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With fatalis the short answer is to never get caught mid/long range because he'll immediately proceed to endlessly spam fireballs. That said, if you DO get caught there, You can just... skip through the fireballs with evade 1
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# ? Jan 19, 2021 21:34 |
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# ? Apr 26, 2024 07:41 |
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Happy Noodle Boy posted:With fatalis the short answer is to never get caught mid/long range because he'll immediately proceed to endlessly spam fireballs. Wow cool. I suppose that opens up the realization that, while I can't dodge roll, some form of avoidance is necessary, and I can't just block and counter all day.
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# ? Jan 19, 2021 21:50 |
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I mean you can and having health regen helps! https://i.imgur.com/c5XixeK.mp4 But Fatalis is very much a take the fight to him encounter with his ridiculous health pool and 30 minute time limit.
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# ? Jan 19, 2021 21:53 |
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Triarii posted:Even if there are a bunch of well-balanced endgame build options, players are probably going to decide that one set is "meta" and you're going to have a lot of samey-looking characters if there's no transmog. The people who seek out whatever is optimal are going to continue to do that regardless. People who actively aim for the opposite of whatever is considered meta will continue to do that. I don't know if it's because of the wider audience, or the solo scaling, or the new armor system, or the inflated hp/damage/claw/whatever, but World is the first time I heard anyone give a poo poo about what you used as long as you didn't cart repeatedly.
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# ? Jan 19, 2021 22:08 |
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Mailer posted:The people who seek out whatever is optimal are going to continue to do that regardless. People who actively aim for the opposite of whatever is considered meta will continue to do that. I don't know if it's because of the wider audience, or the solo scaling, or the new armor system, or the inflated hp/damage/claw/whatever, but World is the first time I heard anyone give a poo poo about what you used as long as you didn't cart repeatedly. It's a combination of pulling in a much wider audience (notably ex-Destiny players), and showing damage numbers has led to a much more focus on optimal builds.
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# ? Jan 19, 2021 22:22 |
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There's probably something to say about the huge influx of new players who, in looking for resources to learn about the game, ended up listening to speedrunners for a variety of reasons and largely internalizing a speedrun oriented perspective. In their defense I don't think it was a particularly wrong way to approach world, which was very much a good offense is the best defense type game
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# ? Jan 19, 2021 22:54 |
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And Tyler Too! posted:As long as Capcom doesn't reintroduce wounds hopefully a meta built around "infinite affinity" won't show up and we can get some actual build variety. Even with no tenderizing, stacking affinity will still be the best way to increase dps. Given the multiplicative nature of it vs the fixed increase in attack skills. Unless they change the way attack skills work. Or nerf weakness exploit into the ground. GU endgame was just cram as much affinity as you can via weakness exploit and crit eye. Along with crit boost. Then throw in razor sharp with a good charm, which gave close to infinite sharpness when paired with absolute readiness. Hopefully wounding is dead and gone in all monster hunter games though because it was absolutely terrible.
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# ? Jan 19, 2021 23:11 |
No Mods No Masters posted:There's probably something to say about the huge influx of new players who, in looking for resources to learn about the game, ended up listening to speedrunners for a variety of reasons and largely internalizing a speedrun oriented perspective. In their defense I don't think it was a particularly wrong way to approach world, which was very much a good offense is the best defense type game Yeah, speedrunners are playing the game in a way that most people simply cannot. My Lance build has poo poo like Quick Sheathe 3 because it makes my life easier, and I don't care if it then takes a few more pokes to kill something; the QS3 will save my rear end more often than it will cost me significant time. Shine fucked around with this message at 23:14 on Jan 19, 2021 |
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# ? Jan 19, 2021 23:12 |
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the answer is health augment, by the way. The answer is always health augment.
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# ? Jan 19, 2021 23:13 |
Alxprit posted:the answer is health augment, by the way. The answer is always health augment. This. IMO, the damage augments are great if you are pro enough that you never lose substantial health. Otherwise, health augment really seems too good to pass up, especially if you use a guard-focused weapon (like Lance) where chip damage adds up in some fights. Raging Brachy became much easier once I had health augment, especially in his batshit phase.
