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ManiacClown posted:With the Leap/Climb change I really need to see what "Improved Movement: Move Through" is. I notice they didn't mention it allowing you to L/C through Hindering anymore and I have to say I don't like the idea of that being omitted nor do I think it even makes sense to the point where I suspect it may have been an editing mistake. I do, though, like that L/C is always on because rarely would I ever see someone use L/C on its own. Their discussion on Leap/Climb mentions that there are 'new rules for breaking away and hindering terrain', so who even knows what they've got planned. I have mixed feelings on the Combat Experts changing. I like that they're always on, but I really dislike them just being a flat +1/+1. That choice has been clutch in so many games, and removing it in favor of passive, fixed bonuses feels like you might as well just remove the power. I mean, if you have a 0-range figure, why even bother giving them CCE? Just print them with +1 attack and damage. In that situation, it really feels like it's only there so that it can be Outwitted.
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# ? Feb 2, 2021 22:27 |
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# ? Apr 27, 2024 01:04 |
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Torrent posted:I mean, if you have a 0-range figure, why even bother giving them CCE? Just print them with +1 attack and damage. In that situation, it really feels like it's only there so that it can be Outwitted. Rule of Three, unless they're doing away with that too. They downgraded it to a Silver Rule last time, so I wouldn't be surprised if they do away with it because of no longer being able to Perplex Damage. I mean, the reason they made it in the first place is figures like Ultimate Thor or Magog + the Hooker Bomb™. Man, I just realized that there've been enough changes to the rules that Magog from Unleashed is as much an obsolete symbol of a dysfunctional time in HeroClix as he was in Kingdom Come when it came out.
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# ? Feb 2, 2021 22:34 |
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It looks like they've drastically streamlined themed teams and TTPC. Long story short:
EDIT: Thanks for the corrections. I also forgot the "one character can be a theme by itself now" change. ManiacClown fucked around with this message at 00:01 on Feb 4, 2021 |
# ? Feb 3, 2021 22:56 |
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ManiacClown posted:It looks like they've drastically streamlined themed teams and TTPC. Long story short: It's a little confusing, but: quote:The maximum bonus a player may get to their roll from the Initiative Bonus is +3 more than their opponent. So, basically, if you have a 2-character theme team, and I have 8 characters, I have a +5 bonus. There was probably a better way to word that.
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# ? Feb 3, 2021 23:02 |
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Red posted:It's a little confusing, but: Morand is gonna hate these changes though.
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# ? Feb 3, 2021 23:37 |
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So with those three errata at the end, it sounds like keyword fuckery is going out the window, which would be a ton of characters over the last few years and about half the HoX team up cards.
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# ? Feb 4, 2021 00:04 |
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CapnAndy posted:Yeah, probably, but I can't think of one off the top of my head and this is okay. My swarms flew too close to the sun and were burned for it.
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# ? Feb 4, 2021 01:16 |
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Sanschel posted:So with those three errata at the end, it sounds like keyword fuckery is going out the window, which would be a ton of characters over the last few years and about half the HoX team up cards. I bought the only team up card I’m gonna once the new rules were dropped and that was the starjammers team up that gives willpower. It’s gonna be so drat good.
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# ? Feb 4, 2021 01:22 |
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Morand posted:My swarms flew too close to the sun and were burned for it.
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# ? Feb 4, 2021 05:47 |
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The Horseman of Apocalypse and Juggernaut managed to defeat the X-Men 240-135. The X-Men's determination to keep Mother and Jubilee alive doomed them even as the horsemen proved utterly unable to hit a leadership roll or close combat attack. Juggernaut however was more then happy to wade into the middle of the X-Men and tank all the hits while also punching them.
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# ? Feb 5, 2021 03:48 |
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And by "tank all the hits" he means "spend the entire game on his STOP click but then either get missed by all the hits or make all his imperv rolls". He just wouldn't die!
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# ? Feb 5, 2021 17:43 |
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Rules changes, getcher rules changes here!
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# ? Feb 5, 2021 19:07 |
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CapnAndy posted:Rules changes, getcher rules changes here! Allowing people with multiple bolts to target multiple opposing characters with a close attack is the best rules change in history. That's loving awesome.
