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WhiteHowler
Apr 3, 2001

I'M HUGE!
Astroneer is one of the best games I played last year. I played it with my wife, and that was a good dynamic because she liked the exploration and gathering aspects, and I preferred the organization and optimization. So I'd work on building and sorting our base while she went on deep-cave mining runs.

I might have gotten a little bored playing it by myself, but if you have a friend to play with, it's a really fun, chill building and exploration game.

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Qubee
May 31, 2013




I agree, playing it with a friend makes it a lot more enjoyable. That being said, I quickly grew tired of the gameplay loop, as it was wide but very shallow. I think after the 3rd planet I lost all steam to continue, as it felt Starbound levels of repetitive: "get tier 1 upgrades, go to tier 2 planet, spend a few hours getting tier 2 materials, get tier 2 upgrades, repeat".

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



fappenmeister posted:

So Dawn of Man is on my list, what about Founders' Fortune or Astroneer?

Dawn of Man is by the same people who made Planetbase. Dawn of Man is definitely more polished as the devs learned several lessons from their previous game but it somehow feels like less of a fun game. Or well, less replayable. I could play Planetbase again and again as a somewhat janky indy city/colony builder while Dawn of Man I got one (admittedly incredibly good) run out of it but don't feel like I'll go back any time soon for a replay.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

fappenmeister posted:

So Dawn of Man is on my list, what about Founders' Fortune or Astroneer?

Astroneer is AWESOME! :) Especially with the automation update which gives you even more to do. Does Astroneer have any kind of real tension? Nope. Does it have a story? Nope. Can you relatively easily get to its basically arbitrary end game? Yep. But what it has is an easy to play, easy to grasp with lots to do by yourself or with your friends. I've got more than 1,000 hours in Astroneer between the PC and Xbox version. I play it when I just want to do some chill base building.

Zero One
Dec 30, 2004

HAIL TO THE VICTORS!
I picked up NIMBY and while there isn't much game there yet it really scratches the itch of wanting to fix your hometown transit.

My only immediate needs are more charts and info to track how well your lines are doing. The current information display really doesn't cut it.

Also the real-time speed of the game and maximum sim rate being quite low means that it's very difficult to earn enough money to build your plans.

My current plan:



I've got only some of red, yellow, and blue built after spending $1 billion.


Edit: I started recreating the Disney Monorail. Now to expand it.

Zero One fucked around with this message at 15:45 on Feb 13, 2021

kdrudy
Sep 19, 2009

Some of the exploration moments in Astroneer are really cool. The feeling of accomplishment as you move forward and are able to do bigger things can be great, too. I overall enjoyed the game.

LLSix
Jan 20, 2010

The real power behind countless overlords

Marzzle posted:

any takes on "they are billions"? friend was talking about it but I haven't heard anything in here

It's an RTS. The single player campaign is the last thing they added, and I've never heard anyone describe it as fun. I certainly didn't find it so.

There's no multiplayer.

The core gameplay loop is wiping out zombies, building defenses in the newly cleared area, building resource generation buildings in the newly cleared area, building up the army so it is strong enough to fight the stronger zombies farther out, repeat.

The trick is that even the freeform maps are under a fairly tightly tuned time crunch, so you sometimes have to skip the building defenses part. If you skip the defenses for too long/in the wrong place/at the wrong time zombies destroy the resource generators you built and turn them into more zombies. Losing even one or two resource generators usually isn't survivable because of the newly spawned zombies.

For all that, I did enjoy playing the freeform map when it first came out. They've rebalanced things since, and the single player game was so aggressively unfun I wasn't tempted to try the freeform maps again.

Count Uvula
Dec 20, 2011

---
They Are Billions is kinda funny in how obvious it is that the development team just accidentally faceplanted into a winning formula with the survival mode. Like if they went in to early access with any semblance of there being a more important game mode than the Survival mode it would probably be 1/100th as successful as it was, but nah they released a perfectly paced fun mode that was extremely streamer friendly and IIRC they did so because they wanted some early access money for more music/art assets for their lovely campaign no one likes.

If you do buy make sure to remember you can mute unit voices cause lmao it's so embarassingly childish with the only female unit type in the game implying they were fuckin' the player last night like 1/5 times you click on one.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I think there's a lot of meat on the "Have to clear out your own expansion area" concept that's been touched in games like factorio with hellworld biters and zombies in the game were just that right level of an annoying, ever-present low-level threat without being an active menace. Unfortunately, that was really the only thing the game had and I'm confident that a different designer would be able to take that core concept and do it better.

There are so many things wrong with they are billions and I really was hoping the devs would take some community feedback but the campaign ended up being 100+ hours of the same thing without real variation.

