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Artix posted:Everything has gone exactly to plan, and we're definitely not scrambling for a third-string plan to beat Malpercio. Definitely not. So, the secret to defeating Malpercio is smuggling tons of non-native species into Kaffaljidhma so that one shut-in can raise you a mighty army of ducks and bunnycats?
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# ? Nov 28, 2020 01:20 |
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# ? Apr 27, 2024 08:03 |
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Artix posted:Part 38: The Sanctum of Malpercio I know it's not the first time we've heard the track, but for whatever reason I really like the use of guitar version of The True Mirror when you fight Kalas. And I really like how much more...exaggerated? his attack animations are in this fight. I really like the whole sequence in the sanctum in general, even if it goes way longer than I remembered it going. I don't even mind how Malpercio looks, I always thought it was supposed to look kind of off considering it's basically a Frankenstein's monster god.
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# ? Nov 28, 2020 01:50 |
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I meant to say something a ways back, but yeah, Sakuraba can actually be good when he's not on the Tales/Star Ocean autopilot.
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# ? Nov 28, 2020 15:26 |
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I do really think that Kalas is forgiven way, waaaaay too easily. Dude does the bare minimum of repentance, barely more than a "Hey sorry I tried to end the world for my own vanity, we cool?" and they forgive him like immediately. But hey, that's part of the charm of Baten Kaitos to me.
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# ? Nov 28, 2020 17:02 |
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Part 40: The Labyrinth of Duhr The labyrinth is a lot less intimidating than it seems, aside from the starting area, there's only a couple splits and they all dead end very quickly. There isn't even a boss!
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# ? Nov 30, 2020 20:46 |
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Well, I took a look at the card lists to make sure I was remembering things correctly, but it seems I may have suffered a small lapse in memory. A small one. Tiny, really. I could have sworn that, past a certain point, whenever Xelha or Mizuti picked up a new tier of finisher, the other would pick up a finisher of the opposite element shortly afterwards, making sorting out their decks a simple matter of using their three strongest finishers, and dividing the elements up accordingly. As it turns out, either there's been some omissions in the card list, or I misremembered and things aren't as cut and dry as I'd previously recalled. Splitting the elements between them is still absolutely worth doing though, because being able to ignore card elements and focusing entirely on the numbers is very strong. Get those increasingly ridiculous Straight mults nice and easy. Also, the other fun thing you have to do when you get Kalas back? You need to go through and root out aaall of those burnt out Solar Sabers, because Kalas can't have good light-element swords without them having some kind of awkward drawback.
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# ? Nov 30, 2020 23:33 |
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Artix posted:Part 40: The Labyrinth of Duhr Not even drawing your video game map on graph paper smdh Also I got unreasonably annoyed when you failed to use Mizuti's level 5 finisher on camera when you had the chance, then unreasonably relieved when you did it later in the video.
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# ? Dec 1, 2020 17:16 |
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Part 41: Gemma Village Following our escape from the harrowing labyrinth, we're getting some R&R in Mizuti's home base. There's not much going on here, but for once that might be a good thing?
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# ? Dec 5, 2020 03:34 |
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Nice to know Mizuti truly is just a massive chuuni.
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# ? Dec 5, 2020 05:30 |
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I love that joke with Mizuti's text bubble name, it's very powerful.
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# ? Dec 5, 2020 15:34 |
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I love the way this village looks. Give me crazy and colorful designs any day of the week. Also I think Kamroh is a normal-sized person sitting in a giant throne that makes him look like a weird large fat guy. When they were trying to cast the sealing spell on Malpercio, he had normal proportions at least.
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# ? Dec 6, 2020 01:48 |
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Mizuti is now the best character
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# ? Dec 6, 2020 01:50 |
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Nissin Cup Nudist posted:Mizuti is now the best character Mizuti has always been the best character.
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# ? Dec 6, 2020 02:18 |
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Part 42: Capella, the Garden of Death Capella could have been so much worse than it actually is, but let's not let it off the hook just because it's only two screens long. Those are a miserable two screens, after all.
