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Astroneer is one of the best games I played last year. I played it with my wife, and that was a good dynamic because she liked the exploration and gathering aspects, and I preferred the organization and optimization. So I'd work on building and sorting our base while she went on deep-cave mining runs. I might have gotten a little bored playing it by myself, but if you have a friend to play with, it's a really fun, chill building and exploration game.
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# ? Feb 13, 2021 06:35 |
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# ? Apr 26, 2024 23:24 |
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I agree, playing it with a friend makes it a lot more enjoyable. That being said, I quickly grew tired of the gameplay loop, as it was wide but very shallow. I think after the 3rd planet I lost all steam to continue, as it felt Starbound levels of repetitive: "get tier 1 upgrades, go to tier 2 planet, spend a few hours getting tier 2 materials, get tier 2 upgrades, repeat".
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# ? Feb 13, 2021 12:38 |
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fappenmeister posted:So Dawn of Man is on my list, what about Founders' Fortune or Astroneer? Dawn of Man is by the same people who made Planetbase. Dawn of Man is definitely more polished as the devs learned several lessons from their previous game but it somehow feels like less of a fun game. Or well, less replayable. I could play Planetbase again and again as a somewhat janky indy city/colony builder while Dawn of Man I got one (admittedly incredibly good) run out of it but don't feel like I'll go back any time soon for a replay.
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# ? Feb 13, 2021 13:07 |
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fappenmeister posted:So Dawn of Man is on my list, what about Founders' Fortune or Astroneer? Astroneer is AWESOME! Especially with the automation update which gives you even more to do. Does Astroneer have any kind of real tension? Nope. Does it have a story? Nope. Can you relatively easily get to its basically arbitrary end game? Yep. But what it has is an easy to play, easy to grasp with lots to do by yourself or with your friends. I've got more than 1,000 hours in Astroneer between the PC and Xbox version. I play it when I just want to do some chill base building.
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# ? Feb 13, 2021 14:19 |
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I picked up NIMBY and while there isn't much game there yet it really scratches the itch of wanting to fix your hometown transit. My only immediate needs are more charts and info to track how well your lines are doing. The current information display really doesn't cut it. Also the real-time speed of the game and maximum sim rate being quite low means that it's very difficult to earn enough money to build your plans. My current plan: I've got only some of red, yellow, and blue built after spending $1 billion. Edit: I started recreating the Disney Monorail. Now to expand it. Zero One fucked around with this message at 15:45 on Feb 13, 2021 |
# ? Feb 13, 2021 14:20 |
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Some of the exploration moments in Astroneer are really cool. The feeling of accomplishment as you move forward and are able to do bigger things can be great, too. I overall enjoyed the game.
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# ? Feb 13, 2021 15:38 |
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Marzzle posted:any takes on "they are billions"? friend was talking about it but I haven't heard anything in here It's an RTS. The single player campaign is the last thing they added, and I've never heard anyone describe it as fun. I certainly didn't find it so. There's no multiplayer. The core gameplay loop is wiping out zombies, building defenses in the newly cleared area, building resource generation buildings in the newly cleared area, building up the army so it is strong enough to fight the stronger zombies farther out, repeat. The trick is that even the freeform maps are under a fairly tightly tuned time crunch, so you sometimes have to skip the building defenses part. If you skip the defenses for too long/in the wrong place/at the wrong time zombies destroy the resource generators you built and turn them into more zombies. Losing even one or two resource generators usually isn't survivable because of the newly spawned zombies. For all that, I did enjoy playing the freeform map when it first came out. They've rebalanced things since, and the single player game was so aggressively unfun I wasn't tempted to try the freeform maps again.
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# ? Feb 13, 2021 16:36 |
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They Are Billions is kinda funny in how obvious it is that the development team just accidentally faceplanted into a winning formula with the survival mode. Like if they went in to early access with any semblance of there being a more important game mode than the Survival mode it would probably be 1/100th as successful as it was, but nah they released a perfectly paced fun mode that was extremely streamer friendly and IIRC they did so because they wanted some early access money for more music/art assets for their lovely campaign no one likes. If you do buy make sure to remember you can mute unit voices cause lmao it's so embarassingly childish with the only female unit type in the game implying they were fuckin' the player last night like 1/5 times you click on one.
