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Bumble He posted:where good space sims shine though, i mean some important ingredients are: Let me help "In closing, buy an Idris!"
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# ? Feb 23, 2021 20:01 |
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# ? Apr 25, 2024 18:44 |
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My dream is to be the low level crew member of someone who is experiencing that escapist dream in an Idris.
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# ? Feb 23, 2021 20:07 |
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buying an idris is a power fantasy. (meh) buying a ferrari IRL is a power reality. (kewl) buying a something awful account is a proper stupidity. (but kewl) i had a horrible day and im drunk good night! (not sarcastic, have a good night)
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# ? Feb 23, 2021 20:09 |
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lobsterminator posted:My dream is to be the low level crew member of someone who is experiencing that escapist dream in an Idris. Is Chris going to let me be a hot dog
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# ? Feb 23, 2021 20:13 |
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Sectopod posted:RE: Being bad with money I remember enjoying this up until some impossible mission that was multiple segments, and it was like up to that mission the game was pretty fun and good and I could get by. Then suddenly it's like a wall of difficulty and they throw the entire game of ships at you and I just couldn't win. Either I died or some ship I was supposed to protect single handedly died or something. It was super disappointing because I don't think that mission was super far into the game either. I had that around the same time as Privateer 2 which, while I loved the FMVs, I hated the actual gameplay segments, and that was what all she wrote for me for space games for a long time
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# ? Feb 23, 2021 20:23 |
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Gort posted:I know someone who worked for a gambling site (bingo, in this case) and it was all women doing this exact thing to their husbands. I don't understand how people can live like that. Hold on, Gort is not G0rf!
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# ? Feb 23, 2021 20:47 |
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TheAgent posted:chris roberts has mentioned he'll move 10 million units of SQ42 in the first year its released (lol) Thoatse posted:100% of the people that have Star Citizen are already owned peter gabriel posted:
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# ? Feb 23, 2021 20:55 |
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Sectopod posted:RE: Being bad with money Biggest pro: like the vast majority of Robertsian games, it wasn't made by Chris Roberts. The Titanic posted:I had that around the same time as Privateer 2 which, while I loved the FMVs, I hated the actual gameplay segments, and that was what all she wrote for me for space games for a long time Same with this. You can easily tell with Privateer 2, though, by the amount of actual creativity that went into those FMVs. I also wouldn't be surprised if there there's some horrid backstory to why so little effort was put into the actual gameplay, where CRobber made sure that any such funds were diverted to some other vanity project of his. Tippis fucked around with this message at 21:05 on Feb 23, 2021 |
# ? Feb 23, 2021 21:01 |
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Tippis posted:Biggest pro: like the vast majority of Robertsian games, it wasn't made by Chris Roberts. Well, it was made under Erin, so it still has the Robertsian mandatory bad writing and unskippable ingame cutscenes.
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# ? Feb 23, 2021 21:08 |
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Chris may have found his Polish soulmate: https://www.thegamer.com/techland-report-bleeding-talent-autocratic-management-bad-feedback/ quote:While the offer to ensure his staff are comfortable is surely welcome for the hundreds of developers at Techland, you might find it difficult to report a concern about your boss when the HR manager is his wife.
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# ? Feb 23, 2021 21:29 |
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https://i.imgur.com/zYsJFxf.mp4
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# ? Feb 23, 2021 21:34 |
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I don't get why y'all give any mind to this shambling corpsepuppet of a game anymore, but drat if y'all don't have the best animal gifs.
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# ? Feb 23, 2021 21:44 |
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Tippis posted:Same with this. You can easily tell with Privateer 2, though, by the amount of actual creativity that went into those FMVs. I also wouldn't be surprised if there there's some horrid backstory to why so little effort was put into the actual gameplay, where CRobber made sure that any such funds were diverted to some other vanity project of his. Privateer 2 was like two different games loosely taped together. You had this super artsy and intriguing FMV setting with known actors in this strange science fiction world. Then you had this weird shareware-level space game with graphics that looked pretty lovely even then and ran worse and the world that game lived in seemed very different from the one the FMVs were all set in. It was pretty junky.
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# ? Feb 23, 2021 21:59 |
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Some Goon posted:I don't get why y'all give any mind to this shambling corpsepuppet of a game anymore, but drat if y'all don't have the best animal gifs. https://i.imgur.com/6cbHqCO.mp4
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# ? Feb 23, 2021 22:14 |
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Did they ever fix the bug where your heart explodes if you sprint for too long?