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# ? Jan 19, 2021 23:30 |
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I've been running around forever in a layered Rose set because 95% of the female MR armors are basically fetishwear with thigh-high boots and boob windows. They're borderline gross. More layered options or transmog would be great, but doesn't help when everything you could change a piece to also looks like porny poo poo.
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# ? Jan 19, 2021 23:31 |
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No Mods No Masters posted:In their defense I don't think it was a particularly wrong way to approach world, which was very much a good offense is the best defense type game Yeah vanilla (no idea on IB) was really silly with this. Stack enough damage and everything flinched until it died. We had crazy people perfect dodging through every attack speedrunning earlier games too, but no one ever expected you to play like that. Noticing what weapon/armor people were using meant you weren't paying attention to not getting killed. Instead you got judged for important reasons: did you bring flashes/traps/tranqs.
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# ? Jan 19, 2021 23:41 |
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Alxprit posted:the answer is health augment, by the way. The answer is always health augment. Bums me out. I have 2 guiding lands regions that are sitting at Level 1 that I need to get to 7 before I can even get to all materials, let alone farm them. (It looks to me like the rarer tempered materials aren't meldable?) Was hoping to just never do the guiding lands again and live without rarity 12 health augment and slots. But it just seems so useful for Lance.
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# ? Jan 19, 2021 23:54 |
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Captain Lavender posted:Bums me out. I have 2 guiding lands regions that are sitting at Level 1 that I need to get to 7 before I can even get to all materials, let alone farm them. (It looks to me like the rarer tempered materials aren't meldable?) Was hoping to just never do the guiding lands again and live without rarity 12 health augment and slots. But it just seems so useful for Lance. You can join someone that has them at 7, hunt those monsters, and get their parts. Once you've gotten the parts, you can use other monster parts to meld the ones you want. no need to do the entire grind yourself if you can!
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# ? Jan 20, 2021 00:00 |
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The end game is the worst part of MonHun imo. Who cares about skills when you're running around trying not to cart in Low Rank on whatever new big scary monster.
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# ? Jan 20, 2021 00:35 |
If you're on PC, just use mods to buy the augment parts in the store, because gently caress grinds. The only good thing about Guiding Lands is Raging Brachy.
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# ? Jan 20, 2021 00:48 |
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Oh and Shine thanks to your sick propaganda I'm going Lance this time through. Hope you're happy.
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# ? Jan 20, 2021 00:54 |
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tokenbrownguy posted:Oh and Shine thanks to your sick propaganda I'm going Lance this time through. Hope you're happy. The one happy should be you Lance owns
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# ? Jan 20, 2021 00:57 |
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I do like the aspect of the guiding lands that you just run from one monster to the other hunting nonstop and slamming guys into walls to litter the ground with shinies, that's pretty funNo Mods No Masters posted:There's probably something to say about the huge influx of new players who, in looking for resources to learn about the game, ended up listening to speedrunners for a variety of reasons and largely internalizing a speedrun oriented perspective. In their defense I don't think it was a particularly wrong way to approach world, which was very much a good offense is the best defense type game I think the "elemental damage is useless on heavy weapons" thing is a bit of this. In general a lot of the common advice you'll find online seems a bit biased toward the min-max speedrunner perspective
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# ? Jan 20, 2021 00:58 |
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Bananasaurus Rex posted:Or nerf weakness exploit into the ground. Removing it entirely would be a good first step imo. It makes high raw+negative affinity weapons useless.
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# ? Jan 20, 2021 00:59 |
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I could never get into the groove of lance, but I'm finally feeling it. I was playing with some friends last night, and helping them with a F. Anjanath. It was focusing on them, and then whipped around to hit me - I did a counter clutch claw, and it just felt so bad rear end. It roared trying to run away, but I R2+O countered it and knocked it on its rear end. So good.
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# ? Jan 20, 2021 01:00 |
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And Tyler Too! posted:Removing it entirely would be a good first step imo. It makes high raw+negative affinity weapons useless. ...how? Mathematically it gives the biggest damage bonus to that type of weapon.
