Well I don’t know about you guys but I think it’s about Kha’ak time again.
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# ? Mar 3, 2021 16:35 |
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# ? Apr 24, 2024 16:56 |
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Kha'ak o' clock
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# ? Mar 3, 2021 16:46 |
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Kha'ak with a hard ak.
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# ? Mar 3, 2021 16:51 |
I'm looking forward to starting a new game and being an arms dealer again.
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# ? Mar 3, 2021 17:04 |
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https://www.youtube.com/watch?v=XoYQ91mjM9k
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# ? Mar 3, 2021 17:25 |
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How does Explore differ from Fly [to place] and wait? My pilots don't seem to move at all once there.
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# ? Mar 3, 2021 22:11 |
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Ok I gave my miners a chance to level up on their own just to see how slow it was and its drat slow. It's mod time. What is the preferred XP mod these days?
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# ? Mar 3, 2021 22:20 |
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Antigravitas posted:I do appreciate the game just flat out saying that a good reason for instigating sectarian conflict is selling arms to both sides. It's explicitly spelled out in the mission text if I remember correctly. I felt really seen when I read it, because that was exactly my criterium for deciding. Don't want an NPC faction to get too powerful and become difficult to oppose, after all. I mean this is literally 90% of the economy, a lot of intermediate steps towards building ships to kill other ships, supplying both sides only increases the demand! It's like bitcoin, but powered directly by shoveling all the resources and people into the furnace. I'm not entirely sure that the entire game isn't just a stealth effort to convince you that space capitalism is absolutely stupid. Oh dear me posted:How does Explore differ from Fly [to place] and wait? My pilots don't seem to move at all once there. Explore I beleive gets them to fly around in a radius around the point.
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# ? Mar 3, 2021 22:23 |
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It just surprised me because it's a textual acknowledgement that you, the player, is an utterly amoral villain purposefully destabilising the known world so you can sell weapons to everyone. Everything you typically do in an X game is dystopic as hell. Becoming a megacorp with enough industrial capacity to produce a private army that can outgun governments… We are totally the baddies here. Re: explore, you can set a radius for them to uncover. The default may be a little small.
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# ? Mar 3, 2021 23:04 |
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How do you change that radius? I haven't had any luck with it.
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# ? Mar 3, 2021 23:14 |
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Antigravitas posted:Re: explore, you can set a radius for them to uncover. The default may be a little small. Oh! Thanks for that, I have made progress! E: ^^^ right-click your ship, select Information, click the Behaviours button and then expand Explore, you'll see the Radius option.
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# ? Mar 3, 2021 23:28 |
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Did they ever fix explore taking forever? As I recall, most of the time ships with that command set would either sit still or move incredibly slowly.
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# ? Mar 4, 2021 00:04 |
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I think they changed it a while ago, it certainly uncovers decent map chunks last I used it.
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# ? Mar 4, 2021 00:13 |
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chglcu posted:Did they ever fix explore taking forever? As I recall, most of the time ships with that command set would either sit still or move incredibly slowly. Higher pilot levels make them go faster. I've never had a problem with them doing it eventually, I just leave them to do it for an hour while I'm doing other stuff.
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# ? Mar 4, 2021 00:13 |
It's still insane to me that they never changed pilots skilling up to something totally sensible.
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# ? Mar 4, 2021 01:08 |
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cheesetriangles posted:It's still insane to me that they never changed pilots skilling up to something totally sensible.
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# ? Mar 4, 2021 01:13 |
Alright, what's the cool and good mod that makes training take a normal, human amount of time instead of whatever stupid bullshit the developers think? I don't want it to be obviously-cheating fast, just...normal. Squiggle fucked around with this message at 01:21 on Mar 4, 2021 |
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# ? Mar 4, 2021 01:18 |
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Squiggle posted:Alright, what's the cool and good mod that makes training take a normal, human amount of time instead of whatever stupid bullshit the developers think? This seems balanced and more fair: https://www.nexusmods.com/x4foundations/mods/8
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# ? Mar 4, 2021 01:22 |
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cheesetriangles posted:It's still insane to me that they never changed pilots skilling up to something totally sensible. You have to understand that they are Germans and this is the only thing they play all day. For now, using the mod is fine but I'm afraid that the devs might actually expand the Venture features more in the next year (they've hinted heavily to doing more with the online portion) to be pretty cool and using mods would permanently lock you out of it.
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# ? Mar 4, 2021 01:22 |
Less Fat Luke posted:This seems balanced and more fair: Solid, thanks. Thom12255 posted:You have to understand that they are Germans and this is the only thing they play all day. If it really WOULD take 40 million trades to reach 5 stars, as I saw in some number-crunching post (and I'm not sure that's true!), then even they can't be stupid enough to think that's fine.
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# ? Mar 4, 2021 01:40 |
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Less Fat Luke posted:This seems balanced and more fair: This is what I was looking for as well. Did I ask the question wrong?