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# ? Feb 23, 2021 22:27 |
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Extra Large Marge posted:Did they ever fix the bug where your heart explodes if you sprint for too long? No need. Your legs usually break before that can happen. Please pledge more
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# ? Feb 23, 2021 22:42 |
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marumaru posted:https://www.reddit.com/r/starcitizen/comments/lq7maj/professionbased_gameplay_and_longterm_player/ lmao the most thought anyone at cig put into mining is "uhh shoot rocks I guess" https://twitter.com/usa0831/status/1363076213611188226
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# ? Feb 23, 2021 22:49 |
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Some Goon posted:I don't get why y'all give any mind to this shambling corpsepuppet of a game anymore, but drat if y'all don't have the best animal gifs. Animal gifs are why we're here, friend. Well that and the
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# ? Feb 23, 2021 23:03 |
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marumaru posted:https://www.reddit.com/r/starcitizen/comments/lq7maj/professionbased_gameplay_and_longterm_player/ response :"Ultimately, it's a game. We don't want mining to be tedious and unfun or only weirdos will want to do it." who's gonna tell him
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# ? Feb 23, 2021 23:15 |
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Bumble He posted:where good space sims shine though, i mean some important ingredients are: When I read your post, all I could think of was: Elite Dangerous Kerbal Space Project NMS (even over my gripes with it I can't deny it's a good enough game right now) ...and probably like ten other space games I haven't played would fit there. Except for Star Citizen. Star Citizen is anything but that.
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# ? Feb 24, 2021 02:49 |
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The version that Star Citizen wish to do, is Dynamic Server Meshing, which according to my friend, is beyond insane. It's actually never been done before, but has apparently, always been a theorised system. But no ones been enough of a 'madman' to do it. .... Let me break it down how he broke it down for me. .... Pros: Only one calculation is needed speeding things up. This allows as many layers of servers needed. So if 50 people are in one spot, 50 servers can be 'spun up' so each person has their own server while occuping the same space, meaning ZERO latency and ZERO lag. Limit to FPS suddenly is only decided by how many servers you can 'spin up', and Amazon server farm is the largest server farm in the world... ergo, CIG can spin up as many as they need. Allowing them to run 5000+player battles by just spinning up 500 servers that now run like there's only 10 on each. Limit of the game becomes limited instead, less by server issues, and instead by the client. So how much can your GPU handle onscreen at once before your tower catches fire. Cons: Zero. System is a theoretical perfect system. Only problem is that the concept of layering a server ontop of each other like this is a coding nightmare of beyond godly preportions which is the only reason no ones bothered to actually try it until now. Every other game goes by the 'halfmeasure'. I beleive (though I might be wrong) that DU works on a system thats a gridded server system. Where one server can be broken down into many different grids of servers, which helps, but doesnt stop it from lagging when you have a lot of people in a singular tight space. I know eve using standard static, which is why they drop to 2fps during massive battles (they call this time dilation, its really just them controlling the lag). But Chris Roberts doesnt do half measures... so of COURSE he'd go for the 'best' but 'hardest' way.
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# ? Feb 24, 2021 03:35 |
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marumaru posted:Pros: Only one calculation is needed speeding things up. This allows as many layers of servers needed. So if 50 people are in one spot, 50 servers can be 'spun up' so each person has their own server while occuping the same space, meaning ZERO latency and ZERO lag. Limit to FPS suddenly is only decided by how many servers you can 'spin up', and Amazon server farm is the largest server farm in the world... ergo, CIG can spin up as many as they need. Allowing them to run 5000+player battles by just spinning up 500 servers that now run like there's only 10 on each. Limit of the game becomes limited instead, less by server issues, and instead by the client. So how much can your GPU handle onscreen at once before your tower catches fire.
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# ? Feb 24, 2021 03:51 |
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ah yes the singular calculation: makeGameFaster 0
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# ? Feb 24, 2021 03:52 |
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imagine four servers stacked on the edge of a cliff
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# ? Feb 24, 2021 03:53 |
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Games > self.storecitizer : I am a masochist.
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# ? Feb 24, 2021 03:54 |
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Why hasn't every other game thought of the "One server per player" solution? In fact we could just take the servers offline and cut out latency entirely! Imagine opening up Skyrim and it's just a whole world ready for you to explore, instanced right there on your PC! Chris Roberts has saved PC gaming again, all he has to do is make 5000 copies of Skyrim that all talk to each other in perfect synchronicity.
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# ? Feb 24, 2021 03:59 |
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marumaru posted:The version that Star Citizen wish to do, is Dynamic Server Meshing, which according to my friend, is beyond insane. It's actually never been done before, but has apparently, always been a theorised system. But no ones been enough of a 'madman' to do it. .... Let me break it down how he broke it down for me. .... Thanks for ruining my doctoral thesis, jerk.
