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Which lifepath will you take?
NOMAD (I like freedom)
STREET KID (I like the city)
CORPO (I like money)
I don't like labels
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Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates.

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Splorange
Feb 23, 2011

Very tangential RE: William Gibson:

I feel like I'd really want retractable nails (a la Molly) as a cybermod at some point in the future.

Also, I kind of hate/love the melee combat, it is definitely cool to just decimate enemies in a whirlpool of blood and limbs. But I wish they had retained the 3rd person. I mean, Witcher 3 had servicable-to-very good swordplay.. why botch that with 1st person button mashing - I mean, there's really no good example of 1st person melee I can think of. Just various levels of suck especially when fighting mobs. Am I wrong?

(I mean, in one-on-one melee, if I recall correctly, Daggerfall had a decentish system.. The Dark Project was pretty ok, though you rarely played with swords in the Thief series.)

Bayham Badger
Jan 19, 2007

Secretly force socialism, communism and imperialism types of government onto the people of the United States of America.

Fuzz posted:

There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates.

Perhaps most importantly, it has QTEs for raising your arms and going "woooooo!"

I read that there is some associated quest, but it's only available prior to some main quest stuff (I assume the VDB quests).

Didn't know that it raised your relationship with Johnny, that's cool.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
I dunno, I'd actually say of all the games thus far this one has some of the better FPS melee gameplay. The hit detection is freakishly accurate, the dismemberment is pretty elaborate and feels good, the parrying is forgiving and pretty strong once you get used to it. Really the major issue with it is the AI is bad and there's a very brief window where you even need to dodge or parry, even on the hardest difficulty, because you can murder almost anything in 2-3 hits (which take barely a second to throw out) by the end, assuming you didn't kill them immediately on the first strike.

If the melee AI was more common and blocked more often/actually used charged strikes and stuff, it'd be great. Really wish the AI was more aggressive about pulling out a melee weapon and fighting more defensively if you close distance but don't take them down fast enough.


But yeah, the dismemberment and hit detection in this game are :discourse:. Legs can be severed in 4 places, arms in 3, you can slice people in half at the torso, there's a few types of "hole blown in chest" type wounds for guns, and heads can be severed/blown open in 3 different ways, and the hit detection for all these things is surprisingly accurate. Random body parts don't go flying, and you very much can zoom at people and decapitate them intentionally or slice off their gun arm/hand if you want to. It's actually really impressive and it's clear they spent a shitload of time getting it right. One of the handful of things in this game that's actually extremely polished.

Fuzz fucked around with this message at 19:30 on Jan 24, 2021

Splorange
Feb 23, 2011

Fuzz posted:

I dunno, I'd actually say of all the games thus far this one has some of the better FPS melee gameplay.

Agreed, I think the bar is low and maybe misplaced all together.

I'm mostly just missing the situational awareness, positioning and making space.. which would require more AI development... and that third person view. I'm not looking for Souls levels of refinement.. just a bit more substance while keeping the cool factor.

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

Fuzz posted:

There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates.

There's a quest for it with some enjoyable NPC talk, but it's shut off by something very very weird, like I think it's specifically smoking on Judy's balcony, that scene. No clue why. It seems like it should be a bug.

Bust Rodd
Oct 21, 2008

by VideoGames
A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything.

Simone Magus
Sep 30, 2020

by VideoGames

Bust Rodd posted:

A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything.

Or, if you want to keep your dreams nightmare free, don't

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Splorange posted:

Agreed, I think the bar is low and maybe misplaced all together.

I'm mostly just missing the situational awareness, positioning and making space.. which would require more AI development... and that third person view. I'm not looking for Souls levels of refinement.. just a bit more substance while keeping the cool factor.

Yeah, there's a few really easy ways they could have done this, honestly.

First would be a mod for your cyber-eyes where you can have directional proximity indicators for enemies that are within a certain range, so even when you're not looking at them you know where they are in relation to you. Basically like ship direction indicators in flight games, where 9:00 would be to the left, 3:00 is to your right, and 6:00 is behind, with some granularity and the sizes of the indicator/its offset from the edge of your screen indicating distance. Hell, toss some up and down arrows on them so you can even tell elevation, maybe the Rare mod just shows direction, and better versions of the mod give you more detailed info.



