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Maybe I have the perfect head shape for it but the strap out of the box on the Q2 doesn’t bother me a bit. Even going back and using my CV1 didn’t make it bothersome to me On the Sony topic, I feel like now that a ton of people are experiencing proper VR without a PC via quest, they will really need to step their game up for psvr2 When PSVR came out you could reasonably argue it catered to a market that was interested in VR but not interested in having the PC to back it up, but the quest owns that market now and it does it at a reasonable cost
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# ? Jan 7, 2021 23:51 |
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# ? Mar 29, 2024 10:41 |
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God drat this is big
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# ? Jan 7, 2021 23:55 |
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Nuts and Gum posted:First impressions of the Quest 2: I can’t believe this thing was 300 dollars and there’s no cord! You already can buy it for 349 and have a comfortable strap. You just need to place two items on your cart, instead of one.
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# ? Jan 7, 2021 23:57 |
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Who said they wanted VR Silent Scope? Early days but I'm testing snipers next I'm probably going to have to scale the scope up to a comically large level so it feels more comfortable in VR Does this seem reasonable?
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# ? Jan 8, 2021 00:18 |
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Turin Turambar posted:You already can buy it for 349 and have a comfortable strap. You just need to place two items on your cart, instead of one. I’m trying to get the 149 deal with all the fixin’s (strap, battery, case) but it’s sold out everywhere.
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# ? Jan 8, 2021 00:19 |
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Default strap fits fanfuckingtastic for me. Honestly worried that the elite would be a worse fit if I decide to upgrade
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# ? Jan 8, 2021 00:30 |
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Pylons posted:Did it fix aliasing issues for you? I've been messing around with settings trying to get lines to stop being jagged and shimmering and I'm wondering if it's just my glasses. Didn't have them before, sorry. But I am posting this reply on a ovr toolkit window in VR that I just moved like twice as far away from me because I can read that far away now.
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# ? Jan 8, 2021 00:30 |
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Nuts and Gum posted:First impressions of the Quest 2: I can’t believe this thing was 300 dollars and there’s no cord! I am nearly certain they intended there to be multiple strap options, since everyone's head is different so keeping it a bit cheaper and then letting people buy what works for them is actually a really smart move. Then I think COVID killed production / shipping so we only have a trickling of elite straps. But yeah, the cloth strap is useable but otherwise real bad.
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# ? Jan 8, 2021 00:34 |
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I couldn't stand the default strap, the elite strap is a big step up but a modded DAS is still the best IMO.
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# ? Jan 8, 2021 00:52 |
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Nvidia staff posted:Yesterday some progress was made in identifying the root cause [of Steam VR stuttering/lagging]. Our software team is confirming this so I don't want to overstate the findings but it is good news. Isolating the root cause has been challenging and I do apologize for the delay.
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# ? Jan 8, 2021 00:53 |
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Which cards are affected by that stuttering issue?
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# ? Jan 8, 2021 01:03 |
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Tom Guycot posted:emuVR is the absolute best. Its such an enjoyable romp to disappear into. The little unnecessary details are so much fun, like having to plug in the consoles, or being able to make parts of textures emissive so they glow green like glow in the dark stickers/paint. lol, and it looks wonderful, things like candles and other tv's light up the area in a convincing way, and theres even an RGB pattern on the tv if you lean in close enough. Turn the lights out, set it to night time, and the glow of the virtual CRT can really take you back. They just had a huge netplay addition where people can now come over to your room and you can play together, and it looks pretty incredibly well done, the developer has a real commitment to this project. Got into the beta, gonna try to get it configured before the gadget shows up. Love/hate this: emuvr faq posted:Frequently Requested Features too relatable, man StarkRavingMad posted:You should also check out New Retro Arcade Neon if you haven't. Setup can be kind of a pain but it's pretty dope once you get it all figured out. This looks sick too but man that looks like a pain to get all the cabs set up properly. Hopefully there's some turnkey scheme out there. kaptainkaffeine fucked around with this message at 01:39 on Jan 8, 2021 |
# ? Jan 8, 2021 01:37 |
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I'm watching the 76ers game on TNT and they mentioned watching it on Oculus through the NBA TNT oculus app but.. I don't see this app anywhere? I did some googling and it seems like it may not even be available for the Quest. What gives?
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# ? Jan 8, 2021 02:36 |
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explosivo posted:I'm watching the 76ers game on TNT and they mentioned watching it on Oculus through the NBA TNT oculus app but.. I don't see this app anywhere? I did some googling and it seems like it may not even be available for the Quest. What gives? They're in the Venues app, I believe.
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# ? Jan 8, 2021 02:40 |
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Lockback posted:
I just checked there and no dice. I think it's only a Gear VR or oculus go app or something like that.
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# ? Jan 8, 2021 02:46 |
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Zaphod42 posted:Who said they wanted VR Silent Scope? That would be me!
