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Gothsheep posted:Hey, King isn't so bad. Though I guess he did lead us into an ambush without telling us that was the plan, and then later when Trent called him out on it his response was 'yeah and we ain't done killing yet!' I mean, I can see him as the Han Solo -like character that talks up his accomplishments but he can back them up when he needs to. In this society where reputation means a whole lot and can get you to (or keep you from) good jobs, I don't blame him. He's still an rear end in a top hat for not talking up Trent's skills. Nevertheless, Trent's not a sociable person to anyone and it might be better for us to make our own introductions since we usually come off as a standoffish rear end in a top hat at first glance anyway.
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# ? Feb 28, 2021 10:12 |
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# ? Apr 27, 2024 17:01 |
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OutofSight posted:The only really different gear at this point could only be found at the pirate factions' bases. It is doable to pull a stunt to get friendly to pirate factions and still have full access to the main story (e.g. not pissing of the major houses and their security forces). you can also kill bounty hunters with very little consequence. corporations and law enforcement like them, but not that much, and all the criminal factions really loving hate them. one of the first things i do as soon as i finish the first mission is start hunting them (there's usually a few waves that spawn around Pittsburgh) so that i can basically explore the system without anyone else caring about me
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# ? Feb 28, 2021 17:29 |
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biosterous posted:you can also kill bounty hunters with very little consequence. corporations and law enforcement like them, but not that much, and all the criminal factions really loving hate them. one of the first things i do as soon as i finish the first mission is start hunting them (there's usually a few waves that spawn around Pittsburgh) so that i can basically explore the system without anyone else caring about me The bounty hunters are a neat rep-farm under circumstances. They are a story-coded enemy at a certain point until you buy a new ship.
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# ? Feb 28, 2021 18:24 |
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I'll be uploading the next update within the next few days, before then I thought that I'd upload the rumours that I attained between the last update and the next: https://lpix.org/sslptest/index.php?id=158347 We do get some recognition from our first mission with King but it's not from the man himself. I decided to do a test run of the next story mission earlier today with another new ship and it went fairly smoothly. That may be down to things being more scripted and not being on my own, in the badlands and fearing for my life in a vessel not suited for the off-road. The only part that didn't go smooth was my decision to show off mines and then managing to blow myself up with them by being too over-eager. Rocket Baby Dolls fucked around with this message at 01:26 on Mar 3, 2021 |
# ? Mar 3, 2021 00:25 |
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Rocket Baby Dolls posted:I'll be uploading the next update within the next few days, before then I thought that I'd upload the rumours that I attained between the last update and the next:
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# ? Mar 3, 2021 02:52 |
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In this update, I show off a new ship, explore the rest of the bases within this system and track down several wrecks hidden within the system. I recorded this a while ago and it went through a few re-recordings. There are still a few rookie mistakes, some of them were partly down to blind panic. Now that we've hit this point I feel like things will go a little smoother. I'll be recording the next story mission in a short while and intend to have another recording session at some point this afternoon as it's the first time in a while that I've had a significant amount of free time to myself. The past couple of weeks have had a number of incidents that have made things harder to actually sit down and attempt to get another session going. Even now I'm a little distracted writing this as I've discovered that my fridge-freezer has broken down while in the middle of doing this update. I'll just post this update now and get back to this later. Screenshots: https://lpix.org/sslptest/index.php?id=158407
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# ? Mar 7, 2021 13:53 |
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Fighting in those dense asteroid fields always feels pretty claustrophobic, it's really great.
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# ? Mar 7, 2021 14:58 |
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Quite the power move to go into the most dangerous asteroid thicket with a big slow freighter At least we got to hear the delightful "I am badguy" -voices of the pirate factions a bit more. Pirate wrecks can have contraband, like space drugs or alien artifacts. The "Flint" was probably a drug smuggler. If you go on the info button for an object like a space station or a shipwreck, you get some lore. Useful for what shipwrecks might contain. Shame about those sweet profits from the drugs. Those yield a high price on planets full of rich idiots, like Manhattan and might have gotten you the funds for the Defender in one run. Yes, we could have gotten the freedom-spacefighter with money from dangerous space-coke. I love irony. OutofSight fucked around with this message at 15:31 on Mar 7, 2021 |
# ? Mar 7, 2021 15:12 |
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Cardamine from the Flint wreck was what caused the police to demand the cargo drop. It was quite scary when I first time got caught with contraband by accident. One of the Outcasts I fought early on between story missions must've dropped some cardamine, since in lore they have to carry some with them everywhere. Shame you had to give it up so close to Manhattan, since Manhattan is THE best buyer for it at $1,500 per unit. Could've funded that planet Houston info, even though the info is free just from landing on the place just one jump gate away. I think the info sellers also offer wreck and jumphole locations at more remote/seedier bases.