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# ? Feb 13, 2021 17:30 |
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I think there's a lot of meat on the "Have to clear out your own expansion area" concept that's been touched in games like factorio with hellworld biters and zombies in the game were just that right level of an annoying, ever-present low-level threat without being an active menace. Unfortunately, that was really the only thing the game had and I'm confident that a different designer would be able to take that core concept and do it better. There are so many things wrong with they are billions and I really was hoping the devs would take some community feedback but the campaign ended up being 100+ hours of the same thing without real variation.
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# ? Feb 13, 2021 17:40 |
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They picked like the worst possible aesthetic for their game with 90's RTS plus steam punk with extra cheese and some Warhammer on the side. The survival mode is fun but man every time I click on a unit I cringe.
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# ? Feb 13, 2021 17:42 |
Count Uvula posted:If you do buy make sure to remember you can mute unit voices cause lmao it's so embarassingly childish with the only female unit type in the game implying they were fuckin' the player last night like 1/5 times you click on one. Weren't they patching out the rangers "gently caress me" dialogue? Or did that just never happen
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# ? Feb 13, 2021 20:10 |
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CuddleCryptid posted:Weren't they patching out the rangers "gently caress me" dialogue? Or did that just never happen "Last night was amazing." is still there. The only units with halfway decent lines are the soldiers and titans. The rest are ugh (Ranger) or trying too hard.
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# ? Feb 13, 2021 20:34 |
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Cheers for the pros and cons of Astroneer and Dawn of Man. Founders' Fortune looks like a mix of Rimworld, Banished and the Sims apparently, I figured I'll give it a go and refund if it's not fun. The videos look interesting. Edit: FF is okay and has potential, but feels very clunky so far. It got me inspired to sink hours into Rimworld again. fappenmeister fucked around with this message at 01:37 on Feb 14, 2021 |
# ? Feb 14, 2021 00:40 |
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Valheim is not a management game. It is the most "team building project" game you can force a small crew though as a proxy for camping. Then it becomes a management game.
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# ? Feb 14, 2021 01:16 |
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Oh my god this is adorable: https://www.youtube.com/watch?v=dzvvNPl3U8I https://store.steampowered.com/app/1062090/Timberborn/
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# ? Feb 14, 2021 02:27 |
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Yeeeee I think I'm gonna pick up satisfactory. Looks good, anyone still do co-op?
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# ? Feb 14, 2021 06:24 |
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GreenBuckanneer posted:Yeeeee I think I'm gonna pick up satisfactory. Looks good, anyone still do co-op? you gotta have friends that also play it cuz theres no public servers but it is worth the money imo.
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# ? Feb 14, 2021 06:27 |
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played until day 70ish in endless mode of Frostpunk without building the drat generator because I either couldn't find steam cores or mistimed a scout return and they got merked by father winter. Speaking of, it's bullshit that you lose scouts with like 4 or 5 hours to spare before a storm arrives. I had it happen twice where a scout would have been back before the temp change but the game offed him at like 3am. regardless, I love the survival/city-builder combo much more than I thought I would. I usually prefer Dwarf Fortress, Tropico, or Prison Architect, but Frostpunk has really grabbed me. I finished all of the scenarios and have no idea how people beat them on Extreme. I even tried following a guide to the letter and it's like "Ok day 2 evening you should have enough wood for 3 workshops, 3 med posts, 4 tents..." That poo poo did NOT happen, to say the least
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# ? Feb 14, 2021 06:37 |
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There are a few mechanics in the first couple days of a frostpunk game that let you cheese the difficulty if you understand them & they’re necessary for the hardest starts. Some of the guides might be old as well, because they patched some things that made the hard starts easier, like at release there were only a couple checks during the night for people to get too cold, so you could run the heat for like 4 hours in the first 24 and guarantee nobody got sick which is a huge leg-up from what you’d expect.
