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Estel
May 4, 2010

dogstile posted:

I completed the game on max world tier as the devastator and I basically only managed to do it by hitting constant headshots and kiting forever. He does loving 0 damage until you get all the required mods. I ended up making an impale/reflect/golem build but half the bosses don't have anything to reflect (and also lock you out of respecting until you're done because gently caress you).

Shame, because I love the idea of the class, it just seems that the other three are way better. My first expedition I did 3.5 million damage to my technomancer friends 13.5 million.

I mean I guess I can sit in the "capture zone" forever and not die but I could also just kill everything.

I'm actually kind of wondering what the devastators role is. He can't do damage like the other classes. He can interrupt but so can other classes. You'd think maybe it's crowd control but again, the other classes also have tons of that. You can't even hold aggro


If you farm the equipment and the mods you can destroy everything with all the classes.

https://www.youtube.com/watch?v=CJ77wLQPEgQ

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Jebediah
Oct 7, 2009
Grimey Drawer
I've not seen it mentioned, but holy crap do I like being able to revive myself in multiplayer.

The Walrus
Jul 9, 2002

by Fluffdaddy
from last page but yes agreed that the intro is absolutely awful. slow, tedious, and it commits my number one shooter sin, which is including a 'click left mouse button to shoot' gallery tutorial.

victrix
Oct 30, 2007


"Lower your loving world tier" needs to be in neon lights in the OP, the number of newbies getting stuck early in the game is way too high

If you're hiding behind cover constantly praying for minimum health regen, slowly clearing each fight, struggling with side quests, dying often, and facing super long boss fights your world tier is too high.

Also likely that your build isn't well optimized, but you can fix that later when you're not needlessly attempting to chop down a mountain with a your face.

All four classes can solo through endgame, all four classes can run around on the battlefield smashing everything in sight, but how fast you reach that point is going to vary - don't make your story experience miserable for no reason.

an actual dog
Nov 18, 2014

The game has a tutorial that always pops up when you die on too high a world level, but it probably should be bigger and more annoying Lol

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Clarste posted:

Well, I just beat the game so I guess I'll see this soon.

It was funny being an invincible punch-man even on the final boss. Just brawling with like behemoths and stuff is very satisfying, imo.

Edit: For the record I am not a coward and kept it at max world level the entire game.

I'm still being forced to submit to cowardice a lot in the early campaign :smith:

screech on the beach
Mar 9, 2004
Lowering the world tier is a sign of weakness. I hammer my head on a mission until I beat it, I guess that’s why I’m level 18 and only world tier 6. I’m not a smart man.

Kaddish
Feb 7, 2002

Tenzarin posted:

I hope they buff anomaly damage because on high expeditions esp with more people in the game. It falls off hard.

Speaking of which are they gonna do any kind of patches for balance changes or anything? I leveled up a technomancer today and it is insane how much better they are at doing dmg with infinite ammo and infinite life regen from doing all the dmg to kill everything super fast. Played the entire game at wt 1 finished at lvl 26 and was clearing expeditions no problem after that and got up to t13, only stopped to play some coop with a friend.

That's a bummer because I'm enjoying melee/bleed anomaly based Devestator while leveling through the story.

queeb
Jun 10, 2004

m



i rerolled off my pyro to technomancer and im just stomping through the game with blighted rounds and a burst AR. poo poo that was giving me problems on WT5 im just walking over at WT7 so far when leveling.

Lumpy
Apr 26, 2002

La! La! La! Laaaa!



College Slice
This game is very fun and good.

The Walrus
Jul 9, 2002

by Fluffdaddy
Pyro has been pretty manageable at WT6 except for the lava spider, had to go down to 5 for that one. You really need the mods that give you extra charges on abilities though.

Gwaihir
Dec 8, 2009
Hair Elf

Kaddish posted:

That's a bummer because I'm enjoying melee/bleed anomaly based Devestator while leveling through the story.

The first post on this page I think was a power based devastator build soloing the hardest level of endgame stuff

Estel posted:

If you farm the equipment and the mods you can destroy everything with all the classes.

https://www.youtube.com/watch?v=CJ77wLQPEgQ

I think it just takes enough optimization to get gear with all the right stats and mods on it to stack up.

