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TheCenturion posted:You know, I've played through the series multiple times, on multiple platforms, and I've never done a renegade playthrough. I think I made it as far as insulting the Hanar tourist in the first game. It's very difficult! While the Renegade playthrough is supposed to be about making harsh calls, it really just comes off as being a xenophobe and a dick for the sake of being a xenophobe and a dick. We'll see some people's first reactions in a few months but my guess is that it's not a writing style that will have aged well.
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# ? Feb 9, 2021 15:48 |
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# ? Apr 19, 2024 14:49 |
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TheCenturion posted:You know, I've played through the series multiple times, on multiple platforms, and I've never done a renegade playthrough. Generally speaking, there’s enough Renegade points to grab that you don’t have to always be an rear end in a top hat or do silly poo poo like murder Wrex. You can play a more pragmatic Shepard rather than a psychopath. Personally, I find ME more fun to just take each decision as it comes and ignore the Paragon/Renegade meters. Maybe you can’t get the optimal solution to every problem, but I find that more interesting from a role-playing standpoint.
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# ? Feb 9, 2021 16:00 |
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Isn't the whole point of video games to experience things you can't do in real life? I can be polite and helpful every day but I can't haul off and belt an obnoxious reporter in the face or be racist to a jellyfish.
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# ? Feb 9, 2021 16:07 |
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Renegade is a fun way to play the game but you often can't anticipate which particular flavor of renegade you're going to get. It runs the full gamut from ruthless to recklessly stupid.
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# ? Feb 9, 2021 16:14 |
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ME1 renegade shep was a Kotor sith in spirit. in the sequels she's less evil for evil's sake, iirc.
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# ? Feb 9, 2021 16:19 |
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Funky See Funky Do posted:Isn't the whole point of video games to experience things you can't do in real life? I can be polite and helpful every day but I can't haul off and belt an obnoxious reporter in the face or be racist to a jellyfish. That's how I look at it which is why I went pretty much full renegade on each and every one of my half dozen or so playthroughs. Also the reaction of the reporter when you try to punch her for the third time is hilarious and worth it even if you are trying a full paragon run.
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# ? Feb 9, 2021 16:35 |
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90% of the renegade interrupts were really cool and worth taking even if you were doing a paragon run.
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# ? Feb 9, 2021 16:44 |
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Blowing up that rear end in a top hat krogan during Mordin's loyalty mission is too perfect not to do it every single time, even on a Paragon playthrough.
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# ? Feb 9, 2021 17:09 |
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Error 404 posted:Blowing up that rear end in a top hat krogan during Mordin's loyalty mission is too perfect not to do it every single time, even on a Paragon playthrough. You gotta let him go on a little bit though, to get the full effect.
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# ? Feb 9, 2021 17:10 |
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exquisite tea posted:You gotta let him go on a little bit though, to get the full effect. Well yeah, the art is in the timing.
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# ? Feb 9, 2021 17:38 |
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real ones play paragon in ME1, then renegade in ME2 because at that point Shepard is sick of everyone's poo poo. Also the renegade interrupts in ME2 are mostly fantastic (my fav is shoving the merc out the high-rise window)
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# ? Feb 9, 2021 18:03 |
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the only good interrupt in ME3 is breaking Kai Lame's sword
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# ? Feb 9, 2021 18:04 |
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100% of players have pushed that dude out the window, 100% of players have hugged Tali. The duality of Mass Effect.
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# ? Feb 9, 2021 18:07 |
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Funky Valentine posted:100% of players have pushed that dude out the window, 100% of players have hugged Tali. i hope the remaster lets me hug that dude and push Tali off a cliff instead
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# ? Feb 9, 2021 18:08 |
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Funky Valentine posted:100% of players have pushed that dude out the window, 100% of players have hugged Tali. The closest my Shepard ever got to embracing anything related to Tali was supporting her decision to throw herself off a cliff.
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# ? Feb 9, 2021 18:28 |
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Vagabong posted:90% of the renegade interrupts were really cool and worth taking even if you were doing a paragon run. "You're working too hard."
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# ? Feb 9, 2021 18:37 |
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The problem with Renegade really is mainly in 2. You can't mix because of how the morality system works there, and a Renegade Shepard is just a completely unbearable rear end in a top hat for no reason to people you like. When you can mix it in 3 and can still be a Renegade without also having to tell your crewmates "Your family deserved to die because you're weak" because you need the Renegade points it works fine.