The other boneheaded thing they did which I hope a mod somehow changes is how armor mods and Cyber-legs work. Like, there is NO reason to ever use the lynx legs, giving up the traversal options for legs is just too drat good. What they should have done was just have the two types of jump and they come in Rare/Epic/Legendary varieties, with extra mod slots to match and maybe some extra jump power/fall damage reduction to go with it.

Zero Drag, Fall Damage Reduction, Movement Speed, and Silent movement would all be mods that you could slot into the legs in various combos, so if you wanted to be Speedy McZoomzoom you just slot in 3 Zero-drags and you are loud as poo poo but can run insanely fast. Slot in a ton of fall damage reduction and you can super-hero jump across the rooftops without giving a poo poo, and maybe they give the added benefit of reducing your recovery animation from a hard fall so you can start moving again faster.

The other thing they could have added was a third leg type where if you start sprinting forward or dodge forward while also sprinting you go into a battering ram charge mode that's battery powered or whatever and you can just smash into enemies and knock them down... would go well with a high Body style of play. Similarly, they should have thrown in a perk somewhere or a leg mod where your slides can trip/knockdown people and do a little damage, so you could sprint at guys and slide at them to sweep them (a la Oni, the old Bungie game, or Mirror's Edge) and then take them down while they're on the ground with whatever weapon you're using.


Like, all the basic systems are already in place that they could have done it like this, but for some silly reason they didn't. As it stands all those armor mods are pointless because why use anything other than a Fortuna, a Bully, and then all Armadillos (plus Zero Drag doesn't even work), and it'd actually make the melee combat a lot more fun.

But what do I know, I'm just some dumb guy that doesn't make games.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Zeta Acosta posted:

lizzie wizzie is loving insane
Just like IRL!

Bust Rodd
Oct 21, 2008

by VideoGames
My biggest beef with the mods is that some mods just, like, randomly spawn and you can’t craft them, so incredibly useful poo poo like “reduced reload time” which could radically alter how a gun plays aren’t things you can plan or hunt down, you just hope the game gives them to you. That sucks. Let me build my character!!!!

Filox
Oct 4, 2014

Grimey Drawer
Gonna do a replay soon and I'd like to have an actual build based on what I have the most fun with. First time through, I eventually gravitated toward hacking and sniper rifles (don't ask what kind of tossed salad my skills and perks are, it's embarrassing) because netrunning is cool and I like big guns and I cannot lie.

What would a good way to build a Sniper/Netrunner? Prefers to take down enemies from a distance, avoids melee combat, collects all the chrome, should probably have some stealth as it would go with the mindset of such a character.

Brain Candy
May 18, 2006

Fuzz posted:

Yeah, there's a few really easy ways they could have done this, honestly.

First would be a mod for your cyber-eyes where you can have directional proximity indicators for enemies that are within a certain range, so even when you're not looking at them you know where they are in relation to you. Basically like ship direction indicators in flight games, where 9:00 would be to the left, 3:00 is to your right, and 6:00 is behind, with some granularity and the sizes of the indicator/its offset from the edge of your screen indicating distance. Hell, toss some up and down arrows on them so you can even tell elevation, maybe the Rare mod just shows direction, and better versions of the mod give you more detailed info.

You can buy this eye mod from Vik, kinda. It's the reveal enemies that know where you are eye mod. It puts arrows on your minimap.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Every time I think about a "Deeper" directional damage melee system in Cyberpunk, I think about two things.

1: How much of a shitshow "Aim for his stomach, that is his weak point!" was in the boxing champ fight.

2: Every poster who has been confused about why their smartguns keep aiming for the shins of their enemies without any non-lethal mods set. Because trying to keep your aim on a head twitches it to limbs, while aiming vaugly above them is how you guaranteed "Directional aim intent = head" instead of "Oh they moved their crosshair down to stay on their head? That must mean they want to aim at feet!"

I agree it is a cool idea on paper, but so far it hasn't been a good time where Cyberpunk's implementation is concerned the few times such things come up outside of "Haha, big hammer/katana make head go boom"

Brain Candy
May 18, 2006

Fuzz posted:

The other boneheaded thing they did which I hope a mod somehow changes is how armor mods and Cyber-legs work. Like, there is NO reason to ever use the lynx legs, giving up the traversal options for legs is just too drat good. What they should have done was just have the two types of jump and they come in Rare/Epic/Legendary varieties, with extra mod slots to match and maybe some extra jump power/fall damage reduction to go with it.