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# ? Feb 5, 2021 19:39 |
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Red posted:Allowing people with multiple bolts to target multiple opposing characters with a close attack is the best rules change in history. That's loving awesome. They've needed a rule like that for a LONG time. As early as 2012 I envisioned having some other symbol there for characters who could multi-target close combat attacks. As for the Hindering change, it looks like they just made obscuring terrain obsolete. I guess this is why they didn't include Hindering in that IM list a couple posts back. I just wish they'd have kept knockback damage. I mean, if you fall off an elevation, that should hurt.
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# ? Feb 5, 2021 20:56 |
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Okay, multi-bolt punching is amazing. There's going to be so much fun to be had with that. Losing knock back damage makes Force Blast even more useless. I wonder how they're going to upgrade it.
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# ? Feb 5, 2021 22:11 |
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Torrent posted:Okay, multi-bolt punching is amazing. There's going to be so much fun to be had with that. This article doesn't seem to clarify what Force Blast does; I might assume Force Blast can still toss people up to the roll of the die, which would be great. The text under Starfire says: quote:Starfire gets a big boost on her STOP Click. Her Earthbound/Neutralized no longer impacts moving through Hindering terrain, she can Flurry two characters at once with her 2 bolts, and her Force Blast means she can knock them back further while doing so. Then again, from the benching article, they said they were resting FB for now, by stating: quote:Force Blast – Repositioning opposing characters can fluctuate between ineffective and totally oppressive, with new players rarely able to capitalize on the latter. So who the Christ knows?
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# ? Feb 5, 2021 22:22 |
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You know, these knockback changes make me wonder what if anything they're going to do with Quake. Maybe it'll increase the default knockback distance.
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# ? Feb 5, 2021 23:57 |
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You know I never gave a deadline for games. So seeing as tonight is the super bowl how about play by Wednesday.
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# ? Feb 7, 2021 16:00 |
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Maniac gave me a game for my birthday! After 60 minutes, the X-Men went to a 0-0 draw with the X-Men, thanks in large part to museum displays being very difficult to navigate while Rictor is building walls and Rasputin is shutting down lines of fire. Rictor nearly KO'd Tessa on the last action with a Quake, but she managed to hit her defense roll to stay alive, and I won the closing roll-off 7 to 4, giving me the technical win.
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# ? Feb 9, 2021 02:56 |
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WizKids never has been that good at making sure walls were clearly visible. It's even worse on Roll20. I may not have had the ridiculous luck ANdy did with Douglock and Shape Change but at least I did get to Poison Rasputin with Phoenix after a Trinary Outwit through Douglock. I also can't believe Rictor survived.
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# ? Feb 9, 2021 03:18 |
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Happy Birthday Torrent! Round 2 Matchups then are Me V Torrent Maniac V Andy. Games by Sunday let’s say!
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# ? Feb 9, 2021 03:49 |
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ManiacClown posted:I also can't believe Rictor survived. Yeah, Rictor got knocked to his last click by my first attack of the game, and then just happily lived there until the end, his 9 attack value having no trouble dropping Quakes on my 19 and 20 defenses. That guy is the reason mutants are hated and feared!
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# ? Feb 9, 2021 06:05 |
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I've been futzing about in roll20 to make macros for rolls like Shape Change, Impervious, etc. and I've got the basic syntax working. However, I'm not certain how you would also make it show the original roll. Here's an example, which assumes you have the token for the character making the roll selected. Breakaway using Plasticity ----------------------- code:
ManiacClown fucked around with this message at 20:04 on Feb 9, 2021 |
# ? Feb 9, 2021 20:02 |
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The horsemen fell to the X-Men 95-45. The horsemen really don't like elevation and lost map roll to be on a map with poo poo elevations. When they finally got in there they were able to begin cracking heads, but time was called before they could go after some squishier targets. Torrent's rolls being utter garbage also helped. Apocalypse and Juggernaut were able to cast long shadows but Beast remains utterly useless, just the worst horseman with no attacks made in any game and always getting horribly mangled.
