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Diabetes Forecast
Aug 13, 2008

Droopy Only

sigma 6 posted:

Oof... I hope the Sailor Moon thing is a joke. Sorry to be a negative nancy but this seems like trolling. Maybe not ... but ... mentioning Manga and Leifeld in the same post. Ugh.

I feel like I'm reading something translated from another language because I have no idea what you're trying to say. Is it that you don't get the joke? Maybe you should phrase what you're saying better.

Basically, in the late 90s and early 2000s, the era of "How To Draw Anime/Manga" books written by out of touch white dudes and the one time scholastic hired a 13 year old to do a how to draw book.
The worst of these was Peter Gray.


So each of us drew our own version but we'd put a spin on it, and since the GM said something about needing a thick neck I looked up Leifeld pictures and did his horrible muscle definition.

Diabetes Forecast fucked around with this message at 11:09 on Sep 22, 2020

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Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana
I got it and laughed pretty hard, op

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Diabetes Forecast posted:

I feel like I'm reading something translated from another language because I have no idea what you're trying to say. Is it that you don't get the joke? Maybe you should phrase what you're saying better.

Basically, in the late 90s and early 2000s, the era of "How To Draw Anime/Manga" books written by out of touch white dudes and the one time scholastic hired a 13 year old to do a how to draw book.
The worst of these was Peter Gray.


So each of us drew our own version but we'd put a spin on it, and since the GM said something about needing a thick neck I looked up Leifeld pictures and did his horrible muscle definition.

Oh - I get it ... the joke is how bad anime and manga style is ... ha ha. Troll so funny. *rolleyes*

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana

sigma 6 posted:

Oh - I get it ... the joke is how bad anime and manga style is ... ha ha. Troll so funny. *rolleyes*
No the joke is how bad those how-to-draw books are.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Neon Noodle posted:

No the joke is how bad those how-to-draw books are.

Worse than Horgarth?

Argue
Sep 29, 2005

I represent the Philippines
Hogarth's books are stylized to the point that they're worth very little for learning, but he knows what he's doing. There's no comparison at all with that page.

Diabetes Forecast
Aug 13, 2008

Droopy Only

sigma 6 posted:

Oh - I get it ... the joke is how bad anime and manga style is ... ha ha. Troll so funny. *rolleyes*

You are remarkably unfunny. Please stop pretending to be dumb. Also don't you dare poo poo-talk Hogarth.

For content, here's a thing from months ago where I was brainstorming for the design of the MC in my game, complete with my reference images and other garbage scribbles.


This of course lead to what I think is PROBABLY the best piece of pixel art I've ever made.

Neon Noodle
Nov 11, 2016

there's nothing wrong here in montana
As someone who has made fun of your big booty robots for many years,
:drat:

Saxophone
Sep 19, 2006


Silly question time. I saw the tutorials in the OP. If I have absolutely zero art experience, much less pixel art, is there a good/better place to start? My goal is to literally make small pixel versions of my players' D&D party and maybe branch into some monsters if it goes well. Hopefully this doesn't sound disrespectful of artists, because I know absolute ton of talent goes into making small pixel art as well, as it takes a good eye to put something small like that into something cohesive and good looking.

In all likelihood nothing much bigger than, say, a Final Fantasy 16bit era sprite.

Edit: I am an idiot and meant to post this in the Pixel-Art megathread, but had this tab open.

Saxophone fucked around with this message at 19:46 on Sep 27, 2020

PriorMarcus
Oct 17, 2008

ASK ME ABOUT BEING ALLERGIC TO POSITIVITY

Does anyone know of a good set of Procreate brushes that are grass/bushes block ins and textures?

Sitting Here
Dec 31, 2007
Hi friends, Sebmojo and I are soliciting feedback as to how WE can improve CC for YOU! If that's something you'd like to weigh in on, you can go here: https://forums.somethingawful.com/showthread.php?s=&threadid=3942698

coolusername
Aug 23, 2011

cooltitletext

PriorMarcus posted:

Does anyone know of a good set of Procreate brushes that are grass/bushes block ins and textures?

https://gumroad.com/l/GStWM MattyB's free flora sets are pretty good.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Started some surface dev and it kinda veered into a stylized thing.

