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Lemming
Apr 21, 2008

Penpal posted:

I tried looking through the last couple of pages on my phone but couldn't find them, could anyone post those gifv's of medal of honour playing like a 2016 VR game? Where the person tries to grab the mp40 and can't because it's between to other guns, and where they try to throw the grenade on their chest but the off hand keeps grabbing the gun handle

They were from this article https://www.roadtovr.com/medal-of-honor-above-and-beyond-preview-campaign-multiplayer/

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Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

sdasdas posted:

I've been reading the thread sporadically and I haven't seen this discussed - is the upgrade from Quest 1 to Quest 2 worth it if you're using it for PCVR via virtual desktop? I have a 5G router and VD has been flawless for me with Quest 1, my only complaint is the screen door effect with the headset. It's not the end of the world but I can consistently see it, even in detailed games like HL: Alyx or Boneworks. Hearing that it's virtually non-existent in Quest 2 with the higher resolution makes me very tempted to upgrade. Going from 72Hz to 90Hz would be a nice bonus as well.

It's really hard to quantify things like worth it, but yes there is a significant quality step in resolution and (more importantly to me) framerate. For whatever reason the 72 to 90 jump is huge for me. Right now I think the PCVR difference is bigger than the quest-title difference since a lot of quest titles aren't really doing much with the extra resolution.

Mr Phillby
Apr 8, 2009

~TRAVIS~
Gear VR was an integral step in my VR radicalization. Yeah its lovely compared to your Valve Index but for something I got for free with my phone contract a few years ago (I got Note 7 lol, that ended well) it really blew my mind how well it tracked your head movements. I only watched a couple of videos and messed around with some rollercoaster app and this 3D van goth app which while it was a pain to control with just the touchpad on the headset made me hungry to explore more VR environs.

I really hope Nintendo go hard on VR for their next console, I feel like the market is ready for it and Labo VR showed what nintendo can cobble together from their existing tech using cardboard and bits of string I'm sure they could design something to plug their next system into that's rougly on the same level as the quest and boom you've got a cheap vr platform tied to a popular existing videogame ecosystem. It could become the next big thing that developers port their older VR titles to like how the switch attracted a billion indie ports.

Ofc Nintendo will probably just do something baffling and insane as usual instead.

Suburban Dad
Jan 10, 2007


Well what's attached to a leash that it made itself?
The punchline is the way that you've been fuckin' yourself




Virtual boy 2

Munkaboo
Aug 5, 2002

If you know the words, you can join in too
He's bigger! faster! stronger too!
He's the newest member of the Jags O-Line crew!
So I bought the Index controllers to replace my vive controllers... is the tracking supposed to be a lot better? My beatsabering is so much more responsive now.

Mr Phillby
Apr 8, 2009

~TRAVIS~

Suburban Dad posted:

Virtual boy 2

That was the 3DS lol.

Nintendo pls give us Virtual boy games with switch pro online.

Tom Guycot
Oct 15, 2008

Chief of Governors


Mr Phillby posted:

I got Note 7 ... it really blew my mind

BrainDance
May 8, 2007

Disco all night long!

Lockback posted:

For whatever reason the 72 to 90 jump is huge for me.

Same, I got my Quest 2, and for whatever reason it defaulted to 72. I was playing through some games and at 72hz it was an awful flickery mess. Just not good enough for my eyes I guess.

Changed it to 90hz and it's night and day, the refresh rate becomes transparent, as in its not something I notice or think about while playing.

Beve Stuscemi
Jun 6, 2001




Mr Phillby posted:

Gear VR was an integral step in my VR radicalization. Yeah its lovely compared to your Valve Index but for something I got for free with my phone contract a few years ago (I got Note 7 lol, that ended well) it really blew my mind how well it tracked your head movements.

I started out with that $25 Walmart steamvr 3dof headset and it is the only reason I own a real VR setup today. Despite this thread telling me how terrible it was, I had a blast playing elite dangerous and racing in VR.

Sometimes those early janky experiences serve to show you what’s possible and then make you appreciate the real thing all that much more

Haptical Sales Slut
Mar 15, 2010

Age 18 to 49

toggle posted:

How's the new medal of honour?

lmao they want $60 for this. From the steam reviews it sounds like it's what everyone was expecting, which is to say not good. If they can patch in actual real weapon handling I'd be tempted but then ContractorsVR or Pavlov of whatever is probably already way more polished and less than half the price.

