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The Kins posted:so does duck hunt, you can plug a controller into port 2 to control the duck this was an extremely fun way to gently caress with people
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# ? Mar 1, 2021 15:16 |
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# ? Apr 19, 2024 02:31 |
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The Lost Vikings 2 on SNES has a “you suck” mode that gives all your characters extra powers (like shooting fireballs) if you find a way to kill a Viking in the tutorial level, which is harder than it sounds.
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# ? Mar 2, 2021 00:58 |
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Tato posted:The Lost Vikings 2 on SNES has a “you suck” mode that gives all your characters extra powers (like shooting fireballs) if you find a way to kill a Viking in the tutorial level, which is harder than it sounds.
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# ? Mar 2, 2021 01:28 |
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Tato posted:The Lost Vikings 2 on SNES has a “you suck” mode that gives all your characters extra powers (like shooting fireballs) if you find a way to kill a Viking in the tutorial level, which is harder than it sounds. lol thats cool
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# ? Mar 2, 2021 01:44 |
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Arrhythmia posted:Expert version of this: the powerup jingle is the end of level jingle sped up a billion times. I only found out about that a few months ago and it blew my drat mind. They did a great job of recycling the sounds in ways that arent recognizable ZogrimAteMyHamster posted:More of a tech/bug thing rather than some hidden mechanic but the strength of gravity in Doom for PlayStation is tied to the framerate! Lower framerates (encountered in such levels as MAP25 which has some horrendous slowdown) result in weaker gravity, whereas higher framerates have you hitting the ground fast. Overclocking the CPU (to keep the game running at the intended 30fps) keeps the gravity effect constant (duh), and with a somewhat higher pull than the PC original. Here I am loving around to show this bug/useless info in action. This probably has the unintended side-effect where some maps requiring ledge-leaping to progress can't be completed unless there's slowdown, but I haven't bothered testing it that much yet. The original dark souls on PC was also like this. If you installed whatever that mod was that let you set your own frame rate and set it to 60, you can’t make certain jumps like the one in sens fortress from the bridge to the tower thing where the vendor NPC is. Tetramin fucked around with this message at 03:47 on Mar 2, 2021 |
# ? Mar 2, 2021 03:43 |
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Just found out that the cake is a lie.
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# ? Mar 2, 2021 03:49 |
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Pablo Nergigante posted:Just found out that the cake is a lie.
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# ? Mar 2, 2021 04:37 |
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Lol
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# ? Mar 2, 2021 04:51 |
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# ? Mar 2, 2021 11:26 |
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Tato posted:The Lost Vikings 2 on SNES has a “you suck” mode that gives all your characters extra powers (like shooting fireballs) if you find a way to kill a Viking in the tutorial level, which is harder than it sounds. this also enables the ability to skip levels by just hitting all four face buttons at the same time iirc there's also a second set of secret powers you can get by repeatedly talking to an out of the way npc like 3/4ths of the way through the game
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# ? Mar 2, 2021 14:53 |
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feeling shameful reading that upon remembering that i always used the konami code for the TMNT games......
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# ? Mar 2, 2021 16:08 |
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https://obscuritory.com/essay/incredible-boxes-of-hock-wah-yeo/ Not really sure what thread this should go in but this article is cool and shows a really weird prototype design for american PS2 game packaging
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# ? Mar 2, 2021 20:34 |
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The Kins posted:in the original design for max payne, instead of the gimmick being "going into matrix slow motion" it was "injecting a drug that temporarily transforms you into a mutant hulk". but then a publishing exec pointed out that the slow motion stuff that they'd implemented for testing visual effects and stuff was way more interesting Whoa
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# ? Mar 3, 2021 02:41 |
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the development history of all of remedies games always seem like a convoluted mess until some exec steps in and tells them what the hell theyre need to do to make a playable game lol. alan wake was supposed to be completely open world with in game time that transitions smoothly between day and night and didnt feature the burn out enemies with light mechanic at all
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# ? Mar 3, 2021 02:45 |
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goferchan posted:https://obscuritory.com/essay/incredible-boxes-of-hock-wah-yeo/ lol
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# ? Mar 3, 2021 02:46 |
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goferchan posted:https://obscuritory.com/essay/incredible-boxes-of-hock-wah-yeo/ It takes a surprising amount of effort to design a disc case that isn’t compatible with shelves
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# ? Mar 4, 2021 17:29 |
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Gestahl: Ah, General Celes. You want some magicite? Very well, all you have to do is insert this disc, and a memory card, into the Playstation... in five minutes. Locke: What the-?! Who designed this thing? Rather take a stick in the eye than work this case! Kefka: Uweee hee hee!!!
