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Lockback posted:The one area where they might actually make some headway is VR, but I suspect its too small/inconsequential for anyone to care about. Otherwise they're going to have to argue that acquisitions that the FTC approved back when are suddenly invalid and that consumers have been damaged when no one is paying anyway. They're quite public about taking down various "far-right groups" internationally, I don't see how that corellates with privacy?
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# ? Dec 10, 2020 03:57 |
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# ? Apr 24, 2024 17:15 |
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Reek posted:
I've only played about 3 hours but really enjoyed it. It takes place on Batuu but as yet I've only seen "Star Wars Land" in the far distance. I assume you get there eventually. So far though it feels more like a "real" game than most VR stuff I've played but isn't really remarkable. Iff you are a big Star Wars person I'd go for it. If not watch for a sale. There is a main menu item literally titled Purchase DLC. If the main game ends up big enough I don't care. If it's short for the price I'll probably find that more annoying if they are parting out small bits of content.
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# ? Dec 10, 2020 05:00 |
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Desdinova posted:They're quite public about taking down various "far-right groups" internationally, I don't see how that corellates with privacy? Because you'll need to prove damages to make a monopoly case stick. Having a monopoly is not illegal, neither is ruthless business tactics. To justify breaking them up you need to prove it damages consumers in a quantifiable way. Facebook doesn't charge so you can use prove fixing (most common route), so they'll need to make some argument about privacy violation, but no one is willing to codify privacy in US law in a meaningful way.
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# ? Dec 10, 2020 06:50 |
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SCheeseman posted:Yes. But also because of it's use of physics-based near field interactions (weapons, climbing etc) and one of the best implementations of stick based locomotion in existence mixed with a reactive world with branching paths based on actions the player takes. It's one of the first VR immersive sims and just like System Shock it'll be overlooked for about a decade until people realize it's impact. I agree with your post 100% but drat you now I got the idea of playing System Shock 2 in VR stuck in my head dammit.
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# ? Dec 10, 2020 08:18 |
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DisposableHero posted:I've only played about 3 hours but really enjoyed it. It takes place on Batuu but as yet I've only seen "Star Wars Land" in the far distance. I assume you get there eventually. So far though it feels more like a "real" game than most VR stuff I've played but isn't really remarkable. If you've played it for three hours, you're about twenty seconds from the end credits.
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# ? Dec 10, 2020 14:00 |
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just jumping in to say I got a quest 2 & knock off elite strap last night (might return to amazon once my reverb g2 order arrives depending on if I like it more / less) and played a couple hours of the story of star wars squadrons and it was extremely fun first time doing VR outside of BotW on the labo lol but no sickness or anything was insanely fun and I am blown away that everything more or less "just worked" once I set up my x52 hotas to similar settings I use in ED also the tie fighters viewport fuckin sucks man. I started as the empire cause the ties make such cool sounds and in the second mission when you start in an x wing completely blew me away lol
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# ? Dec 10, 2020 14:32 |
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G2 coming on the 18th apparently, major package anxiety. Send me my toy!
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# ? Dec 10, 2020 14:32 |
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Echo VR update, now it's 90hz Changelog
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# ? Dec 10, 2020 14:47 |
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Lockback posted:Because you'll need to prove damages to make a monopoly case stick. Having a monopoly is not illegal, neither is ruthless business tactics. To justify breaking them up you need to prove it damages consumers in a quantifiable way. Facebook doesn't charge so you can use prove fixing (most common route), so they'll need to make some argument about privacy violation, but no one is willing to codify privacy in US law in a meaningful way. The US is going after facebook for anti-competitive violations, not monopolistic anti-consumer violations
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# ? Dec 10, 2020 15:07 |
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dupersaurus posted:The US is going after facebook for anti-competitive violations, not monopolistic anti-consumer violations I don't know what you mean by this, but the anti-trust suit explicitly calls out harm to consumers via weakening privacy. They are using Section II of Sherman which is literally the "Anti-Monopoly" law, along with Clayton which is also mostly anti-monopoly. Having consumer harm is a really important part of that, and the states are using privacy as that harm.