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# ? Mar 7, 2021 15:27 |
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gently caress the space police smuggle cardamine erryday
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# ? Mar 7, 2021 15:53 |
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Lulti posted:Shame you had to give it up so close to Manhattan, since Manhattan is THE best buyer for it at $1,500 per unit. Could've funded that planet Houston info, even though the info is free just from landing on the place just one jump gate away. I've just recorded the next update and was looking all of this up beforehand. It was my own fault for not checking. Even though I was expecting it, getting jumped on the last wreck spooked me and I high-tailed out of there, by the time that I got to Planet Manhatten I had forgotten about the loot. We lost out on 20 units of Cardamine, which would have been $25,000 of pure profit. The next update will feature a new ship, starting out with a quick look at the hail from the wrecks minus the Cardamine. I'll also be showing off mines in the next day and not using them effectively at all as I managed to almost take myself at one point. Other than that, things went pretty smoothly. I'll probably do some more recording later.
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# ? Mar 7, 2021 16:09 |
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At least get rid of the freighter, any freighter, for those story missions. Only suffering awaits otherwise.
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# ? Mar 7, 2021 16:15 |
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OutofSight posted:At least get rid of the freighter, any freighter, for those story missions. Only suffering awaits otherwise. Now, now, Borderworlds freighters are designed with combat in mind first and foremost. Not this Liberty piece of crap, though. Winning the game in the Rhino is considered the ultimate challenge.
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# ? Mar 7, 2021 16:17 |
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And this is why I only flew fighters. Also you should probably need to set up some proper weapon groups and not have every weapon firing at once because of energy drain.
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# ? Mar 7, 2021 16:17 |
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Cooked Auto posted:And this is why I only flew fighters. Alternatively, using more missiles OR using lower tier weapons OR using more energy efficient weapons. Xenos weapons are pretty great for this stage of the game. fake edit: The antishield turret (or cannon if you lack turrets) is a must for any loadout. Exactly one, and no more.
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# ? Mar 7, 2021 16:20 |
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Yeah, ouch. As others have said, the profit from the contraband off the Flint would have set you up nicely for the entire first part of the game. That's a shame. Though I guess if your goal is to drag stuff out to show everything off, getting a huge payoff like that might have streamlined things too much.
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# ? Mar 8, 2021 03:36 |
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I admit I facepalmed when you went "whoops" after completely forgetting to check your inventory.
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# ? Mar 8, 2021 03:52 |
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I do love how in this game, like most space sims with trading in them, you only have to worry about police spotting contraband in space. There's no port authority, and every merchant is just fine buying it like, 'Okay, we've got some scrap iron, a couple tons of silocon wafers, two crates of computer chips, and five crates of illegal drugs. That all comes to 30,000 credits."
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# ? Mar 8, 2021 05:01 |
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Lulti posted:Shame you had to give it up so close to Manhattan, since Manhattan is THE best buyer for it at $1,500 per unit. Could've funded that planet Houston info, even though the info is free just from landing on the place just one jump gate away. Always drop off one trade lane before the final exit. Fly about 3-4Ks up (as much as "up" is a thing in space), head for the docking ring in cruise mode, but don't go down until you're right on top of it. Thrust down until you're right outside the rightmost ring, then dock. The police cannot catch you, and will not attempt to do any scans if done correctly... Unless there's a queue at the docking ring.
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# ? Mar 8, 2021 17:34 |
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Oh hell this game! Freelancer rules. I remember when I first heard about it being a third person game played with a mouse instead of a joystick I thought it was going to be terrible, but the combat is fantastic. And all the weird little tricks and nooks and crannies off the normal spacelanes are fun as hell.