Pornographic Memory
Dec 17, 2008
They picked like the worst possible aesthetic for their game with 90's RTS plus steam punk with extra cheese and some Warhammer on the side. The survival mode is fun but man every time I click on a unit I cringe.

CuddleCryptid
Jan 11, 2013

Things could be going better

Count Uvula posted:

If you do buy make sure to remember you can mute unit voices cause lmao it's so embarassingly childish with the only female unit type in the game implying they were fuckin' the player last night like 1/5 times you click on one.

Weren't they patching out the rangers "gently caress me" dialogue? Or did that just never happen

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



CuddleCryptid posted:

Weren't they patching out the rangers "gently caress me" dialogue? Or did that just never happen

"Last night was amazing." is still there.

The only units with halfway decent lines are the soldiers and titans. The rest are ugh (Ranger) or trying too hard.

fappenmeister
Nov 19, 2004

My hand wields the might

Cheers for the pros and cons of Astroneer and Dawn of Man. Founders' Fortune looks like a mix of Rimworld, Banished and the Sims apparently, I figured I'll give it a go and refund if it's not fun. The videos look interesting.

Edit: FF is okay and has potential, but feels very clunky so far. It got me inspired to sink hours into Rimworld again.

fappenmeister fucked around with this message at 01:37 on Feb 14, 2021

KirbyKhan
Mar 20, 2009
Probation
Can't post for 2 hours!
Soiled Meat
Valheim is not a management game. It is the most "team building project" game you can force a small crew though as a proxy for camping. Then it becomes a management game.

Less Fat Luke
May 23, 2003

Exciting Lemon
Oh my god this is adorable:
https://www.youtube.com/watch?v=dzvvNPl3U8I

https://store.steampowered.com/app/1062090/Timberborn/

GreenBuckanneer
Sep 15, 2007

Yeeeee I think I'm gonna pick up satisfactory. Looks good, anyone still do co-op?

Muscle Wizard
Jul 28, 2011

by sebmojo

GreenBuckanneer posted:

Yeeeee I think I'm gonna pick up satisfactory. Looks good, anyone still do co-op?

you gotta have friends that also play it cuz theres no public servers but it is worth the money imo.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

played until day 70ish in endless mode of Frostpunk without building the drat generator because I either couldn't find steam cores or mistimed a scout return and they got merked by father winter.

Speaking of, it's bullshit that you lose scouts with like 4 or 5 hours to spare before a storm arrives. I had it happen twice where a scout would have been back before the temp change but the game offed him at like 3am.

regardless, I love the survival/city-builder combo much more than I thought I would. I usually prefer Dwarf Fortress, Tropico, or Prison Architect, but Frostpunk has really grabbed me. I finished all of the scenarios and have no idea how people beat them on Extreme. I even tried following a guide to the letter and it's like "Ok day 2 evening you should have enough wood for 3 workshops, 3 med posts, 4 tents..." That poo poo did NOT happen, to say the least

Chakan
Mar 30, 2011
There are a few mechanics in the first couple days of a frostpunk game that let you cheese the difficulty if you understand them & they’re necessary for the hardest starts. Some of the guides might be old as well, because they patched some things that made the hard starts easier, like at release there were only a couple checks during the night for people to get too cold, so you could run the heat for like 4 hours in the first 24 and guarantee nobody got sick which is a huge leg-up from what you’d expect.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Chakan posted:

There are a few mechanics in the first couple days of a frostpunk game that let you cheese the difficulty if you understand them & they’re necessary for the hardest starts. Some of the guides might be old as well, because they patched some things that made the hard starts easier, like at release there were only a couple checks during the night for people to get too cold, so you could run the heat for like 4 hours in the first 24 and guarantee nobody got sick which is a huge leg-up from what you’d expect.

yeah I figured some of the tricks didn't work anymore. I read something about disassembling and pausing your Cookhouse so your pops only eat when you want them to? I know the trick about them having a day job and then switching them to Hunter's Huts at no penalty no longer works.

I'll probably just stick to the normal difficulty since I barely scrape by as it is. The only really "good" ending I've gotten is On The Edge

FirstAidKite
Nov 8, 2009
I'm playing Zeus and after a few days and some tutorial stuff I think I'm finally getting the hang of it, though I still find myself looking up info on certain buildings and mechanics because I find myself accidentally doing stupid poo poo like starving my population into homelessness by hoarding the wheat in a place that doesn't distribute wheat for food or forgetting to check and make sure people are actually working the culture jobs so that the houses are upkept or accepting a gift of 20 tons of sculptures only to realize "oh poo poo I don't have space for my other things now" and trying to sell them off quickly.

