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queeb
Jun 10, 2004

m



StarkRavingMad posted:

Oh does lab assistant not gently caress you on rep? I haven't tried that one, maybe I'll give it a spin instead.

well, im doing the base game lab assistant start one, starts you with PHQ and a ton of sectors revealed.

oh and auto traders are weird, they dont actually lose money, i think the -profit from trade orders is actually when its transferred forom their account to yours. if you look at their sales:



you can see what they bough and the value, and what they sold at. so he made like almost 150c profit per item on that sale.

plus in some sectors that dont need miners, you can shove auto traders in there. im getting all my split rep from my autotraders set up there since they dont need much materials.

queeb fucked around with this message at 03:02 on Mar 21, 2021

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StarkRavingMad
Sep 27, 2001


Yams Fan

queeb posted:

well, im doing the base game lab assistant start one, starts you with PHQ and a ton of sectors revealed.

oh and auto traders are weird, they dont actually lose money, i think the -profit from trade orders is actually when its transferred forom their account to yours. if you look at their sales:



you can see what they bough and the value, and what they sold at. so he made like almost 150c profit per item on that sale.

plus in some sectors that dont need miners, you can shove auto traders in there. im getting all my split rep from my autotraders set up there since they dont need much materials.

Oh, I thought you meant the Terran lab assistant, I didn’t even try that one. Yeah, I may go back to an Argon start, especially since this is like my first real playthrough.

queeb
Jun 10, 2004

m



terran lab assistant also has ok relations, since its really segaris pioneers. i think you start at 0 with everyone.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Should I go for M or S miners?

zedprime
Jun 9, 2007

yospos
Pioneers start is pretty hilarious if you've done vanilla PHQ but without spoiling too much beside that it's very important you have pretty vanilla faction relations.

queeb
Jun 10, 2004

m



i stole all these ships from pirates



edit: for some reason my station traders will not go get food for my station

queeb fucked around with this message at 05:37 on Mar 21, 2021

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

queeb posted:

edit: for some reason my station traders will not go get food for my station

Let them eat cake

OwlFancier
Aug 22, 2013

DJ Dizzy posted:

Is there a way to prevent that?

If you set the buy price to automatic it should lower what your station is willing to pay as you get fuller, or you could manually set it to the lowest setting, which should stop anyone willing to sell to your cheapskate rear end. I think it used to be that you could tell it not to actually buy things but now that seems to also stop your miners supplying it so I'm not sure.


DJ Dizzy posted:

Also, is there a limit as to how far away miners will go for resources when assigned to a station?

Yes, it's determined by the skill of the manager, you can also set a sector activities blacklist (or whitelist) for your miners to prevent them from trying to complete tasks outside the sectors you want them to. Unfortunately you have to set them for each miner individually if you want to do that, unless you also want your station traders to be similarly restricted, which is quite annoying, really it should let you set restriction orders per station command group rather than either individually or for everything working at the station.

I have not tried setting them up using the new mimic and repeat commands to see if I can get them to work as a fleet to supply the station as well, but I want to experiment with that.

DJ Dizzy posted:

Should I go for M or S miners?

I would generally suggest M miners with the biggest cargo hold and travel drive you can afford (though, probably a mk1 or 2, mk3s will cost more than the actual miner so at that point you might as well just buy two of them) as they often spend a fair amount of time traveling and so you want them to have as big of a cargo in one trip as possible, I think L miners are probably better than they were with the changes to how large ships use gates, but they're a heavy investment and need a docking pier so more of a later thing, perhaps. L miners are also more resistant to pirates and khaak/xenon in the outer reaches of sectors which is a plus.

I am going to experiment with the terran S miners though because they seem to have a decent size cargo hold and are quite cheap so they might prove viable too.

OwlFancier fucked around with this message at 08:18 on Mar 21, 2021

Rime
Nov 2, 2011

by Games Forum
Trying to remember how to play this poo poo at all and really glad I apparently bought 3 L miners in my first 8 hours last April and set them up in good fields, because at least I have a half million credit income stream every 30 minutes to keep things afloat. :cripes:

OwlFancier
Aug 22, 2013

Did some small testing with my two miners and setting one to mimic the other then setting that one to work for a station appears to work perfectly. You can set the subordinate miner's blacklist options by changing the leader miner's options and it propagates it to them and they are both supplying the station, I think this might be a better way to handle station miners because it lets you easily and precisely control where they will work.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk

OwlFancier posted:

Did some small testing with my two miners and setting one to mimic the other then setting that one to work for a station appears to work perfectly. You can set the subordinate miner's blacklist options by changing the leader miner's options and it propagates it to them and they are both supplying the station, I think this might be a better way to handle station miners because it lets you easily and precisely control where they will work.

