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I run a number of traders on distribute wares, but the key to them is to focus on certain wares that are currently in high demand in your game. I have three currently that only run around with the various shipyard wares because those are ALWAYS in demand (and I use the player HQ to create the precursors to them)
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# ? Jan 25, 2021 20:12 |
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# ? Apr 20, 2024 01:37 |
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Saul Kain posted:Does anyone have a good xbox controller layout? I’be been fiddling with the binds but can’t land on a setup I like. Obviously from your post it's still undecided but I feel like if using a controller isn't terrible with menu navigation I could spend a lot more time on this game. Playing on the couch sounds very appealing
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# ? Jan 25, 2021 21:06 |
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Another beta is out, 4.00 beta 5:quote:[Beta 5] New Feature: Terraforming!
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# ? Jan 27, 2021 16:28 |
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Terraforming eh? [lore] Got a bad feeling about this… [/lore]
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# ? Jan 27, 2021 20:39 |
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Have they still not made it any faster to get pilot levels? Last play I did I used the mod that lets you just buy skillbooks.
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# ? Jan 27, 2021 21:00 |
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Womyn Capote posted:Have they still not made it any faster to get pilot levels? Last play I did I used the mod that lets you just buy skillbooks.
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# ? Jan 27, 2021 21:04 |
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Womyn Capote posted:Have they still not made it any faster to get pilot levels? Last play I did I used the mod that lets you just buy skillbooks. Nope! I had made my first billion and I had a grand total of 2, 3 star pilots. Getting your managers to 5 star is pretty easy though.
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# ? Jan 27, 2021 21:05 |
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Antigravitas posted:Terraforming eh? History is doomed to repeat itself
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# ? Jan 27, 2021 22:09 |
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Gooch181 posted:I kind of bounced off x4 a few times, but installed the star wars mod and holy poo poo I'm absolutely hooked. How is this one different from the one on the Nexus?
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# ? Jan 28, 2021 02:21 |
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They weren't putting the new updates on nexus, but I just checked it now and it appears they put the new build from 1/15 on there and it's now up to date. Just don't use the vortex installer from nexus, their FAQ states it can cause install mistakes.
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# ? Jan 28, 2021 07:54 |
Is it just a ships-and-interiors mod, or does it replace the X universe with a Star Wars one?
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# ? Jan 28, 2021 10:59 |
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Yeah the ships, interiors, weapons, and factions are in; but the systems and stations and pilots are planned to be made star wars eventually. I think they are waiting on mod tools for some of it or something.
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# ? Jan 28, 2021 23:13 |
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Drone posted:Is it just a ships-and-interiors mod, or does it replace the X universe with a Star Wars one? Ships and interiors are not all in. Small craft like X wings and TIE Fighters appear to have theirs in, and the Millenium Falcon (Literally has a gigantic interior compared to x4 large ships. The entirety of the ship is modeled as near as I can tell.) is in, but the larger ships like Star Destroyers are using unmodded interiors. The exception to this is the Venator. Which has a loving cool mechanic. It has a interior hangar that you can fly through at either end. Meaning it's entirely possible to rocket through that sucker in the middle of a fight. That being said, the universe is very much Star Wars. All the major factions are in. Including some minor ones like the Mandalorian Deathwatch and Black Sun. The fights are intense, too. We're talking, 100+ ships duking it out on the Imperial border as the Republic remnant and the Rebels invaded together. Edit: The only downside I can see is that I can't find any supply ships. Though i'm not familiar with the system so I can't say whether or not that's really bad. I read somewhere that you can make any carrier a supply ship, but I have no idea how to do that. Regardless, putting the up to date cheat mod on the workshop in and spawning a Nomad fixed it for me. Also the custom built ISD bridge is coming soon. Archonex fucked around with this message at 15:21 on Jan 29, 2021 |
# ? Jan 29, 2021 14:41 |
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Archonex posted:Also the custom built ISD bridge is coming soon.
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# ? Jan 29, 2021 16:13 |
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Gooch181 posted:Yeah the ships, interiors, weapons, and factions are in; but the systems and stations and pilots are planned to be made star wars eventually. I think they are waiting on mod tools for some of it or something. Is there any hope of mod tools coming out for this when it's been over 2 years since release?
