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Surprised to find that I’m not really enjoying Prey. I’m going to give it another play session before I call it quits, but: -I don’t like the gloo gun. It just doesn’t feel very good to use, particularly because some enemies (flaming phantom guy?) seem to just be immune to it without a real tell as to why. -It all feels very derivative so far. I’ve played this game a million times now. -Weapon degradation. This is partially on me for enabling this feature, but it’s implemented poorly in the game. Getting hit hard by an enemy, or touching flames etc destroys your weapon immediately. -I don’t really feel like playing in a stealthy manner, but at least for now it feels like I have to, as I presently feel quite underpowered, especially against the mechanical enemies. This seems like a step backward from Dishonored, though I can see why the semi-open world design would be preferable to the level-based design to many.
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# ? Mar 1, 2021 18:27 |
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# ? Apr 25, 2024 15:47 |
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Mechanical enemies (and a certain other enemy type) are much more easy to handle once you remember that electronics do not do well when exposed to sudden surges of electricity. In other words, use the stun gun on them for basically an instant kill. Those floating robots are barely even threatening as soon as you figure that out.
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# ? Mar 1, 2021 18:30 |
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Palpek posted:I'm not sure how to feel about the System Shock remake demo. It's kind of a mixed bag when it comes to what they updated and what they left exactly like in the original. People got hyper gamer mad when they said they might change the gameplay of OG System Shock so please enjoy it or else you are betraying gamer heritage.
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# ? Mar 1, 2021 18:31 |
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Cardiovorax posted:Mechanical enemies (and a certain other enemy type) are much more easy to handle once you remember that electronics do not do well when exposed to sudden surges of electricity. I figured it would be something like that, I just don’t have that weapon yet.
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# ? Mar 1, 2021 18:34 |
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dbzfandiego posted:Nioh 2 is a fantastic Action-RPG and has way too many systems that you can get lost in its the only thing even remotely Diablo like that i actually enjoy and god bless Team Ninja for bouncing back after Ninja Gaiden 3.
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# ? Mar 1, 2021 18:35 |
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My mistake with Prey was playing on hard and everything just being an unfun bullet sponge. Definitely make sure you're not doing that. I ran out of electric ammo attacking a thing that was "weak" to electricity and only got to half health.
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# ? Mar 1, 2021 18:37 |
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Also weapon degradation is specifically for the roguelite expansion of Mooncrash. It is possible but not balanced for the full game.
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# ? Mar 1, 2021 18:39 |
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Palpek posted:I'm not sure how to feel about the System Shock remake demo. It's kind of a mixed bag when it comes to what they updated and what they left exactly like in the original. Yeah, some of the stuff feels a bit archaic, and more impactful combat and a better differentiation between clutter and actually useful objects would be appreciated. It has a few months to go and they said some of the stuff is placeholder, so hopefully there'll be some improvement. But even in it's current state I think it'll be worth it. Orv posted:People got hyper gamer mad when they said they might change the gameplay of OG System Shock so please enjoy it or else you are betraying gamer heritage. I feel this misrepresents the actual events a bit. They've been very open about the fact that they got lost in the weeds and what they were doing in between "faithful remake 1" (on Unity) and "faithful remake 2" (on UE4) was not working. I mean, not only the backers got mad but the actual original dev team walked out on them.
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# ? Mar 1, 2021 18:48 |
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Anonymous Robot posted:I figured it would be something like that, I just don’t have that weapon yet.
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# ? Mar 1, 2021 18:51 |
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Anonymous Robot posted:I figured it would be something like that, I just don’t have that weapon yet. Stunned enemies take more damage from other sources so gloo + wrench destroys most weaker enemies for cheap
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# ? Mar 1, 2021 18:52 |
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Serephina posted:That's actually like, a good question? My personal pet peeve with ARPGs is the control scheme is still stuck in the 90s "the mouse is magical" phase. I loving hate mouse movement and combat, every moment when you wanted to move but hit something or wanted to hit something but moved because you were slightly off the hitbox has happened so many times it's been elevated from annoying to infuriating. That being said the reason nothing else rises up is because most are trying to emulate an existing formula they can't pull off (emulating Diablo 2 or 3) or the community has found it's niche and is happy enough with it to avoid looking elsewhere (PoE). There have only been a few attempts to actually fix problems with the genre that don't appeal to the existing community and thus nothing really takes off. The few that do prove a little bit successful are basically going all in one the things that drive a lot of non-ARPG players away (Grim Dawn), self-implode (Torchlight), or get the combo of poorly marketed, limited budget to make it truly competitive, and unlucky in grabbing attention early on (stuff like Victor/Hellsing). Edit: To be clear, by "existing formula" I'm talking about how other games can make a game that plays better than Diablo 2 but can't make you feel like you did when playing Diablo 2 because nostalgia is a hell of a drug, and Diablo 3 has the graphical fidelity and polish that money can buy that other companies looking to make an ARPG can't afford on their initial offering in making their own game. nessin fucked around with this message at 19:14 on Mar 1, 2021 |
# ? Mar 1, 2021 19:09 |
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Heeey, Blasphemous on Twitch Prime! Might actually fire that client for the first time in like two years.