What happens when the leader dies?

Do you set your ships to mimic a ship that is mimicing another ship that mimics a third and so on or do they all mimic the leader?

OwlFancier
Aug 22, 2013

SerthVarnee posted:

What happens when the leader dies?

Do you set your ships to mimic a ship that is mimicing another ship that mimics a third and so on or do they all mimic the leader?

I only have two miners so I can't tell you that, but I would assume if the leader dies they will stop working because they no longer have a commander, I haven't expermented with fleets much so I don't know how or if they inherit leadership, but I would guess you would need to reassign them to a leader and then reassign the leader to the station, but you could conceivably reduce the probability of this happening by using a large ship as the leader.

And I would also assume you just set them all as mimic subordinates of the leader ship. Essentially you're setting up a hierarchy, you have leader miners assigned to the manager, then subordinate miners assigned to the leader miners, and then you can use each leader miner to propagate sector restrictions to each of the subordinate groups.

sloppy portmanteau
Feb 4, 2019
I did the Terran cadet start and grinding rep is a non-issue now that you can still get missions from unfriendly factions. The escort miner missions in particular give a lot of rep since you also get the added Kha'ak kill rep. I went straight from -15 to +15 with ZYA with one of those, and one patrol sector mission - granted there were a lot of Xenon to destroy in that sector.

Except MIN, they have so few stations they were a pain.

sloppy portmanteau fucked around with this message at 14:29 on Mar 21, 2021

sloppy portmanteau
Feb 4, 2019
On another note, is there any rhyme or reason to what the traders in stations offer, is it at all connected to the type of station, their faction, or just completely random?

I have a few 3-star pilot manual reward missions asking for fine meals. I am absolutely swimming in argnu beef and rare spices by now but cannot for the life of me find any mixed fruits.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

sloppy portmanteau posted:

On another note, is there any rhyme or reason to what the traders in stations offer, is it at all connected to the type of station, their faction, or just completely random?

I have a few 3-star pilot manual reward missions asking for fine meals. I am absolutely swimming in argnu beef and rare spices by now but cannot for the life of me find any mixed fruits.

Pretty sure it's just a random draw from the tables.

Travic
May 27, 2007

Getting nowhere fast


Every once in a while I come back to this.

How do I prevent pirates from plundering my stations? Each station has defenses, but one of those disguised SCA ships sits outside the station making traders drop their cargo and the defenses don't stop them.

Also I broke into the Teladi ship market and shiiiiiiiiiiiiiiitt that's a lot of money. My Wharf exploded with orders.

Travic fucked around with this message at 17:00 on Mar 21, 2021

Taerkar
Dec 7, 2002

kind of into it, really

sloppy portmanteau posted:

On another note, is there any rhyme or reason to what the traders in stations offer, is it at all connected to the type of station, their faction, or just completely random?

I have a few 3-star pilot manual reward missions asking for fine meals. I am absolutely swimming in argnu beef and rare spices by now but cannot for the life of me find any mixed fruits.

For me it's always the beef that I'm short on. But check trading stations. Multiple docking platforms mean multiple vendors.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


sloppy portmanteau posted:

On another note, is there any rhyme or reason to what the traders in stations offer, is it at all connected to the type of station, their faction, or just completely random?

I have a few 3-star pilot manual reward missions asking for fine meals. I am absolutely swimming in argnu beef and rare spices by now but cannot for the life of me find any mixed fruits.

Yes hello, I made a mod just for this

https://www.nexusmods.com/x4foundations/mods/629

OwlFancier
Aug 22, 2013

Travic posted:



Every once in a while I come back to this.

How do I prevent pirates from plundering my stations? Each station has defenses, but one of those disguised SCA ships sits outside the station making traders drop their cargo and the defenses don't stop them.

Also I broke into the Teladi ship market and shiiiiiiiiiiiiiiitt that's a lot of money. My Wharf exploded with orders.

In your own space, this is what the police command is for. I'm not sure if you can set it in other faction territory (maybe if you own a police license??) but ships set to police behaviour will proactively scan ships trying to find disguised ones. Downside is that you ideally want fighters doing this so they can catch things but they tend to get blown up once they turn something hostile.

Can you set a fire authorization override on SCA ships perhaps? I think they usually seemed to be SCA tagged when pirating just not "hostile" when last I played.

You might also be able to set some ships to collect crap and stuff it back into your station using the repeat command maybe?

