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inscrutable horse posted:Wait, what? There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates.
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# ? Jan 24, 2021 19:13 |
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# ? Apr 24, 2024 03:56 |
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Very tangential RE: William Gibson: I feel like I'd really want retractable nails (a la Molly) as a cybermod at some point in the future. Also, I kind of hate/love the melee combat, it is definitely cool to just decimate enemies in a whirlpool of blood and limbs. But I wish they had retained the 3rd person. I mean, Witcher 3 had servicable-to-very good swordplay.. why botch that with 1st person button mashing - I mean, there's really no good example of 1st person melee I can think of. Just various levels of suck especially when fighting mobs. Am I wrong? (I mean, in one-on-one melee, if I recall correctly, Daggerfall had a decentish system.. The Dark Project was pretty ok, though you rarely played with swords in the Thief series.)
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# ? Jan 24, 2021 19:17 |
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Fuzz posted:There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates. Perhaps most importantly, it has QTEs for raising your arms and going "woooooo!" I read that there is some associated quest, but it's only available prior to some main quest stuff (I assume the VDB quests). Didn't know that it raised your relationship with Johnny, that's cool.
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# ? Jan 24, 2021 19:20 |
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I dunno, I'd actually say of all the games thus far this one has some of the better FPS melee gameplay. The hit detection is freakishly accurate, the dismemberment is pretty elaborate and feels good, the parrying is forgiving and pretty strong once you get used to it. Really the major issue with it is the AI is bad and there's a very brief window where you even need to dodge or parry, even on the hardest difficulty, because you can murder almost anything in 2-3 hits (which take barely a second to throw out) by the end, assuming you didn't kill them immediately on the first strike. If the melee AI was more common and blocked more often/actually used charged strikes and stuff, it'd be great. Really wish the AI was more aggressive about pulling out a melee weapon and fighting more defensively if you close distance but don't take them down fast enough. But yeah, the dismemberment and hit detection in this game are . Legs can be severed in 4 places, arms in 3, you can slice people in half at the torso, there's a few types of "hole blown in chest" type wounds for guns, and heads can be severed/blown open in 3 different ways, and the hit detection for all these things is surprisingly accurate. Random body parts don't go flying, and you very much can zoom at people and decapitate them intentionally or slice off their gun arm/hand if you want to. It's actually really impressive and it's clear they spent a shitload of time getting it right. One of the handful of things in this game that's actually extremely polished. Fuzz fucked around with this message at 19:30 on Jan 24, 2021 |
# ? Jan 24, 2021 19:27 |
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Fuzz posted:I dunno, I'd actually say of all the games thus far this one has some of the better FPS melee gameplay. Agreed, I think the bar is low and maybe misplaced all together. I'm mostly just missing the situational awareness, positioning and making space.. which would require more AI development... and that third person view. I'm not looking for Souls levels of refinement.. just a bit more substance while keeping the cool factor.
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# ? Jan 24, 2021 19:34 |
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Fuzz posted:There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates. There's a quest for it with some enjoyable NPC talk, but it's shut off by something very very weird, like I think it's specifically smoking on Judy's balcony, that scene. No clue why. It seems like it should be a bug.
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# ? Jan 24, 2021 19:38 |
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A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything.
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# ? Jan 24, 2021 19:39 |
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Bust Rodd posted:A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything. Or, if you want to keep your dreams nightmare free, don't
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# ? Jan 24, 2021 19:41 |
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Splorange posted:Agreed, I think the bar is low and maybe misplaced all together. Yeah, there's a few really easy ways they could have done this, honestly. First would be a mod for your cyber-eyes where you can have directional proximity indicators for enemies that are within a certain range, so even when you're not looking at them you know where they are in relation to you. Basically like ship direction indicators in flight games, where 9:00 would be to the left, 3:00 is to your right, and 6:00 is behind, with some granularity and the sizes of the indicator/its offset from the edge of your screen indicating distance. Hell, toss some up and down arrows on them so you can even tell elevation, maybe the Rare mod just shows direction, and better versions of the mod give you more detailed info. The other boneheaded thing they did which I hope a mod somehow changes is how armor mods and Cyber-legs work. Like, there is NO reason to ever use the lynx legs, giving up the traversal options for legs is just too drat good. What they should have done was just have the two types of jump and they come in Rare/Epic/Legendary varieties, with extra mod slots to match and maybe some extra jump power/fall damage reduction to go with it. Zero Drag, Fall Damage Reduction, Movement Speed, and Silent movement would all be mods that you could slot into the legs in various combos, so if you wanted to be Speedy McZoomzoom you just slot in 3 Zero-drags and you are loud as poo poo but can run insanely fast. Slot in a ton of fall damage reduction and you can super-hero jump across the rooftops without giving a poo poo, and maybe they give the added benefit of reducing your recovery animation from a hard fall so you can start moving again faster. The other thing they could have added was a third leg type where if you start sprinting forward or dodge forward while also sprinting you go into a battering ram charge mode that's battery powered or whatever and you can just smash into enemies and knock them down... would go well with a high Body style of play. Similarly, they should have thrown in a perk somewhere or a leg mod where your slides can trip/knockdown people and do a little damage, so you could sprint at guys and slide at them to sweep them (a la Oni, the old Bungie game, or Mirror's Edge) and then take them down while they're on the ground with whatever weapon you're using. Like, all the basic systems are already in place that they could have done it like this, but for some silly reason they didn't. As it stands all those armor mods are pointless because why use anything other than a Fortuna, a Bully, and then all Armadillos (plus Zero Drag doesn't even work), and it'd actually make the melee combat a lot more fun. But what do I know, I'm just some dumb guy that doesn't make games.