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# ? Jan 29, 2021 16:31 |
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Archonex posted:Ships and interiors are not all in. Small craft like X wings and TIE Fighters appear to have theirs in, and the Millenium Falcon (Literally has a gigantic interior compared to x4 large ships. The entirety of the ship is modeled as near as I can tell.) is in, but the larger ships like Star Destroyers are using unmodded interiors. Carriers can repair ships without any other qualification other than being a carrier - you can order fighters to repair manually, but they will also repair if the ships AI decides to retreat or if they have nothing better to do. Carriers can also have buy orders for missile parts (which is like ecells, missile components, and something) and be able to rearm fighters manually, but you have to deliver/purchase the goods yourself. Unlike a supply ship, you can't set up an transport to automatically refill the orders, or at least I haven't gotten it to work. Carriers are however totally unable to repair other capital ships, which is solely the domain of supply ships.
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# ? Jan 29, 2021 22:52 |
Tripreport from gaming on a server: Doubling the number of threads at basically the same frequency helped a shitton with the simulation.
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# ? Jan 30, 2021 00:31 |
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TheDeadlyShoe posted:Carriers can repair ships without any other qualification other than being a carrier - you can order fighters to repair manually, but they will also repair if the ships AI decides to retreat or if they have nothing better to do. Carriers can also have buy orders for missile parts (which is like ecells, missile components, and something) and be able to rearm fighters manually, but you have to deliver/purchase the goods yourself. Unlike a supply ship, you can't set up an transport to automatically refill the orders, or at least I haven't gotten it to work. Is there a mod that lets carriers have a freighter or trade ship just be assigned to bring supplies? Because that seems like it'd fix it.
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# ? Jan 30, 2021 00:56 |
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TheDeadlyShoe posted:Carriers can repair ships without any other qualification other than being a carrier - you can order fighters to repair manually, but they will also repair if the ships AI decides to retreat or if they have nothing better to do. Carriers can also have buy orders for missile parts (which is like ecells, missile components, and something) and be able to rearm fighters manually, but you have to deliver/purchase the goods yourself. Unlike a supply ship, you can't set up an transport to automatically refill the orders, or at least I haven't gotten it to work. Carriers actually now have a command called "Buy Supplies" where the carrier will just go around shopping for what it needs (added in beta 4 I believe).
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# ? Jan 30, 2021 01:21 |
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What’s a good weapon setup if I want to go whaling for Ks in my Nemesis Vanguard? I tried all neutron gatlings but they were overheating before I could significantly dent the xl shield gens. I took the K down but it required a lot of npc help. Maybe the split thermal destructors with the shield bleed through?
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# ? Jan 30, 2021 01:32 |
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It's been a while since I used vanilla weapons but one benefit of shield penetrating weapons is they're quite good at shooting off surface elements. So you can blow up the guns and shield systems without having to drain the shields first. They allow you to do consistent damage regardless of shield regen. Really though you will still be struggling to dent a K with a corvette, they just have giant bricks of HP and shield which you can only really crack with a lot of your own guns. Shield bleed through will help you tip the odds for a supporting capital though because if you knock out the generators and guns they're a lot less able to fight back. I'd probably say bring shield piercers and plasma turrets for sustained DPS on the hull.
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# ? Jan 30, 2021 01:42 |
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Shield piercers and plasma turrets are the way. That was really nice. Thermal Destructors just melt surface targets on caps.
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# ? Jan 30, 2021 02:38 |
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Someone wrote a really good “here is a list of goals to pursue that will help you get into x3 and learn it” guide that finally helped me crack into that game. Has there been a good one written up for x4?
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# ? Feb 3, 2021 11:20 |
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bloodychill posted:Someone wrote a really good “here is a list of goals to pursue that will help you get into x3 and learn it” guide that finally helped me crack into that game. Has there been a good one written up for x4? ooo do you remember what that guide was? i've always wanted to give x3 a real go. Also im kinda firing up a new game after not playing for awhile. Are miners different now? I started, did some cystal mining for startup cash, bought a mining ship, set it to sector automine in argon prime, dropped a resource probe off at the belt there and the miner just flys to a random spot and does nothing. just kinda floats around. doesnt go to asteroids or anything.