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# ? Dec 11, 2020 23:39 |
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Why do the skeletons have the Xbox 360 logo on their shields?
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# ? Dec 12, 2020 19:30 |
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They were early adopters of the Xbone
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# ? Dec 12, 2020 19:46 |
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Slaan posted:They were early adopters of the Xbone
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# ? Dec 13, 2020 02:48 |
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Despite my best efforts to abandon long-running projects we just haven't had a chance to record since our session fell through last week. Got everything up to the endgame sidequests recorded and I'll have a poll out for those in uh, two-ish videos time? Somewhere thereabouts.
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# ? Dec 22, 2020 06:08 |
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Okay so the next time we'll be able to record is probably some time next week, so in the meantime I'm gonna get started on recording the endgame. The next two videos will cover the remainder of the Children of the Earth's plot, and after that, we'll be in the big endgame sidequest hunt. Kalas's is mandatory, but the others can be taken at your leisure, up to and including skipping them entirely (do not do this, they have Class 6 items for everyone among other goodies). I'm opening the floor to you guys to decide the order we tackle these bad boys in, and you can vote here. I'll close this once we get the next video out and we'll do them in order of votes. I am not going to reveal whose sidequest is which, but they should be fairly obvious. See you next week!
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# ? Dec 25, 2020 03:06 |
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Part 43: Zosma, Tower of Stones Sorry about the delay, folks! We're back, just in time to tackle the best dungeon in the game. I hope everyone is ready for the greatest block pushing puzzle ever made.
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# ? Jan 1, 2021 23:33 |
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I didn't notice if you said it in the video, but the final layout of floor 4 is a reference to QBert
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# ? Jan 3, 2021 21:31 |
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Part 44: Algorab Village We've escaped from the Tower of Zosma, only to run face-first into Malpercio himself. It'll be fiiiiiine, what's the worst that could happen?
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# ? Jan 5, 2021 02:21 |
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Aw; I understand the reasoning behind not using Mizuti in that fight, but there are a bunch of voice clips/animations and two photos that you can't get anywhere else in the game.
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# ? Jan 5, 2021 05:26 |
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Like I said earlier, Kalas doesn't get to have good light-element swords that don't have some kind of annoying drawback. And if one happens to be wondering, yes, maskless Mizuti has her own portrait cards, and if you're some kind of insane 100% completionist you need to spam cameras at her and hope you manage to proc the rare(which I vaguely recall is supposed to be worth all of the money, but that's neither here nor there). As for Big Mal, the HP drain can be a pain in the rear end, but it's at a manageable level you can muddle through.
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# ? Jan 5, 2021 05:39 |
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Is Baten Kaitos Origins in the cards , or is that too far off to consider right now? I'm loving this ongoing nonsense plot that's straight out of tabletop roleplaying. Just loads of "making crap up as we go" and not stopping to care how well it holds together. Edit: Crap, did our JRPG team just lose the entirety of the Imperial Japanese Regalia? Sword/mirror/sphere combo sounds like it. NGDBSS fucked around with this message at 06:43 on Jan 5, 2021 |
# ? Jan 5, 2021 06:36 |
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NGDBSS posted:Is Baten Kaitos Origins in the cards , or is that too far off to consider right now? I'm loving this ongoing nonsense plot that's straight out of tabletop roleplaying. Just loads of "making crap up as we go" and not stopping to care how well it holds together. The remainder of the game is actually quite short. We have a plot dump next video, followed by the character-specific side quests, maybe another plot video? I'm not 100% on how that's gonna shake out, and then the final dungeon. As for BKO, I have gone back and forth a couple times on it and the answer is "Never say never but probably no." To make a long story short, it falls into the same bucket as Darksiders 2 where I don't like a lot of the mechanical changes they made (even if they are objectively better in a game design way) and more importantly, I've never finished it because I just outright don't like it as much as the original. Music fuckin slaps though, The Valedictory Elegy might be my favorite Sakuraba song ever.
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# ? Jan 5, 2021 13:37 |
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That's too bad, I was looking forward to the reaction to the weird things and the great Namco cameo.