Right now I'm on part 2 of the first adventure, the founding of thebes stuff, and the game wants me to build a thing to get hercules to show up and fight the hydra and I also haven't actually done anything to improve drama and theater culture in my city. I'm not sure how to go about this, whether I should be erasing stuff I already have and rearranging it or just building new blocks that do focus on building some neighborhoods that incorporate theaters. Hopefully with more time and experimentation I'll be able to figure out what to do next. At the very least I think I should build another city block so I can get some more workers.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

TheHoosier posted:

yeah I figured some of the tricks didn't work anymore. I read something about disassembling and pausing your Cookhouse so your pops only eat when you want them to? I know the trick about them having a day job and then switching them to Hunter's Huts at no penalty no longer works.

I'll probably just stick to the normal difficulty since I barely scrape by as it is. The only really "good" ending I've gotten is On The Edge
I played a few months ago and while the day job swap thing has been patched, some other stuff hasn't been.

  • You get one free 24h shift with no death penalty. This means in almost all starts you should be pausing at 0:0 on day 1 and unlocking that. It's almost always best used as soon as you can either a gatherer hut or your first workshop. Extended shifts are normally the next, then probably soup. For research, beacon is almost always the go-to. In the harder difficulties, faster gathering isn't typically optimal as it's better to get scouts out to start bringing back free stuff (especially food and more workers!) ASAP.
  • You don't need to feed people for the first day or even the second, really. They'll whine about it but survive. They overeat a little to get them out of malnutrition but it's offset by the fact you can unlock soup before it's necessary to feed them, plus you don't need an early cookhouse. This really stretches your initial food and resources.
  • Visually, the people do not need to travel to a place for it to start producing goods but for construction they do. You can leverage this by making sure there are no unassigned workers, then pausing, removing people specifically from a nearby building and then unpausing. They will immediately be added to the construction, walk 10 feet and begin to build. You can keep this in mind as you stack your first resources, as your 10 builders for the hut are probably going to want to come from a nearby pile so over-allocate immediately on game start so those builders are already out there.
  • You can definitely go the first two nights without houses (but probably not heat! You'll want heat for at least a few hours at night). Wait for them to whine about it, wait as long as possible to respond to the popup, promise homes for all, then use the full 2 days to get a big leg up and a huge morale bonus.
  • You can force a re-allocation of builders by pausing/playing on a construction site. The site does not get "updated" if you allocate workers scheduled to build - they'll build first and only THEN go to their jobs unless you toggle the site on/off. This almost always means a lot of walking (wasted time!)
  • Manipulate sick people. Researching Engineers getting sick? That's bullshit! Swap them out by removing all but 1 worker, re-assign that sick worker to somewhere less important, then free up their replacements.
  • I disagree with a lot of guides and don't think child labor is necessary or worth it. The benefits to research a week in are just too good.

Bhodi fucked around with this message at 16:33 on Feb 14, 2021

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

FirstAidKite posted:

I'm playing Zeus and after a few days and some tutorial stuff I think I'm finally getting the hang of it, though I still find myself looking up info on certain buildings and mechanics because I find myself accidentally doing stupid poo poo like starving my population into homelessness by hoarding the wheat in a place that doesn't distribute wheat for food or forgetting to check and make sure people are actually working the culture jobs so that the houses are upkept or accepting a gift of 20 tons of sculptures only to realize "oh poo poo I don't have space for my other things now" and trying to sell them off quickly.

Right now I'm on part 2 of the first adventure, the founding of thebes stuff, and the game wants me to build a thing to get hercules to show up and fight the hydra and I also haven't actually done anything to improve drama and theater culture in my city. I'm not sure how to go about this, whether I should be erasing stuff I already have and rearranging it or just building new blocks that do focus on building some neighborhoods that incorporate theaters. Hopefully with more time and experimentation I'll be able to figure out what to do next. At the very least I think I should build another city block so I can get some more workers.

My go-to for districts in Impressions city builder games is: two 4x8 blocks three spaces apart. Build a road between and around them. The double fancy road in the middle, the single fancy road around. Two simple agoras on opposite corners, two wells, two inspectors, one of everything else. A side spur with the granary, storage for oil/fleece/whatever, drama school, etc. on the other side of that side spur, another housing block. If the map supports it, mirror it vertically too.

Lots of housing, and control population by not building stuff the housing needs to upgrade until you need more bodies.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Bhodi posted:

I played a few months ago and while the day job swap thing has been patched, some other stuff hasn't been.

  • You get one free 24h shift with no death penalty. This means in almost all starts you should be pausing at 0:0 on day 1 and unlocking that. It's almost always best used as soon as you can either a gatherer hut or your first workshop, right before the horn blows on the first day. Extended shifts are normally the next, then probably soup.
  • Visually, the people do not need to travel to a place for it to start producing goods but for construction they do. You can leverage this by making sure there are no unassigned workers, then pausing, removing people specifically from a nearby building and then unpausing. They will immediately be added to the construction, walk 10 feet and begin to build. You can also force a re-allocation of builders by pausing/playing on a construction site.
  • Manipulate sick people. Researching Engineers getting sick? That's bullshit! Swap them out by removing all but 1 worker, re-assign that sick worker to somewhere less important, then free up their replacements.

