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zedprime
Jun 9, 2007

yospos
Adding expansions later isn't a huge technical deal. Weird faction things aren't entirely out of the possibilities since any new economies or ships can influence the forever wars in a different way then if they're in at the start but that's probably a small detail.

As mentioned Split has a bunch of thread favorite ships. Terran is probably more exciting coming from X3 storylines or having X4 economy fatigue since they get a whole separate supply chain.

General starting tips: the standalone tutorials are fine. The online tutorials are awesome and awful at the same time and get stuck or ask to launch at weird times. But really useful when working right.

Your first order of business is to cruise around the main highway looking for simple things to do. Just generally space game it up and either find easy missions, or salvage junk from other fights and just be a general parasite with lock boxes and poo poo lying around.

Most starts don't get you the PHQ quest without some rub around. Learn how to scan data leaks at stations and do so until you find a quest to help our fish friend Boso Ta.

There's static abandoned ships you can google if the early grind is too much but the early slow pace is probably fine for getting your feet wet so don't sweat a meteoric rise too much.

Hatikvah quest line is another that is fairly tutorialized if you feel out of your depth in your scenario starter quests.

You know you're out of early goings when you can afford some miners for passive income or have figured out how to really maximize your parasiting for picking up oddly valuable xenon things. Here you can start thinking about getting a corvette to go big game hunting or expanding out your personal head quarters or making whole new stations.

Around here you realize how bullshit vanilla training can be so you should get a training mod that sounds useful. There's a few different flavors but the most popular and simple in the steam workshop just boosts skill up chances and is good enough for most people.

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MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

Thom12255 posted:

I've not had a single gas or mineral miner ever go near the Oort Cloud for some reason. Also they're completely avoiding The Void even though my probes show it to be the best mining system for miles around. Asteroid Belt, Getsu Funu, Titan, Mercury, The Reach are the main places my miners go for my Sol station.

I have the same issue with the Void. I thought it was my global "Avoid hazardous systems" but disabling that didn't change it. Unless explicitly ordered to they just won't mine there.

edit: On a side note, do the HOP usually overrun all their neighbors like 6 hours in? They are fielding enormous destroyer fleets, like 12+ and everyone else is just melting. I had to pause my factory building in order to build a defense platform right on top of the Argon Prime-Second Contact gate or it would have also been overrun.

MagicBoots fucked around with this message at 16:53 on Mar 22, 2021

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

MagicBoots posted:

I have the same issue with the Void. I thought it was my global "Avoid hazardous systems" but disabling that didn't change it. Unless explicitly ordered to they just won't mine there.

I also don't really see NPC's mining there.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Is there any way at all to get my unskilled Callisto captain to do repeated trading of any sort on his own at all or am I out of luck without mods?

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

MagicBoots posted:

I have the same issue with the Void. I thought it was my global "Avoid hazardous systems" but disabling that didn't change it. Unless explicitly ordered to they just won't mine there.

edit: On a side note, do the HOP usually overrun all their neighbors like 6 hours in? They are fielding enormous destroyer fleets, like 12+ and everyone else is just melting. I had to pause my factory building in order to build a defense platform right on top of the Argon Prime-Second Contact gate or it would have also been overrun.

I've played multiple games since release and never seen the faction border change from wars (Sometimes the Xenon wipe the ZYA out).

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Oh wait, I see. My captain has .5 skill in piloting, and needs 2 to "Distribute wares" (which I think is good enough for me, I just want it doing something, though I'd prefer 3), so I either need a seminar to get him to 2 or to find a new guy right? How much does a 2 star captain usually cost? Is there an easy way to find 2 star seminars or is it just wander around and hope one trader has one?

zedprime
Jun 9, 2007

yospos

RBA Starblade posted:

Is there any way at all to get my unskilled Callisto captain to do repeated trading of any sort on his own at all or am I out of luck without mods?
There's a repeat idle order tht people were wondering if it's repeat entire list or repeat final order. I haven't tried it myself either. But that's an idea.

Otherwise you can program in as many buy and sells as the market orders sustain at that moment. You reserve against the order when the action is added to the queue so you can program a dozen trades of a milk run and get them going for hour blocks of time at least.

Besides that you really want your own stations in vanilla. Plenty of training available running autotrades for a station manager. Non station autotrader is really just gravy to boost your friends logistic throughput.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

zedprime posted:

There's a repeat idle order tht people were wondering if it's repeat entire list or repeat final order. I haven't tried it myself either. But that's an idea.