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# ? Mar 4, 2021 17:41 |
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What the actual gently caress.
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# ? Mar 4, 2021 22:16 |
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# ? Mar 4, 2021 23:07 |
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Lol
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# ? Mar 4, 2021 23:08 |
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lol
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# ? Mar 4, 2021 23:09 |
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lol
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# ? Mar 4, 2021 23:11 |
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lol
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# ? Mar 4, 2021 23:16 |
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# ? Mar 4, 2021 23:30 |
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lmao
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# ? Mar 5, 2021 00:19 |
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Lmao
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# ? Mar 5, 2021 01:31 |
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Tekken Tag Tournament (PS2) Go bowling! If you overcharge, you get the character's KO sound... unless it's Jun Kazama. She just giggles as she flies down the Mishima Lane and gets an illegal strike.
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# ? Mar 6, 2021 02:36 |
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Just found out today from a new modern vintage gamer video that all the loading in street fighter alpha for the snes is not because of the weird chip used to compress graphics. it's because capcom rushed the game out and hosed up the way the game loaded music in each stage. for probably the past 20+ years everyone assumed it was from the SDD-1 chip and all the animation frames but nope- it's entirely related to music. also somebody figured out how to unlock Akuma in the game......a month ago lol: https://www.destructoid.com/stories/shin-akuma-pops-up-in-snes-street-fighter-alpha-2-thanks-to-newly-discovered-code-615767.phtml
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# ? Mar 9, 2021 16:21 |
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lmao
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# ? Mar 9, 2021 18:44 |
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in the SFC/Japanese version of FF6, you can rename all 8 of cyan's swordtech levels. there's even a separate menu for it and everything.
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# ? Mar 10, 2021 05:21 |
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Chumbawumba4ever97 posted:in the SFC/Japanese version of FF6, you can rename all 8 of cyan's swordtech levels. there's even a separate menu for it and everything. Lol why? That's cool
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# ? Mar 10, 2021 07:38 |
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convenient so you can name about half of them "don't use this."
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# ? Mar 10, 2021 15:20 |
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goferchan posted:Lol why? That's cool I guess so you can rename them to something useful because it's hard to remember what all 8 do. no clue why the menu was removed from the US release
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# ? Mar 10, 2021 18:24 |
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just found out Phantasm for the sega saturn is an 8 disc game
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# ? Mar 10, 2021 23:23 |
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Chumbawumba4ever97 posted:just found out Phantasm for the sega saturn is an 8 disc game It's also got a jpop music video and some ads on it as well.
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# ? Mar 11, 2021 02:53 |
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Not exactly something I've just found out, but it is something I've just been reminded of in Streets of Rage (MD/Gen): https://i.imgur.com/v55KwhZ.mp4 Throwing the pepper shaker at any boss character will cause them to have a turbo-seizure for all of ONE second instead of the protracted (and exaggerated) period of standing around sneezing. Incredibly useless, but there you go!
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# ? Mar 11, 2021 05:14 |
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Chumbawumba4ever97 posted:in the SFC/Japanese version of FF6, you can rename all 8 of cyan's swordtech levels. there's even a separate menu for it and everything. there's an item called "goggles" that prevents blind status.
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# ? Mar 11, 2021 05:52 |
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ZogrimAteMyHamster posted:Tekken Tag Tournament (PS2) https://youtu.be/is1LOenT7Yk this is cool too you can knock out the doctor who made the jack robots with a bowling ball
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# ? Mar 13, 2021 06:55 |
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Wave race 64 wasn't the first game in the series. it was a sequel to an OG Gameboy game
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# ? Mar 22, 2021 01:29 |
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# ? Apr 19, 2024 02:31 |
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Wave race 64 + wetrix ftw, n64 ushered in a golden age of cool water in gaming Also I just learned it's called wetrix, not wetris
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# ? Mar 23, 2021 07:07 |