Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
sb hermit
Dec 13, 2016





Gothsheep posted:

Hey, King isn't so bad. Though I guess he did lead us into an ambush without telling us that was the plan, and then later when Trent called him out on it his response was 'yeah and we ain't done killing yet!'

I mean, I can see him as the Han Solo -like character that talks up his accomplishments but he can back them up when he needs to.

In this society where reputation means a whole lot and can get you to (or keep you from) good jobs, I don't blame him.

He's still an rear end in a top hat for not talking up Trent's skills. Nevertheless, Trent's not a sociable person to anyone and it might be better for us to make our own introductions since we usually come off as a standoffish rear end in a top hat at first glance anyway.

Adbot
ADBOT LOVES YOU

biosterous
Feb 23, 2013




OutofSight posted:

The only really different gear at this point could only be found at the pirate factions' bases. It is doable to pull a stunt to get friendly to pirate factions and still have full access to the main story (e.g. not pissing of the major houses and their security forces).

The New York system has to pirate bases, one for the Junkers and the main base for the Liberty Rogues, both hidden way by some scenic asteroid thickets. You have to shoot a lot (and i mean a LOT) of Xenos (everybody hates those) to get landing permissions to the now neutral Junkers base.
The job board (no npc will give you jobs this early) gives you Junkers missions to shoot more Xenos. With the faction system being what it is, doing jobs for the Junkers raises the opinion of their allied factions to you (read: most of the pirates operating in Sirius). At some point you can land at the Liberty Rogues bases. Now you have access to their trade goods, buy snazzy red pirate lasers and, most important, can buy that Borderworlds light fighter everybody likes, the Dagger.

Managing your good reputation to pirates during the storyline can be somewhat like juggling raw eggs. The game likes to massively change your faction reputation during story revelations and you never know what bar gets reset. Instead of doing "shoot lots of pirates" jobs, i was searching for wrecks and smuggling some goods through the pirates' wormhole routes.

It is fun approach for a second full playthrough and lets you visit lots of places in peace tat you would not have access to as a loyal house mercenary. But you really have to grind and metagame the reputation system.

you can also kill bounty hunters with very little consequence. corporations and law enforcement like them, but not that much, and all the criminal factions really loving hate them. one of the first things i do as soon as i finish the first mission is start hunting them (there's usually a few waves that spawn around Pittsburgh) so that i can basically explore the system without anyone else caring about me

OutofSight
May 4, 2017

biosterous posted:

you can also kill bounty hunters with very little consequence. corporations and law enforcement like them, but not that much, and all the criminal factions really loving hate them. one of the first things i do as soon as i finish the first mission is start hunting them (there's usually a few waves that spawn around Pittsburgh) so that i can basically explore the system without anyone else caring about me

The bounty hunters are a neat rep-farm under circumstances. They are a story-coded enemy at a certain point until you buy a new ship.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I'll be uploading the next update within the next few days, before then I thought that I'd upload the rumours that I attained between the last update and the next:

https://lpix.org/sslptest/index.php?id=158347

We do get some recognition from our first mission with King but it's not from the man himself.

I decided to do a test run of the next story mission earlier today with another new ship and it went fairly smoothly. That may be down to things being more scripted and not being on my own, in the badlands and fearing for my life in a vessel not suited for the off-road. The only part that didn't go smooth was my decision to show off mines and then managing to blow myself up with them by being too over-eager.

Rocket Baby Dolls fucked around with this message at 01:26 on Mar 3, 2021

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Rocket Baby Dolls posted:

I'll be uploading the next update within the next few days, before then I thought that I'd upload the rumours that I attained between the last update and the next:

https://lpix.org/sslptest/index.php?id=158347

We do get some recognition from our first mission with King but it's not from the man himself.