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# ? Feb 4, 2021 02:45 |
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Is there anywhere in argon prime buying the ores I guess? Unless they broke something recently they should still work though I put them in Grand Exchange for preference, all 3 subsectors count as the same sector for jump calcs so they have a lot more places to sell.
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# ? Feb 4, 2021 03:06 |
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I always found miners work better if you don't put down resource probes. I think at some point there was a bug involving that so maybe it's been patched and I have outdated info. I'd suggest picking up the probe and resetting the miner and see what happens.
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# ? Feb 4, 2021 13:26 |
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Afaik that was changed recently, and they actually need resource probes to find stuff now.
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# ? Feb 4, 2021 14:18 |
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Miner do work without resource probes but much much much more inefficiently. I think it's a good change, resource probes seemed entirely worthless before.
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# ? Feb 4, 2021 14:19 |
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queeb posted:ooo do you remember what that guide was? i've always wanted to give x3 a real go. Bhodi fucked around with this message at 16:30 on Feb 4, 2021 |
# ? Feb 4, 2021 16:27 |
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Antigravitas posted:Afaik that was changed recently, and they actually need resource probes to find stuff now. lol yeah funnily enough, i flew over to grand exchange to scout it out, dropped a resource probe in GE3, and my miner I had set in GE1 to automine that was doign nothing flew over to GE3 and started mining the area I dropped the probe in. so seems like they really need a probe in the belt.
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# ? Feb 4, 2021 16:34 |
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Have you guys noticed that some pilots would sometimes horribly miss their destination and proceed to snail the rest of the way from 40km? Like, I tell them to drop a satellite somewhere and it takes god drat forever to do the last several inches of distance. Is this related to star levels or something?
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# ? Feb 5, 2021 06:04 |
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Just X Things
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# ? Feb 5, 2021 15:15 |
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jesus this star wars mod is legit really good.
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# ? Feb 5, 2021 17:04 |
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Occasionally it reminds you its a fan made mod for a slightly jankey game, but yeah its real fun.
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# ? Feb 5, 2021 17:34 |
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do any of you run any of the faction enhancer mods? Wondering if theyre worth playing with.
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# ? Feb 5, 2021 20:29 |
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Ass_Burgerer posted:Have you guys noticed that some pilots would sometimes horribly miss their destination and proceed to snail the rest of the way from 40km? I think this might actually be more of a "framerate" issue. OOS simulation is not running at the full fidelity of stuff near you for performance reasons, so when a ship is travelling at extremely high speeds, they might simply be skipping say, 40km per simulation step and that's basically as much resolution as they get (it's probably not that much exactly, but there is likely some bit of behaviour that tells them to drop to normal speed if they are a certain number of steps away from the target). This is all just a guess but it is consistent with other stuff that happens in the game (pro-tip: don't alt-tab out while you are travelling in a highway unless you want to be launched hundreds of km outside of the main system area)
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# ? Feb 5, 2021 21:12 |
The Cheshire Cat posted:I think this might actually be more of a "framerate" issue. OOS simulation is not running at the full fidelity of stuff near you for performance reasons, so when a ship is travelling at extremely high speeds, they might simply be skipping say, 40km per simulation step and that's basically as much resolution as they get (it's probably not that much exactly, but there is likely some bit of behaviour that tells them to drop to normal speed if they are a certain number of steps away from the target).
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# ? Feb 6, 2021 20:06 |
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BlankSystemDaemon posted:If you're alt-tabbing between the game and other things, why not run it in fullscreen windowed mode? That's what it's there for. Even alt-tabbing out of full-screen windowed throttles the framerate because Windows will de-prioritize it when it's not in focus. It still runs and 99% of the time you will not notice the difference but there are occasionally funny hitches where it does suddenly matter.
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# ? Feb 6, 2021 23:45 |
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quote:[Beta 7] New Feature: Emergency eject.
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# ? Feb 12, 2021 09:01 |
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# ? Apr 20, 2024 01:37 |
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Expansions is due out March 16th too, in case folks weren't aware.
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# ? Feb 12, 2021 10:58 |