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# ? Feb 14, 2021 14:09 |
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Chakan posted:There are a few mechanics in the first couple days of a frostpunk game that let you cheese the difficulty if you understand them & they’re necessary for the hardest starts. Some of the guides might be old as well, because they patched some things that made the hard starts easier, like at release there were only a couple checks during the night for people to get too cold, so you could run the heat for like 4 hours in the first 24 and guarantee nobody got sick which is a huge leg-up from what you’d expect. yeah I figured some of the tricks didn't work anymore. I read something about disassembling and pausing your Cookhouse so your pops only eat when you want them to? I know the trick about them having a day job and then switching them to Hunter's Huts at no penalty no longer works. I'll probably just stick to the normal difficulty since I barely scrape by as it is. The only really "good" ending I've gotten is On The Edge
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# ? Feb 14, 2021 14:42 |
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I'm playing Zeus and after a few days and some tutorial stuff I think I'm finally getting the hang of it, though I still find myself looking up info on certain buildings and mechanics because I find myself accidentally doing stupid poo poo like starving my population into homelessness by hoarding the wheat in a place that doesn't distribute wheat for food or forgetting to check and make sure people are actually working the culture jobs so that the houses are upkept or accepting a gift of 20 tons of sculptures only to realize "oh poo poo I don't have space for my other things now" and trying to sell them off quickly. Right now I'm on part 2 of the first adventure, the founding of thebes stuff, and the game wants me to build a thing to get hercules to show up and fight the hydra and I also haven't actually done anything to improve drama and theater culture in my city. I'm not sure how to go about this, whether I should be erasing stuff I already have and rearranging it or just building new blocks that do focus on building some neighborhoods that incorporate theaters. Hopefully with more time and experimentation I'll be able to figure out what to do next. At the very least I think I should build another city block so I can get some more workers.
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# ? Feb 14, 2021 15:31 |
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TheHoosier posted:yeah I figured some of the tricks didn't work anymore. I read something about disassembling and pausing your Cookhouse so your pops only eat when you want them to? I know the trick about them having a day job and then switching them to Hunter's Huts at no penalty no longer works.
Bhodi fucked around with this message at 16:33 on Feb 14, 2021 |
# ? Feb 14, 2021 16:01 |
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FirstAidKite posted:I'm playing Zeus and after a few days and some tutorial stuff I think I'm finally getting the hang of it, though I still find myself looking up info on certain buildings and mechanics because I find myself accidentally doing stupid poo poo like starving my population into homelessness by hoarding the wheat in a place that doesn't distribute wheat for food or forgetting to check and make sure people are actually working the culture jobs so that the houses are upkept or accepting a gift of 20 tons of sculptures only to realize "oh poo poo I don't have space for my other things now" and trying to sell them off quickly. My go-to for districts in Impressions city builder games is: two 4x8 blocks three spaces apart. Build a road between and around them. The double fancy road in the middle, the single fancy road around. Two simple agoras on opposite corners, two wells, two inspectors, one of everything else. A side spur with the granary, storage for oil/fleece/whatever, drama school, etc. on the other side of that side spur, another housing block. If the map supports it, mirror it vertically too. Lots of housing, and control population by not building stuff the housing needs to upgrade until you need more bodies.
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# ? Feb 14, 2021 16:04 |
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Bhodi posted:I played a few months ago and while the day job swap thing has been patched, some other stuff hasn't been. Good stuff. I hadn't played with the "manipulating sick workers" before On The Edge, then it became imperative to maintain constant steel efficiency. I'll probably try another Endless map with this advise in mind.
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# ? Feb 14, 2021 16:05 |
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I edited and added another tip, I should get back into frostpunk and finish my impossible runs.