Mr Phillby
Apr 8, 2009

~TRAVIS~

Still mad about it, it was a really lovely phone apart from the risk of combustion.

Myst impressions:

That sure is a nice vr adaptation of myst. Honestly I just love being in such an iconic location from my childhood. Money well spent.

Puzzle randomization is a neat feature I love it.

However.

Not unexpected but it don't look so hot on og quest. Looking forward to the pc release.

Interactive objects are nice but they return to their original position if you let go of them. The crossbow works in mech age which was unexpected!

Also run into a couple of weird bugs.
Fist the marker diagram just doesn't work for me? Did it get radomized but the texture didn't change maybe?

I tried to cheat the mech elevator puzzle by walking onto it as it was rising. It pushed me up into the ceiling lol. Softlocked the poo poo outta myself.

Also spoilery: the marker by the clocktower spat out Atrus's page when I activated it??? What? It has a different design from the other markers. This isn't how you find it in og myst, did the randomizer change it and I stumbled into the solution by just turning the clocktower on last? They changed how the red and blue pages work (which is such a welcome change btw) so maybe they just changed up how the white page is obtained but it confused the poo poo out of me.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



I just tried VR with a valve index that I borrowed from a friend for the first time and I am like emotional about it. I think I could spend days just exploring the lobby rooms. The one on the surface of Mars and the one on the summit of Mt Rainier almost gave me tears of nerd joy. Wow what a thing.

I tried Elite: Dangerous and it was amazing too.... but hard as gently caress without being able to see my keyboard or controller.

KinkyJohn
Sep 19, 2002

BrainDance posted:

Same, I got my Quest 2, and for whatever reason it defaulted to 72. I was playing through some games and at 72hz it was an awful flickery mess. Just not good enough for my eyes I guess.

Changed it to 90hz and it's night and day, the refresh rate becomes transparent, as in its not something I notice or think about while playing.

Maybe it's because you are American and everybody knows that, because of the NTSC standard, american eyesockets are synched to 90fps, where as Europe is PAL so 72fps is fine.

KinkyJohn fucked around with this message at 11:25 on Dec 12, 2020

Marxalot
Dec 24, 2008

Appropriator of
Dan Crenshaw's Eyepatch

drat Dirty Ape posted:

I just tried VR with a valve index that I borrowed from a friend for the first time and I am like emotional about it. I think I could spend days just exploring the lobby rooms. The one on the surface of Mars and the one on the summit of Mt Rainier almost gave me tears of nerd joy. Wow what a thing.

I tried Elite: Dangerous and it was amazing too.... but hard as gently caress without being able to see my keyboard or controller.

Now just wait till you end up on your rear end after trying to lean on a table in some VR game :v:

Nalin
Sep 29, 2007

Hair Elf

KinkyJohn posted:

Maybe it's because you are European and everybody knows that, because of the PAL standard, euro eyesockets are synched to 90fps, where as Americans are NTSC so 72fps is fine.

Er, what? This doesn't make much sense for me because PAL was 50 Hz while NTSC was 60 Hz.

KinkyJohn
Sep 19, 2002

Oh right I had it the wrong way round, 25fps vs 30fps

Synonymous
May 24, 2011

That was a nice distraction.

Nalin posted:

Er, what? This doesn't make much sense for me because PAL was 50 Hz while NTSC was 60 Hz.

Eye sockets also don't have a refresh rate dependent on release region

BrainDance
May 8, 2007

Disco all night long!

Synonymous posted:

Eye sockets also don't have a refresh rate dependent on release region

I find that very hard to believe

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Synonymous posted:

Eye sockets also don't have a refresh rate dependent on release region

I was born a PAL gamer and I'll die a PAL gamer! :goonsay:

FreelanceSocialist
Nov 19, 2002

drat Dirty Ape posted:

I just tried VR with a valve index that I borrowed from a friend for the first time and I am like emotional about it. I think I could spend days just exploring the lobby rooms. The one on the surface of Mars and the one on the summit of Mt Rainier almost gave me tears of nerd joy. Wow what a thing.

I think I spent probably four hours in Google Earth the first day I had mine set up. One thing I will warn you about is that VR will probably ruin most other gaming experiences for you. It makes using a mouse and keyboard in FPS games feel so tedious and limiting.

