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theironjef
Aug 11, 2009

The archmage of unexpected stinks.

aldantefax posted:

I think this thread isn’t followed by everybody and can get/feel kinda clique-y (not saying it is at the moment) and maybe you just want to post a joke and just throw that out there.

I’m just thinking that there can be more posting instead of trying to collapse everything into existing threads since you could ask simple questions in the 5e D&D thread or post your gripes or what not but then your epic zinger gets lost in a flood of posts arguing about if the sky is blue enough or not

Not saying I care if there's a bunch of new threads (I don't) but aren't all the threads kinda cliquey? I can't imagine that's a good reason to make a new one.

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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I'm not sure what's necessary to put the -punk back in Shadowrun besides having the PCs do missions for a cause instead of just a packet of cash.

SkyeAuroline posted:

Sigmata isn't his only game or his worst one.
I don't know if Cryptomancer is good or bad; I can't read it or even read about it without going blind from sheer boredom.

I've noticed a trend of games that are "X plus classic D&D tropes," and why would you ever. I don't even like classic D&D tropes when I play D&D.

SkyeAuroline
Nov 12, 2020

Halloween Jack posted:

I'm not sure what's necessary to put the -punk back in Shadowrun besides having the PCs do missions for a cause instead of just a packet of cash.

I don't know if Cryptomancer is good or bad; I can't read it or even read about it without going blind from sheer boredom.

I've noticed a trend of games that are "X plus classic D&D tropes," and why would you ever. I don't even like classic D&D tropes when I play D&D.

Reclaimer, the canceled kickstarter game that's supposed to come back when the plagiarized art is replaced, is the one that really rubs me the wrong way. It doubles down on Sigmata's issues, hard. The core concept of the game is that Earth's biosphere is collapsing, so the wealthy are building arks to escape into space, which will (e: nominally at least, it makes zero sense in or out of setting not to) bring normal people along and (e: definitely will) let humanity survive, but with said normal people still under the thumb of the rich. In other words... Pretty much today.

The designated morally correct choice and the explicit goal of a Reclaimer campaign is to sabotage the arks, stop them from ever launching, and ensure the extinction of humanity in the process (there is a lot of lip service paid to "we're reclaiming and fixing things!" but there is also acknowledgment that the Embarkers have wrecked things beyond no return). Because, paraphrased, "they could have fixed the world and chose to leave instead". It's couched in morality language and flimsy justifications, but it's a very thin cover over some abhorrent value judgments being pushed. Combined with Sigmata's already-published "you just have to coalition build with right-wing extremists and people who want your demographic wiped out to fight dictatorships! this is normal and good!" you can see where this is going.

I'm actually not aware of any issues with Cryptomancer besides people who had a hard time wrapping their head around it for one reason or another.

E: I'll come back to the Shadowrun question when I'm home and can draft up a better response (if I leave this undone for more than 48 hours yell at me again to loop around to it).

SkyeAuroline fucked around with this message at 23:46 on Jan 20, 2021

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack

SkyeAuroline posted:

Reclaimer, the canceled kickstarter game that's supposed to come back when the plagiarized art is replaced, is the one that really rubs me the wrong way. It doubles down on Sigmata's issues, hard. The core concept of the game is that Earth's biosphere is collapsing, so the wealthy are building arks to escape into space, which will (e: nominally at least, it makes zero sense in or out of setting not to) bring normal people along and (e: definitely will) let humanity survive, but with said normal people still under the thumb of the rich. In other words... Pretty much today.

The designated morally correct choice and the explicit goal of a Reclaimer campaign is to sabotage the arks, stop them from ever launching, and ensure the extinction of humanity in the process (there is a lot of lip service paid to "we're reclaiming and fixing things!" but there is also acknowledgment that the Embarkers have wrecked things beyond no return). Because, paraphrased, "they could have fixed the world and chose to leave instead". It's couched in morality language and flimsy justifications, but it's a very thin cover over some abhorrent value judgments being pushed. Combined with Sigmata's already-published "you just have to coalition build with right-wing extremists and people who want your demographic wiped out to fight dictatorships! this is normal and good!" you can see where this is going.

Does the game ever give a justification for why that's a better choice than, say, beating up the rich and taking the arks for yourselves? Without getting too deep into real life class politics that just seems like a much in-game goal.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

It's not entirely that the biosphere is hosed so ecofascism is the moral good. Like yeah the earth is hosed up but the real problem is the fact that the melting ice caps have released a prehistoric super-bug that acts as a nerve agent and gleefully thrives in the changed biosphere and the presence of the super-bug has the elite rich folks scrambling to get the gently caress off of Earth. So, like, it's not just "let's fix earth", there just needs to be this other stupid threat where murdering all of the people trying to avoid dying to it still doesn't loving fix anything because it requires either terraforming earth or figuring out a cure but I'm pretty sure that the world is just post-apocalyptic supercities on stacked levels to avoid the rising waters so good luck with the antiviral infrastructure. It comes off far more as "well, let's all just loving kill each other out of spite".

