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Huh, I was sure it provided some numbers. Is that only for the even higher difficulty settings then?
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# ? Mar 29, 2021 07:45 |
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# ? Mar 28, 2024 21:25 |
https://twitter.com/longgameshort/status/1376919300083216394 Well that's just lovely.
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# ? Mar 31, 2021 10:37 |
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Can FTL that takes 25 days to engage really be called "emergency?"
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# ? Mar 31, 2021 15:49 |
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Chef Boyardeez Nuts posted:Can FTL that takes 25 days to engage really be called "emergency?" Maybe there was an intense month long chase in the solar system and they got caught a day or two before the drive was done charging. I usually go with the timetables as is and headcannon it with "Space big"
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# ? Mar 31, 2021 15:57 |
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Is the AI spiteful or just useless? We (another player and I) had a federation with a few of our vassals. As soon as the AI became president of the federation, they disbanded all the federation fleets, around 75k worth of fleet power, for no real reason.
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# ? Mar 31, 2021 16:12 |
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VaultAggie posted:Is the AI spiteful or just useless? We (another player and I) had a federation with a few of our vassals. As soon as the AI became president of the federation, they disbanded all the federation fleets, around 75k worth of fleet power, for no real reason. Unmodded, the AI will eventually crash its own economy unless they've blobbed enough to make it irrelevant. I'm guessing it decided it couldn't support the maintenance costs.
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# ? Mar 31, 2021 16:12 |
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Noir89 posted:Maybe there was an intense month long chase in the solar system and they got caught a day or two before the drive was done charging. I usually go with the timetables as is and headcannon it with "Space big" I write the time dilation off to a lot of TNG style meetings. "Captain, we're currently being impacted by an energy weapon and will continue to be for the next four hours." "To the conference room!"
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# ? Mar 31, 2021 16:16 |
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The next DLC's achievements have been added on Steam.
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# ? Mar 31, 2021 16:30 |
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fashionly snort posted:As a spiritualist empire Is there a good reason to outlaw robot workers? Yeah you take a faction influence hit if you don’t, but the population-growth you’d lose out on by appeasing them seems so much worse You're basically creating a slave race at that point, there are a ton of ethics who won't be okay with that so you're gimping your influence.
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# ? Mar 31, 2021 16:54 |
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Duodecimal posted:The next DLC's achievements have been added on Steam. I love that Blorgs are the mascot race.
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# ? Mar 31, 2021 17:04 |
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I really wish I had better options to manage unemployment in my late game empire. I have a Penal Colony, and Social Welfare and Chemical Bliss lifestyles for all the species under my control. They don't give a poo poo about being unemployed, and they won't turn to crime because I've got it nipped in the bud empire-wide. But I still get constant prompts to give them more consumer goods, which I would happily do just to stop getting pestered.
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# ? Mar 31, 2021 17:11 |
Icon for with thunderous applause is some quality av material
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# ? Mar 31, 2021 18:13 |
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Chef Boyardeez Nuts posted:Can FTL that takes 25 days to engage really be called "emergency?" There's always a chance that your ship just jumps out instead of getting destroyed. I had a lot of science ships taking that route over the years. With some exceptions (like the horror and that one space dragon), if enemy fire pelts down on your science ship hard enough, it may jump out on day 1, instead of having to wait the full time. I don't know why though. Maybe it's related to disengagement chance? Edit: Of course you could also argue your ship "disengaging" like this means it breaks contact using its sublight engines and then goes dark, until FTL is ready. Since the entire thing is abstracted away, you can roleplay what ever you think should have happened And obviously, if you want to manually trigger emergency FTL, you have to indeed wait the full timer before you're allowed to click that button
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# ? Mar 31, 2021 18:57 |
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I really wish there was a grace period to let your scientists bounce before they get killed asap by leviathans. I hate losing high lvl scientists for doing their job.
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# ? Mar 31, 2021 19:22 |
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ChickenWing posted:Icon for with thunderous applause is some quality av material It's real good
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# ? Mar 31, 2021 19:34 |
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And Tyler Too! posted:I really wish there was a grace period to let your scientists bounce before they get killed asap by leviathans. I hate losing high lvl scientists for doing their job. There is one. Some leviathans don't have the range to immediately attack you if you're lucky and enter the system too far away from them. And outside battle you can just teleport your scientists instantly across the galaxy, so hit that pause button and there you go! The horror will always kill your scientist, though. That fucker covers the entire system with its attack.