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# ? Jan 24, 2021 19:47 |
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Zeta Acosta posted:lizzie wizzie is loving insane
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# ? Jan 24, 2021 19:49 |
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My biggest beef with the mods is that some mods just, like, randomly spawn and you can’t craft them, so incredibly useful poo poo like “reduced reload time” which could radically alter how a gun plays aren’t things you can plan or hunt down, you just hope the game gives them to you. That sucks. Let me build my character!!!!
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# ? Jan 24, 2021 19:51 |
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Gonna do a replay soon and I'd like to have an actual build based on what I have the most fun with. First time through, I eventually gravitated toward hacking and sniper rifles (don't ask what kind of tossed salad my skills and perks are, it's embarrassing) because netrunning is cool and I like big guns and I cannot lie. What would a good way to build a Sniper/Netrunner? Prefers to take down enemies from a distance, avoids melee combat, collects all the chrome, should probably have some stealth as it would go with the mindset of such a character.
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# ? Jan 24, 2021 19:52 |
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Fuzz posted:Yeah, there's a few really easy ways they could have done this, honestly. You can buy this eye mod from Vik, kinda. It's the reveal enemies that know where you are eye mod. It puts arrows on your minimap.
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# ? Jan 24, 2021 19:57 |
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Every time I think about a "Deeper" directional damage melee system in Cyberpunk, I think about two things. 1: How much of a shitshow "Aim for his stomach, that is his weak point!" was in the boxing champ fight. 2: Every poster who has been confused about why their smartguns keep aiming for the shins of their enemies without any non-lethal mods set. Because trying to keep your aim on a head twitches it to limbs, while aiming vaugly above them is how you guaranteed "Directional aim intent = head" instead of "Oh they moved their crosshair down to stay on their head? That must mean they want to aim at feet!" I agree it is a cool idea on paper, but so far it hasn't been a good time where Cyberpunk's implementation is concerned the few times such things come up outside of "Haha, big hammer/katana make head go boom"
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# ? Jan 24, 2021 19:59 |
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Fuzz posted:The other boneheaded thing they did which I hope a mod somehow changes is how armor mods and Cyber-legs work. Like, there is NO reason to ever use the lynx legs, giving up the traversal options for legs is just too drat good. What they should have done was just have the two types of jump and they come in Rare/Epic/Legendary varieties, with extra mod slots to match and maybe some extra jump power/fall damage reduction to go with it. I treated the lynx legs as easter egg for Deus Ex, where you could get the same mod but it was stupid because you always took the go fast mod and crouched. Or just said gently caress it and charged at blistering speed with your scifi sword.
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# ? Jan 24, 2021 20:09 |
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Filox posted:Gonna do a replay soon and I'd like to have an actual build based on what I have the most fun with. First time through, I eventually gravitated toward hacking and sniper rifles (don't ask what kind of tossed salad my skills and perks are, it's embarrassing) because netrunning is cool and I like big guns and I cannot lie.
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# ? Jan 24, 2021 20:15 |
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Splorange posted:Very tangential RE: William Gibson: Witcher 3 relied on a lock on target system. That doesn't work when enemies have guns that force you to think about positioning or break line of sight. It also felt janky as gently caress in confined spaces which this game has a lot more of. Witcher 3 swordplay might work for duels against bosses but not for random blue scav killing quest #47. It is really cool. The arasaka combat bot can even lose an arm and its head before dying. I landed a headshot on one causing its head to fall off but it gave no fucks. Cut off its arm and it will continue to shoot at you one handed. If you shoot someone who is throwing a grenade he will drop it at his feet. That's why it's so jarring when the AI just throws in the towel sometimes. A decent part of the combat is really well done.