SkyeAuroline
Nov 12, 2020

KingKalamari posted:

Does the game ever give a justification for why that's a better choice than, say, beating up the rich and taking the arks for yourselves? Without getting too deep into real life class politics that just seems like a much in-game goal.

So, I'm currently engaging in Internet archeology, because Reclaimer has been scrubbed off the Internet in the aftermath of the Kickstarter canceling; it doesn't even come up in a search, just discussion around it (though I do have the archived Kickstarter itself). I was able to recover a snippet from one of my old posts that was part of Walker's pre-Kickstarter material, but I'm still working on actually tracking down where it originated from. The tldr is "finishing and launching arks run against reclamation, which it's too late for anyway".


Hostile V posted:

It's not entirely that the biosphere is hosed so ecofascism is the moral good. Like yeah the earth is hosed up but the real problem is the fact that the melting ice caps have released a prehistoric super-bug that acts as a nerve agent and gleefully thrives in the changed biosphere and the presence of the super-bug has the elite rich folks scrambling to get the gently caress off of Earth. So, like, it's not just "let's fix earth", there just needs to be this other stupid threat where murdering all of the people trying to avoid dying to it still doesn't loving fix anything because it requires either terraforming earth or figuring out a cure but I'm pretty sure that the world is just post-apocalyptic supercities on stacked levels to avoid the rising waters so good luck with the antiviral infrastructure. It comes off far more as "well, let's all just loving kill each other out of spite".
Honestly I had completely forgotten the dumb bullshit virus part. Yeah, all that's left of humanity is 40k-hive-city-esque ziggurats and arks suspended over the few habitable parts of Earth and a bunch of oil platforms in the completely melted Arctic that get fought over.

edit to fix dead image

SkyeAuroline fucked around with this message at 00:10 on Jan 21, 2021

potatocubed
Jul 26, 2012

*rathian noises*
I quite liked Cryptomancer, although it was just as bleak as Reclaimer seems to be in its long-term 'you will fail and everything you love will be destroyed' tone. The setting felt pretty imaginative.

I think quite a lot of that has to do with Walker's day job in infosec -- so when he writes a game about infosec his expertise really comes through. But when he writes a game about politics (i.e. Sigmata) it becomes painfully obvious that he knows a lot less about that. He apparently consulted with ecologists on Reclaimer, but I have no idea in what capacity.

Oh, and if you want to check out the original KS page it's here. I had to get at it via a sideways route because it seems to have been delisted from Google.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
It's hilarious the way he embraces nihilism and defeat while being so incredibly mad at Twitter tankies that he wrote it into his games.

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'

theironjef posted:

Not saying I care if there's a bunch of new threads (I don't) but aren't all the threads kinda cliquey? I can't imagine that's a good reason to make a new one.

I don't think that it's a good reason to make a new one specifically, I think a new thread should serve some kind of use like if it's got information for discussion and design or it's an entertaining mini-fiction thread about buttfarts the fighting-man who wrestled a whale or whatnot.

However, with threads that are "everything" threads if you're looking for a specific topic it is unlikely you are going to dig through a chat thread to find out that one recommendation someone made about that one thing from however long ago. You could theoretically :justpost: in the same thread asking about it, but that is already too much effort and less readable.

SkyeAuroline
Nov 12, 2020

Halloween Jack posted:

I'm not sure what's necessary to put the -punk back in Shadowrun besides having the PCs do missions for a cause instead of just a packet of cash.

I return as promised.

It takes a ground-up rework at this point. Shadowrun's gameplay loop of "gear porn chasing gear porn" inherently incentivizes for-profit running against all else, because you don't keep going without feeding your gear porn. The system itself is flawed as poo poo on account of 6 editions of creep too. What I would suggest is taking a lot of hints from Spire: The City Must Fall, particularly its "Things to Know" page that establishes some of the structural concepts of the game. I'm not going to copy it out straight, but paraphrasing them into core concepts to carry over:
  • This is an unkind world that has marginalized you and pushed you into action; your fellows need freedom, and that means risking your life for them and for yourself. Even (and especially) where they won't or can't.
  • Burning down the powers that be isn't the end solution; there's always someone higher up the chain who can smack you right back down if you push too hard. Instead of destruction, subvert the systems of oppression and turn them to liberation. Don't shed blood for the sake of shedding blood - it's unavoidable, but it's a very important line to draw and not to cross unless you have to.
  • "Subversive resistance against the man" isn't a cushy career you retire from in your sixties with a severance package. It's going to kill you, sooner or later, and you don't get out of the game. So you put 100% into it and make your mark before you burn out.
I could probably muster a very long rant on how cyberpunk as a genre has failed to live up to its best examples or to carry its themes forward as they become increasingly relevant. That's boring as poo poo, so I'll cut it way down instead. What Shadowrun treats as cyberpunk is "corporations own everything and company towns are back and... that's about it". This isn't even just the system, I (shamefully) have some of the tie-in novels and it never digs an inch deeper than that. Shadowrun utilizes competing corporate fiefdoms as backing matter for "you can get hired by whoever against whoever!" with about as much nuance as Warhammer uses its own setting to justify "any army can fight anyone" and with little paid beyond that. Injustice just exists as flavor to a job or background details that don't come up in practice. The social alienation of the individual in future-society is handwaved away and instead pinned to abstract spiritual destruction as some inherent destruction of humanity through alteration. Hell, even runners' own alienation from their fellow man is cast aside entirely as a theme. Corporate authority gets treated as a fact of life that can't be fought back against. None of this can stick around as-written and still do the job.