I decided to do a test run of the next story mission earlier today with another new ship and it went fairly smoothly. That may be down to things being more scripted and not being on my own, in the badlands and fearing for my life in a vessel not suited for the off-road. The only part that didn't go smooth was my decision to show off mines and then managing to blow myself up with them by being too over-eager.
That sounds like mission accomplished to me if you were trying to show off mines :v:

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


In this update, I show off a new ship, explore the rest of the bases within this system and track down several wrecks hidden within the system. I recorded this a while ago and it went through a few re-recordings. There are still a few rookie mistakes, some of them were partly down to blind panic. Now that we've hit this point I feel like things will go a little smoother. I'll be recording the next story mission in a short while and intend to have another recording session at some point this afternoon as it's the first time in a while that I've had a significant amount of free time to myself. The past couple of weeks have had a number of incidents that have made things harder to actually sit down and attempt to get another session going. Even now I'm a little distracted writing this as I've discovered that my fridge-freezer has broken down while in the middle of doing this update. I'll just post this update now and get back to this later.

Screenshots: https://lpix.org/sslptest/index.php?id=158407

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Fighting in those dense asteroid fields always feels pretty claustrophobic, it's really great.

OutofSight
May 4, 2017
Quite the power move to go into the most dangerous asteroid thicket with a big slow freighter :allears:
At least we got to hear the delightful "I am badguy" -voices of the pirate factions a bit more.

Pirate wrecks can have contraband, like space drugs or alien artifacts. The "Flint" was probably a drug smuggler. If you go on the info button for an object like a space station or a shipwreck, you get some lore. Useful for what shipwrecks might contain.
Shame about those sweet profits from the drugs. Those yield a high price on planets full of rich idiots, like Manhattan and might have gotten you the funds for the Defender in one run.

Yes, we could have gotten the freedom-spacefighter with money from dangerous space-coke. I love irony.

OutofSight fucked around with this message at 15:31 on Mar 7, 2021

Lulti
Nov 28, 2016
Cardamine from the Flint wreck was what caused the police to demand the cargo drop.
It was quite scary when I first time got caught with contraband by accident. One of the Outcasts I fought early on between story missions must've dropped some cardamine, since in lore they have to carry some with them everywhere.

Shame you had to give it up so close to Manhattan, since Manhattan is THE best buyer for it at $1,500 per unit. Could've funded that planet Houston info, even though the info is free just from landing on the place just one jump gate away.
I think the info sellers also offer wreck and jumphole locations at more remote/seedier bases.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




gently caress the space police
smuggle cardamine erryday

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

Lulti posted:

Shame you had to give it up so close to Manhattan, since Manhattan is THE best buyer for it at $1,500 per unit. Could've funded that planet Houston info, even though the info is free just from landing on the place just one jump gate away.
I think the info sellers also offer wreck and jumphole locations at more remote/seedier bases.

I've just recorded the next update and was looking all of this up beforehand. It was my own fault for not checking. Even though I was expecting it, getting jumped on the last wreck spooked me and I high-tailed out of there, by the time that I got to Planet Manhatten I had forgotten about the loot.

We lost out on 20 units of Cardamine, which would have been $25,000 of pure profit. The next update will feature a new ship, starting out with a quick look at the hail from the wrecks minus the Cardamine. I'll also be showing off mines in the next day and not using them effectively at all as I managed to almost take myself at one point. Other than that, things went pretty smoothly. I'll probably do some more recording later.

OutofSight
May 4, 2017
At least get rid of the freighter, any freighter, for those story missions. Only suffering awaits otherwise.

my dad
Oct 17, 2012

this shall be humorous

OutofSight posted:

At least get rid of the freighter, any freighter, for those story missions. Only suffering awaits otherwise.

Now, now, Borderworlds freighters are designed with combat in mind first and foremost.

Not this Liberty piece of crap, though. Winning the game in the Rhino is considered the ultimate challenge.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




And this is why I only flew fighters.
Also you should probably need to set up some proper weapon groups and not have every weapon firing at once because of energy drain.

my dad
Oct 17, 2012

this shall be humorous

Cooked Auto posted:

And this is why I only flew fighters.
Also you should probably need to set up some proper weapon groups and not have every weapon firing at once because of energy drain.

Alternatively, using more missiles OR using lower tier weapons OR using more energy efficient weapons.

