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Horizon Zero Dawn's merchant system has a weird design decision: when selling off resources you can click on an item and use a slider to select anywhere from 1 to however many of that item an inventory slot holds. But you can't do that when you're buying resources - if you have so much money that you want to stock up enough of something to never scavenge again, you have to just sit there holding the "buy" button while the counter increases.
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# ? Apr 8, 2021 00:12 |
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# ? Apr 24, 2024 11:19 |
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I feel like the end of the fourth mission in Hitman 3 after you destroy the server drags it down. Until then, it's a huge sprawling map with a few really cool points of interest and lots to do, then suddenly you get boxed in by a heavily-armed security force that's hostile to (afaik) every disguise. Plot-wise, it makes perfect sense, but in-game it resulted in me hiding like a rat and scoping the situation out for longer than I would care to admit before slowwwwwwwwwwwly, cautiously, and most importantly tediously closing the level out. Again, it's thematically fine and makes sense in context, and it's a really nice contrast to the end of mission 3 where after you kill five agents out of several who have infiltrated a nightclub to assassinate you, they realize how outclassed they are, turn tail and run. But that ending is fun and funny, and mission 4's is....just the absolute antithesis of fun. I feel like if I would have gone the other way and absolutely hauled rear end it would have been a lot less painful, but even then it's iffy. Mission 3 is probably the best in the entire series (that I've seen so far, at least) which makes 4 stand out more in contrast.
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# ? Apr 8, 2021 04:01 |
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Fortunately it's something you can skip on future playthroughs by choosing a different starting location. Same goes for some of the other cinematic story stuff in 3 like the intro to Dubai and Berlin.
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# ? Apr 8, 2021 04:14 |
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Disco Elysium has such good, thoughtful writing. I'm so curious about how the reveal of the terrible sad thing that broke the main character's brain will subvert the awful old cliche of it being something like that his wife left him. It doesn't. It's that his wife left him, and it is played completely straight. If it was a bad game it wouldn't have been such a bitter disappointment, but everything else is so good that I let myself get my hopes up. I'm surprised it's not more commonly brought up as the game's low point (unless it has been and I just haven't been keeping up with the thread, in which case disregard this message).
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# ? Apr 8, 2021 08:33 |
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I also got the last day with Cuuno as my partner, so I didn't even get the dream sequence, so it was such an anticlimax I just laughed my rear end off at that reveal. Also the reveal that Harry's actually a really good detective, law enforcement in Revachol is just poo poo.
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# ? Apr 8, 2021 08:46 |
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Thinky Whale posted:Disco Elysium has such good, thoughtful writing. I'm so curious about how the reveal of the terrible sad thing that broke the main character's brain will subvert the awful old cliche of it being something like that his wife left him.
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# ? Apr 8, 2021 09:50 |
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I kind of wish media in general would stop with the trope of a wife leaving completely destroying a guy. Like that's not how it works in real life at all and I feel like you have to imagine it with the genders reversed to see how bonkers it is.
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# ? Apr 8, 2021 19:58 |
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Isn't it just the fridging trope but in a less awful incarnation.
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# ? Apr 8, 2021 20:03 |
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Yeah, it’s only one part of the burnout but it’s the one that he latched onto the most visibly and it’s explicitly very unhealthy
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# ? Apr 8, 2021 20:09 |
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Manager Hoyden posted:I kind of wish media in general would stop with the trope of a wife leaving completely destroying a guy. Like that's not how it works in real life at all and I feel like you have to imagine it with the genders reversed to see how bonkers it is. sorry about your lovely relationships OP
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# ? Apr 8, 2021 21:31 |
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Manager Hoyden posted:I kind of wish media in general would stop with the trope of a wife leaving completely destroying a guy. Like that's not how it works in real life at all and I feel like you have to imagine it with the genders reversed to see how bonkers it is. I dunno man I'm like 90% positive that if my partner left me it would lead me down a spiral ultimately ending in death.
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# ? Apr 8, 2021 21:36 |
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Just finished playing the PS2 Stealth game Stolen. It was overall a fun game with some amusing challenges, but one room right near the end is just unfun. You have to do this really slow mechanic cutting holes in metal three times, and each time you have to keep breaking away from it to duck into the shadows to avoid guards who have complex patrol routes all over the room. Also sometimes guards can hear the cutting tool so just because they aren't looking is no guarantee. There are a few rooms that I just had to brute force and flee through until I got to a checkpoint and was able to lay down a save (when you load the save the alarms all stop and the guards are placed in specific parts of their route to allow you to continue without a problem, so there's not load the game and immediately get spotted)
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# ? Apr 8, 2021 21:37 |
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I mean, there's plenty of real life cases where people just go their separate ways, it's just that "and nothing particularly interesting happened" isn't a very good plot hook.
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# ? Apr 8, 2021 21:38 |
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Captain Hygiene posted:I mean, there's plenty of real life cases where people just go their separate ways, it's just that "and nothing particularly interesting happened" isn't a very good plot hook. Happened in Deus Ex HR at least.
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# ? Apr 8, 2021 22:05 |
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Outriders is overall a decently competent looter shooter, but it does tend to really fall apart whenever it puts you up against nonhuman enemies. At the beginning of the game I picked the "Trickster" class, which is built around giving you extra mobility and making you extra deadly at short range. And against regular human enemies, that works just fine. You can use your mobility and the terrain to your advantage to split up enemy groups and then quickly pick them apart at short range. It's fun and effective. However, it's very much not effective when you're up against a boss that's just a stationary blob of HP that you physically cannot get close to. Doubly so when the skilltree encourages you to use short-to-medium ranged weapons like shotguns and assault rifles so you're stuck plinking away for minimum damage because the boss is outside their effective damage range. Othernon-human enemies have a similar problem, in that you can't/shouldn't close in on them because they have poorly telegraphed wide-ranging melee attacks that will constantly interrupt or even stunlock you. And since you often fight those in areas with minimal cover you can't really outmaneuver them either, so in practice my class simply isn't really working in those situations. Now, to the game's credit it's quite easy to quickly dial the difficulty up and down on the fly, so if nothing else you can just put it down to minimum and breeze through those areas killing everything in one shot. But it's still pretty annoying and really messes with the overall flow of the game.
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# ? Apr 8, 2021 22:08 |
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Captain Hygiene posted:I mean, there's plenty of real life cases where people just go their separate ways, it's just that "and nothing particularly interesting happened" isn't a very good plot hook. I dunno it just seems like "I'm literally looking to die because I can't be with my boyfriend/girlfriend" isn't a super interesting or realistic hook either but then again who knows Maybe the world really is like romeo and juliet, the literal teenagers in a melodrama hundreds of years old
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# ? Apr 8, 2021 22:08 |
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You right what you know, and game devs don't have healthy relationships
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# ? Apr 8, 2021 22:13 |
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pentyne posted:Divinity OS is a rough game in terms of overall approach to design, with a level of obtuseness I'd expect from a mid 90s crpg, but the whole crafting & blacksmithing feature is just such tedious bullshit that I can't believe a single play-tester would've engaged with it and said "yeah, looks good as is" instead of "no, completely overhaul this no one will want to do any of this" Theres some funny stuff in the D:OS crafting system (the recipe for mashed potatoes is a potato and a hammer) but it's absolutely awful and not worth engaging with beyond elemental arrows if you're a ranger.
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# ? Apr 8, 2021 22:14 |
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Manager Hoyden posted:I dunno it just seems like "I'm literally looking to die because I can't be with my boyfriend/girlfriend" isn't a super interesting or realistic hook either but then again who knows Local goon tries to own thread by revealing they've never had a meaningful relationship.
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# ? Apr 8, 2021 22:15 |
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Manager Hoyden posted:I dunno it just seems like "I'm literally looking to die because I can't be with my boyfriend/girlfriend" isn't a super interesting or realistic hook either but then again who knows Sure, it's exaggerated and overused, but at least it has *some* kind of drama to draw from.
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# ? Apr 8, 2021 22:15 |
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I didn’t go on a bender so hard I forgot the concept of money but I’ve had the loss of a relationship absolutely wreck me, it didn’t seem that out of place to me.
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# ? Apr 8, 2021 23:00 |
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Overwatch tends to backfill pretty quickly, except during the PvE events they have during Halloween and the Archives event they have going on right now, in which case they made is so they don't backfill at all. If your healer leaves, or anyone on a higher difficulty, your game is bust.
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# ? Apr 8, 2021 23:18 |
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I would have preferred it if (Disco Elysium spoilers) Harry got into his current state all by himself. Maybe the depression he saw about him or whatever else, but any kind of specific person trigger feels like it's a bad idea for this kind of game. If he had been beaten by his father or betrayed by his best friend or suffered during the war or whatever then it would be the same to me. The only things I really know, that I really interact deeply with as a player are Harry, his job, and the setting (and Kim but he can't be responsible). So it would feel best to me if his crazy behavior was derived from one of these 2 things. If I decide Harry is lost to depression then I have to do it based on a relationship I never experienced with a woman I never met, and that's just not satisfying to me. Make it about life, the setting, or his job, something I can interact with in the game and come to feel something about myself.
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# ? Apr 8, 2021 23:44 |
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Gaius Marius posted:Local goon tries to own thread by revealing they've never had a meaningful relationship. Is this really that normal? Yeah ive been sad and mopey after a break up but if every break up killed everyone and turned them into a blithering mess how would the world work? Everyone gets broken up/breaks up with someone. Multiple times in life usually.
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# ? Apr 8, 2021 23:48 |
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RenegadeStyle1 posted:Is this really that normal? Yeah ive been sad and mopey after a break up but if every break up killed everyone and turned them into a blithering mess how would the world work? Honestly if you haven't killed yourself multiple times no one has actually loved you edit: and also they should have killed themselves too if it wasnt obvious that was implied hth
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# ? Apr 8, 2021 23:57 |
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RenegadeStyle1 posted:Is this really that normal? Yeah ive been sad and mopey after a break up but if every break up killed everyone and turned them into a blithering mess how would the world work? Actually you have suffered a complete mental breakdown after most of your relationships ended, everyone does, you just don't remember because of the amnesia.
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# ? Apr 9, 2021 00:11 |
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Manager Hoyden posted:I kind of wish media in general would stop with the trope of a wife leaving completely destroying a guy. Like that's not how it works in real life at all and I feel like you have to imagine it with the genders reversed to see how bonkers it is. Eh, I've definitely see the reverse in real life. Some people are just built like that. It's especially true if the SO was their rock, and they leave because they couldn't deal with the person's unresolvable issues.
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# ? Apr 9, 2021 00:16 |
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if my husband left me i'd be a loving wreck for a few years at the least. getting super hosed up over a serious, long-term relationship like a spouse isn't unrealistic and it definitely doesn't have anything to do with gender lmao
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# ? Apr 9, 2021 00:22 |
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Also that other stuff you mentioned, Phigs? It absolutely played a role, both in the dissolution of the relationship and what came after
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# ? Apr 9, 2021 00:25 |
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Overwatch Porn posted:if my husband left me i'd be a loving wreck for a few years at the least. getting super hosed up over a serious, long-term relationship like a spouse isn't unrealistic and it definitely doesn't have anything to do with gender lmao Disagree. If your husband left you I would be fine.
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# ? Apr 9, 2021 00:31 |
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Phigs posted:I would have preferred it if (Disco Elysium spoilers) Harry got into his current state all by himself. Maybe the depression he saw about him or whatever else, but any kind of specific person trigger feels like it's a bad idea for this kind of game. If he had been beaten by his father or betrayed by his best friend or suffered during the war or whatever then it would be the same to me. The only things I really know, that I really interact deeply with as a player are Harry, his job, and the setting (and Kim but he can't be responsible). So it would feel best to me if his crazy behavior was derived from one of these 2 things. If I decide Harry is lost to depression then I have to do it based on a relationship I never experienced with a woman I never met, and that's just not satisfying to me. Make it about life, the setting, or his job, something I can interact with in the game and come to feel something about myself. I'm pretty sure the connotation throughout the game is that Harry is the way he is precisely because he got there all by himself, or almost by himself. His girlfriend leaving him is the consequence of that, not the sole reason. Substance abuse has started before she left, iirc. I'd say the material conditions imposed on him by the setting were much more of a factor, tbh
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# ? Apr 9, 2021 00:33 |
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Yeah that's true about all the other stuff having an effect. And I think it made the whole thing better than it would have been if it wasn't the case. I guess the thing I mostly object to was the section at the end where you dream about her. It felt like it put a bit too much emphasis on her and I wasn't really feeling it during that whole bit. Looking back through the rest of the game though you guys are right that the game shows there's more to it than the relationship. Just had that one section looming in my mind when I was thinking about it.
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# ? Apr 9, 2021 00:42 |
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Overwatch Porn posted:if my husband left me i'd be a loving wreck for a few years at the least. getting super hosed up over a serious, long-term relationship like a spouse isn't unrealistic and it definitely doesn't have anything to do with gender lmao My wife left me. I was a loving wreck for years, and you could make a good argument that I still am.
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# ? Apr 9, 2021 00:48 |
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Manager Hoyden posted:I kind of wish media in general would stop with the trope of a wife leaving completely destroying a guy. Like that's not how it works in real life at all and I feel like you have to imagine it with the genders reversed to see how bonkers it is. It can gently caress you up pretty bad depending on how much of your life you dedicated to the marriage and how hosed up your life and finances wound up. Especially if you have a lot of regret and depending on your age. Starting over in the dating scene at 55 is pretty duanting. That's what I've heard anyway.
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# ? Apr 9, 2021 00:57 |
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I feel like I'd become a world renowned speed boat enthusiast if my wife ever left me and folks would want to fight me a lot but I'd also have gone to a famous monastery so I'd also be very serene
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# ? Apr 9, 2021 01:02 |
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Manager Hoyden posted:I kind of wish media in general would stop with the trope of a wife leaving completely destroying a guy. Like that's not how it works in real life at all and I feel like you have to imagine it with the genders reversed to see how bonkers it is. As someone whose girlfriend left him near the start of last year and who is still trying to fully recover, I can confirm that this isn't far from real life.
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# ? Apr 9, 2021 01:06 |
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You could also argue that her leaving wasn't what wrecked Harry, it was her presence that was keeping a ruined Harry afloat. Once she left he sunk, even if it wasn't the leaving itself that did the damage.
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# ? Apr 9, 2021 01:12 |
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Doctor Spaceman posted:Fortunately it's something you can skip on future playthroughs by choosing a different starting location. Same goes for some of the other cinematic story stuff in 3 like the intro to Dubai and Berlin. Wait, you can skip the end of that mission somehow? I know about Dubai and Berlin.
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# ? Apr 9, 2021 01:52 |
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Rockman Reserve posted:Wait, you can skip the end of that mission somehow? I know about Dubai and Berlin. Yeah, if you choose a starting point other than the train station you just have to kill the two targets and escape. It's a good system that the game does not explain properly.
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# ? Apr 9, 2021 02:49 |
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# ? Apr 24, 2024 11:19 |
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Perestroika posted:Outriders is overall a decently competent looter shooter, but it does tend to really fall apart whenever it puts you up against nonhuman enemies. At the beginning of the game I picked the "Trickster" class, which is built around giving you extra mobility and making you extra deadly at short range. And against regular human enemies, that works just fine. You can use your mobility and the terrain to your advantage to split up enemy groups and then quickly pick them apart at short range. It's fun and effective. Ironically I feel like some builds are the reverse where it kinda sucks against humans but rocks against aliens that just run at you (technomancer minigun build heck yes).
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# ? Apr 9, 2021 03:26 |