(edit because somehow 8.5k characters wasn't enough for me to remember to actually say this:
do not gloss over the systems of capital and technology responsible for the state of shadowrun's world, or any cyberpunk world
Ignoring any form of political theory in favor of "wow! cool future!" is how we got here. Examine those themes in play. Bring in ways to subvert the tools that create them. Not everything has to be nihilistic, or should be nihilistic! Let your players lead success stories, even if they're fleeting or flawed. This is not D&D standard "turn your brain off and chop orcs" - playing a cyberpunk game means you're opting directly into a genre that requires you to give a poo poo about the themes surrounding and pervading actual play. It's a safe environment to examine, deconstruct, and reconstruct tropes & real-word parallels collaboratively and experiment with something better.)

Yeah, I'm going to say "look at Spire" again because Spire is the only bloody RPG I've seen actually do revolutionary praxis remotely right. (I'm told Misspent Youth does it too but I'm not especially familiar.) Bring in aspects of Red Markets, too, especially in the economic aspect if you want to preserve Shadowrun's work-for-pay system; instead of runners living high on the illegal life, drive home that they're part of the permanent underclass of the extraterritorial web, and much like the powers that be treat their workers as tools to perform whatever work they can't automate away, they treat runners as tools to make problems go away, not some trusted allies to be lavishly rewarded. You're a runner, you (probably) don't have a SIN, anything you do is illegal and under-the-table; corps are going to bait you in with just enough you can't resist and just little enough you can't earn your way out of desperation for good. I'm by no means arguing for cutting out "running for corps" entirely, but it's a balancing act that a theoretical rework would have to do. Sell your soul to fund your efforts to fight the bastards you're selling to. The work that makes changes in the world won't pay out in cash.

On that note, make runners' community important; PCs aren't lone murderhobos with no worldly attachments, they're people existing in the same streets and neighborhoods as the thousands, even millions, in the repressed underclass that keeps the luxury world of the wealthy and powerful running. They came from somewhere, they share their lives with others, they have the range of the human experience. These people matter. Some of them are friends, even allies; some of them are the poor bastards that sold out on the other side of a firefight, no different from you but scraping their way to survive under the authorities you're out to subvert or push back. It's not some faceless clone goon there on the floor that quietly disappeared from the narrative when it stopped being their initiative pass; that's Ted, your old army buddy you still go drinking with down at Jarrety's, bleeding out from the hole you put in him and crying for his daughter at home. Or maybe you didn't. Maybe you couldn't pull the trigger on him, you couldn't leave her without a dad, and you had to take a harder path. Who are you willing to betray or hurt for the cause? Where do you draw the line?

The importance of the community isn't just in individual people, it's in the broader effects too. What are you going to fight to change? Putting a stop to the string of "urban renewal sites" booting your friends and coworkers to the street to clear land for luxury towers and labor sites? Build up a voice of resistance to go against the propaganda machine? Take a callous criminal kingpin out of the picture and guide a "better" successor to the throne? Rescue the downtrodden taken as lab rats for corporate experimentation? Every action you take has ramifications on your community and those need to show. Bring them back around in play. Show the ramifications playing out down the line. Let the players try and push the pendulum back when they've gone too far. The characters won't last forever, they're going to die in the line of duty, but they will make a difference that outlasts them.

Building on that last example bit: holy poo poo essence is a terrible system, and CP2020/RED Humanity isn't much better, but "mechanically describing a character's alienation from themselves and from society" is a system with value when implemented properly. (Another place I think Red Markets actually handles it well - it's still kinda poor terminology, but it works out in practice, not least because it's divided. edit 2: Unknown Armies! How did I not think of Unknown Armies as a well-done example.) The issue with "Joe Gunbunny wants a cybereye with a smartlink in it so he can shoot his Ares Alpha better" that causes dissociation from himself isn't "oh no, his new eye isn't natural, BOOM CUT THE ESSENCE". (I mean, it can be metaphysically, but it's a waste of a valuable theme.) How is Joe Gunbunny handling his everyday life when every new person he glances at gets a crosshair and targeting data on their face - a reminder at every turn that he's sold a bit of his body to become more of a machine to kill? How's Elijah the vehicle tech going to feel when every time he goes to work on a car at the service stop, he slots a chip and someone else's muscle memory overrides his own, watching his hands work outside of his control? You get the idea; one of the themes at the core of cyberpunk is treating people as things, and "humanity"/alienation/whatever is a perfect place to leverage that. This isn't TOTALLY related to the broader "how to make Shadowrun punk" question but it does reinforce the structural causes of the issues the average working-class person faces while also partially solving SR/CP2020's weird ableist streak (without RED's "medical cyberware" that introduces a mountain of mechanical issues).