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# ? Feb 14, 2021 16:07 |
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Bhodi posted:I edited and added another tip, I should get back into frostpunk and finish my impossible runs. Godspeed. May they accept their boiled garbage and moonshine with dignity and grace
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# ? Feb 14, 2021 16:13 |
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TheHoosier posted:Godspeed. May they accept their boiled garbage and moonshine with dignity and grace
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# ? Feb 14, 2021 16:17 |
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TheCenturion posted:My go-to for districts in Impressions city builder games is: two 4x8 blocks three spaces apart. Build a road between and around them. The double fancy road in the middle, the single fancy road around. Two simple agoras on opposite corners, two wells, two inspectors, one of everything else. A side spur with the granary, storage for oil/fleece/whatever, drama school, etc. on the other side of that side spur, another housing block. If the map supports it, mirror it vertically too. A 9x18 road loop is my go to for housing in Zeus. Put whatever service buildings you need and fill the rest with houses. Put a roadblock on any entrances to keep your housing walkers in the housing area. http://zeus.heavengames.com/misc/gameinfo/housinglevels.shtml This a is a good site with consumption and production numbers if thats your thing,
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# ? Feb 14, 2021 16:19 |
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Bhodi posted:I edited and added another tip, I should get back into frostpunk and finish my impossible runs. I put a bunch of hours in at launch and haven’t touched it since, and now I kinda want to watch people play the hard difficulty stuff. Do you know of any youtube channels that might have that somewhere in their backlog?
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# ? Feb 14, 2021 16:21 |
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I don't! I'm not sure it'd normally be good watching as there's a LOT of pausing and boring micro. Maybe survivor mode where you can't pause could be entertaining.
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# ? Feb 14, 2021 16:52 |
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Zeus is such a charming little game, after watching the intro of the game I can say that I definitely wasn't expecting to get sassed by Hercules because of my city's unemployment problem.
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# ? Feb 14, 2021 20:48 |
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FirstAidKite posted:Zeus is such a charming little game, after watching the intro of the game I can say that I definitely wasn't expecting to get sassed by Hercules because of my city's unemployment problem. Altering the course of a river to clean out the impossibly large layer of bullshit in your planning?
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# ? Feb 15, 2021 00:22 |
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the cloth merchant in zeus saying something like "be careful, euripides, eumendades haha" is etched into my brain.
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# ? Feb 15, 2021 04:50 |
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Can I get a link to this Zeus game?
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# ? Feb 15, 2021 09:56 |
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https://store.steampowered.com/app/566050/Zeus__Poseidon/
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# ? Feb 15, 2021 10:05 |
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Bhodi posted:I played a few months ago and while the day job swap thing has been patched, some other stuff hasn't been. its a highest difficulty thing. before that you can get through perfectly fine without, but its nigh impossible to do the refugees without child labour unless you are really good as those first few days (and luck with exploring that you get the food location) determine whether you win or not. once you are settled, you got all the time
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# ? Feb 15, 2021 10:52 |
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My single biggest tip for frostpunk and something that is utterly required for survivor is to extend your research hours by any and all means possible. See research works on diminishing returns. 1 workshop makes 1 hours of research an hour while it’s operating, 10 points a normal day. A second makes only 30% as much, for a total of 13 points a normal day. A third gives 20% for 15 total. Each after only gives 10% or 1 more. A single workshop working an extended shift gives that 1 point for 14 hours, more than 2 working normal shifts. A single workshop working a emergency shift gives 24! Points. As much as 12 workshops on a normal day. So do your best to always have a workshop on and don’t worry about doubling them up. I like to only make 2 and have them alternate emergency shifts. And I’ll regularly pull the engs off whichever one isn't on doubles to work medical. Xenoborg fucked around with this message at 14:09 on Feb 15, 2021 |
# ? Feb 15, 2021 13:58 |
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Qubee posted:Can I get a link to this Zeus game? The spiritual successor Nebuchadnezzar should release later this week and it looks phenomenal. Zeus/Pharaoh/Caesar are all fantastic games, but if you hadn't played any of them up to this point, maybe wait a couple days for the modern update.
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# ? Feb 15, 2021 14:48 |
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does nebuchadnezzar have cheesy jokes in it's citizen lines like zeus and pharaoh?
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# ? Feb 15, 2021 14:50 |
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# ? Apr 26, 2024 23:24 |
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i cant pronounce it but goddamn am i excited to play it!
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# ? Feb 15, 2021 14:52 |