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Party Boat posted:I have no idea what this means but I'm excited! In practice it makes any kind of positional movement smoother, particularly if framerate drops.
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# ? Apr 14, 2021 06:04 |
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# ? Apr 19, 2024 13:51 |
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njsykora posted:That’s totally not going to lead to a lawsuit. Yeah, that sure seems like something Facebook's gonna be a tad unhappy about .
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# ? Apr 14, 2021 06:13 |
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How is hand tracking experimental feature in quest 2 these days? Do people use it for games and basic usage?
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# ? Apr 14, 2021 06:40 |
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ughhhh posted:How is hand tracking experimental feature in quest 2 these days? Do people use it for games and basic usage? I think it's still pretty bad, every time I've tried it failed a lot.
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# ? Apr 14, 2021 07:24 |
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Turin Turambar posted:I think it's still pretty bad, every time I've tried it failed a lot. I see its use being more situational-laying in bed, don't want to grab controllers to control video play, etc. Seems a bit janky for game stuff but to be fair I've never tried it in a game
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# ? Apr 14, 2021 07:35 |
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Hand-tracking works reasonably well for me but it's very lighting-dependent and not exactly pinpoint accurate. I use it for menu-based stuff like controlling playback when I'm watching video in VR but I haven't found any other real uses for it beyond the couple of glitchy tech demos on SideQuest.
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# ? Apr 14, 2021 09:26 |
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Xaintrailles posted:I think you have to blow up all three (?) targets in one grenade. Gave me loads of trouble too. So I went back, and what happens is, you walk through the door into the grenade room, and the targets aren't visible from where you're standing - you have to move across the room slightly and do a 180 just to see them, and there are multiple other windows in view with nothing in them that made me think there weren't any targets at all. It didn't even say anything about targets, just "here's how to throw the grenade", then restarts the instructions after you've thrown. This doesn't seem very well playtested. Switching dominant hand doesn't correct half the controls, pin pulling worked maybe one in ten times, removing attachments involves twisting the gun sideways and even when I had it exactly over the tutorial outline it rarely registered, and it seems weirdly finicky about whether you need to use the grip or trigger for any given action, even when it doesn't matter. Absolutely infuriating to play.
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# ? Apr 14, 2021 09:26 |
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Hand tracking is kinda cool on VR chat, it only works PCVR though
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# ? Apr 14, 2021 12:23 |
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Thank you for the Eleven Table Tennis recommendations. The community is really chill and nice, and my buddies and I had fun playing each other.
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# ? Apr 14, 2021 13:54 |
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Oculus is really into the "That's a good idea, we're going to make our version and give it away" thing. That's probably better for the consumer but must suck for the VD guy though.
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# ? Apr 14, 2021 14:13 |
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Lockback posted:Oculus is really into the "That's a good idea, we're going to make our version and give it away" thing. That's probably better for the consumer but must suck for the VD guy though. I have to assume that's why they allowed it onto the full store without sideloading for the last few months, some small goodwill gesture so he could make money off it before it was obsoleted. With that said it'll probably still have some utility for some people since AirLink is specifically coming to Quest 2, so people who are still using OG Quests will want it as well as the handful of mutants who might be using it on Oculus Go. Also anyone who wants to do Virtual Desktop stuff on a Mac for whatever reason.
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# ? Apr 14, 2021 14:24 |
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ughhhh posted:How is hand tracking experimental feature in quest 2 these days? Do people use it for games and basic usage? It's ok? Not great but it mostly works and is nice for moving through the OS UI if your controllers aren't immediately at hand. Handlab just came out and consists entirely of puzzles intended to be done via hand tracking, bit it's also designed with the jank in mind. You can use controllers if you're a coward.
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# ? Apr 14, 2021 14:35 |
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So is air link confirmed to work with non-oculus store front games? I figured they would try to block that somehow.
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# ? Apr 14, 2021 14:36 |
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Enos Cabell posted:So is air link confirmed to work with non-oculus store front games? I figured they would try to block that somehow. They don't block it with link cable and the Oculus software explicitly lets you launch steam games so I don't know why they'd suddenly block airlink.
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# ? Apr 14, 2021 14:48 |
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Fair point!
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# ? Apr 14, 2021 14:55 |
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Lockback posted:Oculus is really into the "That's a good idea, we're going to make our version and give it away" thing. That's probably better for the consumer but must suck for the VD guy though. I mean... the *idea* of using wifi instead of usb to do streaming is obvious. Not a lot to really copy there. Here it's a tweet from 2018, they already had a research project in that year: https://twitter.com/ID_AA_Carmack/status/1046543227917148161 The hard part here is the implementation, the execution, not the idea itself. edit: oh, here it's VD's creator being salty about it https://uploadvr.com/oculus-quest-air-link-120/ it makes me roll my eyes, because it was clear that eventually they were going to develop something similar. Turin Turambar fucked around with this message at 15:13 on Apr 14, 2021 |
# ? Apr 14, 2021 15:10 |
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Lockback posted:Oculus is really into the "That's a good idea, we're going to make our version and give it away" thing. That's probably better for the consumer but must suck for the VD guy though.