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# ? Jan 5, 2021 21:38 |
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While we're talking about Sakuraba bangers, Supreme Ruler of the Nine Heavens from this fight might be my favorite boss music in all of games? It's at least in the conversation- https://youtu.be/eK5cRPzYa2w
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# ? Jan 5, 2021 21:49 |
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I have to agree, while managing individual decks may look like a lot of work at first, it's pretty simple once you know how to build them right; whereas with Origins having everyone share the same deck just felt weird. Ended up just putting it down at one point and never going back. I mean the point I put it down was Holoholo Bird, and my GC memory card vanished at some point afterwards, but still.
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# ? Jan 7, 2021 15:45 |
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Part 45: Larikush's Confession We're back from dealing with the Children of the Earth and turned loose in the sky, at least for now. The Doc has letter for us though, promising some truly shattering revelations. They are...not, to put it mildly.
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# ? Jan 8, 2021 19:55 |
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Part 46: The Celestial Alps We're off to the mountains to find out what Georg has left for us in the world's dumbest inheritance bequest.
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# ? Jan 11, 2021 17:33 |
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Even as a teen I was wondering what the point of this section was, other than to give closure to the Imperial thread of the story. At least the new winglet gives Kalas a cool pre-boss animation?
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# ? Jan 15, 2021 21:22 |
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Part 46.5: A Teaser of What is to Come This is...not an update. Not really, anyway. This is where I WOULD have polled to see which sidequest we were doing but I uh, already did that. So this is the little bit of context that gets us from what Kalas was doing to the start of the next video, where Lyude is up to bat first.
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# ? Jan 15, 2021 22:44 |
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Part 47: The Phantom Goldoba Our first stop on the grand sidequest tour is Mira, or more specifically the Trail of Souls. Lyude won't be happy about it, but no one seems to care what he thinks regardless so I'm sure it'll be fine.
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# ? Jan 18, 2021 22:52 |
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Oh, Lyude, you're still here. Forgot about you.
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# ? Jan 21, 2021 05:00 |
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A 9->1 straight is called a Sunset Straight, and gives something like a 225% bonus. 1->9 is a Sunrise Straight and gives a 255% bonus. You can do very silly amounts of damage if you pull one off. I also want to say that any straight that starts or ends with a 9 gives a larger bonus than a straight that doesn't, but my memories on that are a bit hazy. As for setting them up, it still takes some luck for everything to line up, but you can make them far easier to get if you use little to no armor cards, as few support cards as you think you can get away with, and prune out weaker attack and finisher cards when the opportunity presents itself, as stronger cards have more numbers. Animation speed also plays a part; Lyude has significantly more time to plans things out than Savyna, for example. Building a deck so you don't have to worry about opposing elements cancelling each other out also helps, but I've already talked enough about Xelha and Mizuti in the past.
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# ? Jan 21, 2021 21:02 |
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Kibayasu posted:Oh, Lyude, you're still here. Forgot about you. The nice thing is, Lyude will never be important to the plot again.
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# ? Jan 22, 2021 17:59 |
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Part 48: Nihal Desert One war criminal down, one to go as we head for Alfard for Savyna's sidequest. This area has an...interesting gimmick which probably goes on a bit long, but at least it's not very difficult if you know where everything is from the start. If not...well, I can imagine this would be a lot less fun.
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# ? Jan 25, 2021 22:59 |
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And thus Savyna can truly begin the process of self-forgiveness; a long, hard road fraught with much recrimination and introspection, but an ultimately necessary journey if she's ever going to fully move on. And she'll have plenty of time to focus on it from the bench she's going to be sitting on for the entire rest of the game
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# ? Jan 26, 2021 17:27 |
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# ? Apr 27, 2024 08:03 |
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Yeah, Savyna probably would've been off my bench more often if she didn't attack lightning fast. Literally every other character gave me some time to think mid-combo, with her it's just rush rush rush. And it's not like she gets anything to make up for that drawback.
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# ? Jan 27, 2021 07:57 |