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# ? Mar 8, 2021 18:36 |
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THE BAR posted:Always drop off one trade lane before the final exit. Fly about 3-4Ks up (as much as "up" is a thing in space), head for the docking ring in cruise mode, but don't go down until you're right on top of it. Thrust down until you're right outside the rightmost ring, then dock. only do this if you're boring. the real cashmoney smugglers just blast right on through and flip off the battleship parked in orbit
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# ? Mar 8, 2021 19:13 |
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Radio Free Kobold posted:only do this if you're boring. the real cashmoney smugglers just blast right on through and flip off the battleship parked in orbit It was rather amusing one time I pretended my radio was not working when a cop scanned my cargo and I went through the docking animation. Another time I was not so lucky and everybody around me from navy officer to lowly Deep Space Engineering janitor mopping outside a base went hostile and killed me because of a single box of drugs I picked during a bounty hunt mission.
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# ? Mar 8, 2021 20:09 |
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You know for as much poo poo as this game's voice acting gets (and rightfully so in a lot of places) I always did like the way 'Mission Commission' sounded as a name for the group tasked with monitoring the status and holding payment in escrow for mercenaries.
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# ? Mar 10, 2021 01:48 |
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Night10194 posted:Oh hell this game! Freelancer rules. I remember when I first heard about it being a third person game played with a mouse instead of a joystick I thought it was going to be terrible, but the combat is fantastic. And all the weird little tricks and nooks and crannies off the normal spacelanes are fun as hell. Yeah, it works shockingly well as a third-person game. The only big downside is the lack of cockpit porn. This LP got me to reinstall the game, and it's just as fun as I remember. I'm always surprised how much variation they managed to cram into the environments.
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# ? Mar 10, 2021 10:22 |
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Rectus posted:Yeah, it works shockingly well as a third-person game. The only big downside is the lack of cockpit porn. Yeah. I don't want to spoil anything, but some of those things can really feel like being lost in middle of nowhere or in a dangerously hostile environment.
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# ? Mar 10, 2021 10:26 |
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There's a cockpit view option. It's pretty sparse, consisting of the UI (unchanged) + struts (which do vary by ship!) + first-person view, but it's there. I never liked it because the struts tend to jitter on the screen, which is really distracting.
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# ? Mar 10, 2021 18:37 |
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Yeah, the cockpit view(s) are like half finished, at most.
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# ? Mar 10, 2021 21:28 |
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Groetgaffel posted:Yeah, the cockpit view(s) are like half finished, at most. Setting the bar for what to come obviously.
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# ? Mar 10, 2021 21:51 |
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I completely forgot that there was a cockpit view, I'll have to load up the old saves and take screenshots of previous ships. I know that the HUD has been optimised with the widescreen mod but I'm not sure about the cockpit. I'll have a look when I get home. I've realised that I've missed out on another base in the New York system, theres one or two other bits and pieces in the system that yet to show off too. I'll work on that after the next update which should be up in a few days. I'll talk about short term plans when the update goes up. When it does, the next few updates will probably happen a little quicker. I'll definitely save a slot for a shield depleting weapon after the next update. They've seemed fairly negligible so far but that's because we're still in the starter zone with rookie pilots. I know that shields start to become a lot more efficient as they go up in level.
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# ? Mar 10, 2021 23:02 |
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I'm not sure what I was expecting but here we go. This is the first-person perspective of the Starflier: And this the view from the Rhino: And here is a sneak peek of the ship that I will be using in the next update:
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# ? Mar 10, 2021 23:26 |
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Here is the second story mission. I've kept it intact as much as possible, I've only cut out a couple of long-distance travelling with dead air. The mission went fairly smoothly, even with a new and downgraded ship, which may be down to some low-level enemies and scripted events. I also tried to show off mines in this video and with my inexperience, I know that I didn't show them off that well and you'll it see for yourself. There's still more of the New York system to explore but that will have to wait a little while we can now stretch our legs a little.