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# ? Mar 1, 2021 19:15 |
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GhostDog posted:I feel this misrepresents the actual events a bit. They've been very open about the fact that they got lost in the weeds and what they were doing in between "faithful remake 1" (on Unity) and "faithful remake 2" (on UE4) was not working. I mean, not only the backers got mad but the actual original dev team walked out on them. Oh sorry no that whole thing was independent of people getting extremely mad about nochanges.txt and I frankly cannot guess whether they've actually listened to those people, simply that those people are extremely loud about it. The whloe thing with the original dev team and stuff is bizarre but completely understandable why it has gone how it has gone. nessin posted:My personal pet peeve with ARPGs is the control scheme is still stuck in the 90s "the mouse is magical" phase. I loving hate mouse movement and combat, every moment when you wanted to move but hit something or wanted to hit something but moved because you were slightly off the hitbox has happened so many times it's been elevated from annoying to infuriating. Diablo 3 plays best on consoles but Orv fucked around with this message at 19:22 on Mar 1, 2021 |
# ? Mar 1, 2021 19:19 |
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nessin posted:My personal pet peeve with ARPGs is the control scheme is still stuck in the 90s "the mouse is magical" phase. I loving hate mouse movement and combat, every moment when you wanted to move but hit something or wanted to hit something but moved because you were slightly off the hitbox has happened so many times it's been elevated from annoying to infuriating. I'm still mad they never ported controller support into Diablo 3; playing it a friend's house on the PS4 100% sold me on couch Diablo 3, and now I hate not having it on the pc :<
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# ? Mar 1, 2021 19:20 |
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what happened with the system shock remake dev team? I followed what was going on up to the point where they admitted they went way past their planned scope and ran out of money after they moved to unreal, but I’m not aware of what happened after that or how they’re still going.
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# ? Mar 1, 2021 19:26 |
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Yeah, I would play Diablo 3 if they put the controller stuff from consoles on PC. I really enjoyed Marvel Heroes even if it wasn’t really a good game, it was broken and dumb enough to be really fun anyway once they fixed the worst parts.
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# ? Mar 1, 2021 19:26 |
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If I'd my druthers, I'd toss all controllers into Mt. Doom and nobody would ever make them again
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# ? Mar 1, 2021 19:30 |
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Mordja posted:If I'd my druthers, I'd toss all controllers into Mt. Doom and nobody would ever make them again who hurt you
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# ? Mar 1, 2021 19:32 |
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poo poo i need to finally install the twitch gaming launcher thing i guess.
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# ? Mar 1, 2021 19:39 |
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Wamdoodle posted:who hurt you XInput. "Oh, your DirectInput controller's going to SEEM to work fine for a while but then glitch out in a way that's so unusual you're going to dig through forums for help in the hopes that you'll be so mad you just buy a Microsoft controller instead of downloading a fix."
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# ? Mar 1, 2021 19:45 |
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Wamdoodle posted:who hurt you a friend's N64
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# ? Mar 1, 2021 19:45 |
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Mordja posted:If I'd my druthers, I'd toss all controllers into Mt. Doom and nobody would ever make them again I can see this, but also some console-to-PC ports just...don't have control schemes that work for keyboard and mouse. Yakuza for example (well, 1-6, not 7). It's just not comfortable playing it and I'm not sure there is a good way to map it to mouse/keyboard where it works. Same deal with something like DCS, where a joystick (technically a form of controller) makes flying a joy compared to how fiddly the keyboard is.
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# ? Mar 1, 2021 19:48 |
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The biggest issue with the current crop of arpgs is that they are either complex enough to need a build guide which alienates a lot of folks (PoE, endgame Grim Dawn) or so basic that they end up being really dull even with a podcast on in the background (Torchlight, some of the early access stuff). There’s gotta be a good balance but no game is hitting it. D3 came close but took skill/gear choice out of the player’s hands in the endgame.
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# ? Mar 1, 2021 19:49 |
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It always seemed to me that the core problem of ARPG’s is simple: it isn’t fun to be overwhelmed by a swarm of enemies, but it also isn’t very fun to just be annihilating swaths of monsters unopposed, and threading that loop is quite difficult.
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# ? Mar 1, 2021 19:51 |
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Mordja posted:If I'd my druthers, I'd toss all controllers into Mt. Doom and nobody would ever make them again Okay grandpa, let's get you back to your room.
