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yergacheffe
Jan 22, 2007
Whaler on the moon.

Has anyone had experience getting Steam remote play together to work with non-steam games? I want to try out weird asymmetric VR games on itch.io with people remotely because I have no IRL friends of COVID. Non-steam games do not support remote play, so I do the following steps for flatscreen games:

1. Download a steam game that does support remote play, we'll call this "donor".
2. Browse to the donor's executable, and replace it with RemotePlayDetached, which is just a simple file browser/launcher.
3. Launch the donor in steam, which will actually launch RemotePlayDetached with the steam overlay + remote play capabilities. At this point I can invite people to the remote play session.
4. Inside of RemotePlayDetached, launch whatever game you actually want to play.

This works fine for flatscreen games, but for VR it seems to want to broadcast the HMD's display rather than what goes on the monitor. It'll work briefly and broadcast the monitor, but then quickly changes over to the HMD once the game launches the steamVR subprocess.

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Thom and the Heads
Oct 27, 2010

Farscape is actually pretty cool.
As a kpop fan I think Beat Saber fuckin owns HARD.

Crafty
Dec 9, 2003

I CAN'T SEE SHIT.












xbox one is the best
Bought a quest 2, they got stock again on Amazon so i thought I'd get involved. Looking forward to playing some population one and onward with my brother. Definitely getting Superhot again too, enjoyed that on my PSVR.

yegods
Apr 6, 2007

Cerebus can destroy ANYTHING. Cerebus is the POPE.
Beat Saber rocks hard! I agree too many anime songs, but as such I've managed to get around 150 songs that are good and fun to play, and not crazy difficult. I'm pretty ruthless with immediately deleting a song if it throws up insane amounts of notes that are impossible to hit without random flailing.

I use it for my daily exercise, and it's been great. I did have to download a pirated version because they kept updating the steam version, which ruined my mods for a week or two each time. (Can't live without the rumble mod, to turn that poo poo off -- my controllers last at least twice as long without that bullshit rumbling every hit).

explosivo
May 23, 2004

Fueled by Satan

Crafty posted:

Bought a quest 2, they got stock again on Amazon so i thought I'd get involved. Looking forward to playing some population one and onward with my brother. Definitely getting Superhot again too, enjoyed that on my PSVR.

I'm curious to hear what you have to say about Population One!

Thom and the Heads
Oct 27, 2010

Farscape is actually pretty cool.
How's No Man's Sky in VR?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Thom and the Heads posted:

How's No Man's Sky in VR?

Depends on how you feel about the game normally. If you're like me and think it's a technicolor slog then chances are the same thing but ~IN VR~ won't change your mind.

Other people have had the VR part make the game cool for them though, so my opinion isn't universal.

If someone starts their spiel about No Man's Sky by bringing up all the work the studio did to fix the game from launch rather than how cool the game itself then you can safely ignore their opinion :colbert:

pantsfree
Oct 22, 2012
I have reached the point in Beat Saber where I find Hard tracks comfortable and fun and Expert tracks laughably difficult and I feel like I'm just flailing.

Got the elite strap for the Quest 2 today and it (or any other aftermarket strap) really is a mandatory buy, the standard one is garbage.

pantslesswithwolves
Oct 28, 2008

Ba-dam ba-DUMMMMMM

Turin Turambar posted:

Beat Saber community needs more metal. 0 results for Mastodon, for real?



I want me some Converge up in here.

Crafty posted:

Bought a quest 2, they got stock again on Amazon so i thought I'd get involved. Looking forward to playing some population one and onward with my brother. Definitely getting Superhot again too, enjoyed that on my PSVR.

I just got my Quest 2 today. I had ordered one of those packages that came with a Link cable and some other protective stuff for the headset and controllers- none of which showed up with the headset. An email to the seller’s customer service revealed that Amazon would fulfill the rest of the order at a date TBD (hopefully next week they said) which doesn’t sit well with me at all since it was marketed as a bundle. So if you’re buying from Amazon, be very wary of Nexigo as they apparently play fast and loose with that stuff.