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# ? Jan 8, 2021 03:50 |
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Jim Silly-Balls posted:Which cards are affected by that stuttering issue? every nvidia card on every headset, as far as I can tell people are just complaining about it a lot more in Index / Reverb, possibly because of pixel density making it easier to take things into crash land, if it's performance related. People have been complaining about it on the Rift S specifically as well for months, though, back since it was originally reported when "something shifted" in the driver stack. I know it's really loving challenging to get your regression stack to the point where marginal perf degradation in some app states is detected, but, the fact that it's taken Nvidia more than six months to even figure out what the root cause is, is pretty . I actually have a friend who is about to start there doing something director level, I told him to expect lots of kvetching from me even though he won't be able to prioritize any of this poo poo, or get me hardware deals. On that note -- as of today I'm pretty happy with my reverb. I am running my computer forcing PCIe v3, and I have processor auto-OC disabled for the moment, but everything is running, including Competizone. Competizone still won't run at 100% supersample in SteamVR, but it will run somewhat over native res, and from what I'm reading online it sounds like this game is fairly demanding so maybe I shouldn't be expecting even a 3080 to run this at 100%, not sure. I will see how close I can get it. Disabling all my RGB control software has left my system in a state where everything just pulses fountains of rainbow, but I think I am good with that for now. Cabbages and Kings fucked around with this message at 03:53 on Jan 8, 2021 |
# ? Jan 8, 2021 03:51 |
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Set up everything for my occulus, played around with the finger tracking aaand... one of the lighthouses is blinking red. Restarting it will show green, but after 10 seconds its back to red. Like literally every google result is "message valve for an RMA". This seriously can't be the only solution, can it?
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# ? Jan 8, 2021 03:51 |
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So I've been out of the loop on Pavlov and VR for a minute now. Upon checking the patch notes for the beefy boi they put out today I do have one question: What the everloving gently caress is going on? Zaphod42 posted:Who said they wanted VR Silent Scope? hmu if you want testers
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# ? Jan 8, 2021 04:12 |
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kaptainkaffeine posted:Got into the beta, gonna try to get it configured before the gadget shows up. Its quick to get started and playing in emuVR thankfully, but some of the cosmetic customization can take a while, especially making sure the labels (for the systems that currently have models) are right, and some formatting of the posters can be weird since they have to be set size images. This image for example I wanted to use as a poster, needed to be letterboxed or cropped to fit the set size, so, there are some quirky. Unless they've changed things, easiest thing is to just to open the default images, and paste whatever image you want in there and save it, instead of making a new file. It also runs in desktop mode, so you can test anything out before having a headset as well.
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# ? Jan 8, 2021 05:24 |
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Warbird posted:So I've been out of the loop on Pavlov and VR for a minute now. Upon checking the patch notes for the beefy boi they put out today I do have one question: I have no idea but it looks cool! The main patch notes appear to be a WWII mode and an updated UI. I'm hopping in now to check it out.
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# ? Jan 8, 2021 05:54 |
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kaptainkaffeine posted:Got into the beta, gonna try to get it configured before the gadget shows up. Someone did come up with an external program and a pack that even contains a bunch of cabinet art and attract screens, you just provide the ROMs (for obvious legal reasons): https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Disclaimer: I haven’t messed with it for years so I can’t tell you if it still works right
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# ? Jan 8, 2021 06:21 |
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Zaphod42 posted:Who said they wanted VR Silent Scope? VR Silent Scope sounds like it would whip rear end, so godspeed
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# ? Jan 8, 2021 06:41 |
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Warbird posted:So I've been out of the loop on Pavlov and VR for a minute now. Upon checking the patch notes for the beefy boi they put out today I do have one question: Apparently they added a massive WW2 update? Giving medal of honor VR a run for their money. Or are there further shenanigans? Warbird posted:hmu if you want testers Yeah I'll PM you a discord invite if you're interested I could def use more testers. Shlapintogan posted:VR Silent Scope sounds like it would whip rear end, so godspeed Thanks! I already have a VR shooting gallery working, so I only need to make a few changes to turn it into a sniper mode. I'm also working on vehicle stages (boats, trains, hover-motorcycles) and eventually will probably try to opt for some kind of free-movement-between-on-rails-positions-thing to tie levels into larger campaigns.
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# ? Jan 8, 2021 07:04 |
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Nuts and Gum posted:I have no idea but it looks cool! The main patch notes appear to be a WWII mode and an updated UI. I'm hopping in now to check it out. After a 12GB update I wasn't able to find any reference to this new WWII content, and there is still no explanation for any of the online maps/modes that I've found in game. Whatever, back to P:1
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# ? Jan 8, 2021 07:35 |
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Nuts and Gum posted:After a 12GB update I wasn't able to find any reference to this new WWII content, and there is still no explanation for any of the online maps/modes that I've found in game. https://steamdb.info/patchnotes/6052374/ How to play WWII content We are going to be hosting 24/7 10 v 10 servers for players to play Tank TDM on our Stalingrad map. Additionally, some of our community members have already added WWII content to their maps for use. You can subscribe to the collection of maps here: World War II Enabled Maps So... yeah a bit odd, it seems they added a bunch of guns for Soviet, US, British and Axis weapons.... but the ONLY official WW2 maps are Tank crew deathmatch? So, they're just relying on the community to build WW2 maps?? Literally not a single one shipping with the update??