Desert Gate

perc2
May 16, 2020

I just stumbled on this prog, Realistic Paint Studio. It's not meant to be a super serious program but the brush/color engine is absolutely insane, I'm going to use it to do fancy note taking, it has an amazing fountain pen, but I also just had a fun playaround with the different mediums for a hoot



Diabetes Forecast
Aug 13, 2008

Droopy Only



Working on a possible animation pilot for an idea I've fallen in love with. Storyboarding ideas and working out how the characters will look next to each other. Super enjoying how for once the ideas in my head are coming out like intended, especially the creepy mouth shots.
At the very least it's a fun diversion while i try to heal my right hand. desperately need a new job that doesn't strain it so much.

Diabetes Forecast fucked around with this message at 10:03 on Nov 13, 2020

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

perc2 posted:

I just stumbled on this prog, Realistic Paint Studio. It's not meant to be a super serious program but the brush/color engine is absolutely insane, I'm going to use it to do fancy note taking, it has an amazing fountain pen, but I also just had a fun playaround with the different mediums for a hoot





That's really really cool. THANK YOU! Kinda wanna check it out based on the price and video.

This is also very cool and FREE

Best thing about it is the liquid dynamics.

coolusername
Aug 23, 2011

cooltitletext
A catte I drew and the process by which I drew it (aka here are my favourite procreate pensets):

perc2
May 16, 2020

sigma 6 posted:

That's really really cool. THANK YOU! Kinda wanna check it out based on the price and video.

There's a free trial which is definitely worth checking out

Argue
Sep 29, 2005

I represent the Philippines
ATTENTION, ATTENTION

The upcoming Winter update for Clip Studio allows you to post timelapses; it has an updated brush engine,

:siren: and consequently, lets you IMPORT PHOTOSHOP BRUSHES :siren:

https://twitter.com/clipstudiopaint/status/1331509631307239425

Now just give me liquify pleeeeeaaaasssseeeee

N-N-N-NINE BREAKER
Jul 12, 2014

One of my friends bought themselves a drawing tablet, but it's still sitting unopened. I'm pretty sure they don't have a drawing program, so I kinda want to get them one for christmas. I saw https://realisticpaint.com/index.html and clipstudio.net/en/ on this page, would either of these be good for someone who's only done physical drawing/painting?

Argue
Sep 29, 2005

I represent the Philippines
I'd recommend Clip Studio over Realistic Painter, but they're also not really necessarily competing with each other. Clip Studio is a fully featured illustration suite, while Realistic Painter, for better or worse, actually emulates painting in real life, down to simulations of the physics of paint and brushes, which isn't really a concern for most digital painting programs. The latter is done well, but doesn't really give you a good handle on what you can achieve with digital painting, and generally just raises the question of why you'd want to use a program to accomplish results similar to things you're already doing in real life.

Also, Clip Studio is on sale for a hefty discount this week.

Edit: Other okay alternatives: Autodesk Sketchbook and Krita are free, Paint Tool SAI is cheap. I'm not into them but they do an ok job.

Argue fucked around with this message at 05:07 on Nov 26, 2020

bltzn
Oct 26, 2020

For the record I do not have a foot fetish.

Argue posted:

ATTENTION, ATTENTION

The upcoming Winter update for Clip Studio allows you to post timelapses; it has an updated brush engine,

:siren: and consequently, lets you IMPORT PHOTOSHOP BRUSHES :siren:

https://twitter.com/clipstudiopaint/status/1331509631307239425

Now just give me liquify pleeeeeaaaasssseeeee

Where do they mention thise changes and when is the update gonna drop?

perc2
May 16, 2020

Argue posted:

I'd recommend Clip Studio over Realistic Painter, but they're also not really necessarily competing with each other. Clip Studio is a fully featured illustration suite, while Realistic Painter, for better or worse, actually emulates painting in real life, down to simulations of the physics of paint and brushes, which isn't really a concern for most digital painting programs.

Yeah I was keen to stress it's not a serious program but is a lot of fun, and you can make fancy notes for studying with it

Argue
Sep 29, 2005

I represent the Philippines

bltzn posted:

Where do they mention thise changes and when is the update gonna drop?

It's at the end of that video in the embedded tweet; I thought it was just a sale video and would have missed it too had I not seen some violently excited reactions from Twitter. The update drops "Winter 2020" so that basically means it could be as early as tomorrow or as late as 3 months from now.

GlassLotus
Mar 16, 2014

I once got a fortune cookie that said "Ask your mom". I've also gotten several blank fortune cookies... I guess that explains why I'm broke.
This thread looks a little slow, but I wanted to post an OC I finished drawing yesterday :D

Argue
Sep 29, 2005

I represent the Philippines
Which of the existing digital painting programs on the desktop, if any, have a feature similar to how procreate can display an image tiled, so that you can make seamless images? I'd like to start making my own textures and brushes, but it's a real pain to test if my images are seamless with Clip Studio and--as far as I can tell--Photoshop. Procreate does the tiling part well, but I'd very much prefer to do this on the desktop if I can. There's programs on desktop for making seamless textures, but they're very oriented towards making textures for 3d models, and I'm not sure they'd have good painting tools on their own.