That said, I messed around in Onward today and holy poo poo VR is so loving cool.

Brooks Cracktackle
Oct 17, 2008

I may never know if Beat Saber is good or bad because I refuse to directly give zuck any money

Marxalot
Dec 24, 2008

Appropriator of
Dan Crenshaw's Eyepatch

Brooks Cracktackle posted:

I may never know if Beat Saber is good or bad because I refuse to directly give zuck any money

I just bought it before Facebook hovered up the studio :smugdog:



Also :filez: I guess idk

Origami Dali
Jan 7, 2005

Get ready to fuck!
You fucker's fucker!
You fucker!

Thom and the Heads posted:

How's No Man's Sky in VR?

I really like No Man's Sky VR but I basically play it as a very pretty walking simulator that needs occasional recharging to walk. I don't build elaborate bases or do money schemes, even though that's a big reason a bunch of people like it. And I haven't touched on things like cooking or farming. It's just a relaxation thing for me. But it is very repetitive gameplay that often doesn't feel in service of an ultimate goal, so if you aren't into the core game activities like mining, crafting, and walking/driving/flying around, you probably won't like it.

It doesn't exactly feel fully optimized for VR though and is a fair resource hog, so it takes some graphical/resolution tweaks to get to a comfortable level of smoothness in SteamVR, even on high end cards.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
Agree, nms is a good chill exploration have in vr. Building large bases is a pain and the menu system is painful in vr, but you can usually get the game for reasonably cheap so I'd recommend it. It helps to have some vr legs under you first, things like the jetpack and ship can be rough.

Paul MaudDib
May 3, 2006

TEAM NVIDIA:
FORUM POLICE
I've read recommendations to use an Anker power bank for the Vive wireless adapter instead of buying more of the original (given the battery life/etc). Is there any good solution for strapping it to your person, or just put it in a pocket?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Thom and the Heads posted:

How's No Man's Sky in VR?

I hate the VR UI but find that hanging out in VR feels great, so just make a save in flatscreen first and get yourself set so you can dick around in VR and not need to do any objectives.

Crafty
Dec 9, 2003

I CAN'T SEE SHIT.












xbox one is the best

explosivo posted:

I'm curious to hear what you have to say about Population One!

I should be able to give it a good go before the weekend. I’ve got a sneaking suspicion it’s not as fun to play as it looks, as my brother seems to much prefer onward - but we’ll see!

pantslesswithwolves posted:

So if you’re buying from Amazon, be very wary of Nexigo as they apparently play fast and loose with that stuff.
I bought from Amazon direct, not a bundle. Hadn’t actually considered protective stuff, you mean like scratch protectors for lenses ?

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica

Paul MaudDib posted:

I've read recommendations to use an Anker power bank for the Vive wireless adapter instead of buying more of the original (given the battery life/etc). Is there any good solution for strapping it to your person, or just put it in a pocket?

I have a no name power bank tthat I just put in my hoodie pocket to keep my quest 2 topped off and it works wonderfully

SCheeseman
Apr 23, 2003

Paul MaudDib posted:

I've read recommendations to use an Anker power bank for the Vive wireless adapter instead of buying more of the original (given the battery life/etc). Is there any good solution for strapping it to your person, or just put it in a pocket?

I attached it to the back of the head strap with velcro straps, just some generic ones in a value pack from amazon.

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


Jokerpilled Drudge posted:

I have a no name power bank tthat I just put in my hoodie pocket to keep my quest 2 topped off and it works wonderfully

Note, batteries for the vive wireless need to be quick charge 3.0 compatible

also just put it in your back pocket.
or get an exercise strap around your waist.

If you want to play nude, put the battery in a fanny pack. Or do the headstrap thing

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Penpal posted:

If you want to play nude, put the battery in a fanny pack.

That cavity is not intended for storage :stonk:.


edit: Tundra Labs are working on Kickstarting their own SteamVR tracker. Like many HTC alternatives it's smaller, cheaper, and more efficient :v:.

