I played the X3 series and loved them for an open world sandbox and building self sustaining space facilities and loving around. I thought X:Rebirth was absolutely horrible and gave it up rapidly, it felt like a horrible console game, even on PC. Should I buy X4? It's been out for a while now but it seems hard to nail down specific info: Can I build self sustaining stations? Is the absolute poo poo space highway still in it instead of proper jumpgates? Is there competent fleet management? Can I use marines to capture ships? Can I run freighters remotely (Can I even own a freighter network)? Is it fun and enjoyable as a sandbox? Is it worth it to get the game with all the expansions? So the expansions add anything meaningful? Does it work with a legit joystick? I've read reviews but find them unreliable at best. BitBasher fucked around with this message at 03:08 on Sep 14, 2020 |
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# ? Sep 14, 2020 03:05 |
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# ? Apr 24, 2024 05:58 |
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BitBasher posted:Can I build self sustaining stations? quote:Is the absolute poo poo space highway still in it instead of proper jumpgates? quote:Is there competent fleet management? quote:Can I use marines to capture ships? quote:Is it fun and enjoyable as a sandbox? quote:Is it worth it to get the game with all the expansions? So the expansions add anything meaningful? quote:Does it work with a legit joystick?
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# ? Sep 14, 2020 03:09 |
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There is something that calls itself fleet management, but it's still pretty janky. Otherwise all your questions are answered with 'yes'.
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# ? Sep 14, 2020 03:11 |
All right thanks people, I'll pull the trigger on the big rear end bundle with all the poo poo.
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# ? Sep 14, 2020 03:37 |
As of last playing it, X4 was a game about building logistics chains of gorgeous messy space stations with some nice ships you could fly around and pretend to be a fleet admiral in. Allegedly there’s a trading / market management component but if it’s real and not a myth then I’m not smart enough to make good use of that. Instead I just get a few miners hauling ore and gas and reinvest every credit I make from sales into an ever larger and jankier industrial machine that I can’t fly over and look at in case it fucks up all my ships’ in-sector pathing. I love the game though despite all that.
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# ? Sep 14, 2020 04:37 |
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BitBasher posted:Is the absolute poo poo space highway still in it instead of proper jumpgates? Yes and no, the highway is there, but it doesn't work like in Rebirth. It just takes you across the sectors and through the gates fast, much faster than the travel mode your ship has. Travel mode every ship can do is something like what capital ships had in Rebirth - just charge up for a few seconds then go really fast in mostly straight line wherever you want. Lore-wise I have no idea what's going on with FTL methods in X4 though - there are oldschool jumpgates, there are Rebirth's accelerators and superhighways which are now just jump gates with different look and now 20-ish unmarked anomalies taking you to other anomaly randomly.
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# ? Sep 14, 2020 10:12 |
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As far as I understand it there's jumpgates, which can take you basically infinite distances and form the bulk of the long range travel. Then there's accelerators and superhighways which are broadly the same thing with visual differences, they transport you between locations in the same star system, though functionally these work like sectors except for AI distance calculations. Sectors linked by superhighways (but not accelerators, for some reason) count as the same sector for the AI, so if you tell your ships to trade or mine with 0 sector range in grand exchange, they will trade through all 3 grand exchange subsectors. This is indicated on the map by sectors within the same large hex. Sectors linked by terran-style accelerator gates will have the same background theme (as they are supposed to be located in the same solar system) but are functionally entirely separate sectors. The regular highways are just speed boosters and there's one big loop of them running through the center of the universe which takes you in a big ring around the core sectors of most of the factions. Like a regular highway would work IRL. Also you can set your ship to travel mode which makes you go very fast, though not quite as fast as a highway, this broadly replaces SETA for most purposes because it makes your ship go fast enough to fly across the universe in a manner similar to how SETA would have been used in X3, except you are not actually accelerating the entire game to do it. The jump drive from X3/rebirth is entirely absent from the game, the technology supposedly being lost to this part of the X universe. Personally I think it's just a good design decision because your ships actually have to travel from A to C through B now, rather than being able to spontaneously relocate anywhere in the universe. The player conversely can relocate anywhere in the universe because of the teleporter technology you discover in the plot, based off the old transporter technology from X3. This IMO is a great addition because it solves the problem of having to manage assets across the entire universe, your attention can be anywhere in a moment's notice, but your actual assets are still limited by physical travel constraints. Also yes there's space wormholes you can fly into which teleport you around the universe at random, fun, but not very practical if you want to go somewhere specific, useful if you want to get away from somewhere though. The only real gripe I have about the travel in the game is that big ships like using gates from the rear rather than flying into them. On the one hand this reduces the chance of you going through a gate and crashing into something trying to go through the other way, on the other hand that doesn't damage you any more and the gates are a lot bigger and also they save your relative position when you fly through so you can just fly through the edge and will come out the other side at the edge, so I would rather big ships just flew straight through gates. OwlFancier fucked around with this message at 11:31 on Sep 14, 2020 |