Otherwise you can program in as many buy and sells as the market orders sustain at that moment. You reserve against the order when the action is added to the queue so you can program a dozen trades of a milk run and get them going for hour blocks of time at least.

Besides that you really want your own stations in vanilla. Plenty of training available running autotrades for a station manager. Non station autotrader is really just gravy to boost your friends logistic throughput.

I only have 500k on average right now so not quite there yet, but I planned on having this guy do that too once I get one, I didn't know it broke those apart though.

Taerkar
Dec 7, 2002

kind of into it, really

RBA Starblade posted:

Oh wait, I see. My captain has .5 skill in piloting, and needs 2 to "Distribute wares" (which I think is good enough for me, I just want it doing something, though I'd prefer 3), so I either need a seminar to get him to 2 or to find a new guy right? How much does a 2 star captain usually cost? Is there an easy way to find 2 star seminars or is it just wander around and hope one trader has one?

You can get that guy to 2 stars with the basic piloting seminar and the 1-star seminar I believe.

Agean90
Jun 28, 2008


Check if your mining ships have a 3 star captain and move them over

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Taerkar posted:

You can get that guy to 2 stars with the basic piloting seminar and the 1-star seminar I believe.

Oh cool, I thought it was 1:1. Problem solved temporarily!

e: Unless he bankrupts me distributing wares badly, I guess

RBA Starblade fucked around with this message at 17:43 on Mar 22, 2021

OwlFancier
Aug 22, 2013

Thom12255 posted:

Could you target and shoot off individual components on ships in X3? I kinda like the chunky very visible stuff on ships now.

In X3 I can't even remember if turret models updated based on whether you had anything in the slot or not. X3 ships were 100% monolithic blocks with few-no animated parts and no subsystems.

I do agree that the modular system can limit the designs a bit, see: every frigate is fat as gently caress to fit the depth of the docking bay, but I still on the whole like it a lot more than the X3 approach.

Travic posted:

Yeah I'm not quite sure what happened. If I see something like "TEL <ship> Plunderer" that's just SCA in disguise right? Maybe a ship shot one of those and pissed off the near by station.

I guess but I wouldn't have thought they would go hostile until it turned to SCA. I dunno I haven't tried it extensively because I don't have many issues with pirates at the moment.

Icedude posted:

Well, that certainly sounds like a WAY cheaper way to maintain your own ships instead of having to buy 3 multi-million cred blueprints and then build an entire station just to get your own repair facilities. The part about being able to assign traders to them and that they can repair L/XL ships should really be made more obvious.

I guess I'm saving up for a Honshu then :v:

For clarity I can't remember if they can perform all of the functions of an equipment dock, but I think at least they can repair and I think refill consumables, can't remember if they can also refit weapons or not and if they can you will still have to buy the blueprints for anything you want to build with one, it's just the actual dock functionality that they would have.

E: looks like it might just be consumables and repairs?

https://www.egosoft.com:8444/confluence/display/X4WIKI/Resupply+Ships?desktop=true&macroName=sv-translation

OwlFancier fucked around with this message at 18:14 on Mar 22, 2021

sloppy portmanteau
Feb 4, 2019
God these "Find resource (x yield)" missions are the worst. Placing probes in sector manually next to high yield asteroids seems to have no bearing on the probes output, so it really seems like the only way to do them is to do this:



Not sure if each hex is distinct, I've moved on to placing them in every other hex and then circle back to pick them up after 20 or so. The only reward for this particular mission is a 2-star crew management seminar but I just can't find 3.88/km^3 ice in Antigone Memorial. Unfortunately having already completed like 4 previous steps its sunk cost by now.

Taerkar
Dec 7, 2002

kind of into it, really

Whenever I get those missions I pick up and redrop any probes where I had good returns before. That counts as far as the game is concerned.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

If you shoot a sca ship while it's still flagged as something else you will piss off the police.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Iirc a police scanner will disable their camouflage.

OwlFancier
Aug 22, 2013

sloppy portmanteau posted:

God these "Find resource (x yield)" missions are the worst. Placing probes in sector manually next to high yield asteroids seems to have no bearing on the probes output, so it really seems like the only way to do them is to do this:



Not sure if each hex is distinct, I've moved on to placing them in every other hex and then circle back to pick them up after 20 or so. The only reward for this particular mission is a 2-star crew management seminar but I just can't find 3.88/km^3 ice in Antigone Memorial. Unfortunately having already completed like 4 previous steps its sunk cost by now.

What in the absolute gently caress.