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# ? Apr 14, 2021 15:10 |
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Turin Turambar posted:I mean... the *idea* of using wifi instead of usb to do streaming is obvious. Not a lot to really copy there. Here it's a tweet from 2018, they already had a research project in that year: I'd imagine that Oculus may have made overtones to give VD some money back in the day, but got turned down. I've heard similar things from other apps in the past. That said, if Carmack was on the case back in 2018 it was only a matter of time. Plus Oculus/FB has infinite money to throw into a clean room reverse engineering setup so they can pretty much do what they please.
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# ? Apr 14, 2021 15:18 |
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Turin Turambar posted:edit: oh, here it's VD's creator being salty about it quote:In 2017, Facebook copied the base functionality of Virtual Desktop on Rift and incorporated it in their platform, essentially making my app obsolete. I’m not surprised to see them do this again on Quest. They copied the fitness tracking app YUR last year and released Oculus Move; essentially killing the company. They also released App Lab as they saw how popular SideQuest was. That’s what they do. If you have a popular app on Quest today, expect Facebook to copy you and leave you in the dust. As for the fate of Virtual Desktop on Quest, we will have to see how Facebook’s solution competes. Judging by the number of issues plaguing Oculus Link today, I’m confident Virtual Desktop will remain a valuable solution for a while. I’ve also got a lot of cool features in the works that I can’t wait to share with the community.
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# ? Apr 14, 2021 15:23 |
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The old adage of "good X copy, great X steal" is an adage for a reason.
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# ? Apr 14, 2021 15:24 |
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I'll keep using Virtual Desktop! Because I still have a Quest 1.
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# ? Apr 14, 2021 15:41 |
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Poor bastard's real naive if he can't tell they're gonna squeeze him out slow rather than drop him overnight. Virtual Desktop's only so good as long as the integrated push-button solution is worse than it, and the moment it's convenient and viable to the playerbase there goes his community on the Quest more-or-less overnight.
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# ? Apr 14, 2021 15:41 |
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VD is a great product. For the longest time it had less issue that Link (which sometimes I have to disconnect and reconnect the cable, I had to rename a virtual audio device name because it seems they don't know windows can be in different languages, and for a time I had audio crackle issues). It loads fast, the UI is fine. Oh, and I much prefer the VD desktop software than Oculus! But being an unofficial streaming solution, it has some limitations. It has some compatibility issues with some apps, there are others that fail because the app re-launches itself again at some point (as VD's has to inject in the app), and it doesn't support Oculus ASW. So if theoretically Oculus can do what VD does but without these issues, and for free, as customer I won't complain. And if VD is still better in some areas, I still have it. Turin Turambar fucked around with this message at 16:27 on Apr 14, 2021 |
# ? Apr 14, 2021 16:04 |
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I imagine for a while at least VD will still work better in some cases, and will still be worth it. As oculus shores up airlink though, that might go away. Honestly if I’m the VD dev, I’d be less pissed about oculus building airlink (they’ve been hinting at it for a long time) and more mad that they didn’t buy my company for $FacebookMoney
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# ? Apr 14, 2021 16:18 |
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Or possibly mad that they said no when FB made the offer.
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# ? Apr 14, 2021 16:28 |
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We didn't comment it, but months ago there was a Capcom leak that said something about RE4 VR. https://www.roadtovr.com/leaked-capcom-resident-evil-4-vr-oculus/ It was scheduled for April. Oculus has announced their games showcase for next week, in April. So I guess it will be announced there?
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# ? Apr 14, 2021 17:26 |
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Makes sense, it is a format that doesn't yet have a version of RE4 so of course Capcom wants to fix that.
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# ? Apr 14, 2021 17:32 |
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Warbird posted:The old adage of "good X copy, great X steal" is an adage for a reason. It's a little different when the one doing the copying and stealing is an anti-competition monopoly that is complicit in genocide and the general breakdown of western society, though.
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# ? Apr 14, 2021 17:44 |
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If I was the creator of VD, I'd be pretty sour about facebook not buying my IP as well but they don't need it. Definitely a bummer, but a virtual desktop in oculus rift software and first party wifi streaming just seem like natural progression for vr platforms. It should come as no surprise. He must have sold his software to a significant portion of Quest and Quest 2 owners. Honestly, gg was lucky to be ahead of them for so long. Who knows though, Link kinda sucks sometimes - maybe they'll mess this up too
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# ? Apr 14, 2021 18:20 |
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NRVNQSR posted:Or possibly mad that they said no when FB made the offer. IIRC Facebook offered to buy it multiple times, but he refused.
