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Yooper
Apr 30, 2012


Command Modern Operations : Baghdad Bash



It's the 4th day of the Iraq War. January 20th, 1991. Saddam Hussein is in possession of one of the largest and, on paper, most dangerous militaries in the world. Opposing them is the Coalition air force and ground forces that are at peak shape after the Cold War and itching to beat the poo poo out of an opponent that is the Not Soviets.

We have 24 hours to knock out the Chemical Production Facilities at Al Taqaddum and to destroy hardened facilities at H2/H3 Air Bases.



What the hell is this?
This is Command Modern Operations. A military grade simulation of naval, sub surface, and air combat. Previously known as Command Modern Air and Naval Operations, someone in marketing was sacked and they renamed it Command Modern Operations. Used by such people as the United States Marine Corps, Brute Krulak Center, Northrop-Grumman, and some flunky nerds in the Chinese military.

Who are you two?
I'm Yooper. My partner is Alikchi. You may know me from such escapades as Strike Command. Alikchi is currently embroiled in a match against Pharnakes over dominance in the Pacific, 1941.

How does this work?
A gentleman named Musurca came up with a PVP PBEM framework for CMO called IKE. Except instead of us being adversaries, we're playing the scenario with a common goal. Alikchi is in command of the US Navy, I have the bulk of the US Air Force. Each of us has three rounds in each turn. At the start of each round we can adjust orders, but then we have to watch the missions unfold until the following round. If we make a mistake, we have to chalk it up to the fog of war and watch everything go to poo poo. Each of our turns is about 30 minutes long. This simulates high command better and prevents micro-managing in an unrealistic way.

I don't get to see what happens during Alikchi's turn, but I do get a summary of what bad things happened. So my units have to be given broad enough orders to survive until I can unfuck them later.

Are you going to drink and live stream it?

No! I moved to a new house on the edge of a National Forest and my internet is glacially slow. But Elon Musk is sending me some Starlink later this year and then maybe we'll live stream it. Until then you'll get annotated Screen Shot Let's Plays, Old School.

Alikchi may, if he chooses, post here. If not then we'll treat this as two distinct command organizations. He and I will coordinate via Discord, but both of us are equal in the scenario so I need his F-14 CAP as much as he needs my SEAD/DEAD.

If you don't know what any of that poo poo means it's ok. Just ask! CMO is the land of acronyms. There is a lot of very esoteric information that is incredibly crucial and not something most of us know anything about.

Do we do missions and poo poo?

Yes. Kind of. There will be some community involvement but it won't be as detailed as Strike Command was.



So we'll get two rounds of this. The first is my initial orders, then I pass the file to Alikchi, then he passes it back to me and I get my normal rounds. For now this'll just get the fuelers up and my AEW.



Tabuk (King Faisal Air Base) consists of the 27th and 71st Tactical fighter squadron. F-15C! Our loadout is AIM-7M Sparrows. These kind of suck, but it's what we got.



Jeddah (King Abdul Aziz Airport)is the 1705th Air Refueling with KC-135E's and the 1202nd with KC-10A's.



Taif (King Fahd Air Base) is a hopping place. First is 4 EF-111A's from the 42nd Electronic Combat Squadron. These guys are rocking some offensive OECM. Next is 24(!) F-111F Aardvarks packing with GBU-12's (hardened targets) and GBU-10's (unhardened targets). These things are low terrain hugging bombers with as much bomb load as two B-17's.



Riyadh Air Base has a mixed bag of support aircraft. E-3B Sentry, E-3A Sentry, E-8A Joint Stars (side scanning radar), KC-135E Tankers, and a pair of EC-130H with OECM.



Al Kharj (Prince Sultan Air Base) is another F-15C air base with a dozen Eagles from the 58th Tactical Fighter Squadron.



Dharan Air Base has some Tornado's. 10 of the ADV's (AA loadouts) and 6 of the GR.1A's sporting both cluster bombs and the excellent ALARM's. The two aircraft with ALARM's can launch 3 each for a very hefty anti-radar strike package. But best of all, these things have huge gas tanks and a strike radius of 1025 nautical miles.