The way the things work is that it sort of averages out the immediate area around the probe, so the easiest way to do it is to fly (or drift out of travel mode) around with your number 2 scan mode on, look for concentrations of rocks with the desired resource in, then drop a probe in the middle of them.

It won't work if you just drop it next to one rock but there are pockets occasionally of particular resources and that's what you're looking to find. You might, conceivably, get one that's hard to find but that's how you're supposed to do it.

I will go to antigone memorial myself and try to find a spot for you. I don't know if they are the same across games but we'll find out.

I do agree that it would be very nice if we had an active scan mode that would just give you a resource probe readout from your current ship location, but you're absolutely not supposed to just carpet the place in the things.

OwlFancier fucked around with this message at 19:15 on Mar 22, 2021

sloppy portmanteau
Feb 4, 2019
Tested a probe manually in a cluster of ice and it reported NO ice. Checked out a probe which was placed out of sector, reporting 3.7 ice, and there was pretty much nothing around it. I'll give in-sector another shot though.

Edit:
This very lonely probe reports 3.7ice

sloppy portmanteau fucked around with this message at 19:25 on Mar 22, 2021

OwlFancier
Aug 22, 2013

Hmm I also just had that issue where it wouldn't record one of the ice clusters. Near the south gate? Also getting a lot of 3.7s. I wonder if it's an issue with the sector? The method I used works fine in Grand Exchange.

On the plus side I found a khaak base accidentally.

E: Yeah this is definitely screwed up somehow, it's not recording the deposits properly at all.



I'm basically sitting in a space mojito and it says there's no ice wtf. And where the gently caress is all the silicon supposed to be?

I'm going to test this somewhere else.

OwlFancier fucked around with this message at 19:32 on Mar 22, 2021

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Resource probes report what the map seed says should be there, not what is actually there. It's a bit broken because it diverges so much.

OwlFancier
Aug 22, 2013

I'm not sure how you get giant clusters of ice rocks in areas that should have no ice, though. Or why it seems to misalign so badly specifically in that sector. Like it looks like there's supposed to be the usual regional variation with different resource pockets located around the sector but the resource probes seem to bear no relation whatsoever to what is actually in antigone memorial.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

It's usually not a problem, you can map out the resources by dropping and picking up a lot of probes -. Easier to do by ordering a pilot instead if directly.

Some sectors though it seems impossible to find the density the mission asks for. I've dropped dozens of probes in Atiyas Misfortune without finding the density of ore it asks for.

OwlFancier
Aug 22, 2013

It still seems to work in grand exchange 1.

There is a high density pocket that should illustrate how the probes are supposed to work:


Agean90
Jun 28, 2008


is there anyway to see the range on probes
I'm never sure how close I need to drop them to each other

OwlFancier
Aug 22, 2013

Their info panel gives their range as "scanning range 3" but I have no idea what that actually means.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

My lovely captain is now buying antimatter 8k at a time and selling it for 10. So pretty useless but good enough for me! It's building rep too which is a plus. I should actually send it to the Pioneers so I can get a military license and get my Katana.

I am also now good friends business partners with the Teladi, as is right and good

Looks like the galaxy is running out of hull parts. How much would I need for startup money to get a basic factory going?

RBA Starblade fucked around with this message at 20:26 on Mar 22, 2021

OwlFancier
Aug 22, 2013

A few million I think, depends on whether you can scan any of the production modules. You can also part finance it by just building a refined metal complex and using that to supply the hull parts production of other races.

As a suggestion though, don't buy the teladi hull parts blueprint, because it requires teladianium rather than refined metal, the teladi have their own *~lore friendly~* hull parts process.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
The material costs are about 3 million for a single hull part module plus graphene and energy cell production if you pay almost the maximum so traders bring you the materials.

sloppy portmanteau
Feb 4, 2019

RBA Starblade posted:

How much would I need for startup money to get a basic factory going?

Something like this is 4mil and 700k profit per hour with miners:

http://www.x4-game.com/#/station-ca...tion_02,count:1

You'll also need the blueprints, which you can steal with the HQ research + EMP bombs (or hunt for leaks) and both gas and mineral miners. L storage is for expansion purposes, and you'll also probably want to add a pier if you want to use large miners/traders, but that can come later. And habitats can also come later for added efficiency.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

OwlFancier posted:

A few million I think, depends on whether you can scan any of the production modules. You can also part finance it by just building a refined metal complex and using that to supply the hull parts production of other races.

As a suggestion though, don't buy the teladi hull parts blueprint, because it requires teladianium rather than refined metal, the teladi have their own *~lore friendly~* hull parts process.

