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Everyone hates Mage and Refreshing Spring Water, but hear me out: Why does it only refresh 3 Mana when you coin into it? You get an extra Mana for the whole turn. Why would the coined mana vanish before refreshing to back to 4?
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# ? Apr 7, 2021 02:25 |
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# ? Apr 23, 2024 08:35 |
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mcbexx posted:Everyone hates Mage and Refreshing Spring Water, but hear me out: That's how druid Innervate works, temporary mana crystals are destroyed when spent
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# ? Apr 7, 2021 02:32 |
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No Wave posted:It's interesting how crazy DoL ended up when Academic Espionage was so medium for so long (I loved academic espionage, obnoxious highroll card but escaped being good enough for people to care). I think guaranteeing high cost spells is what does it, because drawing mana discounted high cost spells is so much better than drawing 0 cost cheap cards. I don't remember Rogue having quite that much card draw back then either. Between Arcane Intellect, Spring Whatever and Cram Session there's a ton of draw that you should be saving in hand prior to drawing DoL. Tess Rogue was one of the most fun decks though and it's a shame to not see it in core.
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# ? Apr 7, 2021 02:44 |
mcbexx posted:Everyone hates Mage and Refreshing Spring Water, but hear me out: It's refresh, not gain.
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# ? Apr 7, 2021 02:47 |
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The text on the coin is misleading. It says "gain a mana crystal this turn only" which isn't really accurate as it's different from a standard mana crystal.
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# ? Apr 7, 2021 02:49 |
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RatHat posted:Guessing Sword of the Fallen(Either cost +1 or durability -1), Conviction(2 attack instead of 3), Fresh Spring Water(Only regens 1 mana per spell), Field Contact(Bumped 1 mana), Pen Flinger(Only targets minions), and 2 mana Watchpost(Bumped to 3 mana or health reduced by 1) will be the cards nerfed. Deck of Lunacy (and Pen Flinger) are almost certainly getting nerfed, they've mentioned those cards by name in a previous tweet.
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# ? Apr 7, 2021 03:24 |
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DoL is definitely getting a nerf. Especially with the tournaments coming up. Alec has said in interviews that they really don’t want the random generated wins to be super prevalent since it tends to leave everyone with a bad taste in their mouth. Crossing my fingers for a pen flinger nerf. It’s a great card but I’ll be happy to never play it again.
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# ? Apr 7, 2021 03:50 |
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Cant Ride A Bus posted:DoL is definitely getting a nerf. Especially with the tournaments coming up. Alec has said in interviews that they really don’t want the random generated wins to be super prevalent since it tends to leave everyone with a bad taste in their mouth. Glad that they said that they're (just now lol) assigning more power rating to cards that randomly generate things. Only took a couple years.
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# ? Apr 7, 2021 04:14 |
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To be fair, card generation did significantly improve across the board with the removal of basic/classic.
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# ? Apr 7, 2021 04:17 |
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In the 6.5 years I've been playing this game there have been many, many decks that have felt unfair to play against. Lunacy Mage is I think the first one I've encountered that straight up feels like the opponent is cheating. I'd definitely be playing it if I had the card.
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# ? Apr 7, 2021 04:22 |
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victorious posted:In the 6.5 years I've been playing this game there have been many, many decks that have felt unfair to play against. Lunacy Mage is I think the first one I've encountered that straight up feels like the opponent is cheating. I'd definitely be playing it if I had the card. Yeah, I was watching Kibler streaming at legend and half his opponents were DoL mage and it just looked completely unfun to play against; it wasn't just overwhelmingly powerful but also completely unfun to go up against because there was basically nothing the other player could do. I was actually surprised to see comments in here saying they weren't sure it needed to be nerfed, because it seemed worse even than secret paladin (which was both less common and a deck you can at least try to play around).