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# ? Dec 10, 2020 16:00 |
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Lockback posted:I don't know what you mean by this, but the anti-trust suit explicitly calls out harm to consumers via weakening privacy. They are using Section II of Sherman which is literally the "Anti-Monopoly" law, along with Clayton which is also mostly anti-monopoly. Having consumer harm is a really important part of that, and the states are using privacy as that harm. Section II and Clayton are about anti-competitive practices (acts against your competitors, not against consumers) to maintain or acquire your market dominance. https://arstechnica.com/tech-policy/2020/12/ftc-48-states-file-suits-to-break-up-instagram-and-whatsapp-from-facebook/ quote:The Federal Trade Commission and a coalition of 47 states attorneys general today filed a pair of long-awaited antitrust suits against Facebook, alleging that the company abused its power in the marketplace to neutralize competitors through acquisitions and prevent anyone else from presenting a more privacy-friendly alternative to consumers. They allege consumer harm over privacy, but the actual charge they're using is Facebook illegally using their power to stop competitors that could offer more privacy-oriented products.
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# ? Dec 10, 2020 16:11 |
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MrOnBicycle posted:I agree with your post 100% but drat you now I got the idea of playing System Shock 2 in VR stuck in my head dammit. If Night Dive ever get around to releasing it's source code there could be a slim chance of that happening, presumably there's someone out there willing to make it happen.
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# ? Dec 10, 2020 17:18 |
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sethsez posted:If you've played it for three hours, you're about twenty seconds from the end credits. If so lame. I'm so tired of nearly every game that isn't a score chase being about demo length.
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# ? Dec 10, 2020 18:23 |
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MrOnBicycle posted:I agree with your post 100% but drat you now I got the idea of playing System Shock 2 in VR stuck in my head dammit. Dishonored VR when. It already has a teleport even!
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# ? Dec 10, 2020 19:09 |
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Dooooooh. New to VR and have had my Quest 2 for exactly one week and I broke the link cable already. It got wrapped around my chair leg while I had the headset on and couldn't see it and silly me thought I just needed to roll backwards over it. Hopefully the lone USB-C port on my PC is fine. Guess I'll actually buy a game through the Quest store instead of Steam VR. Also the dogs and cats won't come near me anymore because I've hit them so many times while playing Gorn. Otherwise, what a goddamn fantastic experience it's been.
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# ? Dec 10, 2020 22:11 |
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I was afraid of that with the Star Wars game. Pretty much why I haven't bought the Vader games either just seems like $$ for tech demos. Back to Myst: https://www.youtube.com/watch?v=LaKR-lor5Uc
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# ? Dec 10, 2020 22:43 |
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Lozareth posted:Dooooooh. New to VR and have had my Quest 2 for exactly one week and I broke the link cable already. It got wrapped around my chair leg while I had the headset on and couldn't see it and silly me thought I just needed to roll backwards over it. Hopefully the lone USB-C port on my PC is fine. Guess I'll actually buy a game through the Quest store instead of Steam VR. Also the dogs and cats won't come near me anymore because I've hit them so many times while playing Gorn. Otherwise, what a goddamn fantastic experience it's been. Was it the official link cable? you may be able to see if they'd replace it if you kept the description of the break somewhat vague. Non-official active USB3 cables tend to work fine too if you need to replace it for cheaper. Not as nice in terms of using it but the functionality is fine.
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# ? Dec 10, 2020 22:43 |
right arm posted:also the tie fighters viewport fuckin sucks man. I started as the empire cause the ties make such cool sounds and in the second mission when you start in an x wing completely blew me away lol There was a slapfight in the SWS thread about TIE visibility and holy poo poo people got really pissy and weird about it. Suffice it to say there are some very strong opinions out there about the merits of rotating the human neck.
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# ? Dec 11, 2020 00:29 |
star wars is for children
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# ? Dec 11, 2020 01:54 |
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All fictional media is childish, we must all return to a nomadic lifestyle and purge our culture of anything that could possibly be considered fun.