Diabetes Forecast
Aug 13, 2008

Droopy Only
I'm working on this promo image for the Strega project, and this may very well be the most complex piece I've ever attempted. I'm so excited that I'm getting really focused between two projects and see myself actually making headway on them. I hope that when this is done I can use this to drum up interest in my work, especially once I get more storyboarding done.

Pick
Jul 19, 2009
Nap Ghost
Anyone else use Verve? It's a free program with amazing capabilities. However, the UI actively hates you. It operates on space logic and absolutely nothing is labeled.

However!

https://www.youtube.com/watch?v=-QPwOpQ6fko&t=641s

Yet, it's easily the most paintlike painting program I've ever used and if things were labeled in a way I could understand I would easily never use anything else. You can bang out a painting sketch like you would with your real paints in no time at all.


Pick fucked around with this message at 22:36 on Feb 13, 2021

DreadUnknown
Nov 4, 2020

Bird is the word.
That looks like a better UI than ArtRage's super terrible one, I need to try this out.

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS
Here is essentially my first try at painting (Photoshop). I didn't have a clear vision of what I wanted to do, so I think that's a big problem, but what else do you notice that sucks? If you want to compliment something, that is welcome too, but I want to get better at this.

perc2
May 16, 2020



A really rough paintover from a beginner

1. Always set down a perspective grid. In your painting, your character is not grounded in the plane and has a weird perspective where they're too short, and the feet are showing. You can't see the top of a guy's feet so close to the horizon at that distance. Likewise, the bank of the river is "pouring over" because it's not following the lines of perspective. You can't see such dramatic turns in the opposing bank from the viewers point, so the bank should be straighter. I've also "stretched out" the near bank to work better with the way the perspective grid recedes.

2. Values - you need to go darker with your values, they're very constricted. It's a difficult scene to paint because it's got an overcast feel although by the sky, you should have a stronger light source from the sun. The tree should cast a shadow, and the bushes and leaves should be way darker underneath, because they aren't really being lit up from behind (apart from weak bounce light). The bushes on the other side are too close in value to the trees behind so they kind of get lost. If you make your painting black and white just to isolate values you'll see what I mean.

3. Hard edges - zoom in on my paintover of the trunk and compare to yours. Two issues - you're using the cut select tool which creates a pristine, unpainterly edge and makes the tree look very flat, and secondly you aren't giving it any form, a trunk is a 3-dimensional object and so try to simplify and paint it as if it were a long stretched out cube, like a crude 3d model of a tree, rather than the smooth cylinder effect you're going for. There are practically no hard edges in your painting, when in reality you want pretty much most of your painting to use hard edges (see example below)

4. Too much detail - To make a successful composition you really want to bring only one or two parts of it into sharp focus - but in your case, there's microscopic textural detail on every part of the tree, the grass, the bushes. Bushes on the other side of the bank should be largely indistinct and modeled as more solid, three dimensional masses. Save tiny areas of your painting for those precise details, like a ripple of sunlight on the water, etc. Try and be bold and gestural elsewhere. Always think about trying to paint everything as a 3d-dimensional solid mass on a perspective grid, then add detail sparingly after.

Check out this example, it's all hard edges and brush strokes - there is no 'grass brush' or 'spray brush' in use, just textural, bold marks of paint. There's a decent range of value, the forms are just simple brushstrokes.

Positives:

* I really like the ominous, dark trees in the distance
* The water has a nice glowing, mysterious quality
* The composition is pretty solid and it reads well when zoomed out

Nice one!!

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS
Thanks! Lessons learned for the next one.

Ccs
Feb 25, 2011


I published a book so I posted some art I made for it while working on it. I got the cover done by a pro artist though cause gotta put best foot forward.

https://twitter.com/Ccs1989Scott/status/1382454257291554828

https://twitter.com/Ccs1989Scott/status/1382454503249698825

comforthawk
Apr 15, 2018

it wouldn't be the first session of a new dnd game if I didn't frantically, the morning of, hammer out some character art
I will be tried before the hague for my crimes against the add glow layer, and rightfully so

Ornery and Hornery
Oct 22, 2020

perc2 posted:



A really rough paintover from a beginner

1. Always set down a perspective grid. In your painting, your character is not grounded in the…

*snip*



Nice one!!