Where a lot of this ends up going is "remember the human elements". A side effect of Shadowrun's intense focus on Gear Guns Combat Wow Flashy Stuff is that it promptly stops giving a poo poo about people as... well, anything but an obstacle to Wow Flashy Combat or a lever to get to it with. Turn that around and you're already on a good track. I know there's a shitload of "but magic", "but the matrix (that's just computer magic)" and all that that, frankly, I despise in Shadowrun and am deeply unqualified to comment on. I don't have a solution for putting handwavey magic in your punk game. That's your call. My concerns lie in having players actually do things for the world around them and not just as some get-rich-quick scheme that happens to cater to adrenaline junkies real well.
I used to be better at writing these sorts of things. I'm not really any more, and keeping everything straight in my head as I write has gotten harder over time. If any of this is unclear or needs expanding on I am here to do so.

tl;dr go buy Spire, read and internalize Spire's GM section, and apply it to punk themes. for advanced methods, actually build a system around the result. (I have the remnants of a couple tries at that lying around. I'm not very good at practical game design.)

SkyeAuroline fucked around with this message at 03:52 on Jan 21, 2021

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

SkyeAuroline posted:

I return as promised.

It takes a ground-up rework at this point. Shadowrun's gameplay loop of "gear porn chasing gear porn" inherently incentivizes for-profit running against all else, because you don't keep going without feeding your gear porn. The system itself is flawed as poo poo on account of 6 editions of creep too. What I would suggest is taking a lot of hints from Spire: The City Must Fall, particularly its "Things to Know" page that establishes some of the structural concepts of the game. I'm not going to copy it out straight, but paraphrasing them into core concepts to carry over:
  • This is an unkind world that has marginalized you and pushed you into action; your fellows need freedom, and that means risking your life for them and for yourself. Even (and especially) where they won't or can't.
  • Burning down the powers that be isn't the end solution; there's always someone higher up the chain who can smack you right back down if you push too hard. Instead of destruction, subvert the systems of oppression and turn them to liberation. Don't shed blood for the sake of shedding blood - it's unavoidable, but it's a very important line to draw and not to cross unless you have to.
  • "Subversive resistance against the man" isn't a cushy career you retire from in your sixties with a severance package. It's going to kill you, sooner or later, and you don't get out of the game. So you put 100% into it and make your mark before you burn out.
I could probably muster a very long rant on how cyberpunk as a genre has failed to live up to its best examples or to carry its themes forward as they become increasingly relevant. That's boring as poo poo, so I'll cut it way down instead. What Shadowrun treats as cyberpunk is "corporations own everything and company towns are back and... that's about it". This isn't even just the system, I (shamefully) have some of the tie-in novels and it never digs an inch deeper than that. Shadowrun utilizes competing corporate fiefdoms as backing matter for "you can get hired by whoever against whoever!" with about as much nuance as Warhammer uses its own setting to justify "any army can fight anyone" and with little paid beyond that. Injustice just exists as flavor to a job or background details that don't come up in practice. The social alienation of the individual in future-society is handwaved away and instead pinned to abstract spiritual destruction as some inherent destruction of humanity through alteration. Hell, even runners' own alienation from their fellow man is cast aside entirely as a theme. Corporate authority gets treated as a fact of life that can't be fought back against. None of this can stick around as-written and still do the job.

(edit because somehow 8.5k characters wasn't enough for me to remember to actually say this:
do not gloss over the systems of capital and technology responsible for the state of shadowrun's world, or any cyberpunk world
Ignoring any form of political theory in favor of "wow! cool future!" is how we got here. Examine those themes in play. Bring in ways to subvert the tools that create them. Not everything has to be nihilistic, or should be nihilistic! Let your players lead success stories, even if they're fleeting or flawed. This is not D&D standard "turn your brain off and chop orcs" - playing a cyberpunk game means you're opting directly into a genre that requires you to give a poo poo about the themes surrounding and pervading actual play. It's a safe environment to examine, deconstruct, and reconstruct tropes & real-word parallels collaboratively and experiment with something better.)

Yeah, I'm going to say "look at Spire" again because Spire is the only bloody RPG I've seen actually do revolutionary praxis remotely right. (I'm told Misspent Youth does it too but I'm not especially familiar.) Bring in aspects of Red Markets, too, especially in the economic aspect if you want to preserve Shadowrun's work-for-pay system; instead of runners living high on the illegal life, drive home that they're part of the permanent underclass of the extraterritorial web, and much like the powers that be treat their workers as tools to perform whatever work they can't automate away, they treat runners as tools to make problems go away, not some trusted allies to be lavishly rewarded. You're a runner, you (probably) don't have a SIN, anything you do is illegal and under-the-table; corps are going to bait you in with just enough you can't resist and just little enough you can't earn your way out of desperation for good. I'm by no means arguing for cutting out "running for corps" entirely, but it's a balancing act that a theoretical rework would have to do. Sell your soul to fund your efforts to fight the bastards you're selling to. The work that makes changes in the world won't pay out in cash.