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# ? Dec 11, 2020 02:31 |
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I only use virtual reality so I can fully immerse myself in spreadsheets.
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# ? Dec 11, 2020 03:13 |
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Speaking of that... Virtual Desktop still the go-to? Did they ever come up with a solution to not being able to run more virtual screens than you had physical monitors attached?
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# ? Dec 11, 2020 03:15 |
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Holy poo poo Project Wingman owns so hard in VR. The missions are kinda long and the no checkpoints thing is ehhh but God drat this is mostly what I wanted in a vr flight combat game. This mission in particular whipped rear end, I can't wait for the obligatory tunnel run, though it's given me ample opportunities for optional ones already!
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# ? Dec 11, 2020 04:21 |
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Lozareth posted:Dooooooh. New to VR and have had my Quest 2 for exactly one week and I broke the link cable already. It got wrapped around my chair leg while I had the headset on and couldn't see it and silly me thought I just needed to roll backwards over it. Hopefully the lone USB-C port on my PC is fine. Guess I'll actually buy a game through the Quest store instead of Steam VR. Also the dogs and cats won't come near me anymore because I've hit them so many times while playing Gorn. Otherwise, what a goddamn fantastic experience it's been. Don't forget you have the option of wireless Steam VR through Virtual Desktop - I've barely used my link cable since I got it. Even if the cable is superior in a couple ways, it's great to be unattached. https://arvrtips.com/virtual-desktop-on-oculus-quest/
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# ? Dec 11, 2020 05:44 |
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Goodguy3 posted:
Is a hotas necessary? I would assume it doesn't support virtual controls like vtol VR?
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# ? Dec 11, 2020 06:19 |
Skyarb posted:Is a hotas necessary? I would assume it doesn't support virtual controls like vtol VR? It's not a realistic game, so it supports both gamepad and HOTAS, though I found the HOTAS support to be a buggy mess.
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# ? Dec 11, 2020 06:22 |
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Worst Things About Myst VR: 1) No easy way to write clues down 2) Early 2000s children’s cartoon CGI Sirius and Achenar Apparently they’re adding an in-game note taking system with an update so maybe it’s worth holding off a bit if you’re not down with nose hole note taking. Guess Cyan lost the source video files because the narration sounds like it was ripped from the original game, compression artifacts and all.
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# ? Dec 11, 2020 07:38 |
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How's the new medal of honour?
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# ? Dec 11, 2020 08:35 |
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It doesn't have a dong slider
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# ? Dec 11, 2020 08:40 |
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Baby Proof posted:Don't forget you have the option of wireless Steam VR through Virtual Desktop - I've barely used my link cable since I got it. Even if the cable is superior in a couple ways, it's great to be unattached. Wow, thank you! I didn't know anything about that. I'll definitely have to get one of those routers setup.
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# ? Dec 11, 2020 10:24 |
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Skyarb posted:Is a hotas necessary? I would assume it doesn't support virtual controls like vtol VR? A HOTAS is detrimental unless you absolutely want to play it that way. Get an Xbox or PS4 controller. E: gently caress me, they're trying to sell Medal of Honor at a higher price than Cyberpunk? Are they loving high? I'm probably one of the people defending it most here, and jesus loving christ, that's because I was expecting it to be at worst £30, not £55! HerpicleOmnicron5 fucked around with this message at 11:12 on Dec 11, 2020 |
# ? Dec 11, 2020 10:44 |
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Shine posted:There was a slapfight in the SWS thread about TIE visibility and holy poo poo people got really pissy and weird about it. Suffice it to say there are some very strong opinions out there about the merits of rotating the human neck. lol sounds about right also I've been playing ED before I got my headset thanks to your posts about how much it rules in VR, and boy does it ever! super glad I got a krait phantom many moons ago from space trucking everywhere cause that viewport rules now I've just gotta track down where the hell I left my DBX cause I remember that one being super pretty too
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# ? Dec 11, 2020 14:14 |
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I'm pretty impressed by the myst release, though if you've never played myst its probably best to wait for the update with in game note taking just for practical purposes. They could have really cheaped out and had everything very static and your controller just act as a mouse to 'click' on things, that would have been the easy thing to do (and true to the original game), but they added a lot of interaction that really, there was absolutely no practical gameplay reason to add. For example, when I first walked into one of the brother's rooms, will all his weapons and stuff decorating it, they actually let you pick up tons of the stuff just laying around, weapons, bottles, etc. Now, theres no point to doing this, you can't do anything with it after all since this was static background stuff in the original game, but its really nice they went that little bit extra that they didn't have to, just to make things feel a little bit more real in VR. The stuff you do have to interact with as well feel nice, all the buttons and levers you get to move properly, and not just click on as well. Really good job, I would say its worth checking out if you're a fan of the originals, or even if you've never played them, though, especially if you've never played them I'd hold off for the note taking update. The good new on waiting for the PC release though is that should then come with the in game note taking out of the gate, and the puzzle randomization was another nice touch for people who've long had it memorized.