Sheik Isa Air Base is Wild Weasels! 13 F-4G with HARM's and Mavericks. On top of that is 4 recon RF-4E's that are straight up missile magnets.



Al Dhafra Air Base is where our Vipers live, the F-16's. We've got MK82 iron bombs, mavericks, cluster bombs, and 9 KC-135R's to fuel them up as the F-16's have gas tanks about as large as a Mazda Miata.



Our Navy friends have a whole range of crazy poo poo from Hornets to Tomcats to Prowlers. Ideally my support assets will help his strikers and CAP stay aloft longer and strike further.



First I'll get two lines of fuelers with the AEW right behind. We'll adjust these back a bit once we see the radar rings coming from Iraq. No one wants to lose a tanker to a MIG-21...



And now I send it off to Alikchi so he can make his initial moves. It'll be a back and forth between the two of us.

We'll dig into targets, challenges, and how we can best get the Navy to meatshield for our expensive and highly trained pilots.



Who will win?

If the Coalition wins I'll donate to $25 to Feeding America. If "The Baghdude" wins, I'll donate $25 to an individual of the threads choice on Kiva.

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Kickass Harpsichord
Dec 3, 2009
Very excited for this. Love your CMO content, Yooper!

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The Thrilla in Saudi Arabia!!!

Don't wait on Kuwait!!!

We're gonna rock in Iraq!!!

Kvlt!
May 19, 2012



Enjoying the hell out of the WitP PvP, excited for this

gradenko_2000 posted:

The Thrilla in Saudi Arabia!!!

pthighs
Jun 21, 2013

Pillbug
Great stuff, looking forward to this!

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Oh boy, here we go again

Yooper
Apr 30, 2012


Turn 1 - Initial Orders



Here we go! This first turn will be 30 minutes total broken into 10 minute pieces. So all of the orders we enter now will be executed (if applicable) over that time period. At the end of those 10 minute blocks I am no longer a passive observer and can give more orders. After my 30 minutes it goes back to Alikchi. But first let's look up north.





H3



H3 has 6 Hardened Shelters, 16 Ammo Revetments, and 1 Hardened Ammo Bunker. We could target other facilities here but it's likely a waste of ordnance. I plan on focusing on the essentials. Probably the bigger issue is determining what is defending H3. We have some known SAM sites due east, but we've also likely got SHORAD closer up. Intel says everything from SA-6, SA-8, and Rolands.





The SA-6 is very capable and dangerous. But it has an engagement ceiling of 35,000 ft and a hit chance of 45%.



The SA-8 is shorter range with a 20k ft ceiling but a 75% hit chance.



The Roland is even shorter range at 3nm and a 55% hit chance.

The key to all of these, and the bigger fixed SAM's is to knock down the OODA loop. In a nutshell if the SAM's know you are coming they can prepare and they will be looking. If we can degrade the radars through either killing them or scrambling them with EWAR then they will react slower. Our birds may be gone before they even know what hit them. On the flip side if we are detected far out then that conscript Iraqi SAM operator will know exactly where to look... On top of the SAM systems is a plethora of AAA, MANPAD's, and other SAM's.



H2 is more of the same as H3, Hardened Shelters, Ammo Revetments, Hardened Ammo Bunker.



Al Taqaddum is just a bunch of industrial buildings. Unfortunately it is flanked by two air bases and surrounded by SAM's. Aggressive SEAD along with proper escorts will be essential. We'll analyze the OPFOR A2A assets in a later turn.



Initial goal is to knock out some radars. The Iraqi's have to distinct types of radars. One is fixed radars the other is SAM radars. The SAM radars may scan continuously or emit only during attack. Usually a combination of these two. In this case we are "peeling the onion" but stripping away the long range radars followed by the mid range SAM radars. Which hopefully prevents the Iraqi's from getting a good response.



The Tornado GR.1A is based at Dharan Air Base.



We have 8 of them. Two are unavailable. Two have ALARMS, the others have anti-runway bombs. We can't reach any Iraqi air fields without fueling and I'm confident that our F-15's can keep the skys clear. I'm going to refit the cluster bombs to more SEAD.