OwlFancier fucked around with this message at 17:25 on Mar 21, 2021

chglcu
May 17, 2007

I'm so bored with the USA.
So, I'm on the Terran covert mission Astronauts, Champions, Truth Seekers and I've been inside an abandoned asteroid for like 30 minutes, and I'm supposed to find "A Connection to the Yaki", but nothing inside this asteroid appears to be interactible or destructible. Can anyone tell me what in the absolute gently caress I'm supposed to do here?

Dandywalken
Feb 11, 2014

Theres a gate that opens when you are super close, into a hanger

chglcu
May 17, 2007

I'm so bored with the USA.

Dandywalken posted:

Theres a gate that opens when you are super close, into a hanger

If that's the big circular room, I'm in there and all that's there is a vent that leads out into space.

Edit: Or do I need to land in here? I kept getting stuck in the geometry in my ship, so went in in my spacesuit. If I need to land, I might need to bring a smaller ship.

Edit #2: And actually taking a ship in did nothing, still stuck. Fun.

chglcu fucked around with this message at 18:19 on Mar 21, 2021

OwlFancier
Aug 22, 2013

ANT going for the longe boye station.

queeb
Jun 10, 2004

m



I grabbed the station mule mod and my god why isn't this base. Let's you assign ships to specifically supply certain goods to specific stations or sectors, shuttle goods between stations to keep certain supply levels (like maintaining regional warehouses and stuff) and tons of other things.

I installed it, grabbed 2 M freighters, told them to supply nopelious fortune with med supplies and they instantly flew off and started pumping my station up to full, when I was losing workforce before because my station traders wouldn't buy any and NPCs wouldn't bring any even with price set to max.

If you set them to supply a sector with whatever good, they'll maintain all stations in that sector with whatever good, like food/meds.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

queeb posted:

I grabbed the station mule mod and my god why isn't this base. Let's you assign ships to specifically supply certain goods to specific stations or sectors, shuttle goods between stations to keep certain supply levels (like maintaining regional warehouses and stuff) and tons of other things.

I installed it, grabbed 2 M freighters, told them to supply nopelious fortune with med supplies and they instantly flew off and started pumping my station up to full, when I was losing workforce before because my station traders wouldn't buy any and NPCs wouldn't bring any even with price set to max.

If you set them to supply a sector with whatever good, they'll maintain all stations in that sector with whatever good, like food/meds.

Egosoft is very particular about what they let you do for some reason. Don't want to make things make too much sense now.

Also it appears I just wasted 2 days of play time as Saman Red who I need to report to about Terran mischief ended up dying at some point and now my mission guidance goes nowhere and I can't progress that plot any further lol.

queeb
Jun 10, 2004

m



lol why didnt i focus on capping pirate ships before. just captured a behemoth. that puts me at 8 destroyers capped now.

the FAF rattlesnakes are so hard to cap compared to any other.

actually the SCA freighters are too since they have like 120 crew.

look at this fuckin ugly station I made.



it can scale up to like 100k food and 40k med supplies per hour tho. im tured of waiting around and paying others for that stuff.

queeb fucked around with this message at 18:54 on Mar 21, 2021

Naked Bear
Apr 15, 2007

Boners was recorded before a studio audience that was alive!

chglcu posted:

If that's the big circular room, I'm in there and all that's there is a vent that leads out into space.

Edit: Or do I need to land in here? I kept getting stuck in the geometry in my ship, so went in in my spacesuit. If I need to land, I might need to bring a smaller ship.

Edit #2: And actually taking a ship in did nothing, still stuck. Fun.
You didn't find a ship inside that room with the vent? Might need to reload an earlier save, then, sorry.

chglcu
May 17, 2007

I'm so bored with the USA.

Naked Bear posted:

You didn't find a ship inside that room with the vent? Might need to reload an earlier save, then, sorry.

Ah, nope. Time to replay the last three hours, I guess. Really wish this game kept backups of the last few quicksaves.

queeb
Jun 10, 2004

m



Man, a 12 smart chip 1 microchip factory makes bank, the one i have parked in second contact is constantly selling like 17000 smart chips or 600 microchips at a time. at 60 a piece and 1k a piece.

3
Aug 26, 2006

The Magic Number


College Slice
I just ran into a fun bug that required a save revert as well; in the Covert Operations mission for the Terran Protectorate, I was directed to land at an Antigone Republic defense platform in Getsu Fune to meet some dude, but the station was still under construction and apparently literally any docking bay was low on the list of priorities for the construction order. No builder ship in sight either, must've popped out to take lunch or something.

queeb
Jun 10, 2004

m





and another one. this dumbass showed up right outside my hull part factory in nops fortune.

i think my next goal is getting claytronics factories going. but ill need to build like 3-4 separate ones, the manpower need for them is so bloody huge, it'd be faster to get a bunch of 1 factory stations going rather than 1 with like 5 claytronics modules on it needing 10k workforce.