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# ? Apr 7, 2021 04:28 |
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There are still plenty of times where DoL will just whiff and you lose badly. I'm playing it right now and my DoL generated cards in hand are Idol of Y'Shaarj, Jewel of N'Zoth, Grand Finale, and Power Word: Fortitude against a full board. womp womp I like the deck. It's fun as hell and it feels like an Omaha poker game where you have a shitload of draws that can hit you and get you a win if you play them right, but you can also just get wrecked even if you hit DoL early.
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# ? Apr 7, 2021 04:39 |
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Seems like an RNG fest that should never be good as the basis for a deck.
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# ? Apr 7, 2021 04:40 |
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Power Word: Fortitude is bugged when created by Deck of Lunacy Despite having seven other spells in hand, the mana cost remains a fixed 5. I even drew 3 more with Hand of Gul'dan and the cost did not change.
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# ? Apr 7, 2021 04:57 |
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maybe it’s secretly each holy spell
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# ? Apr 7, 2021 05:20 |
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I see lots of suggestions for nerfing Pen Flinger, is it really that bad? I hate the card and I'd gladly pay a microtransaction fee to never hear "Hey Loser" again, but it's not as strong as it used to be? Or maybe the meta shifted enough that I don't see it being played as often.
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# ? Apr 7, 2021 05:44 |
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It's probably the strongest it's ever been because Libram Secrets is arguably the strongest deck in the meta right now, and part of their strength is how they can abuse 0-cost Librams and Pen Flingers. They've been able to do this since Scholomance, but Paladin got a bunch of new cards that allowed the deck to play a more aggressive game with Pen Flingers instead of just using them mainly as a board control tool
blizzardvizard fucked around with this message at 06:05 on Apr 7, 2021 |
# ? Apr 7, 2021 06:02 |
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Pen Flinger is fine from a balance perspective. It's certainly top end, but it's not broken. The reason people hate it is that it's annoying, both from the voice line and from the repetitive nature of dying from a million little pings. The only interaction that it's actually concerning for is Libram Paladin. I wouldn't nerf it, but there's enough outcry that it might happen anyway. I think Deck of Lunacy is a perfect example of a card that will get nerfed now, and un-nerfed when it goes to Wild. If there was a bigger pool of expensive spells in standard it would go back to being kinda mediocre - playable, but not consistently game-winning. Right now you can beat it, but honestly that's only if the Mage got unlucky by drawing it late or by getting low rolls. There's very little that you can do as an opponent to influence the outcome. Sword of the Fallen is going to get hit, the only question is how hard. I'm guessing mana to 3 but they might do durability to 2 instead/as well. mcbexx posted:Everyone hates Mage and Refreshing Spring Water, but hear me out: Have you considered "gently caress Mage"? Priest gets nothing from extra copies of Shadowform, unless you consider 4 mana deal 2 damage to be a worthwhile exchange. If Druid can inexplicably get card draw from their ramp spells (which are much, much stronger cards in the first place), Priests should get something better too. Mage getting screwed out of a one mana refund in an edge case scenario on an already busted card is not worth complaining about.
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# ? Apr 7, 2021 06:03 |
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kaaj posted:I see lots of suggestions for nerfing Pen Flinger, is it really that bad? I hate the card and I'd gladly pay a microtransaction fee to never hear "Hey Loser" again, but it's not as strong as it used to be? Or maybe the meta shifted enough that I don't see it being played as often. I might be biased because I play it in a non-meta hunter deck, and I've loved the card since it came out (got me to legend for the first time with Scholomance). But I think the real problem is letting it work on 0 mana cards. No one complains about Pen Flinger outside of rogue and libram paladin, both of which abuse 0 mana like hell. Having had some horrible encounters with other spellbursts being triggered with 0 mana spells *cough* priest *cough*, I'm fully convinced the keyword needs to only work when you actually spend mana.
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# ? Apr 7, 2021 06:05 |
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Feels like a good portion of nerfs in Hearthstone are solidly because of reducing some cards to Zero mana. Maybe one day they’ll recognize this issue!
