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Inzombiac posted:This should all be on one screen. I couldn't figure out wtf I was doing. You can make doors via the crafting bench and pressing E while mousing over it. Doors need colonists to build it. The UI is definitely going to see some major overhauls.
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# ? Apr 5, 2021 20:03 |
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# ? Mar 29, 2024 01:26 |
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CommissarMega posted:Two questions: For the Playtest? Yeah we could use like, a thousand more tbh. Controls right now aren't remappable.
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# ? Apr 5, 2021 20:25 |
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Gonna jump back in and try to build some proper poo poo and give some actual feedback. Only feedback from an hour of whisky-fueled play is that there sure are a lot of folks crash-landing all over the place. I couldn’t build hovels quickly enough to house them
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# ? Apr 5, 2021 20:34 |
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Fruits of the sea posted:Gonna jump back in and try to build some proper poo poo and give some actual feedback. Lol you might be better off just putting some of them down to get ammo and weapons on them. We made sure the spawnrate was relatively high so it wouldn't take ages to get things going for the playtests
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# ? Apr 5, 2021 20:36 |
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Yeah, it took me half a year to get to hardmode in Terraria because I had to build pretty tunnels, train stops and an aqueduct for a rail network. I'm not going to be testing anything remotely resembling normal gameplay
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# ? Apr 5, 2021 20:42 |
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Fruits of the sea posted:Yeah, it took me half a year to get to hardmode in Terraria because I had to build pretty tunnels, train stops and an aqueduct for a rail network. I'm not going to be testing anything remotely resembling normal gameplay That's fine, we need feedback on differing playstyles as much as anything else.
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# ? Apr 5, 2021 20:47 |
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One of the biggest gripes I have is inability to build platforms on the tiles you are in. Either increase vertical jump height to 3 tiles or allow me to place a platform behind my head, this is slowing down helevator builds considerably.
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# ? Apr 5, 2021 21:16 |
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Lil Swamp Booger Baby posted:It's not mine it's Rhopunzel's lol so you're prob safe unless I murder our current writing guy and supplant him. I think you mean "unless I suck the cum out of the current writing guy's dick so incredibly hard that he falls into a coma and I supplant him"? Anyways I will play the game after work today, I promise. I don't just accept kb+m controls from anyone so you should be quite flattered.
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# ? Apr 5, 2021 23:06 |
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Lil Swamp Booger Baby posted:That's fine, we need feedback on differing playstyles as much as anything else. My current one is running around wildly, without knowing what I'm supposed to do. I just recently got the NPCs to build for me, so I'm making progress. As i've said before, this is a new genre (how long can i ride that excuse??) I definitely like it, I think my biggest complaint is the NPCs just getting stuck and not following me. Also attacking when I don't want them, but I'd just need to take their weapons. That's on me. The discord is active, and I appreciate the real time feedback. e- Does it make a difference if the NPC is in your squad vs being in the colony if they'll work at the workbench or whatever production site? ee- it'd be nice to banish one person at a time, but someone said it does the whole squad? blight rhino fucked around with this message at 23:55 on Apr 5, 2021 |
# ? Apr 5, 2021 23:53 |
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blight rhino posted:My current one is running around wildly, without knowing what I'm supposed to do. I just recently got the NPCs to build for me, so I'm making progress. As i've said before, this is a new genre (how long can i ride that excuse??) A lot of people are finding difficulty in knowing what to do so it isn't just you. We'll be looking at accessibility and giving more info in-game. If an NPC is in your squad it means they'll presumably follow you and you can give direct commands (which isn't very much atm), whereas colony means they're in the greater group and can be left to their own devices at your base. Squads conceptually exist to give you a means of delivering commands to fireteams following you or instructions to digging crews, farmers, etcetera, other ways of delivering immediate commands.
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# ? Apr 6, 2021 00:24 |
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Lil Swamp Booger Baby posted:A lot of people are finding difficulty in knowing what to do so it isn't just you. We'll be looking at accessibility and giving more info in-game. a game thats also not far from alpha Ostriv, does a pretty good job at saying hey idiot do this, as you play. I needed it lol.