On that note, make runners' community important; PCs aren't lone murderhobos with no worldly attachments, they're people existing in the same streets and neighborhoods as the thousands, even millions, in the repressed underclass that keeps the luxury world of the wealthy and powerful running. They came from somewhere, they share their lives with others, they have the range of the human experience. These people matter. Some of them are friends, even allies; some of them are the poor bastards that sold out on the other side of a firefight, no different from you but scraping their way to survive under the authorities you're out to subvert or push back. It's not some faceless clone goon there on the floor that quietly disappeared from the narrative when it stopped being their initiative pass; that's Ted, your old army buddy you still go drinking with down at Jarrety's, bleeding out from the hole you put in him and crying for his daughter at home. Or maybe you didn't. Maybe you couldn't pull the trigger on him, you couldn't leave her without a dad, and you had to take a harder path. Who are you willing to betray or hurt for the cause? Where do you draw the line?

The importance of the community isn't just in individual people, it's in the broader effects too. What are you going to fight to change? Putting a stop to the string of "urban renewal sites" booting your friends and coworkers to the street to clear land for luxury towers and labor sites? Build up a voice of resistance to go against the propaganda machine? Take a callous criminal kingpin out of the picture and guide a "better" successor to the throne? Rescue the downtrodden taken as lab rats for corporate experimentation? Every action you take has ramifications on your community and those need to show. Bring them back around in play. Show the ramifications playing out down the line. Let the players try and push the pendulum back when they've gone too far. The characters won't last forever, they're going to die in the line of duty, but they will make a difference that outlasts them.

Building on that last example bit: holy poo poo essence is a terrible system, and CP2020/RED Humanity isn't much better, but "mechanically describing a character's alienation from themselves and from society" is a system with value when implemented properly. (Another place I think Red Markets actually handles it well - it's still kinda poor terminology, but it works out in practice, not least because it's divided. edit 2: Unknown Armies! How did I not think of Unknown Armies as a well-done example.) The issue with "Joe Gunbunny wants a cybereye with a smartlink in it so he can shoot his Ares Alpha better" that causes dissociation from himself isn't "oh no, his new eye isn't natural, BOOM CUT THE ESSENCE". (I mean, it can be metaphysically, but it's a waste of a valuable theme.) How is Joe Gunbunny handling his everyday life when every new person he glances at gets a crosshair and targeting data on their face - a reminder at every turn that he's sold a bit of his body to become more of a machine to kill? How's Elijah the vehicle tech going to feel when every time he goes to work on a car at the service stop, he slots a chip and someone else's muscle memory overrides his own, watching his hands work outside of his control? You get the idea; one of the themes at the core of cyberpunk is treating people as things, and "humanity"/alienation/whatever is a perfect place to leverage that. This isn't TOTALLY related to the broader "how to make Shadowrun punk" question but it does reinforce the structural causes of the issues the average working-class person faces while also partially solving SR/CP2020's weird ableist streak (without RED's "medical cyberware" that introduces a mountain of mechanical issues).

Where a lot of this ends up going is "remember the human elements". A side effect of Shadowrun's intense focus on Gear Guns Combat Wow Flashy Stuff is that it promptly stops giving a poo poo about people as... well, anything but an obstacle to Wow Flashy Combat or a lever to get to it with. Turn that around and you're already on a good track. I know there's a shitload of "but magic", "but the matrix (that's just computer magic)" and all that that, frankly, I despise in Shadowrun and am deeply unqualified to comment on. I don't have a solution for putting handwavey magic in your punk game. That's your call. My concerns lie in having players actually do things for the world around them and not just as some get-rich-quick scheme that happens to cater to adrenaline junkies real well.
I used to be better at writing these sorts of things. I'm not really any more, and keeping everything straight in my head as I write has gotten harder over time. If any of this is unclear or needs expanding on I am here to do so.

tl;dr go buy Spire, read and internalize Spire's GM section, and apply it to punk themes. for advanced methods, actually build a system around the result. (I have the remnants of a couple tries at that lying around. I'm not very good at practical game design.)

I figure most modern Cyberpunk stuff either ignores or only pays lip service to the genre's deeper original themes because A) it doesn't really contribute anything actually fun to play or watch and B) it's gotten too uncomfortably real to really be worth exploring deeply anymore without becoming a depressing mess that no sane person would actually enjoy

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
I feel as though the items about moving away from "humanity" and to "cyber-humanity" along with the dissociation of the self is what GURPS Transhuman Space and other transhumanist fiction tends to have in spades, though often in a more optimistic lens (not as a strict requirement, just as part of genre convention).