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# ? Apr 7, 2021 06:10 |
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0-cost cards being problematic for balance is a time-old story in card games, so I'm sure they're actually aware of this already. At the same time though, cheaper cards make the game more fun if for no other reason than because you get to do more actions per turn, so I'm also sure that they consider it a necessary evil and are going to try building around it instead.
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# ? Apr 7, 2021 06:13 |
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Nybble posted:Feels like a good portion of nerfs in Hearthstone are solidly because of reducing some cards to Zero mana. Maybe one day they’ll recognize this issue! Nah, just keep giving the ability to do it to the same 5 classes and gently caress the others! Actually, is it just hunter, shaman, and warrior that don't constantly get 0 mana stuff?
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# ? Apr 7, 2021 06:17 |
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mcbexx posted:Power Word: Fortitude is bugged when created by Deck of Lunacy Seeing the screenshot of a Nagrand Slam on the board is highly triggering haha.
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# ? Apr 7, 2021 06:19 |
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There's something incredibly funny about someone playing the 1 cost libram cost reducer and then kazzakus without realizing what they've done
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# ? Apr 7, 2021 06:23 |
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PneumonicBook posted:Seeing the screenshot of a Nagrand Slam on the board is highly triggering haha. This was really cathartic. I managed to play Nagrand Slam as a hunter vs mage and win because of it Loving maining a class that has two spells that belong 100% to other classes.
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# ? Apr 7, 2021 06:25 |
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I don't know if Priest is any good right now, but running a Warlock completely out of gas after they play C'thun and Jaraxxus feels pretty great.
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# ? Apr 7, 2021 06:45 |
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gandlethorpe posted:Having had some horrible encounters with other spellbursts being triggered with 0 mana spells *cough* priest *cough*, I'm fully convinced the keyword needs to only work when you actually spend mana. I like this. It would be a good way for Spellburst to work that would make things like Flinger perfectly fine. It would also be an unintentional buff for Speaker Gidra and lmao she’d be absolutely ridiculous. I love that card
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# ? Apr 7, 2021 07:25 |
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One reason Deck of lunacy is strong is the current small card pool meaning you can predict what you'll get from it and rig it to be strong. As more expansions come out it will probably get weaker. If there was another 10 cost minion buff spell it would be significantly weaker right now.
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# ? Apr 7, 2021 08:16 |
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Penflinger could get the Dreadsteed nerf and only get returned to hand at the end of the turn.
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# ? Apr 7, 2021 09:46 |
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skaboomizzy posted:There are still plenty of times where DoL will just whiff and you lose badly. I'm playing it right now and my DoL generated cards in hand are Idol of Y'Shaarj, Jewel of N'Zoth, Grand Finale, and Power Word: Fortitude against a full board. womp womp It sounds like you might have C'Thun in your deck. Cut it so you don't get many 8 mana spells!
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# ? Apr 7, 2021 09:58 |
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Oh My Yogg transforming an Apexis Blast into a Blessing of Authority is probably my favourite interaction in all of Hearthstone. At Diamond 5 with Secret Libram Paladin right now, and climbing has never been this easy. Unless you completely flub the mulligan (and honestly even sometimes when you do) your curve is just unbeatable. A lot of mages are overly focused on their own gameplan over keeping me in check though - like leaving up Silver hands in favour of casting Incanter's flow on 2. Feeling not so hot about including Kazakus the more I play though, it's super frustrating when you've discounted librams by 1 and can't play him. Cariel seems pointless in this deck, I'm never really hurting for mana for spells. Maybe a second Oh My Yogg? (I'm running one right now) enki42 fucked around with this message at 12:52 on Apr 7, 2021 |
# ? Apr 7, 2021 10:33 |
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Thank you for whoever it was that recommended a weapon/secret rogue for climbing the ladder. I made one that is just a weapon package and a secret package plus Jandice Barov. It's fun and I've now climbed to platinum with about 2/3rds win percentage. It's strong against mages and works pretty well against warlocks. Paladin and especially taunt druid are still hard matchups but at least Oh My Yogg isn't that bad since you don't have critical spells you can't afford to spend.