I treated the lynx legs as easter egg for Deus Ex, where you could get the same mod but it was stupid because you always took the go fast mod and crouched. Or just said gently caress it and charged at blistering speed with your scifi sword.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost

Filox posted:

Gonna do a replay soon and I'd like to have an actual build based on what I have the most fun with. First time through, I eventually gravitated toward hacking and sniper rifles (don't ask what kind of tossed salad my skills and perks are, it's embarrassing) because netrunning is cool and I like big guns and I cannot lie.

What would a good way to build a Sniper/Netrunner? Prefers to take down enemies from a distance, avoids melee combat, collects all the chrome, should probably have some stealth as it would go with the mindset of such a character.
Int and cool would accomplish that with a splash of Reflex for Assault perks if rifle means sniper rifle, too. My build was awkward trying to do blades and int because even with stealth and cold blood perks I had problems being anything other than a glass cannon and I needed certain cyber mods to slow time enough to make my attacks. Sandevistan is fun but slowing time for only a few seconds has problems if you have a long cool down and need to traverse a fair distance. There’s some perks for movement speed increases under Cold Blood that requires downing enemies first to get momentum. I just never got a great feeling rhythm using hacking with blades. I’d only go to maybe 13 int and go higher in body to make melee more viable alongside reflexes and to get access to certain cyber mods

you feelin fucky
May 23, 2009

Splorange posted:

Very tangential RE: William Gibson:

I feel like I'd really want retractable nails (a la Molly) as a cybermod at some point in the future.

Also, I kind of hate/love the melee combat, it is definitely cool to just decimate enemies in a whirlpool of blood and limbs. But I wish they had retained the 3rd person. I mean, Witcher 3 had servicable-to-very good swordplay.. why botch that with 1st person button mashing - I mean, there's really no good example of 1st person melee I can think of. Just various levels of suck especially when fighting mobs. Am I wrong?

(I mean, in one-on-one melee, if I recall correctly, Daggerfall had a decentish system.. The Dark Project was pretty ok, though you rarely played with swords in the Thief series.)

Witcher 3 relied on a lock on target system. That doesn't work when enemies have guns that force you to think about positioning or break line of sight. It also felt janky as gently caress in confined spaces which this game has a lot more of. Witcher 3 swordplay might work for duels against bosses but not for random blue scav killing quest #47.


It is really cool. The arasaka combat bot can even lose an arm and its head before dying. I landed a headshot on one causing its head to fall off but it gave no fucks. Cut off its arm and it will continue to shoot at you one handed. If you shoot someone who is throwing a grenade he will drop it at his feet. That's why it's so jarring when the AI just throws in the towel sometimes. A decent part of the combat is really well done.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Bust Rodd posted:

A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything.

https://www.youtube.com/watch?v=hoLadZotBuE

MarshyMcFly
Aug 16, 2012

If I uninstall my game on Steam will I lose all my progress?

Ravenfood
Nov 4, 2011

Filox posted:

Gonna do a replay soon and I'd like to have an actual build based on what I have the most fun with. First time through, I eventually gravitated toward hacking and sniper rifles (don't ask what kind of tossed salad my skills and perks are, it's embarrassing) because netrunning is cool and I like big guns and I cannot lie.

What would a good way to build a Sniper/Netrunner? Prefers to take down enemies from a distance, avoids melee combat, collects all the chrome, should probably have some stealth as it would go with the mindset of such a character.

Cool, Int, and either Reflexes or Tech. Cool has a bunch of sniper-focused perks, plus sneaking. Int is required for hacking obviously. Reflexes is ostensibly for the rifles, but I think the perk bonuses aren't great whereas Tech (Engineering specifically) has some nice benefits to tech rifles which are all able to shoot through walls which pairs nicely with the effects from Ping. You could go either way on that one.

Splorange
Feb 23, 2011

you feelin fucky posted:

Witcher 3 relied on a lock on target system. That doesn't work when enemies have guns that force you to think about positioning or break line of sight. It also felt janky as gently caress in confined spaces which this game has a lot more of. Witcher 3 swordplay might work for duels against bosses but not for random blue scav killing quest #47.