Beve Stuscemi
Jun 6, 2001




drat Dirty Ape posted:

I just tried VR with a valve index that I borrowed from a friend for the first time and I am like emotional about it. I think I could spend days just exploring the lobby rooms. The one on the surface of Mars and the one on the summit of Mt Rainier almost gave me tears of nerd joy. Wow what a thing.

I tried Elite: Dangerous and it was amazing too.... but hard as gently caress without being able to see my keyboard or controller.

Elite is amazing in VR but I’d say you need some sort of controller for it, either a HOTAS or an Xbox one controller. Both allow you to use buttons as shift modifiers so for example on the Xbox one controller you could use the left shoulder as a shift modifier so then you get all the buttons on the controller to assign, then a second copy of all the buttons while also holding the left shoulder, plus any button can also be a shift modifier, so you get basically all of the buttons multiplied by all of the buttons amount of mappable inputs.

FreelanceSocialist
Nov 19, 2002
I've had Elite in my Steam library forever and never tried it because I never bought a joystick setup. I didn't even think of using an Xbox One controller. That definitely makes the game much more accessible - I will have to give it a try this weekend.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

FreelanceSocialist posted:

I think I spent probably four hours in Google Earth the first day I had mine set up. One thing I will warn you about is that VR will probably ruin most other gaming experiences for you. It makes using a mouse and keyboard in FPS games feel so tedious and limiting.

I'm really enjoying Cyberpunk but I've had a few moments where I've gotten confused because I've wanted to do something that's really only plausible in VR, like hold my gun around a corner or brace against a railing or something.

I also had a mission in Squadrons that kept crashing in VR and when I played it flat I had the "this isn't right" surreal feeling. It's weird when a game like that just feels more natural in VR now.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

TOP FIVE SCARIEST THINGS IN SKYRIM VR

5. Surprise Wolf
4. Surprise Sabercat
3. Surprise Frostbite Spider
2. Surprise Dragon
1. Swinging Log Trap

Leathal
Oct 29, 2004

wanna be like gucci?
lil buddy eat your vegetables

sdasdas posted:

I've been reading the thread sporadically and I haven't seen this discussed - is the upgrade from Quest 1 to Quest 2 worth it if you're using it for PCVR via virtual desktop? I have a 5G router and VD has been flawless for me with Quest 1, my only complaint is the screen door effect with the headset. It's not the end of the world but I can consistently see it, even in detailed games like HL: Alyx or Boneworks. Hearing that it's virtually non-existent in Quest 2 with the higher resolution makes me very tempted to upgrade. Going from 72Hz to 90Hz would be a nice bonus as well.

Screen door effect is all but gone on the Q2 - recently charged up my Q1 to wipe for sale and the difference is extremely noticeable. I can’t comment on the refresh rate because I’m one of those weirdos who can’t really tell the difference and don’t get sick playing VR even at like 45 FPS.

My second favorite upgrade (after the screen) is actually the controllers. They feel great, zero issues with batteries coming loose, and the battery life increase is nuts.

Got my Q2 on launch day and probably averaged out 1-2 hrs per day since then - have replaced the controller batteries ONCE and the second set is still going strong. How they went from battery life measured in hours to apparently weeks is wizardry to me.

Lozareth
Jun 11, 2006

FreelanceSocialist posted:

I think I spent probably four hours in Google Earth the first day I had mine set up. One thing I will warn you about is that VR will probably ruin most other gaming experiences for you. It makes using a mouse and keyboard in FPS games feel so tedious and limiting.

I play Deep Rock Galactic and try to swing my arm to mine minerals out of the wall and end up slamming my mouse on my desk.

GutBomb
Jun 15, 2005

Dude?
Having never played the original one, Myst is very cool in VR. I also like that there’s basically zero handholding.

For note-taking so far I’ve been taking screenshots. I am pretty sure the puzzles are going to become more obtuse and will outgrow screenshots.

Beve Stuscemi
Jun 6, 2001




Wait. You can deep rock galactic in VR?

NRVNQSR
Mar 1, 2009
Noticed this market share table in a recent BBC article:



I hadn't previously heard of DPVR; seems like they're similar to Pico but with more of a focus on consumer sales rather than enterprise? They don't currently offer a 6DoF standalone product but they do make both 3DoF standalone and 6DoF PC headsets so if they're able to put those two technologies together that could be a viable Quest alternative for people who mostly care about media and wireless PC VR.