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# ? Mar 14, 2021 13:07 |
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OK, to comment on something at the start of the video: That's not actually the starting ship! The Startracker is an "improved" version of the Starflyer you start with, that can have one level higher weapon mounts, has very slightly more hitpoints, and is a lot less agile. Contends the Rhino in being the worst ship in the game, and the Rhino at least has OK cargo space and a bunch more weapon mounts. You cannot actually obtain the Starflyer anywhere in the game. Once you sell the one you get, that's it. No point in buying the Startracker ever, imo. e: Fun trick with this mission: The artifact smuggler you scan? If you kill him with your weapons, you'll fail the mission. BUT if you bring his health down most of the way, and then bump him to death with your ship, he'll die without costing you the mission, and he'll drop some artifacts for you to loot. Tip for the next section of the game: Xenos weapons are the best you can get at this stage of the game, and you can loot a reasonable amount of them in the surrounding systems Mines are difficult to use right, but have an interesting advantage over other weapons: Any ship that can equip mines can equip any mine. You're only limited by player level in which ones you can actually buy. This lets certain ships punch WAAAAAAAY above their weight eventually. my dad fucked around with this message at 14:59 on Mar 14, 2021 |
# ? Mar 14, 2021 14:38 |
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my dad posted:OK, to comment on something at the start of the video: Thank you for clarifying, I wasn't actually aware of this. I thought that the names were a little off but it didn't click in my head. I'm going to keep the mines and upgrade as and when I can, they were effective when I got them working correctly. I've just recorded a tour of Colorado with another new ship and I managed to outfit it with some nice new equipment along the way. I may have gotten some information wrong during the recording though: Apparently there is a jump hole to/from Ontario which I couldn't find, I assumed that it was a one way into Colorado. If this isn't the case I'll make a correction in a later update.
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# ? Mar 14, 2021 15:16 |
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Rocket Baby Dolls posted:If this isn't the case I'll make a correction in a later update. There is nothing called that way in the game. Are you sure you didn't mix up names? By the way, when you see a guy in a Rhino get exploded by Rheinlader fighters, you can take a very risky fight to kill them. You can't reload the fight without going to a prior checkpoint,. If you manage to beat them, you get a unique turret as a reward, and it's good enough to be worth keeping a very long time.
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# ? Mar 14, 2021 15:57 |
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If you are looking for jump holes and hidden bases for the criminal/pirate factions (and you don't want to check a wiki), it helps to look up "patrols" on the star map. Hostile factions tend to be pirates and those waypoints in the graph can be close to a jump hole or base.
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# ? Mar 14, 2021 15:59 |
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my dad posted:There is nothing called that way in the game. Are you sure you didn't mix up names? I found out the problem with this. I managed to find an interactive map which was very fancy and helpful until I started to chase ghosts. It turns out that it's for the Discovery mod, which I wasn't even aware of and the title "Discovery Navmap" just seemed like an apt name for what it does. I've probably wasted around forty-five minutes trying to discover things that don't even exist.
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# ? Mar 14, 2021 18:32 |
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Rocket Baby Dolls posted:I've probably wasted around forty-five minutes trying to discover things that don't even exist. I spent at least that amount of time today finding one of the hidden away bases. Died once in the progress too. Which was annoying because I realized I had forgotten to save after finding a jumphole.
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# ? Mar 14, 2021 20:23 |
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OutofSight posted:If you are looking for jump holes and hidden bases for the criminal/pirate factions (and you don't want to check a wiki), it helps to look up "patrols" on the star map. OutofSight posted:If you are looking for jump holes and hidden bases for the criminal/pirate factions (and you don't want to check a wiki), it helps to look up "patrols" on the star map. After doing a recording session exploring Colorado I decided to explore California next. Which is where I was having map troubles, I'm tempted to end that by leaving the system through a jump hole.
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# ? Mar 14, 2021 21:17 |
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The Texas system has some interesting sightseeing places, a "background" (hyperspace-gate experiment gone wrong) covered by rumors and is not visited by the story in the Liberty systems Depending on your approach it could be a freeform episode or can be put aside if you focus on the main story. I only bring this up this early because there are lot of systems later not really visited much in the story. But those have some semi-interesting view or background. Or at least some nice space-wallpapers. OutofSight fucked around with this message at 22:02 on Mar 14, 2021 |
# ? Mar 14, 2021 21:43 |
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# ? Apr 27, 2024 17:01 |
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OutofSight posted:The Texas system has some interesting sightseeing places, a "background" (hyperspace-gate experiment gone wrong) covered by rumors and is not visited by the story in the Liberty systems The next few videos are going to be freeform as I'm planning on doing a condensed tour of each system that becomes available to us. I'm going to keep them as brief as possible but I want to show off all the sights that they have to offer, even if it means getting jumped on by rogues at every opportunity.
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# ? Mar 14, 2021 21:57 |