Xenos weapons are pretty great for this stage of the game.

fake edit: The antishield turret (or cannon if you lack turrets) is a must for any loadout. Exactly one, and no more.

Gothsheep
Apr 22, 2010
Yeah, ouch. As others have said, the profit from the contraband off the Flint would have set you up nicely for the entire first part of the game. That's a shame. Though I guess if your goal is to drag stuff out to show everything off, getting a huge payoff like that might have streamlined things too much.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




I admit I facepalmed when you went "whoops" after completely forgetting to check your inventory. :v:

Gothsheep
Apr 22, 2010
I do love how in this game, like most space sims with trading in them, you only have to worry about police spotting contraband in space. There's no port authority, and every merchant is just fine buying it like, 'Okay, we've got some scrap iron, a couple tons of silocon wafers, two crates of computer chips, and five crates of illegal drugs. That all comes to 30,000 credits."

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Lulti posted:

Shame you had to give it up so close to Manhattan, since Manhattan is THE best buyer for it at $1,500 per unit. Could've funded that planet Houston info, even though the info is free just from landing on the place just one jump gate away.
I think the info sellers also offer wreck and jumphole locations at more remote/seedier bases.

Always drop off one trade lane before the final exit. Fly about 3-4Ks up (as much as "up" is a thing in space), head for the docking ring in cruise mode, but don't go down until you're right on top of it. Thrust down until you're right outside the rightmost ring, then dock.

The police cannot catch you, and will not attempt to do any scans if done correctly... Unless there's a queue at the docking ring. :v:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Oh hell this game! Freelancer rules. I remember when I first heard about it being a third person game played with a mouse instead of a joystick I thought it was going to be terrible, but the combat is fantastic. And all the weird little tricks and nooks and crannies off the normal spacelanes are fun as hell.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




THE BAR posted:

Always drop off one trade lane before the final exit. Fly about 3-4Ks up (as much as "up" is a thing in space), head for the docking ring in cruise mode, but don't go down until you're right on top of it. Thrust down until you're right outside the rightmost ring, then dock.

The police cannot catch you, and will not attempt to do any scans if done correctly... Unless there's a queue at the docking ring. :v:

only do this if you're boring. the real cashmoney smugglers just blast right on through and flip off the battleship parked in orbit

Lulti
Nov 28, 2016

Radio Free Kobold posted:

only do this if you're boring. the real cashmoney smugglers just blast right on through and flip off the battleship parked in orbit

It was rather amusing one time I pretended my radio was not working when a cop scanned my cargo and I went through the docking animation.
Another time I was not so lucky and everybody around me from navy officer to lowly Deep Space Engineering janitor mopping outside a base went hostile and killed me because of a single box of drugs I picked during a bounty hunt mission.

Gothsheep
Apr 22, 2010
You know for as much poo poo as this game's voice acting gets (and rightfully so in a lot of places) I always did like the way 'Mission Commission' sounded as a name for the group tasked with monitoring the status and holding payment in escrow for mercenaries.

Rectus
Apr 27, 2008

Night10194 posted:

Oh hell this game! Freelancer rules. I remember when I first heard about it being a third person game played with a mouse instead of a joystick I thought it was going to be terrible, but the combat is fantastic. And all the weird little tricks and nooks and crannies off the normal spacelanes are fun as hell.

Yeah, it works shockingly well as a third-person game. The only big downside is the lack of cockpit porn. :v:

This LP got me to reinstall the game, and it's just as fun as I remember. I'm always surprised how much variation they managed to cram into the environments.

Gothsheep
Apr 22, 2010

Rectus posted:

Yeah, it works shockingly well as a third-person game. The only big downside is the lack of cockpit porn. :v:

This LP got me to reinstall the game, and it's just as fun as I remember. I'm always surprised how much variation they managed to cram into the environments.

Yeah. I don't want to spoil anything, but some of those things can really feel like being lost in middle of nowhere or in a dangerously hostile environment.