It's also interesting to see how little difference there is between numbers that make Oculus think "we're selling so many headsets, business is booming" and numbers that make Sony think "we're not selling any headsets, time to exit the market".

And somewhat amusing that Reverb, Index and every Microsoft headset all get bundled away into "Others".

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

NRVNQSR posted:

It's also interesting to see how little difference there is between numbers that make Oculus think "we're selling so many headsets, business is booming" and numbers that make Sony think "we're not selling any headsets, time to exit the market".

And somewhat amusing that Reverb, Index and every Microsoft headset all get bundled away into "Others".

Where have you gotten that with Sony? They've been nothing but happy with their VR sales and have a hardware project in the pipeline slated for 2022-ish.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Second half numbers are going to look pretty different for Oculus at least I think, and I wouldn’t be surprised if other manufacturers got some lift from the Quest 2’s success and visibility.

NRVNQSR
Mar 1, 2009

Neddy Seagoon posted:

Where have you gotten that with Sony? They've been nothing but happy with their VR sales and have a hardware project in the pipeline slated for 2022-ish.

They aren't supporting it for PS5 games and this Jim Ryan interview from a month ago takes very much a "we'll probably get around to it someday" attitude to VR; if there has been anything from them that's more positive than that I've not seen it.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

NRVNQSR posted:

They aren't supporting it for PS5 games and this Jim Ryan interview from a month ago takes very much a "we'll probably get around to it someday" attitude to VR; if there has been anything from them that's more positive than that I've not seen it.

The games are supported on PS5, there just isn't any PS5 uplift. Sony has always been very tightlipped about their future plans but they keep mentioning PSVR2 as being on the roadmap.

NRVNQSR
Mar 1, 2009

Lockback posted:

The games are supported on PS5, there just isn't any PS5 uplift.

PS4 games support it on both consoles, but unless I've missed a major news cycle PS5 games do not.

Believe me, I would like nothing more than for Sony to be big on VR; I think PSVR is great and that they're in a better position than anyone to do great things with the medium. But all the evidence I've seen is that they're not interested in doing anything with it right now.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

NRVNQSR posted:

PS4 games support it on both consoles, but unless I've missed a major news cycle PS5 games do not.

Believe me, I would like nothing more than for Sony to be big on VR; I think PSVR is great and that they're in a better position than anyone to do great things with the medium. But all the evidence I've seen is that they're not interested in doing anything with it right now.

They're likely not doing PS5 games with the current PSVR hardware because that'd mean it has to be supported for the life of the console, and I doubt Sony want another 7 years of having to work around Move technology's limitations rather than building something properly from the ground up.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

NRVNQSR posted:

Noticed this market share table in a recent BBC article:



I hadn't previously heard of DPVR; seems like they're similar to Pico but with more of a focus on consumer sales rather than enterprise? They don't currently offer a 6DoF standalone product but they do make both 3DoF standalone and 6DoF PC headsets so if they're able to put those two technologies together that could be a viable Quest alternative for people who mostly care about media and wireless PC VR.

It's also interesting to see how little difference there is between numbers that make Oculus think "we're selling so many headsets, business is booming" and numbers that make Sony think "we're not selling any headsets, time to exit the market".

And somewhat amusing that Reverb, Index and every Microsoft headset all get bundled away into "Others".

2020 is a bad year to base anything on the supply chain got hosed early on by covid and hmd have been selling faster than they can be produced, especially ones in the 'other' category lol

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Nalin posted:

Er, what? This doesn't make much sense for me because PAL was 50 Hz while NTSC was 60 Hz.

Stop calling me a nutsack or we're gonna have a problem, PAL!

iron buns
Jan 12, 2016

Oculus Quest 2 Sold Out Through The End Of 2020

Lozareth
Jun 11, 2006

Jim Silly-Balls posted:

Wait. You can deep rock galactic in VR?

No, just sharing a story of how VR messes up playing a non-VR game.

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Thom and the Heads
Oct 27, 2010

Farscape is actually pretty cool.

Ordered mine from Best Buy for in store pickup on December 3rd - estimated delivery was on the 11th and it's since been delayed until maybe the 15th. I just hope they actually had one to sell me.

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