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Cardiovorax posted:That sounds familiar and I could swear I've seen an idea like that get used in a roguelike before I think one of the TOME4 classes has something pretty similar.
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# ? Feb 20, 2021 22:02 |
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# ? Apr 24, 2024 18:26 |
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Kchama posted:I think one of the TOME4 classes has something pretty similar.
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# ? Feb 20, 2021 22:08 |
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https://crawl.kelbi.org/crawl/morgue/uberrath/morgue-uberrath-20210222-031619.txt First attempt at the post game went all the way! My main takeaways are that damnation hurts real bad and mutations are fun.
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# ? Feb 22, 2021 04:26 |
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Decided to do my first 15 rune since .14 when I remembered my favorite build HOLY DRAGON would be even more fun with permabuffs. https://crawl.kelbi.org/crawl/morgue/somekindofsignal/morgue-somekindofsignal-20210223-200615.txt
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# ? Feb 23, 2021 21:15 |
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Played a bit of trunk, the ID game is not long for this world I think. Might not even survive the next stable. there’s nothing to use id scrolls on except consumables. Whether identification added much to gameplay is a matter of opinion, but it’s yet another piece of crawl that no longer makes sense now that everything around it has been removed. cut cut cut cut cut lots of really great QoL features in there now though. I really like new acquirement and more combat numbers. one of these days they’re going to tell us our raw damage instead of obfusticating it behind the frankly ridiculous exclamation point system.
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# ? Feb 26, 2021 03:10 |
classic roguelikes have revamped ID before in ways that were interesting. angband had a mostly-vestigial ID system that they managed to make halfway-interesting a few years ago. i have no confidence that any attempt will be made before the scissors are pulled out in crawl's case, though
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# ? Feb 26, 2021 03:55 |
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Crawl is going to become an auto battling idling game where all weapons are replaced with “melee” and all spells are replaced with “spells” and they have an estimated dps based on an average of all current melee weapons and spells.
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# ? Feb 26, 2021 10:33 |
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I suppose there’s mileage in Angband’s pseudo-id system.
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# ? Feb 26, 2021 11:22 |
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An ID game in a game like Angband works better for me because the biggest point of it isn't really the IDing, it's to give the game a sort of natural cyclic gameplay. You dive a little, you collect stuff, you go back up, you ID all your stuff, and then you dive a little more. It has something satisfying about it and gives you a good natural stopping and starting point for a game session. Without that, there's really no big point in ever going back to town again unless you run out of consumables, which is not often the case.
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# ? Feb 26, 2021 11:33 |
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How do I not get splatted in the early game as an octopode transmuter? Also, what god? Seems like chei might work well with unarmed, but early game chei makes it even tougher.
Chas McGill fucked around with this message at 01:44 on Feb 28, 2021 |
# ? Feb 28, 2021 01:34 |
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is sticks to snakes still a thing, I seem to remember spamming it constantly through most of early game to survive
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# ? Feb 28, 2021 01:53 |
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someone awful. posted:is sticks to snakes still a thing, I seem to remember spamming it constantly through most of early game to survive Oh god no, that must have been cut what feels like a decade ago. One of the very first changes of modern DCSS, alongside Dwarf removal.
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# ? Feb 28, 2021 02:49 |
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Chas McGill posted:How do I not get splatted in the early game as an octopode transmuter? Also, what god? Seems like chei might work well with unarmed, but early game chei makes it even tougher. get spider form castable, then ice form. Blade hands if you can get things to attack 1 by 1. Go gozag since he'll help you fill your ring slots with artifacts and defense rings or fill out your spell list (stone form and infest were my main spells trying to 15 rune and pretty much carried me after I got them), as well as give you a free 'oh poo poo' potion barrage. Your going to get splatted, they are the squishest race outside of felid. Play on gooncrawl so you can wear a hat. Good luck.
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# ? Feb 28, 2021 03:59 |
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bees x1000 posted:Played a bit of trunk, the ID game is not long for this world I think. Might not even survive the next stable. there’s nothing to use id scrolls on except consumables. Whether identification added much to gameplay is a matter of opinion, but it’s yet another piece of crawl that no longer makes sense now that everything around it has been removed. cut cut cut cut cut However, they will NEVER prevent use of summoning magic as a primary attack mode from halving your XP gain.
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# ? Feb 28, 2021 04:00 |
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edit: oh wait, I misread what you wrote. Yes, Summoning is forever the whipping boy.
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# ? Feb 28, 2021 09:32 |
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Serephina posted:Oh god no, that must have been cut what feels like a decade ago. One of the very first changes of modern DCSS, alongside Dwarf removal. is this sarcasm sticks to snakes was cut last update. maybe it got moved to a different spellbook but transmuters don't start with it anymore. instead you get this weird combat buff called werewolf blood or something. makes sense i suppose, it was the obvious strategy at low level to just spam sticks all day until your build came online.
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# ? Feb 28, 2021 16:50 |
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maybe they were thinking of the spells that made potion grenades from corpses, can't remember what it was called and yes Summoning XP penalty is really dumb and the simple fact that Hep Ancestor doesn't penalize you (because that would really dumb) makes me even more annoyed
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# ? Feb 28, 2021 16:54 |
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Fulsome Distillation.