(Granted, this did not look nearly remotely as effortless as the technomancer, but it was still good enough to get a gold time on Tier 15)

Bardeh
Dec 2, 2004

Fun Shoe
I finished the story now, extremely solid campaign that kept me interested until the end. I've done a few expeditions up to Tier 8 but I'm not sure how long they'll hold my interest once I've cleared them all. I'll probably unlock and do Eye of the Storm in the hope of a bit more story to tie up some loose ends and then take a break until DLC or expansions are released. Game was a really pleasant surprise and I hope PCF release a lot more content for it.

Aphrodite
Jun 27, 2006

Gwaihir posted:

The first post on this page I think was a power based devastator build soloing the hardest level of endgame stuff

Sort of. Tremor doesn't seem to do a drat thing so he's probably using it for the defensive benefit, only Earthquake is really an attack power.

That energy blast his gun has seems to be the bulk of the damage.

RevKrule
Jul 9, 2001

Thrilling the forums since 2001

Finished the game this morning and I have a couple story timeline questions.

So in linear order, this is how I see the story.
1) Earth is hosed so the invest resources to get the gently caress off the planet.
2) They invest resources in the Caravel which subsequently explodes before it ever gets off the planet
3) After that failure, they build the Flores which is your ship and you fly out to the new planet
4) Back on Earth, they invest all the rest of the world's resources to rebuild the Caravel and give it a much more faster engine
5) The Caravel proceeds to reach the planet faster than the Flores where the captain, Monroe? Morley? whatever, proceeds to enslave the natives because, well, colonizer reasons
6) The locals use their anomaly powers to overthrow the captain by turning into savages (this gets problematic fast but moving on)
7) Captain Colonizer sends out a distress signal that you pick up and follow for the game
8) The Flores arrives on planet and you proceed through the game trying to find the signal with Zahedi

What I feel like I'm not getting is:
A) If the Caravel is so much faster, why didn't they just meet up with the Flores and escort it to the planet?
B) How come no one recognized the Captain? He seemed pretty high up in the military so why didn't main character be like "oh poo poo, what the gently caress?' when they started finding his notes.
C) How is Moloch there to stare up at the pods at then end of the game? Didn't I liquify that motherfucker? Same with the end boss

I understand this game plot is secondary and honestly, feels like an afterthought to moving everything else forward but the twists come a little too fast and play a little too loose towards the end.

I had a blast with it though, time for some expeditions. I got through the second half of the game with an auto-shotty with bone hurty juice and lightning bolts and an lmg with perpetual motion and chains. I used almost all movement skills at that point (jump skip to crowd, bubble up, lay waste to as much as i could and then duck back for a moment for cooldown on jump skip to finish) and the perpetual motion on the lmg kept my special bullets up almost constantly.

Dollas
Sep 16, 2007

$$$$$$$$$
Clapping Larry
Picked this game up last night. Game is fun. It's fairly simple and the combat is satisfying. Encountered a couple of small graphical problems(PC, 3060) but they seem to have worked themselves out. Played with another PC friend and had bunches of fun splattering stuff and picking up bad green gear. I hit the trickster whirlwind button every time it's up and cackle gleefully. Would recommend.

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

RevKrule posted:

C) How is Moloch there to stare up at the pods at then end of the game? Didn't I liquify that motherfucker? Same with the end boss

They got better.

There are some loading tips that indicate that some altered are virtually immortal and will heal. I'm sure that's the handwaving excuse for how you can kill them and they are still alive.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
A) Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space I don't think the Caravel was interested in what was happening with the Flores, both crews were in cryosleep for the journey, there was no communication back from Earth and there was clear enmity towards the Flores after it had fled earth ( as expressed by the Captain of the Caravel ), if there was no Pax and no Anomaly I reckon there'd still be war between the passengers of both ships
B) Tough to say, I presume the captain of the Caravel the first time around went down with the ship as Jakub was one of a few survivors, and Captain Monroy may not have stepped into his role until after the Flores left, I should probably have another look through the journals. Zahedi and Channa were kids when they left, I can't remember Bailey's background ( if she was Enoch born or not ) and Tiago has done a lot of drugs. The only person in your posse who might have answers was dead and several cases of Vodka drunk by the time you find out what was going on.
C) They're still Altered, and death doesn't come easily to the Altered. You played Russian Roulette back in the Forest Enclave didn't you?Moloch went nuclear, but maybe that was him going Ninja Smoke Bomb and Yagak was a jerk

it dont matter
Aug 29, 2008

Should I be focusing on the story for a first playthrough? Is this like Borderlands, where you unlock some new poo poo at the end of the storyline, then you go again with a beefed-up character and new tricks and do more of the sidequests? Or does it not matter?

