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Phobophilia posted:Okay I just fought those two sweepers right after biking up to the plate. I mean, I killed them, eventually, after popping a couple of hi-potions. But god drat I'm taking huge hits and constant chips that deplete me hard. - Blocking fills your ATB bar, and reduces a ton of damage. It's good for repositioning yourself if you get surrounded, and then getting back on the attack again. - There's a (pretty lenient) window around melee attacks where switching from Operator to Punisher stance causes a parry, the same parry you can do while just holding block in Punisher stance. - I found it very, very difficult to shake myself out of "dodge out of everything" mentality, but there are no i-frames on the dodge, and it really should just be used escape areas BEFORE the damaging attack hits, not while or through. Like when you're fighting the Sweepers, and you can see they're about to do the flamethrower move. Dodge to get out of that area, or get behind them, before the fire gets to you.
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# ? Apr 13, 2021 14:16 |
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# ? Apr 25, 2024 07:21 |
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Disco Pope posted:Is there any way to gear up Barrett and Aerith before the mecha fight just after Rufus. Hold Square during the cutscene Phobophilia posted:Okay I just fought those two sweepers right after biking up to the plate. I mean, I killed them, eventually, after popping a couple of hi-potions. But god drat I'm taking huge hits and constant chips that deplete me hard. Don't let fights drag out too long. You have the option of slowly brute-forcing your way through every fight in the game but that's more of a design decision to let you eventually move past frustrating battles that aren't clicking for whatever reason. Find out what triggers Pressured on an enemy (it will vary), trigger it, hit them with attacks whose names start with Focused to quickly boost their stagger gauge (this only works while they're Pressured), then unload your heaviest burst damage attacks on the staggered enemy. For Sweepers you'd hit them with their elemental weakness to pressure them, hit them with Focused Strike, then follow up the stagger with either Braver or more lightning.
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# ? Apr 13, 2021 14:49 |
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Essentially, it's an RPG first and an action game second.
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# ? Apr 13, 2021 14:55 |
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looks like they dumped some intergrade info today
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# ? Apr 13, 2021 17:30 |
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Super No Vacancy posted:looks like they dumped some intergrade info today Weiss got his battle jammies on.
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# ? Apr 13, 2021 19:50 |
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Move over Clives and Daves, there's a new best mundane Final Fantasy character name in town and it's Billy Bob
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# ? Apr 13, 2021 19:53 |
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Dumped indeed.
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# ? Apr 13, 2021 20:05 |
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nomura stop raping my childhood (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Apr 13, 2021 20:38 |
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Okay let's get into this then because I am mad about videogames on the internet. 1. So let's immediately address something. Games always have to weigh immersion against what is fun gameplay. FFVII could be super immersive by giving me a one to one buster sword to swing about but the chances are I would die within the first 5 minutes of playing the game from exhaustion. We concede therefore that maybe pressing buttons will be a better idea than me accidentally decapitating my parents. So this case is about how we weigh looking for items against immersion. Of note, the review itself concedes that when Final Fantasy tried to not have trinkets strewn about, in the case of XIII and XV, people didn't like those games. Of note as well, the pure action games he calls for VII:R to resemble also do this. Bayonetta, Devil May Cry, all of these games have trinkets strewn about their levels and encourage the player to go off course to find them. So perhaps he's calling on VII:R to resemble a sidescrolling beat'em up like Final Fight with his reference to "Arcade" VII:R. But even then a game like that still has trinkets and hidden powerups through its levels, albeit in abridged form, through optional interactibles. So why do games do this? I think most simply, trinkets encourage players to explore the levels around them. They help the player, as they move through this dungeon, get a sense of scope, with dead ends or machinery that isn't necessarily plot central. It helps create the idea that this thing that you're in, isn't just a corridor for a videogame but an area where people might have worked or other activities might have been done. The very things he claims deny immersion are absolutely vital to creating and encouraging that sense of immersion in gaming. Even if this weren't true, people still like trying to find things because searching for items and being rewarded for your curiosity and intelligence is something that a lot of people enjoy in videogames. So you could concede that it makes the game less immersive but conclude that it's worth it because players feel more engaged and rewarded by the game. But further to that, the big claim is that by not running straight towards a boss and collecting a trinket you're not acting in the way that Cloud might. But again, this doesn't track. Yes, someone might immediately run into a burning building to save a child, but it would also be a completely reasonable choice for that same person to take a second or two to find a tool that would aid them in their endeavor. It is a completely reasonable and rational action for a character in a game, even when they're in a rush, to look for tools that might help them going forward, so even if you don't buy a single word of my explanation as to why trinkets are immersive, the argument still doesn't stand by the very logic it uses. 2. So I'll concede straight away that the menus in VII:R could be better if you had loadouts and some additional help on the UI. But again it's tremendously subjective to say that the entire thing is boring because the UI is difficult to parse. I actually think that this premise isn't really too central to the overall case, so we'll mark it as a point where we broadly agree. 