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# ? Feb 10, 2021 03:48 |
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Hooray! I made macros! I made them run off the selected character. You just click on whoever's doing whatever you're rolling and then click the button on the bottom of the play area. If it involves a comparison, e.g. Leadership, Impervious, and Shape Change being at least a 5, it'll read either a 0 or 1 followed by "successes" with a 1 indicating that it succeeded. It looks like the following:code:
ManiacClown fucked around with this message at 04:02 on Feb 12, 2021 |
# ? Feb 12, 2021 03:59 |
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I missed some big attacks and lost Magneto and the game, 190-125.
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# ? Feb 14, 2021 04:58 |
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The dice really did decide it with me and Andy, I think. If Andy's Old Man Phoenix hadn't whiffed on my Phoenix— and then Jubilee doing the same— I think it would have been all over. A 10-Range, triple-targeting colossal with PsyBlast and Enhanced by an Orchis Soldier, though? Yeah, that can totally ruin someone's day.
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# ? Feb 14, 2021 07:50 |
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Say, on Roll20, when someone makes a macro, is it only visible to them? Apparently Andy couldn't see the ones I'd made.
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# ? Feb 14, 2021 18:07 |
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ManiacClown posted:Say, on Roll20, when someone makes a macro, is it only visible to them? Apparently Andy couldn't see the ones I'd made. No idea, I've never used them before Edit, I've been lazy, current standings and matchups for last round Me 1-1 285 Maniac 1-1 190 Torrent 1-1 95 Andy 0 - 2 260 Weird standings since that 0-0 tie has to be counted as a double loss. Anywho! Me v Maniac Torrent V Andy As always play by Sunday! Morand fucked around with this message at 02:10 on Feb 15, 2021 |
# ? Feb 15, 2021 02:04 |
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The Horsemen and Juggernaut managed to defeat the X-Men 230-50. Apocalypse and Juggernaut were absolute terrors as they were not tossed onto Maps with weird elevations. Apocalypse managed to KO both Trinary and Recorder with a charge flurry. Both Juggernaut and Apocalypse apparently were bedazzled by Emma, as every single attempt to hit her ended in a miss. Douglock fell to a Juggernaut punch wolverine BCF exploit for 6 combo. He was revived and the Ochris soldier promptly Psyblasted phoenix for 4 thanks to the Doctor's Bonuses which kept the Phoenix from being much of a factor the rest of the game. His sunspot was also KO'd and revived to give me another Ochris soldier after rogue decided to punch my other one to death. Shard, a soldier, and Sunspot then all shot the phoenix, who made 3 straight senses rolls to ignore all of it. Game was called as rogue hypered in to KO wolverine for Maniac's points. Thinking just a straight constructed next round if everyone is up to it. Also strongly thinking we try new rules to get used to them. We may not have everything but we have enough to start a little bit I think. LMK what you think.
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# ? Feb 16, 2021 04:58 |
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That really wasn't the steamroll I thought it would be, but yeah, that Apocalypse is balls nasty and obscenely so. Personally, I'd rather stick with current rules for the next tournament precisely because we don't have everything, e.g. what the Swim ability will do, so there's my input on that front. I have polished up the macros I made just a bit. Since apparently each player needs to make their own, I'll post the text file I have them all in. That should do for most any roll. Just add the macros one by one and then check the In Bar box to give yourself a handy button at the bottom. Then just have the relevant token selected and click the button. BOOM! It says who's doing what in the chat. I have it coded for the d6 rolls to say "0 successes" or "1 successes" and if you hover over the yellow number it'll tell you what the roll actually was. I used them and it helped me keep straight who did what, e.g. succeed at Leadership.
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# ? Feb 16, 2021 05:29 |
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They've also teased some kind of change to Breakaway, so I'd wait to adopt new rules until we get that one. Seems like a big deal.
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# ? Feb 16, 2021 06:52 |
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Steve Vader posted:They've also teased some kind of change to Breakaway, so I'd wait to adopt new rules until we get that one. Seems like a big deal. My guess is that it voids whatever you were trying to do and you still get the token just like now but that you can then give that character a different costed action that same turn. Right now, failing breakaway Feels Bad™.