One could also argue that other games commoditize people into character sheets full of mostly combat related stats and practical skills, but maybe that's a bit too meta of a discussion ad nauseam? In any case, that was a pretty good critique of Shadowrun. I hadn't realized it was nearly as much of a hot mess after 3e and only remember Essence as a "character limitation" rather than as something from the mechanics that influences the narrative (though iirc SR3 did have notes about what happens with excessive essence loss).

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

aldantefax posted:

I feel as though the items about moving away from "humanity" and to "cyber-humanity" along with the dissociation of the self is what GURPS Transhuman Space and other transhumanist fiction tends to have in spades, though often in a more optimistic lens (not as a strict requirement, just as part of genre convention).

One could also argue that other games commoditize people into character sheets full of mostly combat related stats and practical skills, but maybe that's a bit too meta of a discussion ad nauseam? In any case, that was a pretty good critique of Shadowrun. I hadn't realized it was nearly as much of a hot mess after 3e and only remember Essence as a "character limitation" rather than as something from the mechanics that influences the narrative (though iirc SR3 did have notes about what happens with excessive essence loss).

Probably because combat is the easiest direction to take RPG's in since it doesn't require anywhere near as much effort as actual role-playing does to get actual enjoyment out of

SkyeAuroline
Nov 12, 2020

drrockso20 posted:

I figure most modern Cyberpunk stuff either ignores or only pays lip service to the genre's deeper original themes because A) it doesn't really contribute anything actually fun to play or watch and B) it's gotten too uncomfortably real to really be worth exploring deeply anymore without becoming a depressing mess that no sane person would actually enjoy

This is why despite liking Red Markets a ton I probably won't be playing it any time soon - hits way too close to home. I get the appeal of "super-mercs doing PAYDAY with elves and trolls", I just think it's a disservice to the genre to have two games focused around that (granted, one without the elves and trolls) as about 100% of the public face of cyberpunk TTRPGs, and similarly media focused around that at the front of a lot of other poo poo.


aldantefax posted:

I feel as though the items about moving away from "humanity" and to "cyber-humanity" along with the dissociation of the self is what GURPS Transhuman Space and other transhumanist fiction tends to have in spades, though often in a more optimistic lens (not as a strict requirement, just as part of genre convention).

One could also argue that other games commoditize people into character sheets full of mostly combat related stats and practical skills, but maybe that's a bit too meta of a discussion ad nauseam? In any case, that was a pretty good critique of Shadowrun. I hadn't realized it was nearly as much of a hot mess after 3e and only remember Essence as a "character limitation" rather than as something from the mechanics that influences the narrative (though iirc SR3 did have notes about what happens with excessive essence loss).

I think that's actually a useful meta discussion and is something I had been thinking about at work today.
As far as Essence goes, yes, as of 5e Essence is explicitly a measure of you being less-than-human that has overtly-visible repercussions on a character through... whatever means. (A lot to be done with that with non-metaphysical stuff, but Shadowrun definitely leans on the magic side of it too.)

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


aldantefax posted:

Thread ideas:

- a thread for new thread ideas
- a thread for tabletop games oath posting for content creators, GMs, and so on (since a lotta people were making resolution posts about wanting to run more games this year)
- a thread to index and highlight other threads
- a thread to talk about designing a bunch of wizard schools to use for setting mining
- tg jokes thread
- maps thread (battle maps, world maps, star maps, whatever)
- resources and software reviews thread
- vtt thread (on how to make vtt better / worse, funky API tools, and so on)
- debate team thread series: limited run threads which are about debating one specific tradgames topic like “I think experience points are good/bad!” and people can sign up for forming up interesting arguments and counterpoints without getting so worked up people get probated
- a “quick question, quick answer” thread

I would possibly post in a rpg oath thread? The concept is neat at least. How would it work?

Unrelated we finally got to round two of MONSTERGEDDON. I got hit with inspiration on the way home and decided the Men-O-Knights should have a horse with them because or course they would? So the party squared off against 4 armored farmhands + an armored shire horse (I googled biggest horse breed)

It was dicey and ended with one person in the party nearly down and another on fire, but they go against Drago (who may or may not be a literal dragon) in two weeks.

Sadly the punchline "bonus" won't be as funny because nobody is still talking about the Disney challenge coins. But that just means it's going to be out of nowhere and random

Absurd Alhazred
Mar 27, 2010

by Athanatos

SkyeAuroline posted:

Insightful stuff about how cyberpunk games get it wrong

This is really good. You should start a blog so more people get exposed to your thoughts.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
I find it very amusing that Reclaimer was written by someone with an infosec background.

I’ve wondered about a cyberpunk setting where an algorithm has been found that can subvert any computer that accepts input, full stop. Security is dead. But the tech companies don’t offer the masses any replacement for online banking or anything similar; they don’t get the blame for being hacked even now, and any time that might change, a few bungs to politicians (plus human personal account managers for them, of course) is much cheaper than retooling the systems back to the manual days.

It’s the old cyberpunk game “why would anyone use an X that could be hacked” embraced large, I guess.