Bardeh
Dec 2, 2004

Fun Shoe

it dont matter posted:

Should I be focusing on the story for a first playthrough? Is this like Borderlands, where you unlock some new poo poo at the end of the storyline, then you go again with a beefed-up character and new tricks and do more of the sidequests? Or does it not matter?

Well you have to follow the story, that's the game. You can do the sidequests as you go, or go back after you finish the main story and clear them then. I'd suggest doing them as you go as many of them flesh out the characters a little and have some nice little side stories that give more context to the main story beats.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Man, it's so disappointing to sniff around levels and find these nooks and crannies that serve no other purpose other than to be a nook or cranny without any loot or secrets or anything. :sigh:

Game needs more loot

explosivo
May 23, 2004

Fueled by Satan

Deakul posted:

Man, it's so disappointing to sniff around levels and find these nooks and crannies that serve no other purpose other than to be a nook or cranny without any loot or secrets or anything. :sigh:

Game needs more loot

Yeah there are "hidden" chests but they're usually in pretty predictable locations. It's still worth snooping around for the odd ore deposit but there's not much else.

DarkDobe
Jul 11, 2008

Things are looking up...

You get to kill Moloch properly at the end of an expedition.

Pushing the story nets you some guaranteed legendaries.

At least one side mission gives out a choice of 3 legendaries 'Big Iron' in the desert outpost

Finishing all of the bounty hunts and monster hunts nets you a random (might be from a fixed pool?) legendary, and can be reset to re-do them.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Bardeh posted:

Well you have to follow the story, that's the game. You can do the sidequests as you go, or go back after you finish the main story and clear them then. I'd suggest doing them as you go as many of them flesh out the characters a little and have some nice little side stories that give more context to the main story beats.

Is there any gameplay reason to do them later? (difficulty, loot, whatever else)

Gwaihir
Dec 8, 2009
Hair Elf
Rewards from the bounty quests will be at whatever your current level is, but you can just do them all and then reset them and do them all again, there's no real penalty either way.

fadam
Apr 23, 2008

Am I missing some skill points? I only have 14 at level 25.

victrix
Oct 30, 2007


20 max at level 30, they're not evenly distributed

Kenshin
Jan 10, 2007

Ciaphas posted:

Is there any gameplay reason to do them later? (difficulty, loot, whatever else)
To max your world tier out and get the free legendaries from that I guess?

I've completed the story and done all but one side quest (maxed out all hunts, etc) and I'm still only about halfway through WT13. I'm able to solo and get silver on tier 10 expeditions now too, lol. I guess I should go reset the hunts and do them again to max my world tier out, should be pretty easy at this point with my gear...

explosivo
May 23, 2004

Fueled by Satan

victrix posted:

20 max at level 30, they're not evenly distributed

This bums me out. There's so many great skills that I want to pick but don't have the points to do it.

Memnaelar
Feb 21, 2013

WHO is the goodest girl?
Gotta admit - playing a Technomancer with Blighted Rounds and the various mods that makes them effectively infinite makes it really hard to contemplate going back to the other 3 classes and leveling them with something potentially less broken. I will, because I'm strong that way, but it does feel like my initial choice of class and mods might be slightly in the "too good" tier of things.

Kenshin
Jan 10, 2007

Memnaelar posted:

Gotta admit - playing a Technomancer with Blighted Rounds and the various mods that makes them effectively infinite makes it really hard to contemplate going back to the other 3 classes and leveling them with something potentially less broken. I will, because I'm strong that way, but it does feel like my initial choice of class and mods might be slightly in the "too good" tier of things.
Yeah, the only place in the game I even slightly struggle are against solo bosses without adds to keep my infinite blighted rounds up

Gwaihir
Dec 8, 2009
Hair Elf

Memnaelar posted:

Gotta admit - playing a Technomancer with Blighted Rounds and the various mods that makes them effectively infinite makes it really hard to contemplate going back to the other 3 classes and leveling them with something potentially less broken. I will, because I'm strong that way, but it does feel like my initial choice of class and mods might be slightly in the "too good" tier of things.

The same mod exists for trickster at least, it's just paired with time bubble/teleport and altered time instead of turret or minigun or something. I think pyro has an equivalent, too. Tech just does it best because you have the built in skill tree thing to apply vulnerable to everything that has toxic affliction, and you get so many +damage to toxic nodes.

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


Memnaelar posted:

Gotta admit - playing a Technomancer with Blighted Rounds and the various mods that makes them effectively infinite makes it really hard to contemplate going back to the other 3 classes and leveling them with something potentially less broken. I will, because I'm strong that way, but it does feel like my initial choice of class and mods might be slightly in the "too good" tier of things.