It'll take 6 hours to refit. Which puts those at 0430 local time. Still dark.



Our first Tornado will strike at the east radars. It'll go in with a package of 4 Tornado ADV's as escorts. It will not launch yet as I want them to go into Baghdad with the full support of my Wild Weasels.



Our second Tornado is going in. Now. There's not nearly the SAM coverage and we've got plenty of stand off range with the ALARM at 40 nm.



Time to put our Eagles to use. I've got a patrol area set above the Saudi-Iraqi border with a prosecution zone just avoiding the SAM coverage. This means our F-15's will engage hostiles within the reddish area. Once we've degraded the SAM network we'll squeak this up a bit. But now if an Iraqi MIG-21 wants to go fueler hunting.



There we are! The start of our first round. Time get some birds in the air.



I see Alikchi's carriers are repositioning.



At 2232 his F-14's are in the air. One pair of the VF-14 TopHatters and a pair from VF-103 Sluggers.



I'm not sure his loadouts, but that is a damned good looking bird.



Our AEW is up. The white ring is air radar coverage range while the yellow range is ground radar coverage. We have another aircraft, our JSTARS, that we'll put up once we've got a solid CAP that can really reach out and inspect Baghdad.



2239 finds both our Eagles in the air and our strike Tornado. It's going after the SAM site first and I'm not sure if it'll try to shoot all 3 ALARMs at one target. So I'm going to drop the SAM's once it's my turn and just focus on the radar. We'll re-task if neccessary after the radar is out.



Argh, forgot to get a screenshot one second before the end of my turn. You can see the F-14's moving up along with a healthy group of rotary wing assets covering the carriers. Our Strike Path is now just to hit the radar, we'll tweak it on my next turn.

At this point it heads back to Alikchi!



I can't name lucky planes as I'm not in editor mode. But, I can add your name to a mission! So if you want to be strike lead on an F-15, F-111, F-4, or support aircraft, drop your call sign and the mission will get named after you.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I'd like to get an F-111 mission with the callsign "Breakdance", please.

Natty Ninefingers
Feb 17, 2011
As man, no F-117s?

Kvlt!
May 19, 2012



Can I be strike lead on an F-15 with my username?

Yooper
Apr 30, 2012


Natty Ninefingers posted:

As man, no F-117s?

Unfortunately no! There are other Desert Storm scenarios though that make use of them.


Kvlt! posted:

Can I be strike lead on an F-15 with my username?

Yup! In this case our generic "F-15 Air Patrol" will turn into "CMDR Kvlt!'s F-15 Air Patrol".

Alikchi
Aug 18, 2010

Thumbs up I agree

Yooper posted:

Alikchi may, if he chooses, post here. If not then we'll treat this as two distinct command organizations. He and I will coordinate via Discord, but both of us are equal in the scenario so I need his F-14 CAP as much as he needs my SEAD/DEAD.

Hi all! Yep, I'll be posting here as well. I don't want to get a bunch of Tomcat and Intruder pilots killed, so (imo) more collaborative this is, the better. The thirty minute turn system forces you to think ahead. I'm the sort of CMO player that likes to pause a lot, micromanage with waypoints and target orders when my missions don't work out.. PBEM constrains that style of play and requires me to "plan" and "think". We will see how that goes!



My initial setup: we must seek and destroy Saddam's secret submarine fleet, reported by Agent "CURVEBALL" to be "at least two Typhoons and three Kilos. I think."



OK, Yooper summarized my actual initial orders. Two F-14B Tomcats (loadout: 4x Sparrow, 4x Sidewinder) of VF-103 "Sluggers" launch from USS Saratoga, followed by a pair of VF-14 "Tophatters" F-14As from USS John F. Kennedy (2x AIM-54s, 2x Sparrow, 2x Sidewinder). An E-2C Hawkeye is also sent up by Saratoga and they all head northeast, in the general direction of Najaf and Al-Anbar. The Tomcats have a bizarrely-shaped Prosecution Zone set up, designed to lure the enemy fighters into engaging outside their SAM envelope.