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# ? Apr 7, 2021 12:27 |
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I recently had a game as Paladin where I had 3 Pen Flingers (1 generated from First Day of School) and both discounted Librams by T4. Every single turn was so long with the three pings, I was amazed my opponent didn’t quit there and then. It was vs. Control Warlock too.
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# ? Apr 7, 2021 12:59 |
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Bremen posted:Yeah, I was watching Kibler streaming at legend and half his opponents were DoL mage and it just looked completely unfun to play against; it wasn't just overwhelmingly powerful but also completely unfun to go up against because there was basically nothing the other player could do. I was actually surprised to see comments in here saying they weren't sure it needed to be nerfed, because it seemed worse even than secret paladin (which was both less common and a deck you can at least try to play around). Kibler said on Twitter that he had like an 80% win rate against Secret Paladin, and wondered if people are just pretty bad at not playing into Paladin secrets atm. I have noticed that at least right now, people are triggering Galloping and seem to have zero plans for the new 3/4
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# ? Apr 7, 2021 13:53 |
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Definitely I feel like no one is really thinking about counterplay right now. There's zero weapon removal out there, despite weapons being pretty core to the gameplans of Warrior, Rogue and Paladin (not that Warrior is really in the meta much, but still), and people do all sorts of dumb stuff against paladin secrets, like taking out 1-1s when there's another minion on board and a secret up (triggering Avenge), or dumping all their mana and not testing for Oh my Yogg at all, even when they're not really in a desperate position, or like I mentioned earlier, leaving Silver Hand Recruits up when they could be pinged down with a hero power.quote:I have noticed that at least right now, people are triggering Galloping and seem to have zero plans for the new 3/4 I love when a rogue or mage is in GO GO GO PLAY CARDS mode and then just stops for 5 seconds when Galloping triggers. enki42 fucked around with this message at 14:22 on Apr 7, 2021 |
# ? Apr 7, 2021 14:18 |
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Adding Ooze is just a bad idea in a meta that is 50% Mage, and Oozing the Sword isn't even really a big deal against the Libram variant, the Secrets package is just a side thing for them. Sometimes depending on your hand you may also just gotta take the L and spend 4 mana on that Refreshing Spring Water when there's a potential Oh My Yogg up. When I was climbing people definitely forgot about Galloping Savior a lot, though, likely a combination of it being a new card and people just not keeping track of how many cards they played. But at higher ranks people got better at playing around them. The problem is also that trying to target Paladin makes you weaker against Mage and vice-versa. Aggro decks can try to burst the Mage down, but they get stonewalled by Paladin. Control decks can outlast Paladin, but they can't usually do the same versus Mage. So anyone not playing the two classes are just stuck between a rock and a hard place.
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# ? Apr 7, 2021 14:37 |
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enki42 posted:Oh My Yogg transforming an Apexis Blast into a Blessing of Authority is probably my favourite interaction in all of Hearthstone. At Diamond 5 with Secret Libram Paladin right now, and climbing has never been this easy. Cariel being the only rush minion in the deck is useful, and absolutely play two oh my yoggs. I also dropped avenge for the Prime murloc.
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# ? Apr 7, 2021 15:00 |
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Cariel is good, dropping a Libram of Hope even just one turn earlier can be back-breaking.
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# ? Apr 7, 2021 15:47 |
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So my biggest problem with Lunacy Mage right now is that all the spells you can get in Standard are boring as gently caress. They should "nerf" Deck of Lunacy to make it always draw from the Wild pool of spells.
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# ? Apr 7, 2021 16:31 |
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# ? Apr 23, 2024 08:35 |
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Elysium posted:So my biggest problem with Lunacy Mage right now is that all the spells you can get in Standard are boring as gently caress. I don’t play the deck so I’m probably biased but this genuinely seems like a good way to preserve the flavor/mana cost/intended effect
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# ? Apr 7, 2021 16:54 |