True, shouldn't wholesale that system. I mostly lament the fact that there was competencies related to making a melee fight less of a blind clusterfuck. Seems like a missed opportunity.

FWIW I was usually very aware of the guys plinking me with their guns, but kept getting killed by the rear end in a top hat who'd been chopping away at my back for minutes because I was busy keeping myself alive from the guys that brought guns to the katana-fight.

Filox
Oct 4, 2014

Grimey Drawer

MarshyMcFly posted:

If I uninstall my game on Steam will I lose all my progress?

It should just be a matter of backing up your save games first, so you have copies in case they get eaten.

generic one
Oct 2, 2004

I wish I was a little bit taller
I wish I was a baller
I wish I had a wookie in a hat with a bat
And a six four Impala


Nap Ghost
Been searching for some info about the only really annoying glitch I have at the moment, thought I’d check here. Anyone else lose the ability to hover over guns to see the comparison between one and what you’ve got equipped? Doesn’t seem like it’s an issue with melee weapons or clothing, just guns.

PS5, for what it’s worth.

Edit: Oh, and on screens for selling to a vendor the description pop up doesn’t show up, which seems to be the same type of situation. Makes it super annoying trying to figure out what I can sell off when I may have a blue or purple iconic gun in my inventory.

generic one fucked around with this message at 20:44 on Jan 24, 2021

WarpedLichen
Aug 14, 2008


generic one posted:

Been searching for some info about the only really annoying glitch I have at the moment, thought I’d check here. Anyone else lose the ability to hover over guns to see the comparison between one and what you’ve got equipped? Doesn’t seem like it’s an issue with melee weapons or clothing, just guns.

PS5, for what it’s worth.

Happens when your late game gun has too many stats to be displayed. One good way I had as a workaround is to only equip 1 gun on the bottom most slot and compare. I got a really glitchy flickering screen when I reenter the inventory when I do that.

Another way is just to equip a random poo poo gun so you can see the stats on the others.

Arglebargle III
Feb 21, 2006

What on Earth does Cold Blood do?

Brain Candy
May 18, 2006

Arglebargle III posted:

What on Earth does Cold Blood do?

Gives you stacking murder powers if you've done murders: the basic is go fast but you can get more if you invest perks. It's sounds kinda bad, but works with the gameplay p. well with regards to stealth because once you've hosed up once in stealth it's time to murder, and stealth will help you get the first murder in.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Arglebargle III posted:

What on Earth does Cold Blood do?
Adds a temporary buff when you score a kill. The more perks you put into it, the broader / better / longer the buff gets. Suits aggressive builds of all kinds.

Given that it's playstyle-agnostic*, frequently usable and maps to the same primary attribute as the slow-and-steady stealth perk tree, it counts as basically the only well-designed bit in the whole stupid RPG apparatus. Just about every build benefits from a lil Cool investment.*

* I don't think it triggers on quickhack kills but then, quickhack builds do not need any kind of synergistic buffing.

Solice Kirsk
Jun 1, 2004

.

Bust Rodd posted:

A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything.

I think it's hilarious that V runs like Steven Seagal.

https://www.youtube.com/watch?v=nkskuSXqUD0

inscrutable horse
May 20, 2010

Parsing sage, rotating time



Fuzz posted:

There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates.

Dang, and I thought I had been pretty thorough in my exploration of cool landmarks. Should have spent more time in Pacifica in general, and less going nuts in the Badlands with various cars. Oh well, I'll be replaying the game once the first DLC hits; roller-coaster rides can wait until then.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Arglebargle III posted:

What on Earth does Cold Blood do?

Make you turn into murderhobo when you kill people/get crits.


Cold Blood is INSANELY good. I'd say overall it and Tech Crafting/Engi are the two most broken skills in the game, and if you take both together and have a Deck to ping with you turn into a wallhacking force of death that trivializes the entire game.

Runa
Feb 13, 2011

Cold Blood is one of the few interesting combat perk lines in the game but you still need to invest a ton of perk points in it for it to get to that point.

Meanwhile a bunch of skill capstones only give you a bonus that lasts for the first ten seconds of combat. Fair enough considering how many combat encounters are bite-sized and easy, but Cold Blood actually feels good and fun to use. It procs every time you drop someone, encouraging you to rack up killstreaks in a short period of time.