3. The combat might be sufficiently good to support a game. It's really good and really fun. But the idea that the real game would just have everything available or set abilities on everyone belies what makes RPGs fun. Specifically that as you unlock new skills the strategies you have available evolve and expand based on what you find. Additionally because of this evolution the optimal strategy in chapter 1 might well not be the optimal strategy in chapter 10. You might have to learn how to do something completely different by that point. It's interesting that he points to Bravely Default and Bravely Second here because those games are the absolute masters of this. Every new job you unlock allows you to significantly change the way that you play the game. If you still have the same strategy 80 hours in as you did 40 hours in, you're flat just not going to succeed. The very best RPGs create game systems where you have to learn and change alongside your characters in order to be able to overcome the next task in front of you, to have them start with set movesets removes that link and additionally the feeling that you're getting more powerful with time at all. I pointed out that it would suck to get the Arise materia and then be unable to use it because of MP, but I equally claim it would suck to play a game for 40 hours and never see a change in your character's skillset or playstyle. And this leads to the conclusion that games shouldn't have difficulty modes, that the best game wouldn't ever need one, which I think most of the thread has rightly pointed out doesn't make sense as long as there are different people in the world. I probably seem like a lunatic but there's just such a fundamental misunderstanding about what people enjoy about RPGs and I don't think it's fair to deny the legitimacy of that enjoyment in the way that this review does.
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# ? Apr 13, 2021 21:46 |
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Yeah the fact that Tim spent over four hours of runtime (and god knows how much time researching, playing, writing, vidcapping, rewriting, recording, editing, etc in preparation of that 4+ hours) aggressively and confidently misconstruing a fairly blinkered set of personal preferences for a broadly agreeable set of objective best practices is... very strange, to me.
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# ? Apr 13, 2021 22:01 |
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I didn't know there was a Tim Rogers haters crew, but here we are. Dude does good work.
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# ? Apr 13, 2021 22:13 |
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I actually really like him, have been into almost everything else he's done, and usually trust his reviews. That's why it's so weird to me that he spent so much effort to strike out so hard on his whole FF7R thing
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# ? Apr 13, 2021 22:22 |
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I legit did not know who he was until today. I think I might have seen the opening to the VII review before?
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# ? Apr 13, 2021 22:25 |
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I mean, I've enjoyed the guy's work in the past and he usually has good opinions (though not on this), but also 3.5 hours for a video game review is too much, my dude
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# ? Apr 13, 2021 22:41 |
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Super No Vacancy posted:looks like they dumped some intergrade info today Can you elaborate? I don't know what the info is or where to find it and I'm curious.
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# ? Apr 13, 2021 22:44 |
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https://twitter.com/aitaikimochi/status/1381989393720745985 etc
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# ? Apr 13, 2021 22:53 |
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Billy Bob
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# ? Apr 13, 2021 22:55 |
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Interesting. Thank you.
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# ? Apr 13, 2021 23:00 |
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They did it. The sons of bitches actually did it. They went and made Aerith and Bob actually literal.
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# ? Apr 13, 2021 23:06 |
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Sapozhnik posted:Hold Square during the cutscene Thanks! I went back before the previous fight and set Materia there, but spotted the prompt this time. Regardless, kicked the mechs rear end first attempt this time without really using offensive magic at all.
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# ? Apr 13, 2021 23:10 |
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Weiss' commitment to flat ironing his hair into a massive pineapple in tyool 2021 is quite the dedication to MySpace era scene kid aesthetics
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# ? Apr 13, 2021 23:16 |
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So Fort Condor is a videogame in the remake? Which implies that we might get to play it, but possibly won't see it as an actual location. That wouldn't surprise me, as Fort Condor required a lot of back and forth to fund the battles over the course of the game that wouldn't really mesh with more linear gameplay. Maybe we'll still get it in some form, who knows.