My thinking for this scenario: work from west to east. H3, H2, then Al Taqaddum. Don't get stupidly chewed up by SAMs. Begin by drawing out Saddam's fighters with a light CAP over southwestern Iraq. Meanwhile, I can arm my attackers, do a little recon, and watch Yooper's flyboys run their SEAD. 24 hours gives me time for 2 or 3 strikes, if we take into account rearm time and flight time.



On the carriers, the 6-hour rearming process is 30 minutes in. My best attackers are F/A-18s, and they almost all began the scenario armed with GP dumb bombs. They, along with my A-6s and A-7s, begin taking on new packages of HARMs, SLAMs, and a few Walleyes and Mavericks. Half a dozen F/A-18s are retained ready on deck with their dumb bomb loads, just in case a target of opportunity presents itself. Pictured: rearming aboard USS America.

Yooper
Apr 30, 2012


Turn 2 - USAF



It looks like everything is still moving into position. The last 30 minutes appear quiet. The F-15's are almost into the patrol zone. Both AEW and tankers are almost in position too. By the end of this turn we'll send up the JSTARS and prepare to get the Wild Weasels strike up around Baghdad.



Alikchi is taking no chances. That is a solid ASW patrol area.



There's a lot to take in here. The light red area is the prosecuction zone. Our F-15's will hunt and kill any hostiles in this area. Alikchi's F-14's appear to be headed closer to Baghdad. The Tornado's are on path and looking good. It's cool to see a path that avoids the SAM sites and airbases. The light blue line is where my JSTARS will follow when it does the side-scanning radar trick in preparation for the F-4's.



Our JSTARS is up and active. This radar is great for detecting ground targets. It reaches out ~200nm from the aircraft. We'll adjust the flight course to allow it to catch the southern edge of Baghdad.



Contact! We've got a pair of Alikchi's F-14A's headed in towards the bogey. Our contact report shows only a a to air short range radar but nothing we can identify. My Tornado ADV's are also vectored in to cover the striker.



One of the Prowlers has picked up a MIG-23 from emissions alone. We don't have a vector on this one yet. I'm not sure why we picked up the emissions on the further contact but not the nearer one. Maybe emission direction?



It looks like my Tornado's are going to get first launch!



And they miss. Oops. But luckily the F-14's get it.



Going into our last round and I see one more bogey coming in.



MIG-23ML Flogger! The Skyflash is off!



Winner winner chicken dinner. Scratch that Flogger.



Here we are, 30 seconds before end of my turn. The ALARM strike is going to occur during Alikchi's turn so hopefully it goes off without a hitch! Beyond that all of my F-15's are in position and the JSTARS is moving up.

Hats off to the IKE creator too, we ran into an issue and he helped us out on Discord. It seems some new features were added to IKE in the beta builds to help it along. Alikchi and I were both using the Steam build and things got wonky for me.

Back to Alikchi!

Kvlt!
May 19, 2012



Yooper posted:

Yup! In this case our generic "F-15 Air Patrol" will turn into "CMDR Kvlt!'s F-15 Air Patrol".

Made my day! Cant wait to see how this thread plays out!

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Ctrl-F "A-10" has zero results. Darn.
Put Kobold in one of those F-14B Bombcats,

Alikchi
Aug 18, 2010

Thumbs up I agree

Turn 2 - USN




First blood to Tophatters 3! He's an Ace now, apparently. He and his wingman used quite a bit of their fuel in the fighting, and are pulling back to refuel at a KA-6D I launched (with some unfounded concern that I might not be able to utilize Yooper's Stratotankers and whatnot.)

It is midnight, the morning of January 20, 1991. Looks like it's going to be a hot, clear day. 22.5 hours (46 half-hour turns) remain. I adjust my patrol/prosecution zones slightly. A third pair of Tomcats (from VF-103 "Sluggers") is on the way to the area.



Yooper's Saudi and Brit Tornadoes are streaking in.