Bust Rodd
Oct 21, 2008

by VideoGames
lmao they really just serve up the entire street brawler fist playstyle in the first 3 perks, don’t they. You’d have to be brain dead not to put this together and immediately just LOL through the game

Arglebargle III
Feb 21, 2006

I'm only about 6 hours into the game but the impression that I get is that CDPR really wanted to make DX:HR and in that respect they did ok.

I'm down to play DX:HR As Told By CDPR but it's a bit of disappointment compared to the hype.

edogawa rando
Mar 20, 2007

I think my mass effect is broken

Brain Candy posted:

You can buy this eye mod from Vik, kinda. It's the reveal enemies that know where you are eye mod. It puts arrows on your minimap.

It's super-useful. Reboot Optics is a must for your cyberdeck as well. If you become adept at the Breach Protocol quickhack, absolutely make sure you've got that automated. Enemies are blinded as soon as they detect you. Throw in a Weapons Glitch and a smart weapon paired with a Smart Link on your arms, and you're basically unstoppable.

thebardyspoon
Jun 30, 2005
The noise cold blooded makes got a bit annoying occasionally.

Hegel Exercises
Apr 25, 2019

Too fair to worship, too divine to love...

This game could really *really* use a "city reset" feature.

Let me reset the crime encounters please don't care about loot per se just like to shoot poo poo.

navyjack
Jul 15, 2006



Basic Chunnel posted:

Adds a temporary buff when you score a kill. The more perks you put into it, the broader / better / longer the buff gets. Suits aggressive builds of all kinds.

Given that it's playstyle-agnostic*, frequently usable and maps to the same primary attribute as the slow-and-steady stealth perk tree, it counts as basically the only well-designed bit in the whole stupid RPG apparatus. Just about every build benefits from a lil Cool investment.*

* I don't think it triggers on quickhack kills but then, quickhack builds do not need any kind of synergistic buffing.

Cold blood definitely procs on quick hacks and there are a couple hack-centric Cold Blood perks. You can crouch outside a building, merk everyone inside with Contagion and get Stealth, CB, BC, and QH experience rolling in like crazy.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost
Tech to me makes numbers bigger mostly but only at a decently high level. Hitting 11+ int and getting to a lot of perk points is easier when you hit Ping each fight and hack access points to quickly get cash. I wish there was a way to use both Ping and a Sandevistan because it would be awesome to get a map of enemies to plan a route, then go Gray Fox and kill everyone in 15 seconds in real-time. There’s nothing I found that will reset Sandevistan cool down which would help encourage players setup a kill sequence. Getting caught in the open early game without much armor and few reliable offensive options besides grenades and takedowns is not that great.


Still far prefer the stealth in Cyberpunk over Deus Ex: HR. Seriously, energy management is so lame compared to inventory management. Because I needed energy bars anyway to deal with energy.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I'm only halfway through this video but it's a pretty cool essay on the narrative themes; there's so much talk online about the technical state of the game and the gameplay systems that I'm inclined to boost any talk about the story:

https://youtu.be/GxDJuTqmdBs

Bust Rodd posted:

My biggest beef with the mods is that some mods just, like, randomly spawn and you can’t craft them, so incredibly useful poo poo like “reduced reload time” which could radically alter how a gun plays aren’t things you can plan or hunt down, you just hope the game gives them to you. That sucks. Let me build my character!!!!
I kind of like that, I prefer to have some unpredictability when I'm advancing. I can never stick to the script when I'm planning out a character

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Hegel Exercises
Apr 25, 2019

Too fair to worship, too divine to love...

2house2fly posted:

I'm only halfway through this video but it's a pretty cool essay on the narrative themes; there's so much talk online about the technical state of the game and the gameplay systems that I'm inclined to boost any talk about the story:

https://youtu.be/GxDJuTqmdBs
I kind of like that, I prefer to have some unpredictability when I'm advancing. I can never stick to the script when I'm planning out a character

agreed but i also sometimes want to try stuff out and i'm wondering gee, what would a carnage with insane reload and time dilation play like?

e: i think i'm trying to say i'm in favor of more player agency of stat distribution -- maybe via the crafting or engineering perks

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