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# ? Jan 24, 2021 20:18 |
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Bust Rodd posted:A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything. https://www.youtube.com/watch?v=hoLadZotBuE
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# ? Jan 24, 2021 20:18 |
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If I uninstall my game on Steam will I lose all my progress?
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# ? Jan 24, 2021 20:26 |
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Filox posted:Gonna do a replay soon and I'd like to have an actual build based on what I have the most fun with. First time through, I eventually gravitated toward hacking and sniper rifles (don't ask what kind of tossed salad my skills and perks are, it's embarrassing) because netrunning is cool and I like big guns and I cannot lie. Cool, Int, and either Reflexes or Tech. Cool has a bunch of sniper-focused perks, plus sneaking. Int is required for hacking obviously. Reflexes is ostensibly for the rifles, but I think the perk bonuses aren't great whereas Tech (Engineering specifically) has some nice benefits to tech rifles which are all able to shoot through walls which pairs nicely with the effects from Ping. You could go either way on that one.
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# ? Jan 24, 2021 20:32 |
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you feelin fucky posted:Witcher 3 relied on a lock on target system. That doesn't work when enemies have guns that force you to think about positioning or break line of sight. It also felt janky as gently caress in confined spaces which this game has a lot more of. Witcher 3 swordplay might work for duels against bosses but not for random blue scav killing quest #47. True, shouldn't wholesale that system. I mostly lament the fact that there was competencies related to making a melee fight less of a blind clusterfuck. Seems like a missed opportunity. FWIW I was usually very aware of the guys plinking me with their guns, but kept getting killed by the rear end in a top hat who'd been chopping away at my back for minutes because I was busy keeping myself alive from the guys that brought guns to the katana-fight.
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# ? Jan 24, 2021 20:36 |
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MarshyMcFly posted:If I uninstall my game on Steam will I lose all my progress? It should just be a matter of backing up your save games first, so you have copies in case they get eaten.
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# ? Jan 24, 2021 20:37 |
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Been searching for some info about the only really annoying glitch I have at the moment, thought I’d check here. Anyone else lose the ability to hover over guns to see the comparison between one and what you’ve got equipped? Doesn’t seem like it’s an issue with melee weapons or clothing, just guns. PS5, for what it’s worth. Edit: Oh, and on screens for selling to a vendor the description pop up doesn’t show up, which seems to be the same type of situation. Makes it super annoying trying to figure out what I can sell off when I may have a blue or purple iconic gun in my inventory. generic one fucked around with this message at 20:44 on Jan 24, 2021 |
# ? Jan 24, 2021 20:40 |
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generic one posted:Been searching for some info about the only really annoying glitch I have at the moment, thought I’d check here. Anyone else lose the ability to hover over guns to see the comparison between one and what you’ve got equipped? Doesn’t seem like it’s an issue with melee weapons or clothing, just guns. Happens when your late game gun has too many stats to be displayed. One good way I had as a workaround is to only equip 1 gun on the bottom most slot and compare. I got a really glitchy flickering screen when I reenter the inventory when I do that. Another way is just to equip a random poo poo gun so you can see the stats on the others.
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# ? Jan 24, 2021 20:45 |
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What on Earth does Cold Blood do?
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# ? Jan 24, 2021 20:56 |
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Arglebargle III posted:What on Earth does Cold Blood do? Gives you stacking murder powers if you've done murders: the basic is go fast but you can get more if you invest perks. It's sounds kinda bad, but works with the gameplay p. well with regards to stealth because once you've hosed up once in stealth it's time to murder, and stealth will help you get the first murder in.
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# ? Jan 24, 2021 21:02 |
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Arglebargle III posted:What on Earth does Cold Blood do? Given that it's playstyle-agnostic*, frequently usable and maps to the same primary attribute as the slow-and-steady stealth perk tree, it counts as basically the only well-designed bit in the whole stupid RPG apparatus. Just about every build benefits from a lil Cool investment.* * I don't think it triggers on quickhack kills but then, quickhack builds do not need any kind of synergistic buffing.
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# ? Jan 24, 2021 21:03 |
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Bust Rodd posted:A 3rd person game would require so much more animation than the game has. Look at V’s shadow when she does literally anything. I think it's hilarious that V runs like Steven Seagal. https://www.youtube.com/watch?v=nkskuSXqUD0
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# ? Jan 24, 2021 21:07 |
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Fuzz posted:There's no quest for it, you can just do it and ride it with Johnny and have fun times. I think it may increase your relationship with him a little, but not by much and not immediately, it just sort of adds an extra 5% the next time you roll over a quest where it would increase and the stat updates. Dang, and I thought I had been pretty thorough in my exploration of cool landmarks. Should have spent more time in Pacifica in general, and less going nuts in the Badlands with various cars. Oh well, I'll be replaying the game once the first DLC hits; roller-coaster rides can wait until then.