# ? Sep 14, 2020 10:22 |
Wait the big loop is just a highway and not a superhighway? I always assumed it was the superhighway like a kind of space M25 orbital
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# ? Sep 14, 2020 11:24 |
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Superhighways are the blue/orange things that connect some sectors, going by the X Rebirth parlance. The loop is just a regular highway that runs directly through gates. Which weren't a thing in Rebirth because the gates weren't active at the start of Rebirth, superhighways connected different parts of the same star system. One of the expansions added the sector Home of Light which had a similar looped highway but it was regular highways feeding into superhighway links. OwlFancier fucked around with this message at 11:27 on Sep 14, 2020 |
# ? Sep 14, 2020 11:25 |
Aaaaaaahhhhhhggggggjhhhh *continues for several pages*
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# ? Sep 14, 2020 11:27 |
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The choice to include both accelerators and superhighways in X4 is a weird one stylistically but I assume they just had the technology already programmed in and decided to reuse it as a distinction between things that are in the same "cluster" sector and things that count as separate sectors despite being in the same star system canonically. There may also be an actual simulation reason but X4's uncanny ability to basically load anywhere in the universe off the cuff instantly makes it actually very hard to figure out how they're simulating the universe without looking at the code. Also they for some reason didn't remove the weird orange clouds in the superhighway tunnel that you actually were supposed to avoid in X rebirth. OwlFancier fucked around with this message at 11:32 on Sep 14, 2020 |
# ? Sep 14, 2020 11:29 |
OwlFancier posted:The player conversely can relocate anywhere in the universe because of the teleporter technology you discover in the plot, based off the old transporter technology from X3. There's a plot? I played for 4 hours last night playing the start that has tutorials enabled and I never got a single radio call or starting point at all. I'm where I spawned in Black Hole Sun with absolutely nothing to do. I had a single job offer to hire a pilot, which I did, and then absolutely nothing. I also saw no tutorials to speak of beyond the ones I had to start myself by hitting H. Do I need to do something to get that started?
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# ? Sep 14, 2020 18:38 |
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You should be talking to a Boron and getting a Player Station so you can jump.
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# ? Sep 14, 2020 18:45 |
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Scan leaky station signals to get the Boron quest line started. At a whole X4 has mini campaigns instead of a monolithic story. Beside the Boron, the different starting settings should leave 1 campaign in a state that is ready to start. If you took the generic start it's Hatikvah, otherwise the faction you started with will be ready to start it's campaign. These all tend to start at capital stations IIRC and flow into or prevent the start of certain other campaigns. These also tend to open or close war fronts, usually in an obvious way. So if you want to fight a sandbox paranid forever war, don't do the campaigns starting with either paranid polity.
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# ? Sep 14, 2020 21:06 |
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Every time I've started fresh the Boron quest could be found in a scan spot on the closest station. (across 6 starts, I believe)
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# ? Sep 14, 2020 21:15 |
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BitBasher posted:There's a plot? I played for 4 hours last night playing the start that has tutorials enabled and I never got a single radio call or starting point at all. I'm where I spawned in Black Hole Sun with absolutely nothing to do. I had a single job offer to hire a pilot, which I did, and then absolutely nothing. Scan stations for radio leaks, that kicks it off.
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# ? Sep 14, 2020 21:46 |
Thanks everyone My start was in Black Hole Sun with a tiny ship that had one gun and 10k total to my name.
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# ? Sep 14, 2020 22:12 |
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Surprisingly, there is almost zero info on plot lines for this game in the internet. So far, I've encountered PHQ and Hatikvah quests. Can someone describe what else is possible to find?
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# ? Sep 21, 2020 11:51 |
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Once you complete both of those there are quests for both the Split and Paranid, though both may require the DLC?
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# ? Sep 21, 2020 12:28 |
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It is a sandbox game you are primarily making your own story
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# ? Sep 21, 2020 12:34 |
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I seem to have lost all kinds of functionality compared to X3. Can I no longer tell ships to go dock somewhere without being there? I just want to send a trader to an equipment dock. While pretty the UI seems to be even worse than X3. e: wait, ok. It just does it rear end backwards now compared to previously. OgNar fucked around with this message at 18:45 on Oct 16, 2020 |
# ? Oct 16, 2020 18:43 |
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The UI handles more like an RTS now.
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# ? Oct 17, 2020 16:16 |
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pixaal posted:It is a sandbox game you are primarily making your own story I've played through X games many times and I always have the same story - capitalism is life.
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# ? Oct 17, 2020 16:31 |
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I've just started getting into this game having bought it on release and putting it aside. I have a couple of questions: Does it ever go on sale? I want to buy split vendetta and wondering if there's any point waiting. What's a good personal ship like the M6s of old in X3?