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# ? Jan 20, 2021 01:15 |
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Triarii posted:...how? Mathematically it gives the biggest damage bonus to that type of weapon. Perhaps but I didn't exactly see Jho/Anjanath/Rajang/neg affinity stuff getting a lot of mileage in MHW.
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# ? Jan 20, 2021 01:19 |
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And Tyler Too! posted:Perhaps but I didn't exactly see Jho/Anjanath/Rajang/neg affinity stuff getting a lot of mileage in MHW. In base MHW, the Diablos weapons were negative affinity and were the best option for a lot of weapons. In Iceborne things changed because a) critical boost and master's touch became much more accessible, and those skills do favor higher base affinity, and b) they just made the negative affinity weapons suck, by reducing how much extra attack they got in trade.
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# ? Jan 20, 2021 01:28 |
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Negative affinity weapons were best not because they had negative affinity. They were the best because they had the highest base damage which was supposedly offset by negative affinity, but you could still easily max out to 100% crit chance with the way pre iceborne maximum might worked (along with other skills). In iceborne, the changes made it harder to cap out affinity plus the best weapons just happened to have some affinity on then anyways. It's like how the best "raw" weapons just happened to have poison or blast at various points in the games lifefycle--they weren't chosen because they had those statuses, they happened to have those statuses as a bonus.
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# ? Jan 20, 2021 02:10 |
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don't mind me just carvin up some tenderized goku rear end thank you evade window 3 e: now to do it again several times over for the muscle armor Augus fucked around with this message at 03:03 on Jan 20, 2021 |
# ? Jan 20, 2021 02:29 |
tokenbrownguy posted:Oh and Shine thanks to your sick propaganda I'm going Lance this time through. Hope you're happy. I am! Enjoy repeatedly dashing into monsters' personal space with impunity Horn chat: A few months ago, somebody asked why this game doesn't have health bars. I've always appreciated that the game's substitute for health bars is the animation and damage modeling, and how much it tells you about how the fight is going for a monster. MH isn't like most games where the boss suddenly goes from regular behavior to immediate death. Even before the obvious limping away, you can tell if you're beating up a monster by how much more often it's flinching, exhausted, how it's missing feathers/body parts/entire pieces of its face, etc., and Horn is reinforcing how well that system works. It makes me better appreciate monsters slowing down as they take more and more damage, versus playing as the brick wall that is Lance. By the time I finished off Diablos, the poor thing had a completely hosed up face and was stopping to catch its breath after every other charge. That damage is also there when I play with Lance of course, but it doesn't affect my approach as strongly as it does with Horn. Lance is basically a single phase fight for me (poke and counter and glue to monster from start to finish) whereas Horn has an initial cautious phase, and then a much more aggressive "FINISH THEM" phase with more echo spins and other high risk/high reward moves that really crank up your damage output. It's a different type of satisfying than the "haha gently caress you I'm invincible" of Lance. I looked up some tips on how to work recitals into the fight, and it's going better than before. You have to play a song twice (or play it once + encore it) to maximize its buff, but after that, you need only play a song once to add time to the existing buff. As long as the buff doesn't expire, you can make a point to consciously queue up key songs every minute or so (longer with Horn Maestro) and refresh their duration with single recitals throughout the fight. Doing an encore takes forever, but you can sneak in a basic recital during flinches or claw staggers if you are quick about it, so I'm doing better now at keeping my songs up and running. It's starting to come together. Shine fucked around with this message at 03:18 on Jan 20, 2021 |
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# ? Jan 20, 2021 03:06 |
Speaking of We had guild in the dead ARPG Marvel Heroes. When the developers (Gazillion Entertainment) announced Dr. Doom would be playable, some brilliant goon got this comic... ... Referenced in the game (see flavor text): Thus was born, and we renamed our guild from Groot Force to Toot Force.