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# ? Apr 13, 2021 23:24 |
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I always figured an in-universe phone game.
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# ? Apr 14, 2021 01:38 |
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SlimGoodbody posted:I actually really like him, have been into almost everything else he's done, and usually trust his reviews. That's why it's so weird to me that he spent so much effort to strike out so hard on his whole FF7R thing This is where I am on that review. I generally really like his work (and the Tokimeki Memorial review was absolutely, 100% worth watching and the only 6-hour video I could ever imagine saying that about) but sometimes I find his takes on games a little baffling. Then again he's not someone I necessarily need to agree with to enjoy his videos, so I'm not too upset about it.
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# ? Apr 14, 2021 02:39 |
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Arkage posted:I didn't know there was a Tim Rogers haters crew, but here we are. Disagreeing with a take doesn't make someone a hater
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# ? Apr 14, 2021 02:58 |
6 hours of video is 5.5 hours too loving much. holy poo poo how is that a worthy use of your time?
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# ? Apr 14, 2021 03:51 |
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I have no loving Idea. Like just form your own opinion on things. Or don't, life's too short to waste on that nonsense
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# ? Apr 14, 2021 03:56 |
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How do you even make a 4 hour long video on anything to begin with! That's longer than a full playthrough of FF7!
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# ? Apr 14, 2021 06:39 |
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LadyPictureShow posted:
I've seen people share this in a "what the gently caress are they doing to FF7!!" way, but the funny thing is this was done to FF7 15 years ago
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# ? Apr 14, 2021 09:34 |
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Looks great. I'm guessing he liked the fashion sense in Wutai or something.
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# ? Apr 14, 2021 10:09 |
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Gaius Marius posted:I have no loving Idea. Like just form your own opinion on things. Or don't, life's too short to waste on that nonsense I mean, a review isn't supposed to be a replacement for forming one's own opinion on something. It can be worth reading/watching for its own sake, or because it's entertaining, or to see someone else's perspective, etc. That said forming my own opinion on Tokimeki Memorial would require me to learn Japanese and I assure you that is a significantly larger time commitment than watching 6 hours worth of entertaining pseudo-Let's Play video in half hour chunks over several days TK-42-1 posted:6 hours of video is 5.5 hours too loving much. holy poo poo how is that a worthy use of your time? The same way watching 6 hours of an entertaining TV show is? I dunno. I wouldn't advocate watching it all in one sitting or even in one day but to be fair to Tim Rogers, neither does he. LadyPictureShow posted:
I never played any of the Compilation games so I didn't realize Weiss had a gunblade
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# ? Apr 14, 2021 12:27 |
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He looks like an Attack on Titan character
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# ? Apr 14, 2021 13:15 |
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Listen, sometimes you just need a glowing stripe on your comfy battle pants
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# ? Apr 14, 2021 13:16 |
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Battle pajamas with a reflective safety strip, and a gunblade I made myself out of parts I found in the trash.
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# ? Apr 14, 2021 13:17 |
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That guy looks like he is his own Sonic oc.
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# ? Apr 14, 2021 13:22 |
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tfw the cloning program is short on jenova cells so you bust out the raccoon dna
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# ? Apr 14, 2021 13:29 |
Well, he's got white hair and he wears a lot of white... what if we name him "White"? No... that's too obvious. Better fire up google translate. Ah, Nomura, you've done it again.
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# ? Apr 14, 2021 13:30 |
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I dont watch Tim Rogers must Hard Mode is only good because you've spent time mastering the combat and learning good materia combos on Normal mode.
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# ? Apr 14, 2021 14:41 |
WaltherFeng posted:I dont watch Tim Rogers must Hard Mode is only good because you've spent time mastering the combat and learning good materia combos on Normal mode. My materia combos were radically different in hard mode. At least for bosses.
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# ? Apr 14, 2021 14:42 |
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# ? Apr 25, 2024 07:21 |
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I still haven't played hard mode but I'm considering doing it when the PS5 upgrade comes out. I find it weirdly intimidating to try to play through without using items. It's probably something I can handle but I am apparently a big baby who needs to know I have my ethers But if I'm gonna play through again I might as well do hard mode, right?
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# ? Apr 14, 2021 14:43 |