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# ? Feb 9, 2021 18:51 |
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Tenzarin posted:I heard butts got cut? Just Miranda's butt shots. Jacob's are still intact
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# ? Feb 9, 2021 20:18 |
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Moola posted:i hope the remaster lets me hug that dude and push Tali off a cliff instead Bloopsy posted:The closest my Shepard ever got to embracing anything related to Tali was supporting her decision to throw herself off a cliff. how dare you say such vile things about my wife
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# ? Feb 9, 2021 20:32 |
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Best Bi Geek Squid posted:how dare you say such vile things about my wife your wife stole Alliance military design secrets under your nose, how do you feel
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# ? Feb 9, 2021 22:10 |
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There's no such thing as a mass effect game
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# ? Feb 9, 2021 22:19 |
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frajaq posted:your wife stole Alliance military design secrets under your nose, how do you feel You say that like I haven't already given her top secret Geth data for her Pilgrimage
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# ? Feb 9, 2021 22:20 |
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Arglebargle III posted:There's no such thing as a mass effect game The real mass effect was inside us all along
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# ? Feb 9, 2021 22:24 |
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Moola posted:The real mass effect was inside us all along Not at anymore. I went to the bathroom like 20 minutes ago so I no longer have a mass within me. It was very effective though.
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# ? Feb 9, 2021 22:30 |
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Moola posted:The real mass effect was inside us all along
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# ? Feb 9, 2021 22:32 |
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Oxxidation posted:"You're working too hard." Mark Meer really sells that line hard
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# ? Feb 9, 2021 22:33 |
The bit in Citadel where Wrex and Grunt try to out-Shepard each other will never cease to be funny. https://www.youtube.com/watch?v=Pj6iDczCDOI
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# ? Feb 9, 2021 22:53 |
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SgtSteel91 posted:You say that like I haven't already given her top secret Geth data for her Pilgrimage Is that what the kids are calling it now!
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# ? Feb 9, 2021 22:54 |
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nine-gear crow posted:Not at anymore. I went to the bathroom like 20 minutes ago so I no longer have a mass within me. It was very effective though. ah the Destroy ending
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# ? Feb 9, 2021 22:58 |
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HaitianDivorce posted:I think I made it as far as insulting the Hanar tourist in the first game. It's very difficult! While the Renegade playthrough is supposed to be about making harsh calls, it really just comes off as being a xenophobe and a dick for the sake of being a xenophobe and a dick. We'll see some people's first reactions in a few months but my guess is that it's not a writing style that will have aged well. It's OK "hard men making hard choices" is usually fascist propaganda anyway - that is, a veneer over what is really just xenophobia and dickishness. I think I like it better when a video game's evil path makes me cartoon villainous. Or just play Paragon Vanguard every run and embrace being Space Jesus Goku, can recommend.
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# ? Feb 9, 2021 23:07 |
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I finished up a playthrough of Technomancer over the weekend and the morality system in that game is similarly comically evil. You explicitly do not kill any human that you defeat in that game unless you manually walk over to them and press the "Drain money out of body" button. And you're given the opportunity to forgive/spare basically every single one of your enemies. But after you beat the game's main villain your party members just go "Oh look he died of a heart attack! Thank god you didn't have to make that choice!" There's not even a cutscene or something he just falls over dead and you fight some giant kaiju as the actual final boss. I think I actually laughed at the sheer absurdity of it.
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# ? Feb 9, 2021 23:23 |
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Cartoonist evil is more enjoyable than 'nuanced' evil. I didn't learn how to shoot lightning from my hands and turn my eyes yellow just to have a good reason for committing evil.
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# ? Feb 10, 2021 00:17 |
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Every time I tried to go paragon in ME1 the amount of corporate dickheads on Noveria always put a stop to that idea.
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# ? Feb 10, 2021 00:32 |
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frajaq posted:your wife stole Alliance military design secrets under your nose, how do you feel I'd have given them to her instantly if she'd asked and I absolutely picked that option in ME2 where you tell her to have fun picking apart the SR-2's new technology to spite Jacob
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# ? Feb 10, 2021 00:37 |
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Funky Valentine posted:Cartoonist evil is more enjoyable than 'nuanced' evil. It's true Ben Garrison's particular brand of villainy is pretty enjoyable.
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# ? Feb 10, 2021 00:38 |
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SlothfulCobra posted:The ending gets most of the attention of Mass Effect 3, but there was a real sense of the whole setting getting run into the ground for the sake of spectacle. There's little bits of good writing, but a lot of the biggest moments feel like they're not as explored as they could be. You get to go to the Turian and Asari homeworlds, and it doesn't really teach you that much more about either of the races. Reapers apparently don't all hit as hard as Sovereign so you can have a sprinkling of Reaper fights throughout the game in a way that really reduces their dramatic impact. Anderson is somehow fighting a groundwar resistance against them, and more than ever, it highlights how weird it is that Bioware chose a race of sentient spaceships to be the antagonists in their most action based game. i always assumed this is the first time the reapers actually had to have a full fight on there hands. like the other times they either had the collector type collaborator race cause enough choas while the citadel did its portal thing and let the reapers jump all in at once. than the protheans hosed it up for all of them and with this cycle they had to go through a bunch of hoops to make it into the galaxy.