Neddy Seagoon fucked around with this message at 06:10 on Dec 30, 2020

Warmachine
Jan 30, 2012



Neddy Seagoon posted:

That cavity is not intended for storage :stonk:.


edit: Tundra Labs are working on Kickstarting their own SteamVR tracker. Like many HTC alternatives it's smaller, cheaper, and more efficient :v:.

Hm, I need to talk to a friend of mine about a new design for her store...

I too have been assimilated by Zuckerberg received a Quest 2 as a gift this year. I'm curious if there's a way to turn on hand tracking in PCVR mode. It'd be awesome to 'type' on the VR keyboard instead of the unintuitive point and shoot or chicken-peck motions the controllers support, but so far I haven't figured out a way to enable it.

I don't have an issue using my physical keyboard. It's just a thought for if I don't want to be at my desk to chat.

explosivo
May 23, 2004

Fueled by Satan

As expected, Room VR is great. They always nailed the tactile feel of loving around with these gizmos on a cellphone game, so it translates pretty naturally into VR where the big selling point is being able to poke stuff and see it do stuff.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

explosivo posted:

As expected, Room VR is great. They always nailed the tactile feel of loving around with these gizmos on a cellphone game, so it translates pretty naturally into VR where the big selling point is being able to poke stuff and see it do stuff.

It's not as easy as all that and they did an amazing job.

Not sure why you think translating 2D motion controls into VR is easy.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

RandomBlue posted:

It's not as easy as all that and they did an amazing job.

Not sure why you think translating 2D motion controls into VR is easy.

I think they mean the general interface and gameplay. Personally I'd love to just see relatively-straight adaptations of the prior games into VR, just having a room with a series of puzzleboxes to poke and play with.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

Neddy Seagoon posted:

I think they mean the general interface and gameplay. Personally I'd love to just see relatively-straight adaptations of the prior games into VR, just having a room with a series of puzzleboxes to poke and play with.

Somehow I read "translates pretty naturally" as "easy" so just ignore me.

WorldIndustries
Dec 21, 2004

Am I correct that for the Quest 2 any USB 3.0 cable will work instead of the official oculus one?

SCheeseman
Apr 23, 2003

Booyah- posted:

Am I correct that for the Quest 2 any USB 3.0 cable will work instead of the official oculus one?
Ideally you want a USB 3.0 cable. There's plenty out there marketed towards Quest and Quest 2, those usually work fine but are fairly bulky at longer lengths (~5m). They also may not do as good a job supplying power to the HMD, causing slow battery drain during usage. This can also depend on the USB port you plug it in to, there's reports of the same thing happening with the Link cable depending on where they plug it in on the PC, but the drainage is so small that it's not a problem unless you plan on playing for 6 or more hours.

The official Link cable is lightweight, lengthy and due to it's use of fiber optics it's always running at max speed, but all of that isn't necessarily worth US$80. If you just want to test out PCVR, even a USB 2.0 connection will work with reduced quality, frame rate etc so if you have a cable with USB-C on one end and the other can plug into your PC there's a good chance it'll work.

I use 2x5 meter USB 3.0 extension cables connected to a 1m USB-C to USB-A USB 3.0 cable that's permanently connected to my headset, it runs to the battery at the back of my strap for wireless and I connect it to the extension cables for wired PCVR. Just sayin' there's a lot of flexibility!

SCheeseman fucked around with this message at 08:06 on Dec 30, 2020

MrOnBicycle
Jan 18, 2008
Wait wat?

LLSix posted:

Star Wars Squadrons is pretty fun ... It also gives me VR sickness like whoa.

Yeah I "overextended" myself on my first play and jesus I had to lie down feeling sick as gently caress for 30 minutes, and I'm not very sensitive. I think it might be because I haven't played VR games that are intense motion-vise for months (Hell, hardly played at all for ages).