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# ? Nov 5, 2020 08:56 |
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Unimpressed posted:What's a good personal ship like the M6s of old in X3? Medium size frigates - they're fast, sturdy and can dock everywhere, and have a fighter dock(unlike medium corvettes that have no dock but more guns) - sometimes in missions you have to jump into a fighter, I prefer Gorgon Vanguard from base game or split vendetta Cobra. Pyromancer fucked around with this message at 09:22 on Nov 5, 2020 |
# ? Nov 5, 2020 09:20 |
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Unimpressed posted:I've just started getting into this game having bought it on release and putting it aside. I have a couple of questions: Yes it does occasionally, maybe for the Steam winter sale but obviously not guaranteed https://isthereanydeal.com/search/?q=x4+foundation "The Collectors Edition Content" will have the first two DLC's included (the second of which isn't out yet).
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# ? Nov 5, 2020 09:22 |
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Hexenritter posted:Imagine having to fly between stations that are tens or hundreds of kilometres apart, and not using time dilation. that's the early game in XBTF before you find a station with a SETA device, and before you earn the credits to actually buy it. It took loving forever. A rather late reply but it doesn't take that long, in terms of hours you can get through X1 in about 20-25 with a guide. It just seems long, but it's not that bad comparatively, and it's interesting for the story (and to see the little factory scenes after you dock). You might even be surprised how much stuff was already in back then. Just saying that if anyone hasn't tried X1 before but got it on sale then give it a few hours, about 6 should be enough if you've played other X games. Definitely not good as a first entry though.
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# ? Nov 5, 2020 09:24 |
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Private Speech posted:A rather late reply but it doesn't take that long, in terms of hours you can get through X1 in about 20-25 with a guide. Eh, X1 is a bit barebones. Xtension is the interesting one because using the same engine there's this really impressive expansion in features and that's where many of the features that are in the DNA of these games really come out.
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# ? Nov 5, 2020 09:51 |
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What's the consensus around pilot training?cheese it with a mod or is there a decent in game mechanism that's not too tedious? I've got a couple of pilots doing mining who are stuck on just under 3 stars for what seems like an eternity... If a mod, any good ones you can recommend?
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# ? Nov 11, 2020 20:46 |
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I read a post that said training is dependent on RNG rolls that scale so terribly getting it to 3 stars is basically lottery odds. I don't think I've ever seen a pilot in many playthroughs that reached 3 star pilot through trade or mining. Seminars and combat are the way to go if you want to level them through the game systems. As there's no real point to ventures at the moment just mod it. Google around and there's a few different flavors for you to choose from.
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# ? Nov 11, 2020 21:35 |
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Unimpressed posted:What's the consensus around pilot training?cheese it with a mod or is there a decent in game mechanism that's not too tedious? I've got a couple of pilots doing mining who are stuck on just under 3 stars for what seems like an eternity... Cheese it with a mod and never look back. https://steamcommunity.com/sharedfiles/filedetails/?id=1759853091 this one feels balanced enough. You'll get 5 star pilots eventually but they are still rare enough. Being on a large ship with a larger crew, and out in space doing things, levels piloting and engineering up fairly quickly.
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# ? Nov 12, 2020 05:09 |
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4.0 beta just dropped: https://store.steampowered.com/newshub/app/392160/view/2944753052358860477 My biggest problem with the endgame of X4 was fleet management and it seems like they've done a lot of work to address this!
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# ? Nov 17, 2020 19:11 |
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Gonna post it here because I HATE the lovely forum skin Egosoft uses.Egosoft posted:
Antigravitas fucked around with this message at 19:27 on Nov 17, 2020 |
# ? Nov 17, 2020 19:17 |
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Oh my, space sure is foggy today.
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# ? Nov 17, 2020 20:02 |
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How does this game run on medium hardware? I have an I7 3770 and GTX 1080. Would I get decent frames?
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# ? Nov 17, 2020 20:09 |
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I have no idea what those numbers mean, but generally, the game runs fine on mid-range hardware. The simulation greatly benefits from higher single-thread performance and you may have to show some restraint when building megafactories. I've built stations that were a bit too much and tanked fps but I spend a lot of the late game working remotely anyway.
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# ? Nov 17, 2020 20:19 |
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welp time to reinstall!
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# ? Nov 17, 2020 20:22 |
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I'd wait until the DLC Q1 '21, tbh. The beta patch is probably going to churn a bit and get some fun additions. Like being able to teleport the HQ.
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# ? Nov 17, 2020 20:37 |
Antigravitas posted:I'd wait until the DLC Q1 '21, tbh. gently caress ungh god But yes, I'm planning to come back when the Terran DLC drops. Bless Egosoft.
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# ? Nov 17, 2020 22:39 |
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# ? Apr 24, 2024 05:58 |
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chaosapiant posted:How does this game run on medium hardware? I have an I7 3770 and GTX 1080. Would I get decent frames? Meanwhile a 1080 is definitely enough to build and gaze upon a mega factory.
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# ? Nov 17, 2020 23:57 |