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# ? Feb 10, 2021 01:16 |
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New patten of blinking lights about to drop I'm stoked
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# ? Feb 10, 2021 13:07 |
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Bloopsy posted:The closest my Shepard ever got to embracing anything related to Tali was supporting her decision to throw herself off a cliff. I don't think I could ever murder someone who was a child when I met them.
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# ? Feb 10, 2021 13:24 |
After Mass Effect 2, I figured that the story was building to a fairly typical cinematic climax where Shepard would pull together a coalition and defeat the Reapers - but at what cost? I'd based it around a bunch of assumptions and bits and pieces of lore. The first was that the Reapers needed the Citadel. That is, the timetable that the Reapers followed, striking every fifty thousand years or so, was to optimize risk versus reward. In Mass Effect 1, Vigil's theory is that the Reapers weren't just taking lifeforms but also their technology. So, they strike at a time where organic life has maybe put some good twists on their technology or whatever, but hasn't surpassed it to such an extent that the Reapers will risk too many casualties. I also figured that Sovereign had first tried to use the Rachni to reach the Citadel and activate the trap. When this failed, the Reaper had to try and figure out another way. About two thousand years later, Sovereign encountered Saren and it all began to work out. But that would've thrown off the Reaper timetable by two thousand years when the Reapers were already on a razor-thin timetable. So, Mass Effect 1 happens, Sovereign gets blown up, and this is another problem. Now the prey species have a dead Reaper to analyze. Blown to pieces, maybe, but better than nothing - and that technology is ending up everywhere after the Citadel attack. So, everyone is working on reverse-engineering Reaper technology, like the Thanix cannons, that they're not supposed to have. As an aside, in ME1, I figured Sovereign had directed energy weapons but whatever. Either way, the point is that this is something that probably hasn't happened before, and throws the timetable a little bit further out of whack. Harbinger, the first Reaper, figures out something is up, kills Shepard, and starts burning the final asset of the Reapers - their Collector servitors - to build another Reaper with which to trigger the Citadel trap. Again, there has to be a reason to do this, and my thought was that Harbinger knew they needed to take the Citadel to eliminate as much risk as possible - especially now that they were running late. Taking the time to build the Human Reaper was preferable to just waking everyone up and going in slow. Of course, that fails. Shepard comes back from the dead, blows up all the Collectors, and kills the human Reaper by shooting it a bunch. Left with no other choice, Harbinger wakes up the rest of the Reapers and they descend from dark space. Which, y'know, you figure might damage them or cause them to burn out or be less effective when they arrive, given what the Codex said about even Sovereign needing to discharge drive core on a planet and what happens to ships that don't. So, I figured Harbinger would show up with a bunch of other sub-optimal Reapers, facing a galaxy that stood a real chance of breaking the cycle. But it could still end up in this MAD situation where the galaxy falls but so do a bunch of Reapers, and maybe there's this tragic element with these civilization-gestalt-god ships getting killed. Harbinger views Reaper 'transcendence' as this religious experience - but do the other Reapers? Sovereign's obviously a bit of a true believer, which is why you leave him/it behind as the vanguard. Maybe Shepard would be faced with a choice of, say, some Reapers deciding they'd rather not fight with Harbinger and they'd go their own separate way - can Shepard trust them? Stuff like that. Then, none of it really mattered, the Reapers could rip through the whole galaxy virtually instantaneously, and the variety of things that the Codex had opened up - like, say, drive discharge - got papered over with 'Hmm, looks like Reapers don't need to do that after all - oh well. ' I'm not sure this Mass Effect 3 would've been good either but, in my mind, it feels a little bit neater. And I don't even dislike ME3's ending, but I think the development that the Reapers didn't actually need the Citadel and could've just flown in at any time was just a bit weak. I think a lot of the arguments fans make about ME2 being 'pointless' or 'not having a main plot' comes from the direction ME3 went in. Sort of like how, for all the Catalyst's talk about how Reapers are just a fire and they're just doing what they're doing to preserve organic life, well, they're still the dudes who grafted a human onto a Batarian to use a living weapon. Milkfred E. Moore fucked around with this message at 13:54 on Feb 10, 2021 |
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# ? Feb 10, 2021 13:50 |
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# ? Apr 19, 2024 14:49 |
Uh, I mean: Argh! Rarh! Argh!
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# ? Feb 10, 2021 13:56 |