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# ? Apr 6, 2021 00:45 |
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HugeGrossBurrito posted:a game thats also not far from alpha Ostriv, does a pretty good job at saying hey idiot do this, as you play. I needed it lol. Our starting NPC, Buddy, is meant to give you much needed hints and tips but we haven't got around to implementing that stuff. Mostly he spends his time right now killing everything in sight or finding his way into solid terrain. Just being a lunatic.
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# ? Apr 6, 2021 00:53 |
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their name is 'buddie'
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# ? Apr 6, 2021 01:30 |
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Statutory Ape posted:their name is 'buddie' We will be putting you in the game as a specialist in being wack.
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# ? Apr 6, 2021 01:39 |
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Figured out how to spawn guns in debug and they sound so cool. The sillier weapons aren't done yet but I laughed when I shot a frog with a railgun and the corpse went flying off somewhere. Also managed to get the NPCs to automatically butcher all the corpses I'm making which is great because I couldn't figure out how to do it myself
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# ? Apr 6, 2021 16:47 |
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bandaid.friend posted:Figured out how to spawn guns in debug and they sound so cool. The sillier weapons aren't done yet but I laughed when I shot a frog with a railgun and the corpse went flying off somewhere. Also managed to get the NPCs to automatically butcher all the corpses I'm making which is great because I couldn't figure out how to do it myself I'm waiting for the fancier guns as well. Laughed when I spent a whole minute loading a nuke launcher only for it to shoot out a single dinky bullet. Our sound guy did a good job with the weapon effects.
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# ? Apr 6, 2021 20:35 |
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Okay, so is the idea for colonists to automatically find something for them to do? Do I need to be telling people to focus on stuff or will they seek it out based on their profession?
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# ? Apr 6, 2021 21:08 |
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Inzombiac posted:Okay, so is the idea for colonists to automatically find something for them to do? Right now they will do it based on profession. Scientists should automatically research, chefs should automatically create more complex foods, engineers should automatically build advanced parts, and armorers should automatically build weaponry, everyone else should automatically do lower end poo poo that's on the docket. I say should because the AI is still prone to breaking at the moment, over time we'll have more precise means of controlling which colonist is assigned to any given task.
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# ? Apr 6, 2021 21:12 |
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why was this unstickied, the game hasn't been released yet
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# ? Apr 6, 2021 22:09 |
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Small question for the devs, what should we be playtesting? Is there a goal / goals you'd like us to pursue to see if we can get there / report difficulties we find along the way?
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# ? Apr 6, 2021 22:10 |
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Somfin posted:Small question for the devs, what should we be playtesting? Is there a goal / goals you'd like us to pursue to see if we can get there / report difficulties we find along the way? Just play naturally. The only real goal right now is building up a base to the limits of what's currently possible to achieve in the game atm which is limited. We have a Discord where you can report bugs and feedback, link is in the OP, but we basically just want to know how to make the experience smoother and less annoying and which potential features or QoL features would improve things.
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# ? Apr 6, 2021 22:16 |
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The vertical pathfinding of the AI is very dubious and limits basebuilding more than anything else. This gane needs a direct traverse way down and up; think terrarias rope system. Ofc later in tech tree it could be elevators. Or ladders. The AI gets stuck on platforms all the time . Also quitting and re-loading a game reboots the AI which fixes some of their Jank, But doing that Also resets the research tree.
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# ? Apr 6, 2021 22:40 |
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Lil Swamp Booger Baby posted:Just play naturally. The only real goal right now is building up a base to the limits of what's currently possible to achieve in the game atm which is limited. Speaking as someone who has been absolutely spoiled by Dragon Quest Builders 2's hand-holdy stuff recently, this is actually quite helpful.