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# ? Dec 11, 2020 14:15 |
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What the hell has happened to gear VR? I have a note 5 I keep around for videos, but now everything is broken. I used to use Moon VR to stream movies, but now it looks like they're charging money for it. Will Steam virtual desktop do the same thing? I just want to stream movies from my computer to the GearVR. Is there a free alternative?
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# ? Dec 11, 2020 15:00 |
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Bioshuffle posted:What the hell has happened to gear VR? I have a note 5 I keep around for videos, but now everything is broken. This post just reminded my I have one of those. I think that's what happened to Gear VR, sadly, people forgot.
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# ? Dec 11, 2020 15:13 |
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Phone VR is basically barely viable. There's not enough power right now in non-dedicated devices to run games at a high enough frame rate to keep people from getting sick. There's also the problem that phones just don't have the sensors to do hand/controller tracking or 6dof.
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# ? Dec 11, 2020 17:57 |
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Tom Guycot posted:I'm pretty impressed by the myst release, though if you've never played myst its probably best to wait for the update with in game note taking just for practical purposes. They could have really cheaped out and had everything very static and your controller just act as a mouse to 'click' on things, that would have been the easy thing to do (and true to the original game), but they added a lot of interaction that really, there was absolutely no practical gameplay reason to add. The idea of visiting that island again (haven't been there since
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# ? Dec 11, 2020 22:31 |
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I've been reading the thread sporadically and I haven't seen this discussed - is the upgrade from Quest 1 to Quest 2 worth it if you're using it for PCVR via virtual desktop? I have a 5G router and VD has been flawless for me with Quest 1, my only complaint is the screen door effect with the headset. It's not the end of the world but I can consistently see it, even in detailed games like HL: Alyx or Boneworks. Hearing that it's virtually non-existent in Quest 2 with the higher resolution makes me very tempted to upgrade. Going from 72Hz to 90Hz would be a nice bonus as well.
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# ? Dec 11, 2020 22:34 |
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8one6 posted:Phone VR is basically barely viable. There's not enough power right now in non-dedicated devices to run games at a high enough frame rate to keep people from getting sick. There's also the problem that phones just don't have the sensors to do hand/controller tracking or 6dof. I really tried to like it and maybe one day it'll be different (phones have multiple cameras now, maybe they could be inside out trackers at some point?) but the whole thing was a surround sound stereoscopic sad trombone sound effect.
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# ? Dec 11, 2020 22:43 |
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# ? Apr 24, 2024 17:15 |
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I tried looking through the last couple of pages on my phone but couldn't find them, could anyone post those gifv's of medal of honour playing like a 2016 VR game? Where the person tries to grab the mp40 and can't because it's between two other guns, and where they try to throw the grenade on their chest but the off hand keeps grabbing the gun handle
forest spirit fucked around with this message at 23:01 on Dec 11, 2020 |
# ? Dec 11, 2020 22:46 |