It's fun as hell. I got an LMG with the ice explosion on kill mod so I would herd all the Zerg together and then Cold Snap them all. I would then blink out with that armor mod and just Rambo them all in an explosion of ice and guts.

RisqueBarber
Jul 10, 2005

I finished the game at WT13. Is it worth finishing to WT15 or should I grind expeditions?

SalTheBard
Jan 26, 2005

I forgot to post my food for USPOL Thanksgiving but that's okay too!

Fallen Rib

RisqueBarber posted:

I finished the game at WT13. Is it worth finishing to WT15 or should I grind expeditions?

I did grind to WT15 mostly because level 42 gear is pretty helpful in getting to CT8 or 9.

Kenshin
Jan 10, 2007

SalTheBard posted:

I did grind to WT15 mostly because level 42 gear is pretty helpful in getting to CT8 or 9.
I actually found that it was pretty easy getting up to CT10 just from using gear from the expeditions that got me up to that level (and using all the Titanium to upgrade my other gear)

CT11 is the point I think where you really really need to have all of your gear at level 45-46. I can run CT10s just fine and get silver, but CT11s kick my rear end on the bosses. My guess is that each rank above 10 is going to be similar in that regard since the level jumps get bigger.

dogstile
May 1, 2012

fucking clocks
how do they work?

Gwaihir posted:

(Granted, this did not look nearly remotely as effortless as the technomancer, but it was still good enough to get a gold time on Tier 15)

This was kinda my point :v: like I have no doubt you can but it definitely feels like I need to grind whereas every other class seems to just get "lol kill this right now" abilities.

Theswarms
Dec 20, 2005

ZombyDog posted:

A) Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space I don't think the Caravel was interested in what was happening with the Flores, both crews were in cryosleep for the journey, there was no communication back from Earth and there was clear enmity towards the Flores after it had fled earth ( as expressed by the Captain of the Caravel ), if there was no Pax and no Anomaly I reckon there'd still be war between the passengers of both ships
B) Tough to say, I presume the captain of the Caravel the first time around went down with the ship as Jakub was one of a few survivors, and Captain Monroy may not have stepped into his role until after the Flores left, I should probably have another look through the journals. Zahedi and Channa were kids when they left, I can't remember Bailey's background ( if she was Enoch born or not ) and Tiago has done a lot of drugs. The only person in your posse who might have answers was dead and several cases of Vodka drunk by the time you find out what was going on.
C) They're still Altered, and death doesn't come easily to the Altered. You played Russian Roulette back in the Forest Enclave didn't you?Moloch went nuclear, but maybe that was him going Ninja Smoke Bomb and Yagak was a jerk

B) Monroy was just one mad army man among others back on earth, might not have even risen to power at the point you left. He took over the floating city as a warlod, where a bunch of engineers and scientists still lived and then just looted the entire Earth to rebuild the Caravel. Monroy was not the original Caravel captain. His crew is basically the best looters and killers on Earth with a few scientists and engineers.

DarkDobe
Jul 11, 2008

Things are looking up...

For you endgame-grinders, is it just me or does your damage start falling off WAY more than it feels like it did before around WT 13+?

I've gone from 1-shotting regular enemies with the Bone Shrapnel splash to leaving them with 2% hp and it REALLY harshes my buzz.

I've been using the same upgraded gear - which means it ought to maintain parity like I have until now? - but it feels like anomaly damage is doing less and less, or the enemies are just getting stronger on a steeper scale than the player character does?

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Memnaelar
Feb 21, 2013

WHO is the goodest girl?

jabro posted:

It's fun as hell. I got an LMG with the ice explosion on kill mod so I would herd all the Zerg together and then Cold Snap them all. I would then blink out with that armor mod and just Rambo them all in an explosion of ice and guts.



Yeah, I went up the Pestilence tree for the +vuln and built up assault rifles as they're definitely more efficient in delivering wide swathes of blighted. Actually use the mod for the blighted turret so that it delivers cold rather than blight as it does more damage and sprays more control than the regular cold turret (and I don't need more blight, thank you, as my gun delivers it quickly enough - I just need things slowed down enough to shoot them all).

If I die, it's always my fault, not because the enemies are overwhelming me. It feels really good, but I wonder if I'll have the same comfort rolling through the other classes, even with their bullet mods and combos. This, paired with Tech's innate healing, is real, real strong for solo.

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