A closer look

There's a part of me that wants to launch my few available Prowlers and/or F/A-18s right now and go target hunting - I become briefly fixated on the SA-2 site south of Iraqi airfield H2 - but there's a lot of unspotted AAA all around, I'm sure, and early-morning darkness isn't good cover against radar-guided gunfire, MANPADS, etc. I'll be able to do more soon. In the meantime, I adjust flight paths and waypoints and sit on my hands as the carriers continue feverishly rearming their aircraft. Let's see how Yooper's attacks go and move on from there.

It's a successful attack! 3 ALARMs are launched, and two smack right into the Bar Lock radar, which promptly vanishes from our scopes. (YouTube link, 2minutes15 seconds, some TacView.)

The rest of the turn is quiet.



This is twenty minutes in. The VF-103 Tomcats are wiggling around enticingly near the enemy airfields, but no hostile rises to take the bait. Ten more minutes pass, with the RAF/RSAF Tornadoes now safely well away from contested airspace. It's back to Yooper!

Kobold, you'll have a ride in the next Tomcat wing.

William Henry Hairytaint
Oct 29, 2011



Throw me in anywhere you want with the callsign '30 Days' please

pthighs
Jun 21, 2013

Pillbug
Alikchi, please put pthighs as strike lead on an Intruder flight. Thanks!

Gervasius
Nov 2, 2010



Grimey Drawer
Hell yeah, CMO LP! Put me in a Hornet or a :britain: Tornado if you can.

glynnenstein
Feb 18, 2014


All I want for Christmas is glynnenstein flying in an F-4 of any sort.

Stago Lego
Sep 3, 2011
All right another Yooper thread.
Put me in one of the ASW choppers!

Ghost of Mussolini
Jun 26, 2011
Please put me in an F-14 (IRIAF)

Yooper
Apr 30, 2012


Turn 3 USAF



The Alarm did it's job in fine fashion. It's interesting as in a regular CMO scenario I likely would have micro-managed this and fired one ALARM at each target. This feels more real as I can see someone wanting a guaranteed kill instead of a few maybes.



And a Spoon Rest pops up right next to H2. :negative: Alikchi, this'd be a prime spot to use your HARM's.



The big unit here is my JSTARS. Once it has identified ground targets around Al Taqaddum I'll send in my Wild Weasels for an all out strike on the air defenses.



Around Al Taqaddum we have a pair of radars flanked by a ton of SAM's. Some of these, the SA-2F's for example, have a minimum ceiling of 1000 feet. But others, the SA-3's have ceilings of 160 ft. Even more dangerous are the Grails and Geckos that'll shoot even lower. Ideally we blind the two radars and then do a SEAD patrol on the whole area to knock out any emitters that pop up.



The JSTARS makes its turn and we get a whole lot of contacts around our target area. How many are AAA? How many are Rolands? :iiam:



I'm significantly shrinking the target area. We're going to knock out the longer ranged SAM's and then focus on those closer range unknowns around Al Taqaddum. Once we've scraped that barrel clean we can send in the F-16's and F-111's for the big show.

Alikchi
Aug 18, 2010

Thumbs up I agree

Turn 3 - USN



Target acquired! Let's go after that Spoon Rest. Mission "CMDR 30 Days' Prowler Strike" is created. Two Prowlers with HARMS (VAQ-130 "Zappers", USS John F. Kennedy) launch immediately, along with a pair of F-14A Tomcats for escort.



6 Tomcats are already in the air. With the support of Yooper's F-15s, his JSTARS and my Hawkeye, we should be able to keep the Iraqi fighters away from the Prowlers.



At 22:05 Zulu, my Hawkeye detects a Fishbed taking off from Shayka Mazhar airfield, southeast of Baghdad. Looks like it's going for Yooper's JSTARS...



2210. I vector two pairs of Tomcats at the Fishbed. Gotta save the JSTARS! Meanwhile, 30 Days and his strike force have launched and are passing through Saudi airspace.



Another bogey, this one launched from Al Jarrah Airbase. Is Saddam surging his fighters?



My two northernmost Tomcats - a pair from VF-103 Sluggers - launch three Sparrows at the incoming Fishbed. Two miss, the third does not. Tango down.



22:20 Zulu: The second bogey is another Fishbed.