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# ? Mar 1, 2021 19:52 |
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Gay Rat Wedding posted:what happened with the system shock remake dev team? I followed what was going on up to the point where they admitted they went way past their planned scope and ran out of money after they moved to unreal, but I’m not aware of what happened after that or how they’re still going. Went looking to make sure I wasn't half remembering poo poo; after the shift from Unity to UE4 and the project ballooning in scope they ended up putting it on hold and reassigning the entire(?) team to other Night Dive projects. The restarted remaster work now being shown off is a 'new' team which I take to mean they shuffled people around because the last setup was producing bad results. So not exactly 'the first team walked out' as much as 'the first team boned it up.'
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# ? Mar 1, 2021 19:54 |
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xinput is far from perfect but I'd take the last decade+ of standardised controller support on PC over the total mishmash we had before in a loving heartbeat
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# ? Mar 1, 2021 19:57 |
I picked up Crosscode with its DLC, but man, they really uh, didn't do a good job actually hooking you into any sort of plot, did they? It doesn't help that the first few places that I've played so far are just full of like, collectathon quests. The environmental puzzles are pretty cool though, but I can see it being kinda exhausting after a while.
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# ? Mar 1, 2021 19:58 |
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Anonymous Robot posted:but it also isn’t very fun to just be annihilating swaths of monsters unopposed explain the lasting appeal of dynasty warriors and ace combat
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# ? Mar 1, 2021 19:58 |
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Mordja posted:If I'd my druthers, I'd toss all controllers into Mt. Doom and nobody would ever make them again I even did the driving in Cyberpunk with WASD. I'm there with you And I agree that no indie studio can match Blizzards polish, nor match PoE's complex sandbox and not enough people want anything else. Sab669 fucked around with this message at 20:05 on Mar 1, 2021 |
# ? Mar 1, 2021 20:01 |
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GrandpaPants posted:I picked up Crosscode with its DLC, but man, they really uh, didn't do a good job actually hooking you into any sort of plot, did they? It doesn't help that the first few places that I've played so far are just full of like, collectathon quests. The environmental puzzles are pretty cool though, but I can see it being kinda exhausting after a while. The interesting parts start about 20 hours in, have fun
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# ? Mar 1, 2021 20:02 |
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HerpicleOmnicron5 posted:explain the lasting appeal of dynasty warriors and ace combat You got me there. It’s fun to do that stuff on a controller v v
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# ? Mar 1, 2021 20:04 |
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Cardiovorax posted:You shouldn't have much trouble getting one. If you're at a point where you're fighting robots, you've definitely already been somewhere that stun guns can be found. there's a stungun hidden in like the very first area of the game
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# ? Mar 1, 2021 20:05 |
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Orv posted:Went looking to make sure I wasn't half remembering poo poo; after the shift from Unity to UE4 and the project ballooning in scope they ended up putting it on hold and reassigning the entire(?) team to other Night Dive projects. The restarted remaster work now being shown off is a 'new' team which I take to mean they shuffled people around because the last setup was producing bad results. So not exactly 'the first team walked out' as much as 'the first team boned it up.' Yeah what happened after the switch is the dev team decided they were gonna do a full reimagining of the game instead of a more straight remake. This earned them flak from the backers but the big thing was after a year or two of work on the reimagining they realized they didn't have the budget to actually do it. NF put on the brakes and restarted things with something closer to the original vision. Now System Shock 3? That's the real mess. It's likely dead in the water.
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# ? Mar 1, 2021 20:08 |
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HerpicleOmnicron5 posted:explain the lasting appeal of dynasty warriors and ace combat They go all in to make killing huge swarms of enemies seem as pretty and as badass as possible, to distract you from the fact that it's actually kinda boring.
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# ? Mar 1, 2021 20:09 |
Broken Cog posted:The interesting parts start about 20 hours in, have fun I expected there to be some sort of hook after the first elemental temple or something
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# ? Mar 1, 2021 20:11 |
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Effortlessly destroying large hordes of monsters is incredibly fun in ARPGs when the endgame is about how quickly and efficiently you can do it.
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# ? Mar 1, 2021 20:12 |
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Lt. Lizard posted:They go all in to make killing huge swarms of enemies seem as pretty and as badass as possible, to distract you from the fact that it's actually kinda boring. I played the poo poo out of the old ones, but now every time I try a newer one I get about an hour of 'yeah, this is still fun!' before deciding it's boring as hell and never touching it again.
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# ? Mar 1, 2021 20:12 |
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Anonymous Robot posted:Surprised to find that I’m not really enjoying Prey. I’m going to give it another play session before I call it quits, but: I didn't like prey either
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# ? Mar 1, 2021 20:14 |
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# ? Apr 25, 2024 15:47 |
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Awesome! posted:poo poo i need to finally install the twitch gaming launcher thing i guess. drat they have given away a ton of poo poo huh? you dont really realize it until you see everything together.
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# ? Mar 1, 2021 20:19 |