EggsAisle
Dec 17, 2013

I get it! You're, uh...
There's a cockpit view option. It's pretty sparse, consisting of the UI (unchanged) + struts (which do vary by ship!) + first-person view, but it's there. I never liked it because the struts tend to jitter on the screen, which is really distracting.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
Yeah, the cockpit view(s) are like half finished, at most.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Groetgaffel posted:

Yeah, the cockpit view(s) are like half finished, at most.

Setting the bar for what to come obviously. :v:

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I completely forgot that there was a cockpit view, I'll have to load up the old saves and take screenshots of previous ships. I know that the HUD has been optimised with the widescreen mod but I'm not sure about the cockpit. I'll have a look when I get home.

I've realised that I've missed out on another base in the New York system, theres one or two other bits and pieces in the system that yet to show off too. I'll work on that after the next update which should be up in a few days. I'll talk about short term plans when the update goes up. When it does, the next few updates will probably happen a little quicker.

I'll definitely save a slot for a shield depleting weapon after the next update. They've seemed fairly negligible so far but that's because we're still in the starter zone with rookie pilots. I know that shields start to become a lot more efficient as they go up in level.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.
I'm not sure what I was expecting but here we go.

This is the first-person perspective of the Starflier:



And this the view from the Rhino:



And here is a sneak peek of the ship that I will be using in the next update:

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.


Here is the second story mission. I've kept it intact as much as possible, I've only cut out a couple of long-distance travelling with dead air. The mission went fairly smoothly, even with a new and downgraded ship, which may be down to some low-level enemies and scripted events. I also tried to show off mines in this video and with my inexperience, I know that I didn't show them off that well and you'll it see for yourself.

There's still more of the New York system to explore but that will have to wait a little while we can now stretch our legs a little.

my dad
Oct 17, 2012

this shall be humorous
OK, to comment on something at the start of the video:

That's not actually the starting ship! The Startracker is an "improved" version of the Starflyer you start with, that can have one level higher weapon mounts, has very slightly more hitpoints, and is a lot less agile. Contends the Rhino in being the worst ship in the game, and the Rhino at least has OK cargo space and a bunch more weapon mounts. You cannot actually obtain the Starflyer anywhere in the game. Once you sell the one you get, that's it.

No point in buying the Startracker ever, imo.

e:

Fun trick with this mission: The artifact smuggler you scan? If you kill him with your weapons, you'll fail the mission. BUT if you bring his health down most of the way, and then bump him to death with your ship, he'll die without costing you the mission, and he'll drop some artifacts for you to loot.

Tip for the next section of the game: Xenos weapons are the best you can get at this stage of the game, and you can loot a reasonable amount of them in the surrounding systems

Mines are difficult to use right, but have an interesting advantage over other weapons: Any ship that can equip mines can equip any mine. You're only limited by player level in which ones you can actually buy. This lets certain ships punch WAAAAAAAY above their weight eventually.

my dad fucked around with this message at 14:59 on Mar 14, 2021

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

my dad posted:

OK, to comment on something at the start of the video:

That's not actually the starting ship! The Startracker is an "improved" version of the Starflyer you start with, that can have one level higher weapon mounts, has very slightly more hitpoints, and is a lot less agile. Contends the Rhino in being the worst ship in the game, and the Rhino at least has OK cargo space and a bunch more weapon mounts. You cannot actually obtain the Starflyer anywhere in the game. Once you sell the one you get, that's it.

No point in buying the Startracker ever, imo.

e:

Fun trick with this mission: The artifact smuggler you scan? If you kill him with your weapons, you'll fail the mission. BUT if you bring his health down most of the way, and then bump him to death with your ship, he'll die without costing you the mission, and he'll drop some artifacts for you to loot.

Tip for the next section of the game: Xenos weapons are the best you can get at this stage of the game, and you can loot a reasonable amount of them in the surrounding systems

Mines are difficult to use right, but have an interesting advantage over other weapons: Any ship that can equip mines can equip any mine. You're only limited by player level in which ones you can actually buy. This lets certain ships punch WAAAAAAAY above their weight eventually.

Thank you for clarifying, I wasn't actually aware of this. I thought that the names were a little off but it didn't click in my head. I'm going to keep the mines and upgrade as and when I can, they were effective when I got them working correctly.