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# ? Mar 31, 2021 19:52 |
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Infinite Karma posted:I really wish I had better options to manage unemployment in my late game empire. I have a Penal Colony, and Social Welfare and Chemical Bliss lifestyles for all the species under my control. They don't give a poo poo about being unemployed, and they won't turn to crime because I've got it nipped in the bud empire-wide. But I still get constant prompts to give them more consumer goods, which I would happily do just to stop getting pestered. Just go full Utopian Abundance at that point, you're not destroying anyone by mandating that an entire species be drugged into compliance and that way you'll get the happiness bonus for all your pops.
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# ? Mar 31, 2021 20:51 |
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And Tyler Too! posted:I really wish there was a grace period to let your scientists bounce before they get killed asap by leviathans. I hate losing high lvl scientists for doing their job. High level scientists are for archeology and anomaly research. Eager level one expendables should be the ones doing exploration and really if you're sending a level five scientist into a blackhole system with no other connections that's on you.
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# ? Mar 31, 2021 20:53 |
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Relevant Tangent posted:High level scientists are for archeology and anomaly research. Eager level one expendables should be the ones doing exploration and really if you're sending a level five scientist into a blackhole system with no other connections that's on you. I won't rest until everything has been surveyed. That lvl 5 scientist could be lvl 6, map the stars!
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# ? Mar 31, 2021 23:07 |
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Relevant Tangent posted:Just go full Utopian Abundance at that point, you're not destroying anyone by mandating that an entire species be drugged into compliance and that way you'll get the happiness bonus for all your pops. There's something really satisfying about being an Imperial Authoritarian/Militarist, only letting your species be full citizens, and conquering the galaxy with World Breakers and overwhelming force, and then having awesome social welfare and happiness boosts, and everyone likes their benevolent, immortal ruler better than their original ethoses.
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# ? Apr 1, 2021 00:04 |
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Bobfly posted:Huh, I was sure it provided some numbers. Is that only for the even higher difficulty settings then? I checked upon starting a new game, it only tells you the number if you select them specifically. So if you just leave it as random, you don't know if they're going to show up. It might be a good idea for Gigastructures to not have them or the German Kitties automatically active. During this i was thinking how the hell you could match against those. In that game i had near 6000 fleet command, and had 90% of that in fleets, and the fleets were at max 70k power, and i had about 12 fleets maxed out at 210 size. That's not even a million, and that's deep in the repeatable tech tree. Is there some tech i'm missing?
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# ? Apr 1, 2021 00:24 |
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twistedmentat posted:I checked upon starting a new game, it only tells you the number if you select them specifically. So if you just leave it as random, you don't know if they're going to show up. It might be a good idea for Gigastructures to not have them or the German Kitties automatically active. Where are all of your Behemoth Planetcrafts?
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# ? Apr 1, 2021 00:41 |
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yeah, i succesfully whacked them with about 25 behemoths and a fuckton of corvettes
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# ? Apr 1, 2021 01:57 |
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twistedmentat posted:I checked upon starting a new game, it only tells you the number if you select them specifically. So if you just leave it as random, you don't know if they're going to show up. It might be a good idea for Gigastructures to not have them or the German Kitties automatically active. the gigastructure enemies are all dumb as hell that said, you're supposed to weaponize a solar system or two and also you're supposed to build the weapons that can kill everything in a solar system e: except for the katz imperium, the risk map minigame owns also chasing the kaizer all the way into the hell future owns
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# ? Apr 1, 2021 02:20 |
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Yea that's what I figured the planetcraft were for.
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# ? Apr 1, 2021 02:28 |
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Yami Fenrir posted:It's actually somewhat jarring that one of the advertised features of Nemesis is quite obviously a reused dig site, honestly.
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# ? Apr 1, 2021 11:20 |
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Splicer posted:Which one? Reusing mechanics is cool and good assuming the base mechanic is solid and relevant. What I mean is, the first contact thing uses the same basic digsite UI. They didn't like, even try to make it look different or anything.