This was an excellent, valuable, and specific criticism.

I appreciate your effort post.

Boba Pearl
Dec 27, 2019

by Athanatos
Hey I've been scouring the forums, and the next at large for advice on my comic, and help in general. I'm a new artist, I started drawing about 18 months ago, but I didn't start taking it seriously until december, when I started spending an hour or two doing studies every day. I've fallen off that wagon a bit, because I learned that taking a break when doing intense practice is actually really helpful. My webcomic is in my avatar, but I have the latest page here, and was wondering if I could get some critique or feedback? I'm pretty thick skinned, and can handle it. Though in my experience people who say that generally can't I really can, and every piece of advice I got from a new artist has helped me grow so much. I'm crossposting this to the comic art thread as well, so yeah! Let me know what you think!

Specific criticism I'm looking for (besides general things that you think I might be missing entirely!) Ways I can tighten up the style I'm going for, whether the textured canvas works well or not, thoughts on the textured multi-colored lines. Brushes that might do the same thing or better! The one on the left is the size I upload at, and the size on the right is my original working size.

caldrax
Jan 21, 2001

i learned it from watching you
My art is a combo of digital and physical, is there an appropriate thread for that? I found the physical, found the digital, trying to find where I'm allowed to post.

edit: posted in the "proud of" thread... seemed right.

caldrax fucked around with this message at 20:49 on Aug 12, 2021

DickButt Shitlord
Oct 14, 2012

Boba Pearl posted:

Hey I've been scouring the forums, and the next at large for advice on my comic, and help in general. I'm a new artist, I started drawing about 18 months ago, but I didn't start taking it seriously until december, when I started spending an hour or two doing studies every day. I've fallen off that wagon a bit, because I learned that taking a break when doing intense practice is actually really helpful. My webcomic is in my avatar, but I have the latest page here, and was wondering if I could get some critique or feedback? I'm pretty thick skinned, and can handle it. Though in my experience people who say that generally can't I really can, and every piece of advice I got from a new artist has helped me grow so much. I'm crossposting this to the comic art thread as well, so yeah! Let me know what you think!

Specific criticism I'm looking for (besides general things that you think I might be missing entirely!) Ways I can tighten up the style I'm going for, whether the textured canvas works well or not, thoughts on the textured multi-colored lines. Brushes that might do the same thing or better! The one on the left is the size I upload at, and the size on the right is my original working size.


?
So I liked what you had going on in the dialogue. The art, it shows promise but you just started and it takes years to develop your identity as an artist and you need that in order for the art to stand on its own. The background, where are they exactly? Does it tie in to the story they are walking in a hollow void? You have characters, give them something to stand on

Boba Pearl
Dec 27, 2019

by Athanatos

DickButt Shitlord posted:

?
So I liked what you had going on in the dialogue. The art, it shows promise but you just started and it takes years to develop your identity as an artist and you need that in order for the art to stand on its own. The background, where are they exactly? Does it tie in to the story they are walking in a hollow void? You have characters, give them something to stand on

That was something I really struggled with for awhile, and I think I've been doing better grounding my characters, from the last two weeks here's some more recent stuff I've been trying. I've grounded them more, but definitely do a mix of featureless voided and grounded. I tell myself "Oh it's just a wall" but honestly, I need to do more to ground them. Here's some stuff from the past two weeks.



If you click the blue link in my avatar, you can see all of them if you want to see more, people I think tend to be really polite, so they don't want to point out a lot of the glaring flaws, but I'm always happy to here more on how I can improve.

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DickButt Shitlord
Oct 14, 2012

Boba Pearl posted:

That was something I really struggled with for awhile, and I think I've been doing better grounding my characters, from the last two weeks here's some more recent stuff I've been trying. I've grounded them more, but definitely do a mix of featureless voided and grounded. I tell myself "Oh it's just a wall" but honestly, I need to do more to ground them. Here's some stuff from the past two weeks.



If you click the blue link in my avatar, you can see all of them if you want to see more, people I think tend to be really polite, so they don't want to point out a lot of the glaring flaws, but I'm always happy to here more on how I can improve.

Good work, just keep going and don't let anyone get you down.


Remember that the environment is a character just as much as your characters are. They are equal, two sides of a coin etc. They can reinforce the traits of the other.

Like complimentary colors I suppose

Oh and interesting characters tend to be a total product of their environment, or a subversive driving force that changes the environment around them

DickButt Shitlord fucked around with this message at 11:25 on Aug 27, 2021

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