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# ? Jan 8, 2021 07:43 |
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Leal posted:Set up everything for my occulus, played around with the finger tracking aaand... one of the lighthouses is blinking red. Restarting it will show green, but after 10 seconds its back to red. Like literally every google result is "message valve for an RMA". This seriously can't be the only solution, can it? Assuming you mean a base station for an Index or Vive, yep, you need to RMA it. Same thing happened to me. They respond pretty fast though, I had a new one within a week even during the holidays.
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# ? Jan 8, 2021 07:43 |
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Zaphod42 posted:https://steamdb.info/patchnotes/6052374/ Thanks. I saw this and didn't bother to read it carefully, figured there'd be a huge banner in-game saying 'KILL NAZIS' or something.
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# ? Jan 8, 2021 07:49 |
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Zaphod42 posted:So, they're just relying on the community to build WW2 maps?? Literally not a single one shipping with the update?? I was more befuddled that VR Counterstrike added tank battles and WWII stuff, but that’s even wilder.
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# ? Jan 8, 2021 14:02 |
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uhh, so it turns out that EmuVR is literally the greatest thing ever?? https://www.youtube.com/watch?v=U_jgbImrxIA
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# ? Jan 8, 2021 14:09 |
Pistol Whip tip: The game only tracks your head, so you don't actually have to dodge anything with your body. Similarly, with the approaching columns, you don't have to step aside: just squat and look around the column, letting you legs phase through. I mean, maybe this was obvious to everything else, but I only just now realised it. I used to jump around like a madman, constantly exiting the active zone and having to unpause the game.
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# ? Jan 8, 2021 14:16 |
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Zaphod42 posted:Who said they wanted VR Silent Scope? Sign me the gently caress up. edit: maybe have a difficulty mode where it's an actual scope instead of the screen? FreelanceSocialist fucked around with this message at 15:05 on Jan 8, 2021 |
# ? Jan 8, 2021 14:50 |
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Zaphod42 posted:Who said they wanted VR Silent Scope? That looks awesome, keep up the solid work there.
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# ? Jan 8, 2021 14:56 |
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Zaphod42 posted:Who said they wanted VR Silent Scope? That’s the hole.io world!!! I’m guessing those are default assets and layouts from whatever middleware engine? Unity or unreal or whatever? Not making GBS threads on it, it’s just those yellow poles that guard the sidewalk are burned into my mind because they’re easy points in hole.io Beve Stuscemi fucked around with this message at 15:16 on Jan 8, 2021 |
# ? Jan 8, 2021 15:13 |
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SimonChris posted:Pistol Whip tip: The game only tracks your head, so you don't actually have to dodge anything with your body. Similarly, with the approaching columns, you don't have to step aside: just squat and look around the column, letting you legs phase through. The game tells you that in tooltips
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# ? Jan 8, 2021 15:54 |
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Jim Silly-Balls posted:That’s the hole.io world!!! I’m guessing those are default assets and layouts from whatever middleware engine? Unity or unreal or whatever? It's a Unity asset pack called POLYGON - City Pack. For $20USD you get a lot out of it, not just buildings but vehicles, fixtures and even a bunch of NPC's (I THINK they have fully rigged armatures too).
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# ? Jan 8, 2021 15:59 |
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I mean, I like the hole.io world so I’d be happy to snipe people in it too
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# ? Jan 8, 2021 16:03 |
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Eh gently caress it I bought Pavlov to try it out while it's on sale. I refunded Contractors just before the 2 hours, I enjoyed it but it felt janky in a lot of ways so I'm curious to see if/how this stacks up.
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# ? Jan 8, 2021 16:12 |
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explosivo posted:Eh gently caress it I bought Pavlov to try it out while it's on sale. I refunded Contractors just before the 2 hours, I enjoyed it but it felt janky in a lot of ways so I'm curious to see if/how this stacks up. Pavlov is an easy recommendation from me. Try a bunch of game modes. "Gun Game" is a fun way to get a couple rounds in. Use mics.
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# ? Jan 8, 2021 16:17 |
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# ? Mar 29, 2024 10:41 |
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Shine posted:I think Echo is easier than other smooth movements because there is a direct and natural translation of your physical actions to how you move in the game. The jets thrust you exactly where your hands are pointed in all dimensions of possible movement, and pushing or swinging off things likewise moves you how you might expect it to in zero-g IRL, so you don't have that weird disconnect of "I pushed my thumb forward and now I'm sliding along the ground," which initially felt weird to me in a way that Echo did not. This makes sense. I remember feeling a little odd during the tutorial but generally it's been fine. It's only a matter of time before i punch the wall though. When things get hectic it's v easy to forget how i'm positioned in the real world. I wish the guardian had an orientation arrow so if you're near it/glance down you can see which way you're facing. Nuts and Gum posted:First impressions of the Quest 2: I can't believe this thing was 300 dollars and there's no cord! Team Beef are about to release their Doom 3 Quest port, which looks p cool: https://www.youtube.com/watch?v=y2y9C0E2kPk
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# ? Jan 8, 2021 16:51 |