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# ? Feb 24, 2021 04:15 |
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I'm confused...won't you still hit lag issues with every server sending data to the players and to the other servers? I thought it was lag, not server hardware, that was the limiting factor?
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# ? Feb 24, 2021 06:00 |
UnknownTarget posted:I'm confused...won't you still hit lag issues with every server sending data to the players and to the other servers? Congratulations you understand network latency better than Chris Roberts.
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# ? Feb 24, 2021 06:19 |
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UnknownTarget posted:I'm confused...won't you still hit lag issues with every server sending data to the players and to the other servers? Sorry friend, server meshing is the holy grail of game networking. Its P2P on the server level. You won't understand negative latency, where things are precalculated before they happen.
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# ? Feb 24, 2021 06:20 |
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UnknownTarget posted:I'm confused...won't you still hit lag issues with every server sending data to the players and to the other servers? Everyone knows that servers are built with the best copper pipes, which makes them practically superconducting and eliminates all latency. Side note, wait until Citizens learn that half of modern latency reduction techniques are just clients accurately predicting when the server will read your actions correctly. Now try to imagine 500 clients connected to 500 individual servers that all have to cross-update each other on their player's behavior, and the client has to predict that behavior in order to reduce jitter. Hahahahahaha
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# ? Feb 24, 2021 06:29 |
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UnknownTarget posted:I'm confused...won't you still hit lag issues with every server sending data to the players and to the other servers? Actually it was the greedy publishers who kept the programmers shackled and prevented them from fixing lag. Now that, thanks to you buying that Idris, the publisher has been replaced by visionary Christ Roberts the pipelines are wide open and any day now the Dynamic Server Meshing will be released to astound the world and have everyone begging to licence the StarEngine.
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# ? Feb 24, 2021 06:48 |
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I love how these people know nothing about computing. "Single calculation that is perfect" they say. I get reminded of how you learn multiplying in grade school and throughout high school you do it all the time, right. It's pretty fast, right, after all, it's a single calculation, 20 times 35 is seven hundred, easy! Then you come to programming uni and first you realize, uh-oh, it's not a single calculation, because you have to multiply every digit with every digit, taking it to quadratic algorithm - and for nine hundred digits multiplying nine hundred digits number it can take long. AND THEN you learn there were clever people that thought up THIS, which calculates it in logarithmic time. After that, you start questioning everything. Everything has a possibility to get better. If you don't have Chris Roberts at the wheel, that is.
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# ? Feb 24, 2021 06:53 |
marumaru posted:just spinning up 500 servers
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# ? Feb 24, 2021 07:01 |
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It is actually a never ending stream of cons, just con after con, but spending money is a virtue as far as the marks are concerned. Server Side Objective Con Streaming
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# ? Feb 24, 2021 07:27 |
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"It's someone else's problem"
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# ? Feb 24, 2021 07:28 |
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If there is someone that can finally solve P versus NP, Roberts is the man to do it.
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# ? Feb 24, 2021 07:39 |
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Ummm just look at the last cig update that actually addressed server meshing. Maybe the only one I've seen in months. The lead engineer was basically like, uhh we tried to get two servers to talk to each other and that was a horrible failure. And uh yeah we're totally working on it. Also none of the code in the game assumes more than one server so we have to rewrite like massive amounts of code. And uh, he shakes his head and looks despaired. That's really all you need to know after a decade of development. Also server meshing at 52+1 weeks on the roadmap. And plenty of the community basically say, this is the bottleneck for all real content. And none of them know what it even is or how it would work in any way. It's pretty amazing that the crux of the entire project basically rests on this magic solution. It's like the lady from Theranos saying, well all we gotta do is introduce blood meshing where we get 50 people's blood to talk to each other and that will allow us to do blood tests with very little blood. How? Well... just like the apollo program!!
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# ? Feb 24, 2021 08:16 |
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https://i.imgur.com/xavvHFm.mp4
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# ? Feb 24, 2021 08:38 |
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# ? Apr 25, 2024 18:44 |
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Sarsapariller posted:Why hasn't every other game thought of the "One server per player" solution? In fact we could just take the servers offline and cut out latency entirely! Imagine opening up Skyrim and it's just a whole world ready for you to explore, instanced right there on your PC! Yea but when I try copy a big formula down 10k rows in excel it hangs on my PC, so if I could copy the formula off to 10k severs and spin them up and have them send the answer back and fill in my 10k rows it would surely give me the correct answer but 100 times faster, this is the magic of the cloud right ?
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# ? Feb 24, 2021 08:59 |