Steen71
Apr 10, 2017

Fun Shoe
I ordered a G2 back in September and received it yesterday. I used it for about half an hour before deciding to send it back and just stick with my Rift CV1. The G2 has a pretty terrible sweet spot and apparently I'm far from the only one who has experienced this - see this video + comments:
https://www.youtube.com/watch?v=Ekfcd64V1nw
Basically as soon as you move your eyes around everything is blurry. It's most likely due to the lenses.

Also, I found the G2 controllers very uncomfortable, the screen door effect is minimised compared to the CV1 but far from gone, and the black levels are terrible against the CV1. I really don't understand why they would choose LED over OLED. Is it because of price? What other advantages would LED have?

ROFLBOT
Apr 1, 2005
Might return my G2 too

The experience of ordering then waiting 3 months for it to arrive, then when it does arrive you discover you cant use it without a $80 adaptor, then the ordered adaptor arrives and it still doesnt work, then you try on another PC without the adaptor and it still doesnt work - leaves me a little over it.

People can say what they want about Oculus/FB practices but at least their headsets work straight out of the box...

Truga
May 4, 2014
Lipstick Apathy

Jim Silly-Balls posted:

Yeah, anime rock songs

yeah, the best rock songs

FreelanceSocialist
Nov 19, 2002
Has anyone messed around with Keep Talking and Nobody Explodes? That was one of my wife's favorite games and I'm thinking it might be a lot of fun to play together in VR.

Whenever Valve ships my loving index.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



My index is supposed to arrive today so I've prepared by downloading dozens of skyrim vr mods so that I can eventually play it for a half hour and think 'this is neat' before inevitably going back to beatsaber for the rest of the day.

FetalDave
Jun 25, 2011

Moumantai!

Steen71 posted:

I ordered a G2 back in September and received it yesterday. I used it for about half an hour before deciding to send it back and just stick with my Rift CV1. The G2 has a pretty terrible sweet spot and apparently I'm far from the only one who has experienced this - see this video + comments:
https://www.youtube.com/watch?v=Ekfcd64V1nw
Basically as soon as you move your eyes around everything is blurry. It's most likely due to the lenses.

Also, I found the G2 controllers very uncomfortable, the screen door effect is minimised compared to the CV1 but far from gone, and the black levels are terrible against the CV1. I really don't understand why they would choose LED over OLED. Is it because of price? What other advantages would LED have?

This is the issue I'm having. I've seen so many reviews about how great it is, and in the dead center of my vision, yeah sure it's great... but the sweet spot is soooo small. It makes me feel like I'm wearing it wrong. I'm interested to see what he finds in his next video.

I wonder if it has to do with how thick the faceplate is and possibly being further away from the focal point than I should be.

Cael
Feb 2, 2004

I get this funky high on the yellow sun.

Where do people get Beat Saber songs to download? I grabbed a few off https://bsaber.com/, but I swear it seems like even 'Normal' on there for most things I download are just insanely hard.

Beve Stuscemi
Jun 6, 2001




Is it the Pc or quest version of beat saber?

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Cael posted:

Where do people get Beat Saber songs to download? I grabbed a few off https://bsaber.com/, but I swear it seems like even 'Normal' on there for most things I download are just insanely hard.

That's where I got them. They just vary a lot based on the creator. In general I think they trend towards 'more difficult than the baseline game at the same difficulty' but that's not always the case.

If you find a few songs you really like the feel of you can always look into the mapper/creator and download more of their songs.

Turin Turambar
Jun 5, 2011



Cael posted:

Where do people get Beat Saber songs to download? I grabbed a few off https://bsaber.com/, but I swear it seems like even 'Normal' on there for most things I download are just insanely hard.

In my experience Hard in bsaber.com is like Expert in normal Beat Saber songs.

Organza Quiz
Nov 7, 2009


Try older maps from popular mappers, they are likely to be easier since there's been difficulty creep as the game's gotten older.

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Turin Turambar
Jun 5, 2011



Now that we are talking of Beat Saber custom songs (there is a BS thread around somewhere but at this point it's forgotten), what are the best songs in the sense of fun/danceable? Stuff like Gangam Style or Rasputin (funk overload)

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