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# ? Apr 1, 2021 11:58 |
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I think that spying uses the same thing. It's a good system and the UI is easily understandable to anyone who's done archaeology before. It's just no longer the "dig site" UI and is now the "Event" UI
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# ? Apr 1, 2021 13:28 |
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PSYCHIC HARMONIZER CURES CONTINGENCY Also, I think I broke the Unbidden. I pushed into their home system and wiped out their fleet but before I could do anything about the tear sovereignty switched back to the Fallen Empire and kicked me out. Their fleets are still reinforcing but aren't moving so there's currently 28 million and counting of broken hostiles.
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# ? Apr 1, 2021 14:00 |
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Spanish Matlock posted:I think that spying uses the same thing. It's a good system and the UI is easily understandable to anyone who's done archaeology before. It's just no longer the "dig site" UI and is now the "Event" UI Also, switch megastructures to archaeology mode thanks.
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# ? Apr 1, 2021 14:14 |
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https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-207-challenging-origins.1465211/ New dev diary's up! All about the new origins coming in Nemesis. or not.
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# ? Apr 1, 2021 15:40 |
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scaterry posted:https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-207-challenging-origins.1465211/ I would totally play some of those.
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# ? Apr 1, 2021 15:48 |
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The, “entire galaxy was wiped” could be outstanding if there were loads of new events to go with it, but well today’s the day I stay off the internet sooo
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# ? Apr 1, 2021 16:14 |
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Would totally do a "This is fine" game
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# ? Apr 1, 2021 16:30 |
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Well. There's an Infernoid race in modding. Uncertain whether it includes living in STARS, but it's certainly a next step, if it isn't there already. https://steamcommunity.com/sharedfiles/filedetails/?id=2079074663&searchtext=fire There were attempts during the old days of Tiles to push 'primitive players'(Think Master of Orion 'pre-warp':have to research Hyperdrive, so you're stuck at home. https://steamcommunity.com/sharedfiles/filedetails/?id=2269373328 ) even further back, into primitives. It died, but clearly the thought remains. God knows I still sometimes think on it. The biggest issue with that 'Surviving the Aftermath' is the lack of places to build new Habitats. The destroyed husks seem too small. Also it'd be a VERY slow game since there'd be a hard limit on how far you could grow. The Prison Architect could be interesting if it interacts properly with other empires. Empires with high crime can enter a special migration treaty: Only Criminals are taken. You of course can declare war on Criminal Syndicates for Justice. The thing is they COULD work. Bloodly fucked around with this message at 17:10 on Apr 1, 2021 |
# ? Apr 1, 2021 17:07 |
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Would unironically play the Surviving the Aftermath origin
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# ? Apr 2, 2021 00:24 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=2442677128 Well, you can try.
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# ? Apr 2, 2021 01:25 |
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HopperUK posted:I'm having such a nice time with this game, bumbling along on easy settings, no idea what I'm doing. It's all new to me. Galactic council? Sounds awesome! Just made buddies with a species that likes dry worlds so I can finally colonise these stupid deserts all over my space. Learning about psionics! I'm sure nothing bad can come of that! Hello fellow nice-timer! I like just bumbling around in this game too. Just picked up the Lithoids to almost complete my collection. I'm not sure how I feel about the Lithoids yet to be honest, but I also think their robot model that came with the pack is absolutely sick and that makes it worth it for me. Edit: Infinite Karma posted:That's not compatible with my authoritarian ethos, but I looked into it, and the Chemical Bliss lifestyle actually applies a happiness penalty if they're unemployed, for some stupid reason, so I painstakingly changed every species and subspecies in my empire to Social Welfare, and not only did the crime warnings go away, my overall productivity went up despite all the extra consumer goods that 120 worlds demanded. For doing this in the future, it'd probably be much easier to to change the Default setting via the button above the Species list and just mass-apply that, then go change back any exceptions like your primary species. Much less manipulating. Redeye Flight fucked around with this message at 03:30 on Apr 3, 2021 |
# ? Apr 3, 2021 03:23 |
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Good lord I want all those joke origins.
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# ? Apr 3, 2021 07:15 |
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# ? Mar 28, 2024 21:25 |
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So how do you guys manage things when you get upwards of 40 planets/habitats? It’s almost a full time job, does auto work well?
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# ? Apr 3, 2021 13:08 |