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# ? Jan 24, 2021 21:09 |
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Arglebargle III posted:What on Earth does Cold Blood do? Make you turn into murderhobo when you kill people/get crits. Cold Blood is INSANELY good. I'd say overall it and Tech Crafting/Engi are the two most broken skills in the game, and if you take both together and have a Deck to ping with you turn into a wallhacking force of death that trivializes the entire game.
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# ? Jan 24, 2021 21:21 |
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Cold Blood is one of the few interesting combat perk lines in the game but you still need to invest a ton of perk points in it for it to get to that point. Meanwhile a bunch of skill capstones only give you a bonus that lasts for the first ten seconds of combat. Fair enough considering how many combat encounters are bite-sized and easy, but Cold Blood actually feels good and fun to use. It procs every time you drop someone, encouraging you to rack up killstreaks in a short period of time.
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# ? Jan 24, 2021 21:21 |
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lmao they really just serve up the entire street brawler fist playstyle in the first 3 perks, don’t they. You’d have to be brain dead not to put this together and immediately just LOL through the game
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# ? Jan 24, 2021 21:27 |
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I'm only about 6 hours into the game but the impression that I get is that CDPR really wanted to make DX:HR and in that respect they did ok. I'm down to play DX:HR As Told By CDPR but it's a bit of disappointment compared to the hype.
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# ? Jan 24, 2021 21:29 |
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Brain Candy posted:You can buy this eye mod from Vik, kinda. It's the reveal enemies that know where you are eye mod. It puts arrows on your minimap. It's super-useful. Reboot Optics is a must for your cyberdeck as well. If you become adept at the Breach Protocol quickhack, absolutely make sure you've got that automated. Enemies are blinded as soon as they detect you. Throw in a Weapons Glitch and a smart weapon paired with a Smart Link on your arms, and you're basically unstoppable.
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# ? Jan 24, 2021 21:33 |
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The noise cold blooded makes got a bit annoying occasionally.
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# ? Jan 24, 2021 21:45 |
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This game could really *really* use a "city reset" feature. Let me reset the crime encounters please don't care about loot per se just like to shoot poo poo.
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# ? Jan 24, 2021 22:04 |
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Basic Chunnel posted:Adds a temporary buff when you score a kill. The more perks you put into it, the broader / better / longer the buff gets. Suits aggressive builds of all kinds. Cold blood definitely procs on quick hacks and there are a couple hack-centric Cold Blood perks. You can crouch outside a building, merk everyone inside with Contagion and get Stealth, CB, BC, and QH experience rolling in like crazy.
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# ? Jan 24, 2021 22:06 |
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Tech to me makes numbers bigger mostly but only at a decently high level. Hitting 11+ int and getting to a lot of perk points is easier when you hit Ping each fight and hack access points to quickly get cash. I wish there was a way to use both Ping and a Sandevistan because it would be awesome to get a map of enemies to plan a route, then go Gray Fox and kill everyone in 15 seconds in real-time. There’s nothing I found that will reset Sandevistan cool down which would help encourage players setup a kill sequence. Getting caught in the open early game without much armor and few reliable offensive options besides grenades and takedowns is not that great. Still far prefer the stealth in Cyberpunk over Deus Ex: HR. Seriously, energy management is so lame compared to inventory management. Because I needed energy bars anyway to deal with energy.
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# ? Jan 24, 2021 22:17 |
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I'm only halfway through this video but it's a pretty cool essay on the narrative themes; there's so much talk online about the technical state of the game and the gameplay systems that I'm inclined to boost any talk about the story: https://youtu.be/GxDJuTqmdBs Bust Rodd posted:My biggest beef with the mods is that some mods just, like, randomly spawn and you can’t craft them, so incredibly useful poo poo like “reduced reload time” which could radically alter how a gun plays aren’t things you can plan or hunt down, you just hope the game gives them to you. That sucks. Let me build my character!!!!
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# ? Jan 24, 2021 22:19 |
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# ? Apr 24, 2024 03:56 |
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2house2fly posted:I'm only halfway through this video but it's a pretty cool essay on the narrative themes; there's so much talk online about the technical state of the game and the gameplay systems that I'm inclined to boost any talk about the story: agreed but i also sometimes want to try stuff out and i'm wondering gee, what would a carnage with insane reload and time dilation play like? e: i think i'm trying to say i'm in favor of more player agency of stat distribution -- maybe via the crafting or engineering perks
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# ? Jan 24, 2021 22:21 |