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# ? Jan 20, 2021 03:18 |
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Shine posted:Speaking of And the legend continues of Marvel Heroes. I'm just getting into the groove of Monster Hunter and I've been playing world on pc, but playing the Rises demo really finally clicked. I'm on the first Rathalos hunt and I picked the switch ax, the one that starts as sword and shield and changes over. Oh my God I love this weapon, last two hunts I struggled with until I switched over and then I practically one shot the last two.
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# ? Jan 20, 2021 07:13 |
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Diabetic posted:And the legend continues of Marvel Heroes. That's the charge blade. The switch axe starts as an axe and turns into a sword. The charge blade starts as a sword and turns into an axe!
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# ? Jan 20, 2021 07:19 |
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And Tyler Too! posted:That's the charge blade. The switch axe starts as an axe and turns into a sword. The charge blade starts as a sword and turns into an axe! Sorry! My mistake, makes no sense, but still a great weapon!
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# ? Jan 20, 2021 07:20 |
Fool! Shyne does as she pleases! *bonk* https://i.imgur.com/Kq8cZUJ.mp4
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# ? Jan 20, 2021 07:57 |
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And Tyler Too! posted:That's the charge blade. The switch axe starts as an axe and turns into a sword. The charge blade starts as a sword and turns into an axe! It really baffles me why they did this. Why not make charge blade turn into a big hammer or a scythe or an even bigger sword? Or start it out as a club + shield? Something to make it a bit more unique.
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# ? Jan 20, 2021 09:31 |
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CodfishCartographer posted:It really baffles me why they did this. Why not make charge blade turn into a big hammer or a scythe or an even bigger sword? Or start it out as a club + shield? Something to make it a bit more unique. Because it's explicitly called "Charge Axe" in Japanese. And the Switch Axe is called the "Slash Axe" in Japanese too.
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# ? Jan 20, 2021 09:56 |
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CodfishCartographer posted:It really baffles me why they did this. Why not make charge blade turn into a big hammer or a scythe or an even bigger sword? Or start it out as a club + shield? Something to make it a bit more unique. localizations localizations were weird back in the day. like in 3 they translated "blast" as "slimeblight" cuz they thought it was more understandable or something. Ailumao fucked around with this message at 10:24 on Jan 20, 2021 |
# ? Jan 20, 2021 10:12 |
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Gimme back 3U slime DB. I wanna kill a G-Rank Black Diablos without it moving.
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# ? Jan 20, 2021 12:41 |
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My current clown suit. Glad the first pose he did was similar to All Might.
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# ? Jan 20, 2021 14:39 |
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How hard is solo MH4U? 4U Kiranico doesn't show per-quest monster stats so it's tough to tell how beefier monsters are in guild vs caravan. GU has a roughly 1.5/1.6x HP multiplier at similar levels, along with increased resists. Also is there a recommended sequence to taking on MH4U quests, caravan vs guild? In GU doing village LR > Hub LR > Village HR etc was a good sequence, same here?
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# ? Jan 20, 2021 19:05 |
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v1ld posted:How hard is solo MH4U? 4U Kiranico doesn't show per-quest monster stats so it's tough to tell how beefier monsters are in guild vs caravan. GU has a roughly 1.5/1.6x HP multiplier at similar levels, along with increased resists. kinda hard to judge without knowing how comfortable you are soloing, but I just recently played through 4U again up to and including G-rank solo using the CB which admittedly is very good in 4U and it was perfectly fine. The main thing with soloing G-rank hub is that the fights take a lot longer, but other than that they're not so bad.
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# ? Jan 20, 2021 19:19 |
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# ? Apr 26, 2024 07:41 |
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Your Computer posted:kinda hard to judge without knowing how comfortable you are soloing, but I just recently playing through 4U again up to and including G-rank and it was perfectly fine. The main thing with soloing G-rank hub is that the fights take a lot longer, but other than that they're not so bad. OK, thanks. I'm ok soloing but hope that the guild scaling is along the lines of what was in GU (1.6x or so) rather than World's flat 2.4x HP multiplier. Did a bunch of GU's hub quests solo, G included - especially villager requests. Tried to 100% those but they eventually broke me close to the end, there are so many of them. Feels good to be playing CB again.
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# ? Jan 20, 2021 19:27 |