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'

Len posted:

I would possibly post in a rpg oath thread? The concept is neat at least. How would it work?

I think pretty much copying the idea behind the minis Oath thread would suffice here. Commit to doing something in the traditional games space - run a one shot, maintain a weekly game, wrap up your current arc in a game, make a character and find a game - then give yourself a one month deadline and check back in with your results when you've completed it. I guess if it takes off and there are multiple months you'd end up with a season and you can see how you did by getting points for the season.

The main focus would be for running games since that's what the majority of people have resolved to do, but are currently doing none of, but I think there could be other things related to tabletop RPGs that could go into it. The minis Oath thread has a lot of achievements and special awards if someone wants to push themselves, so maybe we could also have something where people get the 'rights' to declare a theme for the following month by some means (first to finish their oath, most audacious oath to be fulfilled in a month, etc).

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
System Mastery poster dudes, you really chose Interstital for your first PbtA on system mastery? That game is not good.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Covok posted:

System Mastery poster dudes, you really chose Interstital for your first PbtA on system mastery? That game is not good.

I mean, reviewing not good games is what they do most of the time. The good ones stand out all the more for that.

SkyeAuroline
Nov 12, 2020

Absurd Alhazred posted:

This is really good. You should start a blog so more people get exposed to your thoughts.

I don't have as much substantial to say as I'd like to believe. Wouldn't turn out well. But thank you. Might attempt to get back to game design now that I'm actually medicated, but hopes aren't high there. Already had enough crater from a lack of ideas to bring to the table.

My big issue is GM-side translating all of this into concrete things to do. Even my examples were adventure hooks I'm familiar with rather than some off-the-cuff "this is praxis" thing.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Covok posted:

System Mastery poster dudes, you really chose Interstital for your first PbtA on system mastery? That game is not good.

Hah, wasn't my pick. I think Jon wanted to talk a lot about how Kingdom Hearts gets all arcane, but we (more me) really ended up butting up against some weird rule decisions and a lot of dumb fuzzies, yeah.

But we aren't trying to pick good representation of specific engines, and our reviews have to occur relatively in a vacuum, because no one No True Scotsmans like RPG nerds.

theironjef fucked around with this message at 07:13 on Jan 21, 2021

thetoughestbean
Apr 27, 2013

Keep On Shroomin
I’m reading the rules for Pendragon and if any of your stats gets to 0, you die. Appearance is a stat. You can become so ugly and you loving die

Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

Bedridden at 3 too. So you can enjoy the slow agonizing death by ugliness, with very little chance of ever recovering.

canepazzo
May 29, 2006



Mustache Ride posted:

I got my odyssey of the dragonlords Kickstarter delivered like 2 years after I pledged and was reading it the past few days. It's pretty good, maybe I'll run a discord/roll20 game.

https://www.modiphius.net/collections/odyssey-of-the-dragonlords

Anybody tried this?

I'm currently running a campaign for my group of friends, one has played 5e before, and the three others are absolute D&D newbies. I can share some of my thoughts:

It lends itself pretty well to milestone leveling, the milestones being the various labors and such.

Some of the fights are *tough* if your players aren't min-maxing. The very first fight can one shot a level 1 character if you roll slightly above average. Either fine-tune the fights or make them start at level 2. I've undertuned some of the fights later one because character death seems inevitable. That being said, character death (and resurrection) is part of the plot in some parts, so you can always address it as it happens.

The personal epic paths I like, but some are way better than the others (in terms of plot quality, mechanically they're very balanced). I like the Dragonlord, the Demi-God and the Cursed One.

Fame being a mechanic I can take it or leave it, I prefer to abstract it rather than having a 1-20 table. YMMV

Roll 20 has the module available so it can save you a lot of time, but it might need some work (tokens for SRD monsters use generic text tokens rather than pictures, for one)

Currently my group is finishing the third labor, they had no deaths (barely) but at least a knowckout or two each session. It's a Sorcerer, a Paladin, a Fighter and a Rogue, with the fighter being the only D&D player. They enjoy it, I'm enjoying it, and you definitely can see the old Bioware writing in a lot of areas.

Lemon-Lime
Aug 6, 2009
Does anyone have any opinions on the Expanse RPG? I'm hankering for some hard sci-fi space adventures but I don't want something with 900 pages of fiddly bullshit rules.

e; actually, there's an Elite Dangerous RPG as well - I'd be curious to hear about that one too.

Lemon-Lime fucked around with this message at 13:17 on Jan 21, 2021

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

aldantefax posted:

Thread ideas:

- a thread for new thread ideas
I'd suggest a thread for new threads as a jury rigged notification system to let you know there's something buried on page 3 you might be interested in seeing.