Good stuff. I hadn't played with the "manipulating sick workers" before On The Edge, then it became imperative to maintain constant steel efficiency. I'll probably try another Endless map with this advise in mind.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I edited and added another tip, I should get back into frostpunk and finish my impossible runs.

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Bhodi posted:

I edited and added another tip, I should get back into frostpunk and finish my impossible runs.

Godspeed. May they accept their boiled garbage and moonshine with dignity and grace

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

TheHoosier posted:

Godspeed. May they accept their boiled garbage and moonshine with dignity and grace
If you've got time to shiver you've got time to deliver [that coal/wood]

Xenoborg
Mar 10, 2007

TheCenturion posted:

My go-to for districts in Impressions city builder games is: two 4x8 blocks three spaces apart. Build a road between and around them. The double fancy road in the middle, the single fancy road around. Two simple agoras on opposite corners, two wells, two inspectors, one of everything else. A side spur with the granary, storage for oil/fleece/whatever, drama school, etc. on the other side of that side spur, another housing block. If the map supports it, mirror it vertically too.

Lots of housing, and control population by not building stuff the housing needs to upgrade until you need more bodies.

A 9x18 road loop is my go to for housing in Zeus. Put whatever service buildings you need and fill the rest with houses. Put a roadblock on any entrances to keep your housing walkers in the housing area.

http://zeus.heavengames.com/misc/gameinfo/housinglevels.shtml
This a is a good site with consumption and production numbers if thats your thing,

Chakan
Mar 30, 2011

Bhodi posted:

I edited and added another tip, I should get back into frostpunk and finish my impossible runs.

I put a bunch of hours in at launch and haven’t touched it since, and now I kinda want to watch people play the hard difficulty stuff. Do you know of any youtube channels that might have that somewhere in their backlog?

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I don't! I'm not sure it'd normally be good watching as there's a LOT of pausing and boring micro. Maybe survivor mode where you can't pause could be entertaining.

FirstAidKite
Nov 8, 2009
Zeus is such a charming little game, after watching the intro of the game I can say that I definitely wasn't expecting to get sassed by Hercules because of my city's unemployment problem.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

FirstAidKite posted:

Zeus is such a charming little game, after watching the intro of the game I can say that I definitely wasn't expecting to get sassed by Hercules because of my city's unemployment problem.

Altering the course of a river to clean out the impossibly large layer of bullshit in your planning?

Agean90
Jun 28, 2008


the cloth merchant in zeus saying something like "be careful, euripides, eumendades haha" is etched into my brain.

Qubee
May 31, 2013




Can I get a link to this Zeus game?

FirstAidKite
Nov 8, 2009
https://store.steampowered.com/app/566050/Zeus__Poseidon/

Davincie
Jul 7, 2008

Bhodi posted:

I played a few months ago and while the day job swap thing has been patched, some other stuff hasn't been.


  • I disagree with a lot of guides and don't think child labor is necessary or worth it. The benefits to research a week in are just too good.

its a highest difficulty thing. before that you can get through perfectly fine without, but its nigh impossible to do the refugees without child labour unless you are really good as those first few days (and luck with exploring that you get the food location) determine whether you win or not. once you are settled, you got all the time

Xenoborg
Mar 10, 2007

My single biggest tip for frostpunk and something that is utterly required for survivor is to extend your research hours by any and all means possible.

See research works on diminishing returns. 1 workshop makes 1 hours of research an hour while it’s operating, 10 points a normal day. A second makes only 30% as much, for a total of 13 points a normal day. A third gives 20% for 15 total. Each after only gives 10% or 1 more.

A single workshop working an extended shift gives that 1 point for 14 hours, more than 2 working normal shifts.

A single workshop working a emergency shift gives 24! Points. As much as 12 workshops on a normal day.

So do your best to always have a workshop on and don’t worry about doubling them up. I like to only make 2 and have them alternate emergency shifts. And I’ll regularly pull the engs off whichever one isn't on doubles to work medical.

Xenoborg fucked around with this message at 14:09 on Feb 15, 2021

Grevlek
Jan 11, 2004

Qubee posted:

Can I get a link to this Zeus game?

The spiritual successor Nebuchadnezzar should release later this week and it looks phenomenal.

Zeus/Pharaoh/Caesar are all fantastic games, but if you hadn't played any of them up to this point, maybe wait a couple days for the modern update.

Agean90
Jun 28, 2008


does nebuchadnezzar have cheesy jokes in it's citizen lines like zeus and pharaoh?

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Kvlt!
May 19, 2012



i cant pronounce it but goddamn am i excited to play it!

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