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# ? Mar 4, 2021 01:50 |
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Nope just missed the question
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# ? Mar 4, 2021 01:50 |
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Squiggle posted:Alright, what's the cool and good mod that makes training take a normal, human amount of time instead of whatever stupid bullshit the developers think? Less Fat Luke posted:This seems balanced and more fair: There's another mod here which is nice alternative because it doesn't make crew passively increase all of their skills regardless of what their actual job is. Thom12255 posted:You have to understand that they are Germans and this is the only thing they play all day. We should be thankful we at least have the option to opt into singleplayer-only with a mod community to fix game design issues, unlike a certain other open world space game.
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# ? Mar 4, 2021 01:52 |
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Less Fat Luke posted:Nope just missed the question Oh ok. I was worried I was being a dummy. Thanks for the tip. Travic fucked around with this message at 01:58 on Mar 4, 2021 |
# ? Mar 4, 2021 01:55 |
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They are bafflingly disconnected from the player experience at times, it's true. Imo skill stars are just a bad mechanic. They are always either going to be very gameable and thus achieve nothing besides wasting time or they are going to be the onerous nigh-unusable system they have now. The band-aid seminars are annoying even to use. I'm sympathetic to the devs trying to put some brake on auto trading but this wasnt the way to do it.
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# ? Mar 4, 2021 02:16 |
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It also leads to scenarios where behaviours are gated by if statements based on the star levels, so you're never sure if something like Patrol is broken (it is) because the devs will say "did you try it with 4 or 5 star pilot".
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# ? Mar 4, 2021 03:25 |
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The whole thing about giving stuff bad AI if it has few stars just makes the game have bad AI most of the time.
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# ? Mar 4, 2021 03:26 |
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just got this game, first mission I did after learning the controls was to blow up a bunch of laser towers, which didn't even shoot at me for 230000k rules lol
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# ? Mar 4, 2021 04:44 |
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Keep checking back to see if they made weapons and engines actually light up the dang ships. Continually perplexed how they had that in 1999 but not now back to freespace 2 then!
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# ? Mar 4, 2021 05:27 |
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So station building. I was planning on starting with refined metals since I've heard that's a good place to start. Does this look like a good station? My idea was to put one energy cell plant then add as many production modules as that could support. Then add a habitat for the production bonus. Travic fucked around with this message at 15:13 on Mar 4, 2021 |
# ? Mar 4, 2021 15:10 |
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Looks solid. I usually skip habitats til midgame but if you have the blueprint already go for it!
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# ? Mar 4, 2021 15:18 |
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so how do I do autotrading, I got a medium transport ready to go and I don't see any options for it
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# ? Mar 4, 2021 17:26 |
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Agean90 posted:so how do I do autotrading, I got a medium transport ready to go and I don't see any options for it
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# ? Mar 4, 2021 17:31 |
Well deleted all my save games. Ready to start fresh for Cradle of Humanity. Looking forward to it.
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# ? Mar 4, 2021 19:06 |
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Agean90 posted:so how do I do autotrading, I got a medium transport ready to go and I don't see any options for it Wait 200 hours until you get a 3-star pilot (not a joke lol). Right now it makes more sense to build a station with a manager on it and attach some miners to it - you can then sell those resources with your own traders by assigning them to the station or NPC traders will come buy it. You can also add more modules to process those resources to a higher tier of product and then sell those too. Manager's get up to 4 stars very quickly and all the ships attached to that managers station will operate as if they have the same pilot star level as the manager has stars in their manager skill. Thom12255 fucked around with this message at 19:17 on Mar 4, 2021 |
# ? Mar 4, 2021 19:15 |
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Is the station you get in the young gun questlome good for that? I got a whole rear end miner in exchange for some putting up some cheap defense stuff for the argon
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# ? Mar 4, 2021 19:22 |
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Agean90 posted:Is the station you get in the young gun questlome good for that? I got a whole rear end miner in exchange for some putting up some cheap defense stuff for the argon I don't remember a young gun questline, you sure it wasn't just a random mission you can pick up? Unless you mean the HQ with the Boron you save? The HQ is in a good galactic position due to how jumps are calculated, a 5 star manager will let your miners and traders reach most of the current universe and get trade from all factions but the split to the North. Not sure how the new Terran systems will integrate into that. I'm also not sure how resources in Grand Exchange are looking in 4.0 so you might want to fly around and place some resource probes.
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# ? Mar 4, 2021 19:30 |
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is there a way to have an ai scout drop probes for me?
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# ? Mar 4, 2021 19:32 |
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a refined metals station right next to the reach in argon prime is pretty dope. the reach is just packed with ore and ore alone, so you can just shove a ton of miners in there to feed it. upgrade it to a hull parts station after that to make even more moola. edit: put some protection in the reach tho. queeb fucked around with this message at 20:01 on Mar 4, 2021 |
# ? Mar 4, 2021 19:55 |
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# ? Apr 24, 2024 16:56 |
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Agean90 posted:is there a way to have an ai scout drop probes for me? You can load up a bunch of resource probes onto one of your ships and queue up orders for that Captain to fly around a sector dropping the probe wherever you click, they get it done pretty fast. You can do this with any deployable.
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# ? Mar 4, 2021 20:00 |