DigitalRaven
Oct 9, 2012




aldantefax posted:

Thread ideas:

- a thread for new thread ideas

But shouldn't this post go in the thread for new thread ideas? So suggesting the thread for new thread ideas before the thread for new thread ideas exists is getting Gödelian up in here. The forum already has load-bearing bigotry, you can't expect it to handle ontological collapse as well.

aldantefax posted:

I feel as though the items about moving away from "humanity" and to "cyber-humanity" along with the dissociation of the self is what GURPS Transhuman Space and other transhumanist fiction tends to have in spades, though often in a more optimistic lens (not as a strict requirement, just as part of genre convention).

I'm trying to remember where I saw it, but somewhere is a line about how "Transhumanism shows how advances in technology have the potential to change humanity. Cyberpunk shows how they don't."

Goons Are Gifts
Jan 1, 1970

Lemon-Lime posted:

Does anyone have any opinions on the Expanse RPG? I'm hankering for some hard sci-fi space adventures but I don't want something with 900 pages of fiddly bullshit rules.

e; actually, there's an Elite Dangerous RPG as well - I'd be curious to hear about that one too.

Did you ever try Stars without Numbers? I saw it the other day and got the book for it but failed to ever really read through, let alone try it, but I had the feeling it had a lot of hard sci fi stuff

Gort
Aug 18, 2003

Good day what ho cup of tea

Lemon-Lime posted:

e; actually, there's an Elite Dangerous RPG as well - I'd be curious to hear about that one too.

Pretty much garbage. Percentile skill system with each character getting a few unique abilities powered by like four stamina points, so you'll spend a lot of actions in a given adventure just rolling skill checks. It's barely a system.

Mustache Ride
Sep 11, 2001



canepazzo posted:

I'm currently running a campaign for my group of friends, one has played 5e before, and the three others are absolute D&D newbies. I can share some of my thoughts:

Thanks man, that's some good feedback. I think I want to try it, I'll put a thread together.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

canepazzo posted:

I'm currently running a campaign for my group of friends, one has played 5e before, and the three others are absolute D&D newbies. I can share some of my thoughts:

Are you going to be retooling the Hundred Hands fight? Because trying to beat that at level 12 after having fought several other battles in a row is a freaking death sentence.

canepazzo
May 29, 2006



Josef bugman posted:

Are you going to be retooling the Hundred Hands fight? Because trying to beat that at level 12 after having fought several other battles in a row is a freaking death sentence.

I haven't planned that far ahead but yeah that one is on my list of stuff to look at very closely as we get nearer; haven't decided if I want to give them a bit of respite in between battles, or have them arrive at that point with a couple more levels under their belt.

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:

thetoughestbean posted:

I’m reading the rules for Pendragon and if any of your stats gets to 0, you die. Appearance is a stat. You can become so ugly and you loving die

I feel seen and attacked.

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

thetoughestbean posted:

I’m reading the rules for Pendragon and if any of your stats gets to 0, you die. Appearance is a stat. You can become so ugly and you loving die

Yet more proof that Pendragon is the best example of genre emulation in tabletop RPG.

EthanSteele
Nov 18, 2007

I can hear you

thetoughestbean posted:

I’m reading the rules for Pendragon and if any of your stats gets to 0, you die. Appearance is a stat. You can become so ugly and you loving die

Yeah! The justification is that you've got some sort of disease or something that is affecting your appearance and that is what is actually killing you, but I've not seen many people not go with you just becoming too ugly to live.

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'

Splicer posted:

I'd suggest a thread for new threads as a jury rigged notification system to let you know there's something buried on page 3 you might be interested in seeing.

DigitalRaven posted:

But shouldn't this post go in the thread for new thread ideas? So suggesting the thread for new thread ideas before the thread for new thread ideas exists is getting Gödelian up in here. The forum already has load-bearing bigotry, you can't expect it to handle ontological collapse as well.

https://forums.somethingawful.com/showthread.php?threadid=3956452

I made a thread for threads.

Lemon-Lime
Aug 6, 2009

Glutes Are Great posted:

Did you ever try Stars without Numbers? I saw it the other day and got the book for it but failed to ever really read through, let alone try it, but I had the feeling it had a lot of hard sci fi stuff

It's B/X reskinned to space stuff with psychic powers instead of spells.

Gort posted:

Pretty much garbage. Percentile skill system with each character getting a few unique abilities powered by like four stamina points, so you'll spend a lot of actions in a given adventure just rolling skill checks. It's barely a system.

:rip:

I hope the Expanse one is decent, then. I didn't hate Fantasy AGE as a system, so the core system is probably workable, but I have no idea whether it works for hard sci-fi space stuff or not.

Blockhouse
Sep 7, 2014

You Win!
just realized that The Expanse being a home game that turned into a multimedia franchise means it's the Slayers of the 21st century.

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Xerophyte
Mar 17, 2008

This space intentionally left blank

Blockhouse posted:

just realized that The Expanse being a home game that turned into a multimedia franchise means it's the Slayers of the 21st century.

Well, first it was the background setting for a 3 faction PVP MMO that died in development because the publisher realized competitive MMOs were a dying genre before investing too much. Then the setting got used in a home game, which was turned into a multimedia franchise.

Not that this sequence is any less 21st century.

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