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# ? Apr 14, 2021 18:30 |
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Really if they've made multiple offers to pay you money for the functionality, you don't really get to complain when they go off and build the function themselves. Especially when it's such an obvious feature.
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# ? Apr 14, 2021 18:33 |
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Oh yeah if that's true he hosed up big time
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# ? Apr 14, 2021 18:37 |
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You have really make that call unless you know how much they offered him. They may have offered him a terrible deal since they don't actually need his IP and only offered anything to look good.
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# ? Apr 14, 2021 19:14 |
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EngineerJoe posted:You have really make that call unless you know how much they offered him. They may have offered him a terrible deal since they don't actually need his IP and only offered anything to look good. Yeah you're right, additionally there are many good reasons to not take facebook money Whether it's a calculated risk or a moral position to not take the money I can't help but think that while he can bring additional value to current Quest users that it will be hard to bring new users to his software with a free and likely decent option on the table. Maybe there's money to be made on new HTC headsets etc edit: ehh I let my speculation and reactionary "whaaat he didn't take facebook money??" take get the better of me. He could have already tapped the quest market sufficiently and taking their money ultimately gives them more power over wireless gaming in the entire space and that sucks. Idk how representative I am of the market but once I can buy a better standalone platform than quest, I will. And if I needed to buy VD again to play wirelessly, I totally would. Good on gg playground tough fucked around with this message at 19:48 on Apr 14, 2021 |
# ? Apr 14, 2021 19:34 |
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They probably didn't bother buying Virtual Desktop because they would need to reprogram everything from scratch anyway. The netcode was inefficient (just used simple TCP streams for everything). The desktop interaction capability was inferior to the native Oculus PC dashboard (it had to change your desktop resolution to work and didn't let to pull individual program windows into your virtual space). The hand/head prediction algorithms were worse than normal Link. It didn't link into the Oculus SDK (it used SteamVR) so it lacked stuff like ASW. There is nothing Oculus would have gained by buying Virtual Desktop other than getting rid of competition. At least now people have an option for streaming for older devices or for interaction with SteamVR without going through the Oculus SDK (because SteamVR often breaks).
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# ? Apr 14, 2021 19:45 |
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Yeah the wireless PCVR stuff seems like the kind of thing that was only a matter of time, it's honestly pretty crazy to think that there's people out there who have no idea this capability even exists because it's (as of now) hidden behind a third party app. It's an insane value add for an already great headset.
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# ? Apr 14, 2021 19:46 |
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VR Chat avatar dynamics https://twitch.tv/videos/986686220?t=3325s I wonder in what this can be used... I found it funny how well they know their audience. The technology is presented by a furry animal avatar and an anime girl avatar.
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# ? Apr 14, 2021 20:05 |
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That anime girl is Unity-chan, lol. She's a free asset on the Unity asset store.
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# ? Apr 14, 2021 20:13 |
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I feel for the VD guy, but he's already gotten my money twice over so I don't feel THAT bad. Besides, air link is exactly the kind of functionality that should be built in from the start. It reminds me of the early days of home computers, like, the 80's and into the 90's you'd have companies who's whole business model was selling like, loving programs just to copy files, look at your directory structure, zip files, etc. Just the most basic rear end functions that SHOULD be a part of an OS over time. Even the infamous browser wars of the 90's with microsoft, i mean all the other shady poo poo they were doing that they should have gotten run out on the rails for aside, including a browser and internet functionality built in SHOULD have been added as standard at that time.
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# ? Apr 14, 2021 20:18 |
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# ? Apr 19, 2024 13:51 |
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Tom Guycot posted:I feel for the VD guy, but he's already gotten my money twice over so I don't feel THAT bad. Don't feel that bad because he has 660K downloads on Sidequest. The only to download it from Sidequest and not from the Oculus store is to apply the patch that allows for pcvr streaming, that precisely is the paid feature. Even if we discount 3/4 of them because repeat downloads by the same user or people downloading it without knowing what it is, at $15 a pop he made... 600k x 0.25 x 15 x 0.7 = $866.000. Not bad. That doesn't include a part since he was approved finally on the oculus store, two months ago I believe?, as from that point onwards, Sidequest was not needed. In other news, Puzzling Pieces seems the first game to go from AppLab to official store. https://twitter.com/PuzzlingPlaces/status/1382347955454218240 Turin Turambar fucked around with this message at 20:57 on Apr 14, 2021 |
# ? Apr 14, 2021 20:40 |