I've just recorded a tour of Colorado with another new ship and I managed to outfit it with some nice new equipment along the way. I may have gotten some information wrong during the recording though: Apparently there is a jump hole to/from Ontario which I couldn't find, I assumed that it was a one way into Colorado. If this isn't the case I'll make a correction in a later update.

my dad
Oct 17, 2012

this shall be humorous

Rocket Baby Dolls posted:

If this isn't the case I'll make a correction in a later update.

There is nothing called that way in the game. Are you sure you didn't mix up names?

By the way, when you see a guy in a Rhino get exploded by Rheinlader fighters, you can take a very risky fight to kill them. You can't reload the fight without going to a prior checkpoint,. If you manage to beat them, you get a unique turret as a reward, and it's good enough to be worth keeping a very long time.

OutofSight
May 4, 2017
If you are looking for jump holes and hidden bases for the criminal/pirate factions (and you don't want to check a wiki), it helps to look up "patrols" on the star map.
Hostile factions tend to be pirates and those waypoints in the graph can be close to a jump hole or base.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

my dad posted:

There is nothing called that way in the game. Are you sure you didn't mix up names?

By the way, when you see a guy in a Rhino get exploded by Rheinlader fighters, you can take a very risky fight to kill them. You can't reload the fight without going to a prior checkpoint,. If you manage to beat them, you get a unique turret as a reward, and it's good enough to be worth keeping a very long time.

I found out the problem with this. I managed to find an interactive map which was very fancy and helpful until I started to chase ghosts. It turns out that it's for the Discovery mod, which I wasn't even aware of and the title "Discovery Navmap" just seemed like an apt name for what it does.

I've probably wasted around forty-five minutes trying to discover things that don't even exist. :ughh:

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Rocket Baby Dolls posted:

I've probably wasted around forty-five minutes trying to discover things that don't even exist. :ughh:

I spent at least that amount of time today finding one of the hidden away bases. Died once in the progress too. Which was annoying because I realized I had forgotten to save after finding a jumphole.

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

OutofSight posted:

If you are looking for jump holes and hidden bases for the criminal/pirate factions (and you don't want to check a wiki), it helps to look up "patrols" on the star map.
Hostile factions tend to be pirates and those waypoints in the graph can be close to a jump hole or base.

OutofSight posted:

If you are looking for jump holes and hidden bases for the criminal/pirate factions (and you don't want to check a wiki), it helps to look up "patrols" on the star map.
Hostile factions tend to be pirates and those waypoints in the graph can be close to a jump hole or base.

After doing a recording session exploring Colorado I decided to explore California next. Which is where I was having map troubles, I'm tempted to end that by leaving the system through a jump hole.

OutofSight
May 4, 2017
The Texas system has some interesting sightseeing places, a "background" (hyperspace-gate experiment gone wrong) covered by rumors and is not visited by the story in the Liberty systems

Depending on your approach it could be a freeform episode or can be put aside if you focus on the main story. I only bring this up this early because there are lot of systems later not really visited much in the story. But those have some semi-interesting view or background.

Or at least some nice space-wallpapers.

OutofSight fucked around with this message at 22:02 on Mar 14, 2021

Adbot
ADBOT LOVES YOU

Rocket Baby Dolls
Mar 3, 2006

Normally I don't make aesthetic criticisms in other peoples' homes, but that rug looks like a beaver exploded. If meat is murder, then that rug is at least a severe beating.

OutofSight posted:

The Texas system has some interesting sightseeing places, a "background" (hyperspace-gate experiment gone wrong) covered by rumors and is not visited by the story in the Liberty systems

Depending on your approach it could be a freeform episode or can be put aside if you focus on the main story. I only bring this up this early because there are lot of systems later not really visited much in the story But those have some semi-interesting view or background. Or at least some nice space-wallpapers.

The next few videos are going to be freeform as I'm planning on doing a condensed tour of each system that becomes available to us. I'm going to keep them as brief as possible but I want to show off all the sights that they have to offer, even if it means getting jumped on by rogues at every opportunity.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply