|
Ass_Burgerer posted:Also, holy poo poo, in slowly realizing how easy it is to pirate. Capturing huge freighters left and right in neutral space from basically everybody. As long as you can still dock with a faction, you might as well be their abusive husband. ZombyDog fucked around with this message at 06:23 on Apr 8, 2021 |
# ? Apr 8, 2021 06:10 |
|
|
# ? Apr 19, 2024 16:14 |
|
Ass_Burgerer posted:Got a question on station trade restrictions. If I have my station producing hull parts and it's set to only sell excess to my own property, would the station trader only transport the ware to my own stations if they're set to no-restrictions? If the trader is a station trader, I think it should inherit from the station who it's selling to and limit to just yours. If it's an autotrader, it would be able to buy from there and sell to anyone.
|
# ? Apr 8, 2021 06:18 |
OwlFancier posted:Is there a xenon station sitting somewhere in the distance locking it down?
|
|
# ? Apr 8, 2021 12:00 |
|
Station miners are currently a pain in the rear end. They all work on one resource, fill up the station and their inventory with it, then proceed to use the last 2% of inventory space to mine the next needed resource. First attempt at workaround: I removed all my miners from the station and set each one to mine a single resource each. they're all set to only sell to my property using blacklists, and my station is set to only buy supplies from my ships. HOWEVER, I'm seeing that the miners are filling up but unable to find where to unload the resources. This is getting ridiculous. How are you guys dealing with station miners? The only other thing I can think of is to have dedicated stations for each resource, and I don't really want to do that right now. I just want my station to WORK.
|
# ? Apr 8, 2021 16:02 |
|
Ass_Burgerer posted:Station miners are currently a pain in the rear end. They all work on one resource, fill up the station and their inventory with it, then proceed to use the last 2% of inventory space to mine the next needed resource. I gave up and just put way more miners than reasonable to work for each one; they eventually figure it out and I sell the surplus anyway. People say using repeat orders on specific mining locations then trading wares works but I've never gotten the trade wares option to appear AND work on a repeat order
|
# ? Apr 8, 2021 16:08 |
|
Ass_Burgerer posted:Also, holy poo poo, I'm slowly realizing how easy it is to pirate. Capturing huge freighters left and right in neutral space from basically everybody. As long as you can still dock with a faction, you might as well be their abusive husband. Have a bunch of auto traders working in their space and you'll have that rep back in no time. Then keep stealing. Rinse and repeat.
|
# ? Apr 8, 2021 16:49 |
|
The absolutely stupid amount of miners that I have to assign to my silicon carbide plant is mind boggling. I have 6 carbide plants running on it, and all of the individual miners I had setup plus two hokkaido minerals that I bought thinking "hell L miners should be able to keep this supplied" can't keep up with the silicon to give the station 100% uptime. Station still prints money. Also, as a precursor to setting up this station, I built a power station in Mercury. I thought, hey, this station will be able to supply all of the energy to my future stations but I found out, to my amazement, is that vanilla doesn't have a good way to force a ship to go to station A to pick up a ware and deliver it to station B repeatedly. Repeat orders doesn't work well for this either. I see there is a mod specifically for this so I might finally succumb and get it. But in the meantime I got so fed up that I just let the AI fill the automated buy order. Also also, I can't be in the same sector as my station, because I placed my M docks in such a fashion that any ships trying to dock run into the surrounding modules. It takes ages for stuff to be delivered because the NPCs have to clip through all of the geometry which happens eventually but takes forever. Lesson learned I guess. Next up, adding a workforce to the plant
|
# ? Apr 8, 2021 17:10 |
|
Please stop trundling pirate destroyers into Grand Exchange to gently caress up my traders, Fallen Families
|
# ? Apr 8, 2021 19:23 |
|
RBA Starblade posted:Please stop trundling pirate destroyers into Grand Exchange to gently caress up my traders, Fallen Families Where are those fuckers based? I’m technically part of SCA and I hope one I get my first rank with them they’ll leave my poo poo alone but I wanna steal FAFs poo poo.
|
# ? Apr 8, 2021 19:43 |
|
Rhjamiz posted:Where are those fuckers based? I’m technically part of SCA and I hope one I get my first rank with them they’ll leave my poo poo alone but I wanna steal FAFs poo poo. As far as I can tell, nowhere, they're not associated with the Free Families. They're turbopissed I stole their Rattlesnake but too bad lol. The Teladi were appreciative of it RBA Starblade fucked around with this message at 19:55 on Apr 8, 2021 |
# ? Apr 8, 2021 19:49 |
|
how can I get pirates to trundle unlimited destroyers at me
|
# ? Apr 8, 2021 20:03 |
|
BMan posted:how can I get pirates to trundle unlimited destroyers at me Set up some traders for your HQ, its catnip apparently
|
# ? Apr 8, 2021 20:05 |
|
The only ship I’ve lost so far in my game was an HQ trader getting research materials. Seems like an easy way to draw them in.
|
# ? Apr 8, 2021 20:07 |
|
or always have a bit expensive trade materials in your ship. somehow, the pirates always home in on you when have something.
|
# ? Apr 8, 2021 20:27 |
|
Once you have a satellite network, if you set an alert for large SCAs or FAFs you will almost always have a line on a destroyer at all times. They lose their spoof to hack stations among other piratey things that do the same which will ping the alert and let you send a scout to mark them until you get around to capturing them. E. I don't think their AI is organized in any significant way so I don't know if there's any tricks to get them to hand deliver them to your door step.
|
# ? Apr 8, 2021 20:34 |
|
Definitely one of the things I want is for pirates to be actually organized as a sub faction like the Yaki are. Let me work with various factions and really delve into piracy proper.
|
# ? Apr 8, 2021 20:43 |
|
zedprime posted:Once you have a satellite network, if you set an alert for large SCAs or FAFs you will almost always have a line on a destroyer at all times. They lose their spoof to hack stations among other piratey things that do the same which will ping the alert and let you send a scout to mark them until you get around to capturing them. They just end up there anyway in my experience
|
# ? Apr 8, 2021 20:44 |
|
One of the things I'd like in this game is an exploration feature. Gear up a fleet and head off into the unknown for riches and discovery. Weirdly enough Farnham's Legacy appears to be doing something with exploration, so maybe if it comes off well they'll expand it into X4 as well.
|
# ? Apr 8, 2021 23:35 |
|
I really do wish that 1. you could set up different default orders for different groups on a station. i.e I want to blacklist all miners working for the station to a specific sector but I don't want to blacklist all the other ships to the same place, and you can't mass set blacklists otherwise. And 2. yes I wish the AI was better at picking what to mine.
|
# ? Apr 9, 2021 00:51 |
|
OwlFancier posted:
I'm starting to consider abandoning the idea of "All in One" factories and instead creating resource depots limited to a single mineral or gas, since holy goddamn they are dumb as hell. Literally will not stop mining ice even if we're completely full on ice and empty on ore. I made you dump your cargo and you still went back for more ice.
|
# ? Apr 9, 2021 00:58 |
|
You can set them up to mine using repeat orders but that is very fiddly for the sheer volume of miners you need. A copy orders button would be fine too, but I don't for the life of me know why mining priority doesn't just try to fill the emptiest storage at the time of departure, because that would allow you to tune your rates by just changing the max storage of various resources with stuff you want more of getting more space and thus greater priority.
|
# ? Apr 9, 2021 01:05 |
|
Hopefully mining is a priority for upcoming patches. I know it can be fixed, I just hope it's soon.
|
# ? Apr 9, 2021 01:32 |
|
Jesus christ are you kidding me So apparently, when mining for a station, miners use the auto-trade script to determine what they need to get. Which means if, for example, you've set ore to never be bought because Obviously you've got miners mining it for you, this sets its priority to low or non existent, which means you miners will prioritize things like, say, ice. Even if you're entirely out of ore and full up on ice.
|
# ? Apr 9, 2021 05:01 |
Set the station to only buy from your ships?
|
|
# ? Apr 9, 2021 05:07 |
|
Miners for some insane reason respect the "buy limit" thing yes, it is incredibly stupid and annoying. If you want to stop your station buying minerals you have to set mineral purchases to be restricted to your own faction. I do not know why there is no longer any ability to tell your stations to buy up to a point (if your supply becomes critical) but mine constantly, I am sure it used to work that way.
|
# ? Apr 9, 2021 05:07 |
|
So Rattlesnakes seem pretty sweet actually Too bad big ships can't use highways or I'd just live in it
|
# ? Apr 9, 2021 05:24 |
|
The four main guns and four turrets all being able to be aimed at the thing in front of you is definitely a nice thing yes, very split design, very good at focusing down single targets.
|
# ? Apr 9, 2021 05:28 |
|
I'm trying setting up a mining depot in Asteroid Belt and having miners as miners and also as traders, with buy orders set to minimum pricing. Wondering if I'm going to encounter the same issue where they keep mining "x" even though storage allocation is full.
|
# ? Apr 9, 2021 05:52 |
|
Mining via trading station is... a bit less than optimal also IME, because you have to use miners to carry the ore to sell this critically means there are no NPC ore traders, only miners, who don't buy from you. So you lose a major benefit of trading stations. I tried it for a while but it wasn't super good, you need a lot of ships to make it work though you could try using the S miners for actually shipping the stuff while you use L and M miners to gather it, if you're really determined. I would say if you're setting up in terran space you would probably be better off spending money on a production module or trying to scan one, because they use tonnes of minerals. Food and meds are a reliable option and computronic substrate/carbide are solid building materials. Terran ship production uses microlattice but you only need a minute amount to make silicon carbide so I would probably do that last myself, as carbide and computronics can be used to make more station parts and you can buy in a bit of microlattice to make your carbide. You can completely fill out the terran economy with only a few modules so it's a decent starting goal. Downside is they don't lose a lot of ships so they aren't the best cash cow unless for some reason they end up in a big war.
|
# ? Apr 9, 2021 08:42 |
|
I tried to set up such a station, but my traders decided to buy wares from the trade station and then sell them back. Great throughput, terrible efficiency.
|
# ? Apr 9, 2021 09:13 |
|
If you're going to set up a trade station I think you need to fix one or both of your prices, yes, if only because otherwise it will buy expensive when empty, fill the storage, and sell cheap once it fills up. But I suppose it could also conceivably mean it sells to itself.
|
# ? Apr 9, 2021 09:15 |
|
It's probably preventable if I set the buying price of ore to max and restrict it to only my faction, then I can set the sell price to whatever I want without having enterprising traders notice that great profit opportunity. I've also found that it's easier to make large complexes if I set the default blacklist for all stations to forbid trading with absolutely everyone including me. I've had traders ship 20 units of spices across the galaxy because I didn't restrict intermediary trading…
|
# ? Apr 9, 2021 09:20 |
|
Lots of activity in the thread lately i noticed... as someone who hasn't played since since launch and dropping it after 30 hours because it was a lifeless husk of a game... How is it nowadays? Any of the dlcs a real gamechanger?
|
# ? Apr 9, 2021 12:34 |
RBA Starblade posted:So Rattlesnakes seem pretty sweet actually
|
|
# ? Apr 9, 2021 12:45 |
|
FrickenMoron posted:Lots of activity in the thread lately i noticed... as someone who hasn't played since since launch and dropping it after 30 hours because it was a lifeless husk of a game... How is it nowadays? Any of the dlcs a real gamechanger? You do still have to make your own fun if you don't inherently enjoy spreadsheet simulator, but the DLCs did add a couple of new plots that allow you to change the end-state of the universe at conclusion (basically forming alliances / starting wars). OwlFancier posted:Mining via trading station is... a bit less than optimal also IME, because you have to use miners to carry the ore to sell this critically means there are no NPC ore traders, only miners, who don't buy from you. So you lose a major benefit of trading stations. I tried it for a while but it wasn't super good, you need a lot of ships to make it work though you could try using the S miners for actually shipping the stuff while you use L and M miners to gather it, if you're really determined. So I set it up because I wanted to A) bypass the 3-star grind to get decent automine range (I'm using learning all the things mod and it's still interminable), and B) have my production complexes fill up on all mining resources properly instead of the manager doing the weird thing where its still telling miners to mine a resource that is full, and not the resource that is needed. So far it seems to be working pretty well, actually! I moved 10 gas and 10 mineral station miners to feed this mining trade station, and then 5+5 selling, all M bolos. I set my own stations to only buy mining resources from myself, and then set max price. Now the trader-miners will prefer my compustrate, microlattice, and carbide complexes next door in Mars before selling off to sell the rest to whoever. I read about this idea on the X4 subreddit and thought it was cool and it's working better than I expected. Cleans up my Asteroid Belt separate liquid / solid autominer fleets, too. It's only been going a couple of hours now but I'm making profit and that's with still buying the resources at minimum price (you have to set up buy orders to get your miners to mine, and you also have to set up a sell order to get them to sell, afaict). I don't think I've yet seen one of the traders buy from my station and then sell it back to the station yet, but honestly I haven't been watching it that closely. I'm aware that from an efficiency standpoint it adds in two extra steps (mine-->deposit-->collect-->sell vs mine-->sell) but it's quicker to get a fleet feeding nearby stations since the managers level much faster for that 5 jump range. And no more (hopefully, anyway) dealing with dumbass station managers on the production complexes. I could have just stuck all the complexes in Asteroid Belt and had a fleet of sector automine, but I like having some FPS. Shrimp or Shrimps fucked around with this message at 13:57 on Apr 9, 2021 |
# ? Apr 9, 2021 13:41 |
I don't understand why people say you have to make your own fun, especially in X4. There are huge quest-/plot-lines that the game both ships with and has had added in both expansions - it's just that unlike other games, X4 doesn't hold your hand to get you to the quests, and you have to seek them out yourself.
|
|
# ? Apr 9, 2021 13:55 |
|
I only played roughly 30 hours at launch, the game had no quests at all except "hey heres a free player HQ in a really terrible sector, enjoy" Everything was broken and half baked especially the UI.
|
# ? Apr 9, 2021 13:56 |
|
Shrimp or Shrimps posted:So I set it up because I wanted to A) bypass the 3-star grind to get decent automine range (I'm using learning all the things mod and it's still interminable), and B) have my production complexes fill up on all mining resources properly instead of the manager doing the weird thing where its still telling miners to mine a resource that is full, and not the resource that is needed. I'm glad it's working out for you at least, and yeah the extra jump range from the manager is certainly a plus if you can afford the extra miners. I suppose terran space probably works better too precisely because they have such a high raw mineral demand and every station needs it.
|
# ? Apr 9, 2021 13:57 |
|
BlankSystemDaemon posted:I don't understand why people say you have to make your own fun, especially in X4. I mean, I like the quests myself, but, at least to me, the bulk of the game doesn't come from playing the quests. So if you don't like the basic gameplay of cool rear end space ships, big rear end fleets, spreadsheeting out the rear end economics, and dog rear end fps in huge battles, I don't know that the dlcs really added anything else. It's more, but it's more of the same if you bounced off it hard pre-dlc. FrickenMoron posted:I only played roughly 30 hours at launch, the game had no quests at all except "hey heres a free player HQ in a really terrible sector, enjoy" Depends why you bounced off the game. 30 hours isn't much to be honest. Like, did you get to station building? Fleet building? Start any of the quests? etc. If you bounced off for the bugs and jank, it has been improved quite a lot, but still retains distinct Egosoft touches. If you wanted plot, the base game does have big plots that do allow you to shape the universe, and the dlcs have added 2 more big ones. But as BlankSystemDaemon said, the game doesn't hold your hand and you have to seek this stuff out and really get into the universe and do some Xplorin'. I suppose that's what I meant by making your own fun. Shrimp or Shrimps fucked around with this message at 14:09 on Apr 9, 2021 |
# ? Apr 9, 2021 14:07 |
|
|
# ? Apr 19, 2024 16:14 |
|
I'm having fun with my new Terran save, got four stations up and running (the requisite Mercury solar power plant, another one in Brennan's Triumph, a microlattice factory in the Asteroid Belt and a silicon carbide factory in Mars). Plus the PHQ in Grand Exchange (though I think in the long run I'll teleport it to Earth, more for roleplay purposes than anything else) Just trying to hit the point where the money starts flowing in faster than I can spend it and I can start obliterating the economy. Will probably do a second set of factories in the Oort Cloud to supply that side of Sol, then expand out into Commonwealth space with Commonwealth wares. "Shadowing Heavy Industries- Your ethical source for wares. We're not trying to conquer the entire galaxy. Yet."
|
# ? Apr 9, 2021 14:23 |