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Yakuza 8 should open with Ichiban suddenly finding out that in the wake of Kume getting convicted for murder he's been elected to parliament. The rest of the game is dedicated to literally fighting the corruption in the government.
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# ? Mar 14, 2021 15:35 |
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# ? May 27, 2024 04:38 |
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Alacron posted:Yakuza 8 should open with Ichiban suddenly finding out that in the wake of Kume getting convicted for murder he's been elected to parliament. The rest of the game is dedicated to literally fighting the corruption in the government. Heh. I'm beginning to see the appeal. (Side story end)
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# ? Mar 14, 2021 15:39 |
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univbee posted:
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# ? Mar 14, 2021 15:56 |
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univbee posted:That reminds me of one thing I noticed in Yakuza: Like A Dragon with the Poppo employees. I think I read on twitter from Scott Strichart somewhere that the incidental background lines, such as enemy fight dialogue, are all squirreled away as sound effects, so trying to find and dub them is like pulling needles from a massive haystack. This is why the Ono Michio figures use Takaya Kuroda’s voice, because they didn’t find the voice clips for the figures until they were doing a pass on sfx and found the Ono Michio lines after recording had been long done.
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# ? Mar 14, 2021 15:59 |
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that would make sense since they're also reusing the same exact generic enemy and shopkeeper lines all the way from the ps3 i dunno if they've ever added any more of them
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# ? Mar 14, 2021 16:04 |
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univbee posted:
Did the French dub of Frozen have all the townspeople in the background still chattering away in English? (I have never seen Frozen but looking at it I presume there’s at least one scene in a town where people talk in the background)
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# ? Mar 14, 2021 16:19 |
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The english dub won me over with some of the dialog in combat. Host Adachi saying "Congratulations on whatever!" as he smashes a birthday cake into some poor goon's face made me laugh.
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# ? Mar 14, 2021 16:24 |
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wafflemoose posted:The english dub won me over with some of the dialog in combat. Host Adachi saying "Congratulations on whatever!" as he smashes a birthday cake into some poor goon's face made me laugh. So many of dub Adachi's job lines are fantastic too, he puts this big goofy like MAGNANIMOUS WIZARD lilt on his voice when doing Fortuneteller and it's just Zhao is a delight in english too.
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# ? Mar 14, 2021 18:11 |
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i want them to drop the goda game trailer already
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# ? Mar 14, 2021 18:18 |
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Thread title for Yakuza 5 that wouldn't have been possible at the time. Yakuza 5: Baba is You
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# ? Mar 14, 2021 18:52 |
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History Comes Inside! posted:Did the French dub of Frozen have all the townspeople in the background still chattering away in English? It’s not impossible, but French dubs at least tend to be extremely thorough and will redo this kind of stuff even if it’s not intelligible, just to reflect a more “accurate” French crowd sound or whatever. Phoning in can still happen but it’s extremely rare if there’s actual English or whatever words. Like Beavis and Butthead Do America got dubbed in French and some of the filler “uh-huh-huh” laughing stayed in from the English, but the French actors also had their own versions of the laughs when it was around actual dialogue.
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# ? Mar 14, 2021 19:48 |
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I have a question about Haruka's chapter in Yakuza 5; I know that Yoko's trainings will increase your climax heat gauge, but if I do a training when my gauge is already full, does that mean the increase will be wasted? Or does it roll over, or does it not really matter at all? I'm not really sure what the pace of the game is in terms of how many of those trainings I'll get to do vs. how many shows I'll actually need to use the climax heat gauge for.
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# ? Mar 14, 2021 23:05 |
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It doesn't seem to really matter as i went into the last princess round with no climax and still managed to with with just the heat point increases and still manage to win. Then again if you wins both of the previous rounds you start out with such an advantage i don't think you can lose anyway.
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# ? Mar 14, 2021 23:16 |
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Ainsley McTree posted:I have a question about Haruka's chapter in Yakuza 5; I know that Yoko's trainings will increase your climax heat gauge, but if I do a training when my gauge is already full, does that mean the increase will be wasted? Or does it roll over, or does it not really matter at all? I'm not really sure what the pace of the game is in terms of how many of those trainings I'll get to do vs. how many shows I'll actually need to use the climax heat gauge for. If you complete all the training you get a permanently full climax heat gauge.
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# ? Mar 14, 2021 23:38 |
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Thanks folks! I was not prepared for how many times I was going to have to hear So Much More! and it is now drilled into my brain like a rail spike but you know what? Maybe it's just stockholm syndrome but I still like it
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# ? Mar 15, 2021 00:59 |
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I'm near the end of Y4 and while I liked having more characters to kind of partition out the side activities more easily (why would Kiryu run a host club and an orphanage in Okinawa, Y3 ) it felt very weird trying to switch back to Akiyama or Saejima and figure out the movesets/etc again. The pacing of the plot is kind of hosed by it, as opposed to Y0 where it switches between the two every two chapters. In a way it's kind of frustrating seeing the series sloooowly get closer and closer to the kind of peak gameplay design of Y0 and still just fall a little bit short. Also, Kiryu's two revelations are just repeats of other revelations
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# ? Mar 15, 2021 01:05 |
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Jumping back into Yakuza 5, had just started Shinada's story when I got pulled away. Shinada's money problems were hilariously undermined when the very first fight I got into dropped a Platinum Plate which I immediately sold for 150k. Hope Takasugi doesn't find out! Speaking of which, Takasugi rules, he sucks so much
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# ? Mar 15, 2021 01:34 |
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Wolfsheim posted:I'm near the end of Y4 and while I liked having more characters to kind of partition out the side activities more easily (why would Kiryu run a host club and an orphanage in Okinawa, Y3 ) it felt very weird trying to switch back to Akiyama or Saejima and figure out the movesets/etc again. The pacing of the plot is kind of hosed by it, as opposed to Y0 where it switches between the two every two chapters. in Y0 both majima and kiryu are moving in roughly similar yet non-overlapping circles, so there's still a sense of mounting action between their two stories as you switch back and forth Y4 has none of that, you just get knocked back to the beginning of the next character's story after hitting a crucial point in the last, so it's build-build-build-RESET-build-build-build-RESET and so on
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# ? Mar 15, 2021 01:48 |
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Oxxidation posted:in Y0 both majima and kiryu are moving in roughly similar yet non-overlapping circles, so there's still a sense of mounting action between their two stories as you switch back and forth Can I assume Y5 has similar problems, or does the five cities thing help at all?
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# ? Mar 15, 2021 02:49 |
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Wolfsheim posted:Can I assume Y5 has similar problems, or does the five cities thing help at all? it has the same problem with everything being abruptly jerked back to square one after you're done with a chapter, but unlike Y4 the story does a better job of making each character feel like a moving piece in a much larger operation (at least the ones i've dealt with so far, i haven't gotten to Baseball Man just yet). even Haruka's chapter folds back into larger events pretty neatly in Y4 everything is so disjointed and dumb that the finale seems based in sheer exasperation, no one knows why anyone is doing what they're doing and just want to punch each other until the stupidity stops
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# ? Mar 15, 2021 02:55 |
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Wolfsheim posted:Can I assume Y5 has similar problems, or does the five cities thing help at all? It's way worse in Yakuza 5 since the game gets to a high point in the story and basically you start a new game every ten hours. There's barely any overlap in the plots until the final chapter where it expects you to have remembered all the 10-12 hour story arcs prior like you just finished them all at once yesterday. Culminating in a final boss where you're just kind of like... really? This guy?
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# ? Mar 15, 2021 02:56 |
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Yeah, I might take a break before Y5. I'm also inordinately annoyed that Y4 fucks up the combat gauntlet, the time-honored tradition of running down a series of hallways punctuated by big guys holding chairs, by putting one in Kamuro Hills and making it...a maze? With dead ends and fake doors and such? Completely kills the momentum, just a totally baffling design decision!
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# ? Mar 15, 2021 03:02 |
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Nohman posted:It's way worse in Yakuza 5 since the game gets to a high point in the story and basically you start a new game every ten hours. There's barely any overlap in the plots until the final chapter where it expects you to have remembered all the 10-12 hour story arcs prior like you just finished them all at once yesterday. Culminating in a final boss where you're just kind of like... really? This guy? My favorite part about that is even the final boss is like "Yeah uh... I guess I am the final boss huh?"
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# ? Mar 15, 2021 03:04 |
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wafflemoose posted:The english dub won me over with some of the dialog in combat. Host Adachi saying "Congratulations on whatever!" as he smashes a birthday cake into some poor goon's face made me laugh. *Saeko shouting from a parking lot a block away from the fight* You're gonna get STOMPED!
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# ? Mar 15, 2021 03:34 |
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English Joon-gi Han's voice is also just super nice and cool, 'BE STILL~' as he runs up to tase the hell out of enemies.
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# ? Mar 15, 2021 03:47 |
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Nohman posted:It's way worse in Yakuza 5 since the game gets to a high point in the story and basically you start a new game every ten hours. There's barely any overlap in the plots until the final chapter where it expects you to have remembered all the 10-12 hour story arcs prior like you just finished them all at once yesterday. Culminating in a final boss where you're just kind of like... really? This guy?
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# ? Mar 15, 2021 08:09 |
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wafflemoose posted:The english dub won me over with some of the dialog in combat. Host Adachi saying "Congratulations on whatever!" as he smashes a birthday cake into some poor goon's face made me laugh. I'm a big fan of AHM FUKKEN PISSED
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# ? Mar 15, 2021 08:33 |
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Wait was it 4 or 5 that had the plot point of "Hey, if we beat the poo poo out of each other maybe we can reveal who the bad guy is!"
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# ? Mar 15, 2021 10:17 |
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5 iirc was the one where everyone decided “well the bad guys unsuccessfully tried to trick us into fighting, let’s fight to lure them out!”, 4 was the more grounded “we put all the money on the tower to lure the bad guys”.
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# ? Mar 15, 2021 10:31 |
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Amppelix posted:actually it's better in yakuza 5 because the plot is good and thus you will remember because it's worth caring about I think you played a different 5 than the one I just finished. Shinada's segment was some of the best Yakuza we've ever had, but the finale was the low point of the series thus far. I mean I sort of respect their decision to repeat the end of 4 but with less absurdity and more stupidity, but then the game just keeps going until the plot has entirely vanished into Nohman posted:... really? This guy? They flat out forgot to write even a single antagonist but pretended they had enough of them for a surprise last-second reveal. In happier news, 6 is mostly good so far. They did Haruka dirty but they started that trend with her segment in 5 so it feels more like cauterizing the wound than a new problem.
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# ? Mar 15, 2021 16:33 |
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Irony.or.Death posted:In happier news, 6 is mostly good so far. They did Haruka dirty but they started that trend with her segment in 5 so it feels more like cauterizing the wound than a new problem. still waiting on 6’s pc release, but that’s a shame to hear because i struggle to think of a relevant female character in the preceding games that doesn’t get done dirty
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# ? Mar 15, 2021 16:59 |
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kirbysuperstar posted:I'm a big fan of AHM FUKKEN PISSED All of the combat dubs for when a player is affected by rage is hysterical. Saeko specifically always cracks me up and I love the little things like that in LAD.
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# ? Mar 15, 2021 18:03 |
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I think the protagonist switching gimmick of 4 and 5 is interesting but it obviously works much better in 0 due to the back-and-forth and only having two protagonists to work with. I'm in Shinada's story in 5 and while this is probably the strongest individual story in the game so far, the overarching plot is pretty non-existent minus whatever scraps we've gotten so far about Majima in each of the previous character stories. I think this is honestly way more of a problem in 5 than in 4 even if 4's story is weaker because almost no characters have appeared in multiple stories so far. Like, I still have no idea how anything relates to anything else.
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# ? Mar 15, 2021 18:20 |
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4 and 5’s plots are peak series nonsense but 5 at least had a poo poo ton of varied content going for it. 4 being just one city and imo the weakest plot kinda puts it towards the bottom even if the new characters kept things sort of fresh.
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# ? Mar 15, 2021 18:26 |
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double negative posted:still waiting on 6’s pc release, but that’s a shame to hear because i struggle to think of a relevant female character in the preceding games that doesn’t get done dirty It's pretty much just the lady who runs New Serena as far as I can remember
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# ? Mar 15, 2021 19:54 |
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Amppelix posted:actually it's better in yakuza 5 because the plot is good and thus you will remember because it's worth caring about yeah the overarching plot in yakuza 5 can get lost in the minutiae of all the other crap you have to do (haruka's chapter never loving ends) but it's a lot stronger than 4's and laid out pretty well at the start. the tojo clan is in a precarious position and sent out ambassadors to smaller clans across tokyo, all of whom keep getting mysteriously whacked or disappeared before they can finish their jobs. the protags of Y5 are all people who get caught up in one of those ambassadorships gone awry, and are drawn into kamurocho for the grand finale
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# ? Mar 15, 2021 20:10 |
LostMy2010Accnt posted:All of the combat dubs for when a player is affected by rage is hysterical. Saeko specifically always cracks me up and I love the little things like that in LAD. A lot of the combat dialogue in general is amazing. Zhao as fortune teller is great just because he goes out of his way to try to sound spooky in the same way a Scooby Doo villain would. "Lightning's gonna oooooowwwwwwnnnn your rear end!" Also, every single interaction with Essence of Titillating Claws is solid gold, from Nanba's "I could die happy now..." to Saeko's "Who's got the honk-honk now, boy?" https://www.youtube.com/watch?v=1_8uod01VTI Novasol fucked around with this message at 20:28 on Mar 15, 2021 |
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# ? Mar 15, 2021 20:26 |
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Irony.or.Death posted:I think you played a different 5 than the one I just finished. Shinada's segment was some of the best Yakuza we've ever had, but the finale was the low point of the series thus far. I mean I sort of respect their decision to repeat the end of 4 but with less absurdity and more stupidity, but then the game just keeps going until the plot has entirely vanished into
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# ? Mar 15, 2021 20:36 |
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LostMy2010Accnt posted:All of the combat dubs for when a player is affected by rage is hysterical. The potential for friendly fire is worth it to hear the drunk lines. Adachi: WHAAAHDYOOUUWAAANNNT
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# ? Mar 15, 2021 20:47 |
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# ? May 27, 2024 04:38 |
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Oxxidation posted:yeah the overarching plot in yakuza 5 can get lost in the minutiae of all the other crap you have to do (haruka's chapter never loving ends) but it's a lot stronger than 4's and laid out pretty well at the start. the tojo clan is in a precarious position and sent out ambassadors to smaller clans across tokyo, all of whom keep getting mysteriously whacked or disappeared before they can finish their jobs. the protags of Y5 are all people who get caught up in one of those ambassadorships gone awry, and are drawn into kamurocho for the grand finale Amppelix posted:The awful mandatory final boss reveal is the only major issue i have with 5. Otherwise it's quite sensibly constructed and draws you in with both everyone's individual stories and the emerging grander scheme. I think I broadly agree with both of you, just...it feels like a stretch to call that the plot when it's all stuff we learn in the opening taxi ride. It's a fine premise. The individual segments contain some interesting beats that don't have any apparent connection to that opening premise so I was certainly curious about how it was all going to come together in the finale. But then it turns out the answer is terribly, in a way that makes no sense even by series standards. Reminder: the "villain" wanted to make sure Saejima was out of the way, and his approach to this starts with breaking Saejima out of prison and culminates with persuading Saejima to have a fist fight with Majima. I'm as happy as the next guy that Saejima punched a bear out along the way, but that's just breathtaking. We are left with some good vignettes inside of a really bad story. I may still be really mad about the mis- and under-use of Majima.
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# ? Mar 15, 2021 22:29 |