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# ? Feb 16, 2021 14:26 |
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We can test what we know. IE: No more pushing damage. The erratta's to IM and Armor are live and hell we'll just say to any piece with an activation click. Colossal pieces don't have colossal stamina anymore, but instead have 3-6 willpower. Pieces that say they have colossal stamina like Juggy and God Doom still work as they're supposed to (Can push when have 2 tokens) All the new power texts we know The powers comboing together. Willpower 2021 – At the beginning of your turn, you may roll a d6. [5]-[6]: Remove an action token from this character. Ranged Combat Expert 2021 This character modifies attack +1 and damage +1 while making a range attack or using RANGE destroy. Close Combat Expert 2021 This character modifies attack +1 and damage +1 while making a close attack or using CLOSE destroy. Perplex 2021 FREE: Minimum Range value 6. Choose a target within range and line of fire. Modify one of that character’s combat values other than damage +1 or -1 until your next turn. 2021 Telekinesis Power: Minimum range value 6. Place one target friendly single-base character or object within range and line of fire into another square within range and line of fire. That square must be placed within 6 squares and line of fire from the target’s current square. Characters placed with this power can’t use Telekinesis this turn. 2021 Leap/Climb Improved Movement Elevated, Outdoor Blocking, Move Through No more hindering terrain restriction for movement. Since we don't know about water terrain we'll keep it as is. Likewise swim, it works like it does right now. Knockback capping at 3. Theme team max prob is 3 and max bonus above your opponent is 3. One figure can be a theme. I think that's all of it. It's not a shitload and it might be fun Morand fucked around with this message at 18:29 on Feb 16, 2021 |
# ? Feb 16, 2021 18:20 |
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They've also said this: "Water terrain will function like clear terrain for movement and line of fire purposes, except for special effects that specifically interact with it, like Susan, Queen of Atlantis. Obscuring terrain will be functionally identical to Hindering. Moving forward, we will not utilize obscuring terrain." Hence wondering what Swim will do. And that there is no more Knockback damage ever, including for falling off a building. Steve Vader fucked around with this message at 19:58 on Feb 16, 2021 |
# ? Feb 16, 2021 19:52 |
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They did a 6th article as well that basically said pretty much all the attack powers can combo with attacks or each other now. So like, every figure with incap gets to use it when they attack rather than as it's own type of attack. Probably the change that at least made me go "huh, ok that is at least making me excited to look at some older figures and see what they can do" whereas most of the others "felt bad" haha.
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# ? Feb 16, 2021 20:40 |
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Steve Vader posted:They've also said this: Swim will probably do what it does now, give you a defense boost in water. It just won’t give you the improved movement through water anymore.
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# ? Feb 16, 2021 21:30 |
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Morand posted:Swim will probably do what it does now, give you a defense boost in water. It just won’t give you the improved movement through water anymore. And I was wrong. Here’s what swim will do now https://wizkids.com/heroclix/2021/02/17/heroclix-2021-rules-article-7-whats-in-a-name/ If a swimmer is in water terrain they can’t be targeted unless you are within 4 squares.
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# ? Feb 17, 2021 15:58 |
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See, I figured it would be something like "Lines of fire drawn to this character while it occupies water terrain are hindered." leading to hideously broken situations with swimmers with Stealth and water-heavy maps. This is at least simpler, but I can see it going off the rails somehow, e.g. playing Golden Age maps which of course don't exist because Wakanda is at war with Latveria; Wakanda has always been at war with Latveria.quote:As time goes by, we may make more changes if things like water terrain aren’t living up to everyone’s hopes and expectations.
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# ? Feb 17, 2021 16:14 |
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# ? Apr 27, 2024 01:04 |
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And tournament be done as it’s late Sunday and I don’t think Andy and torrent are playing their game. You guys want to take a break for awhile? Seems like enthusiasm was lessened for this event. If anyone else wants in let me know, it’s all Roll20 so you ain’t gotta buy poo poo. Haven’t played in awhile and want to dip your toes back in? This is it! Let me know! This is also a nice stress free way to try out the new rules as well. Andy and I tried out the new willpower rules and such in a test game and it wasn’t terrible.
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# ? Feb 22, 2021 05:37 |