Travic
May 27, 2007

Getting nowhere fast

OwlFancier posted:

In your own space, this is what the police command is for. I'm not sure if you can set it in other faction territory (maybe if you own a police license??) but ships set to police behaviour will proactively scan ships trying to find disguised ones. Downside is that you ideally want fighters doing this so they can catch things but they tend to get blown up once they turn something hostile.

Can you set a fire authorization override on SCA ships perhaps? I think they usually seemed to be SCA tagged when pirating just not "hostile" when last I played.

You might also be able to set some ships to collect crap and stuff it back into your station using the repeat command maybe?

I set the override so hopefully that gets it. Thanks. I don't own the sector though. I'm not powerful enough for that yet.

Travic fucked around with this message at 20:52 on Mar 21, 2021

Slickdrac
Oct 5, 2007

Not allowed to have nice things

chglcu posted:

Ah, nope. Time to replay the last three hours, I guess. Really wish this game kept backups of the last few quicksaves.

If your AI pilots already "discovered" the ship and you told them to capture it, then you've bugged the quest completely unless you have a save before that

The ship type is Moreya

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
I recently stumbled across Starsector, which is cool and good, but it reminded me about X4 which appears to have gotten extremely good. Very disappointed by the 30xx series bug, none of the little anecdotal workarounds people have posted have done me any good :(. Thanks for posting your screenshots and stuff, it's nice to enjoy the game vicariously through you all.

queeb
Jun 10, 2004

m



i have a 3080 and have crashed like twice in 30 hours so far, its weird

chglcu
May 17, 2007

I'm so bored with the USA.

Slickdrac posted:

If your AI pilots already "discovered" the ship and you told them to capture it, then you've bugged the quest completely unless you have a save before that

The ship type is Moreya

Ah, that’s what it was for me. Got a notification about a found ship after I had to teleport out due to being stuck in the wall.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

queeb posted:

i have a 3080 and have crashed like twice in 30 hours so far, its weird

The situation reminds me of when Mass Effect 1 came out on PC and it would crash every 5 minutes on my GT8600 until I installed some beta Nvidia drivers, then it would only crash every 4 hours!

queeb
Jun 10, 2004

m



anyone had success with the patrol default behaviour? I have a nemesis sitting in pious mists, on patrol. one of my ships got attacked, he had the blue line pointing towards that ship with the siren on it... and he just sat there halfway across the area, doing nothing.

Demiurge4
Aug 10, 2011

Good lord these devs need to just stop doing anything that isn't directly space ship and trade empire related. I'm touring through the Torus on the lab assistant start and it's been a loving mess since the beginning. The game gives you a cover identity so you can pass through Terran space but the voice actors all act like they're getting weird readings and you are actually invisible. Then you get to the thing and you have to shoot switches with your laser and repair tool to open doors.

Now I know what they're going for here, they want the inside of the Torus to be creepy but it doesn't work at all because it is extremely bright and there are zero hazards besides long corridors. It's just poorly designed tripe and as I move slowly (with the loving space suit) through a bunch of corridors, I open the main door to let the ship through. So what do I do? I fly through the now open door and what happens? Apparently that big steam just instantly murders you in the suit and you had to take the loving corridors back to your ship. God it pisses me off how little effort they put into these things they insist on having in the game.

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Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

Demiurge4 posted:

Good lord these devs need to just stop doing anything that isn't directly space ship and trade empire related. I'm touring through the Torus on the lab assistant start and it's been a loving mess since the beginning. The game gives you a cover identity so you can pass through Terran space but the voice actors all act like they're getting weird readings and you are actually invisible. Then you get to the thing and you have to shoot switches with your laser and repair tool to open doors.

Now I know what they're going for here, they want the inside of the Torus to be creepy but it doesn't work at all because it is extremely bright and there are zero hazards besides long corridors. It's just poorly designed tripe and as I move slowly (with the loving space suit) through a bunch of corridors, I open the main door to let the ship through. So what do I do? I fly through the now open door and what happens? Apparently that big steam just instantly murders you in the suit and you had to take the loving corridors back to your ship. God it pisses me off how little effort they put into these things they insist on having in the game.

I admit the steam got me twice before I figured out what I was intended to do but I honestly didn't mind the Torus section, I thought it was pretty cool.

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