Good to know!

Scanning so far has unfortunately given me nothing of value. I've got 1 mil right now that things are ramping up so I can start thinking about where to put things

I guess I'll get on HQ'ing as soon as I find the sector this dude's trapped in and let the money flow in

sloppy portmanteau posted:

Something like this is 4mil and 700k profit per hour with miners:

http://www.x4-game.com/#/station-ca...tion_02,count:1

You'll also need the blueprints, which you can steal with the HQ research + EMP bombs (or hunt for leaks) and both gas and mineral miners. L storage is for expansion purposes, and you'll also probably want to add a pier if you want to use large miners/traders, but that can come later. And habitats can also come later for added efficiency.

Thanks! I'll keep that for later

RBA Starblade fucked around with this message at 20:43 on Mar 22, 2021

OwlFancier
Aug 22, 2013

You need to complete some research in the HQ before you can unlock blueprints by scanning, and even then it's only occasional, sometimes you just get a discount.

The more vertically integrated you make your factory also, the more beneficial having a workforce will be, habitats are quite cheap to build but you need to supply them with food and meds, and the blueprints are expensive, so if you can get one from scanning that's good. Basically they increase the number of products produced at each step of the production, so if you have enough workforce it basically means you can support extra production modules for free at the uppet levels of your production chain without requiring any additional inputs.

OwlFancier fucked around with this message at 20:48 on Mar 22, 2021

Demiurge4
Aug 10, 2011

I've slowly been expanding my empire but it's mostly a passive process as I'm playing on my laptop atm so I spend most of my time at the HQ directing my limited empire from my office. I have a net worth of 5ish million, a few miners and two trading ships. One is selling silicon wafers from Grand Exchange and the other one is tooling around Terran space getting my reputation up, so I have a decent passive income.

I'm trying to get the research done for scanning modules so I can start building stuff and it's mostly going OK. I'm finding the economy game very relaxing even if I can barely run it here but hopefully I can take off a bit when I get my desktop back.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

This is also, incidentally, the first time in a space game I haven't been hauling rear end to get out of the starting ship and get something with teeth. The rapier's a pretty solid little scout!

OwlFancier
Aug 22, 2013

Most ships have some use in the game yeah.

sloppy portmanteau
Feb 4, 2019
I just realized I may have been doing factories all wrong this whole time. Does manually setting buy amount also apply to my own miners? I've been settings things up like so:


The intention being that my manager buys externally when under a certain limit, but will not fill the storage. But if this applies to my miners too they might have been spending time lazing about unable to offload.

Krogort
Oct 27, 2013

Less Fat Luke posted:

I haven't built a station there yet but in the station settings there's a "Build Method" that can be normal or Terran, maybe try changing that? Alternatively set your drones to zero.
Build method in the station informations fixed the drones , thanks for the help !

OwlFancier
Aug 22, 2013

sloppy portmanteau posted:

I just realized I may have been doing factories all wrong this whole time. Does manually setting buy amount also apply to my own miners? I've been settings things up like so:


The intention being that my manager buys externally when under a certain limit, but will not fill the storage. But if this applies to my miners too they might have been spending time lazing about unable to offload.

Yeah it does seem to, and it's infuriating. I also wanted it to buy if it runs low but no it seems like it just means "do not have ships fill the storage fuller than this" which is extremely stupid, and I'm sure it didn't use to work like that either, I thought it used to have miners working all the time.

You also can't set it up to sell excess stock over a certain level because the sell command cannot be higher than the buy command, which means either your miners don't fill it up or your traders won't sell when you're almost full. Really the whole thing just stinks for miners.

sloppy portmanteau
Feb 4, 2019
Well that stinks. It would also have been a nice way to see at a glance where I was over mining. I guess I'll have to dive into the transaction log.

I suppose the automatic pricing sort of deals with this on its own, NPCs don't particularly want to sell to your stations when the stock is high.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

OwlFancier posted:

Most ships have some use in the game yeah.

gently caress couriers.

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OwlFancier
Aug 22, 2013

Thom12255 posted:

gently caress couriers.

Admittedly I'm using VRO which rebalances some stats but I've been using couriers to do most of my station sales. If you want to sell to lots of places they're ideal. Especially if you're selling everything right as it comes out the factory because you'll have an order well before you have enough to fill a normal trader.

Frankly I'm tempted to just buy a giant fleet of kestrels to do the trading but couriers are a bit more cost effective, especially the callisto.

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