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# ? Feb 28, 2021 16:56 |
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yeah that one. potion grenades were fun...... CUT
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# ? Feb 28, 2021 16:57 |
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Merp, my bad my brain just jumped straight to Distillation/Evaporate.You know why they got cut? Not for any ideology thing about finding uses for bad potions or whatever, but because of power level. They where simply too good for low level spells. So it got cut.
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# ? Feb 28, 2021 18:27 |
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just play a better fork and worship the great wyrm
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# ? Feb 28, 2021 19:33 |
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Am I blind? Skeleton, Gnoll, (maybe others?) aren't on the gooncrawl race menu, but you can random them. What's the trick to choosing them?
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# ? Feb 28, 2021 19:44 |
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bees x1000 posted:Am I blind? Skeleton, Gnoll, (maybe others?) aren't on the gooncrawl race menu, but you can random them. What's the trick to choosing them? second page of races
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# ? Feb 28, 2021 19:45 |
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oh there it is, $
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# ? Feb 28, 2021 19:56 |
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Whaleporn posted:get spider form castable, then ice form. Blade hands if you can get things to attack 1 by 1. Go gozag since he'll help you fill your ring slots with artifacts and defense rings or fill out your spell list (stone form and infest were my main spells trying to 15 rune and pretty much carried me after I got them), as well as give you a free 'oh poo poo' potion barrage. Your going to get splatted, they are the squishest race outside of felid. Play on gooncrawl so you can wear a hat. Good luck. Too right they're squishy...I killed about a dozen of them yesterday and never got beyond Lair. That was probably partly because the last few successful runs I've done were basic O-tab fighters.
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# ? Feb 28, 2021 20:28 |
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Is... this supposed to happen? One of the zot traps summoned a tornado that banged me into the PERMANENT teleport trap.
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# ? Mar 5, 2021 22:56 |
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That's ok, you can just
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# ? Mar 6, 2021 08:00 |
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Can you blink over it with a scroll?
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# ? Mar 6, 2021 10:18 |
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It looks like you could just go the long way around?
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# ? Mar 6, 2021 11:34 |
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Wait what the gently caress they put Zot traps in the ossuaries now?
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# ? Mar 6, 2021 12:35 |
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SirSamVimes posted:Wait what the gently caress they put Zot traps in the ossuaries now? Looks like Tomb
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# ? Mar 6, 2021 15:46 |
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that's an Ossuary layout, and Tomb doesn't have kobold/goblin zombies
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# ? Mar 6, 2021 17:14 |
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Serephina posted:That's ok, you can just Why did they get rid of the trap disarming anyways?? I've never understood that change Honestly I don't understand the majority of their changes these days
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# ? Mar 7, 2021 16:33 |
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Wait, we're talking about disarming traps. Yea, even with T&D removed disarming shoulda been a thing. Or was it too 'optimal' to disarm every one you saw? Surely not, as back then the food clock (+OOD clock) was still considered real. Anyone got a clue regarding disarming? Also for the first point, removing T&D, it seemed sane at the time but hindsight is 20/20 and if everyone was putting the same amount of xp into it, the correct answer it to change it's scaling, so that all values from 0-27 have merit. Early example of axing features rather than fixing them...
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# ? Mar 7, 2021 17:30 |
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bees x1000 posted:that's an Ossuary layout, and Tomb doesn't have kobold/goblin zombies There's also those spear trap things that are Ossuary-only, IIRC. But yeah dunno why they got rid of trap disarming, since that was an active thing you pushed a button to do, so it should have a use even without the Trap skill as theoretically everyone has a useful amount of it.
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# ? Mar 8, 2021 02:21 |
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It was also low-key a good way to get ammo if you were low.
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# ? Mar 8, 2021 02:55 |
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There was no way to get around. I didn't have any blink scrolls so I repeatedly stepped onto the permanent teleport trap before it eventually spit me out on the other side. I think something done goofed because an Ossuary probably shouldn't have four zot traps unless they're... nerfed babby zot traps??
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# ? Mar 8, 2021 18:30 |
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FulsomFrank posted:There was no way to get around. I didn't have any blink scrolls so I repeatedly stepped onto the permanent teleport trap before it eventually spit me out on the other side. As far as I can find, the Ossuary should not have Zot Traps, no.
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# ? Mar 9, 2021 12:17 |
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Serephina posted:
My incredibly bad and stupid idea would be to build on the way disarmed traps dropped piddly resources, like nonmagic swords from blade traps and arrows from arrow traps. Make it so that as you increase you T&D level more traps have a chance to drop thematic items and existing item droppers have a chance to drop better stuff, like a high-level T&D character can get a scroll of teleport out of disarming teleportation traps or branded greatswords from blade traps. Basically investing experience into more resources. Get all the way to 27 and you can try to disarm a Zot trap! Maybe it will blow up in your face and horribly malmutate you, maybe you'll get the randart ring powering it...
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# ? Mar 9, 2021 15:30 |
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# ? Apr 24, 2024 18:26 |
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Whaleporn posted:get spider form castable, then ice form. Blade hands if you can get things to attack 1 by 1. Go gozag since he'll help you fill your ring slots with artifacts and defense rings or fill out your spell list (stone form and infest were my main spells trying to 15 rune and pretty much carried me after I got them), as well as give you a free 'oh poo poo' potion barrage. Your going to get splatted, they are the squishest race outside of felid. Play on gooncrawl so you can wear a hat. Good luck. This was good advice. It took a long time to get one past lair, but once I got statue form, it's been pretty much O-Tab all the way
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# ? Mar 9, 2021 19:51 |