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# ? Apr 6, 2021 22:50 |
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Valtonen posted:The vertical pathfinding of the AI is very dubious and limits basebuilding more than anything else. This gane needs a direct traverse way down and up; think terrarias rope system. Ofc later in tech tree it could be elevators. Or ladders. The AI gets stuck on platforms all the time Our biggest goal with base layouts are the z-doors which will reduce pathfinding considerations by the player signifigantly and allow them to more focus on chaining effective z-door routes together. Of course, the AI should be able to handle pathing complex routes regardless. We're working on getting the AI pathing better.
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# ? Apr 6, 2021 23:02 |
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shameless bump
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# ? Apr 7, 2021 00:29 |
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Update bitches!! This one addresses some pathfinding issues people were having (NPCs can properly jump now instead of just single block gaps) but more excitingly, we've implemented the groundwork for setting NPC squad behavior. You can now have them hold fire (so they don't waste ammo murdering snails), keep their distance while firing, be hyper aggressive, hunt wildlife, act as your personal flashlight carriers, return fire only, and so on. Pretty major update as far as the future goals of Outworlder are concerned. https://twitter.com/igloosoftgames/status/1379577951067508741?s=19 Can't say when the update will go live on Steam for Playtesters but keep your eyes peeled. Lil Swamp Booger Baby fucked around with this message at 01:01 on Apr 7, 2021 |
# ? Apr 7, 2021 00:48 |
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It doesn't run natively on linux, but it does run on steam play (I'm running POP! OS 20.10) Buddie keeps on telling me there's no food where there's a chest full of simple meals he walks by Edit: LOL Buddie, you don't have to work while sleeping Lady Jaybird fucked around with this message at 04:36 on Apr 7, 2021 |
# ? Apr 7, 2021 04:26 |
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They're bad at getting food from chests rn. At this point we should just leave Buddie as the weirdo he is because I just perceive it to be his personality at this point.
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# ? Apr 7, 2021 04:52 |
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I don't even really play vidya that much but, drat it, I want to try too.
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# ? Apr 7, 2021 04:59 |
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Literally A Person posted:I don't even really play vidya that much but, drat it, I want to try too. We need people of all experience levels so more casual players can tell us what is confusing their brains.
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# ? Apr 7, 2021 05:53 |
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Lil Swamp Booger Baby posted:They're bad at getting food from chests rn. Its hilarious because 1) Buddy was planned to be this kind of lovable oddball goof that everyone keeps in their base and 2) He was meant to be Buddy, not Buddie, but I think the "ie" gives him character
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# ? Apr 7, 2021 07:14 |
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i requested access. im ready to do poorly at this game and blame it all on bugs
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# ? Apr 7, 2021 07:49 |
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I too signed up. I’m Hambonius Omega on steam
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# ? Apr 7, 2021 08:09 |
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Game is fun, keen to buy it when it comes out
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# ? Apr 7, 2021 08:22 |
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We just pushed through another wave of playtesters!!!!!! Also Steam Playtest fixed itself so now I have access to it. This happened before my ticket was answered lmao
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# ? Apr 7, 2021 18:57 |
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this isn't a type of game I generally like but I'm gonna advertise it everywhere annoyingly.
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# ? Apr 8, 2021 00:07 |
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SRQ posted:this isn't a type of game I generally like but I'm gonna advertise it everywhere annoyingly. As you should to avoid painful reprisal.
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# ? Apr 8, 2021 01:21 |
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I have spent the better part of the past week and have come up with several additional alternate titles, which you can use for a nominal finders fee and a short 10 second pre-menu-on-loading publisher card, made to my specifications. Without further ado.... RED OWL TROU LET OUR DROW LE WORD TOUR Or the one I think we all agree is the right choice: OWO RULER TD I’ll have my people reach out to your people to collect the fee and provide the publisher card details.
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# ? Apr 8, 2021 03:47 |
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10c up on steam. Freezes on loading player If hardmode selected, new Ai configs look neat will check more on them tomorrow.
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# ? Apr 8, 2021 05:06 |
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# ? Mar 29, 2024 01:26 |
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Do you guys have any multiplayer stress tests lined up?
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# ? Apr 8, 2021 17:04 |