Yooper's F-15s move in to engage the Fishbed (which is going like a bat out of hell, 920 knots). It's chasing the Tomcats right into the F-15s.



But the Fishbed is just too fast. It closes with the Tomcats and gets a missile off before the F-15s engage.



Thankfully, it's a miss.



The MiG's next R-60 doesn't miss. But somehow.. the Tomcat's still in one piece? Only 10.5% damage! Must have been a glancing blow.



The F-15s pull into range, launch a pair of Sparrows, and save the day. No losses for the USN or USAF so far! And with that, my 30 minute turn ends.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Can we get a detailed damage report on that Tomcat?

Lord Koth
Jan 8, 2012

For those fatalistically wondering what it's like to actually get shot at by SAMs, here you go (forward to ~3 minutes in if you want to skip the preflight stuff): https://www.youtube.com/watch?v=qUjX1RntqVw

Also a look at the mission this happened in: https://www.youtube.com/watch?v=H8InuaTRKnY&t=180s

pthighs
Jun 21, 2013

Pillbug

Lord Koth posted:

For those fatalistically wondering what it's like to actually get shot at by SAMs, here you go (forward to ~3 minutes in if you want to skip the preflight stuff): https://www.youtube.com/watch?v=qUjX1RntqVw

Also a look at the mission this happened in: https://www.youtube.com/watch?v=H8InuaTRKnY&t=180s

The part where the guys yells "Stroke 3 break right!" gets me every time (this used to be the menu audio in one of the Falcon4 mods). It's "pucker factor" personified.

bibliosabreur
Oct 21, 2017
Huh. Didn't have the Toms turn and fight with their Sidewinders? R-60s are only limited all-aspect, if I remember correctly, whereas AIM-9Ls and -Ms are happily all-aspect.

Also, :allears: Yooper CMO thread :allears:

Yooper
Apr 30, 2012


USAF Turn 4





My JSTARS has proven its worth! Most of those newly deteced units are over H2 and H3.



Near as Alikchi and I can tell, if one my units engages a hostile in Alikchi's turn, his units won't go offensive until mine have finished attacking. Hence the AIM-7 kill.



H2 shows a healthy helping of air defenses. That green icon looks to be an Iraqi Spoon Rest? I thought we killed that last turn?



Next up I'm sending my 2nd Tornado in with the ALARM's to knock out the closest two SA-2f's and a couple of other targets. Going to take a gamble and set it to fire 1 ALARM per target. It's a 90% POH so I'm feeling lucky. We're also pairing up a Wild Weasel to ensure a kill with the HARM's. I'm also attaching an RF-4E to get some close range intel. Our JSTARS identified a AAA, but I'd like to know a bit more about what we face.



I'm certain it's hot garbage, but it can still wreck someones day if they fly directly over it. The red ring is the anti-air ring, orange is anti-surface.



CMDR Kvlts! is directed to bring up both the 27th Tactical Fighter Squadron and the 71st Tactical Fighter Squadron. We're doing 1/3 in the air at a time to prevent any Iraqi incursions against our fuelers or AEW.



Strike time is in the air. The big yellow bow tie is the surface scanning radar on the RF-4E.



JSTARS gets a great read on both H2 and H3. At H3 we have some trashy AAA with some capable Shilka's and a single SA-6. Alikchi, if you've got another Prowler that can swat at that SA-6 / Shilkas that'd be awesome!



H2 has more ofthe same but with more SAM's. I've got to schlep across Iraq to nail this so once again I'd love it if the fine folks in the Navy could drop bombs on those. It'll save my Aardvarks from a nasty ending.



By the end of the 30 minutes we've got the strike team inbound. During my next round I'll get the remainder of the Weasels up and hopefully we can get the F-111's cranking. This is all surge ops, so it is 6 hours per mission meaning we can probably get 2 strikes out of the F-111's. If they survive...

Alikchi
Aug 18, 2010

Thumbs up I agree

Radio Free Kobold posted:

Can we get a detailed damage report on that Tomcat?



The blast busted an electro-optical TV camera system and damaged an engine. Personally I would RTB if my engine was in the yellow, but he wants to expend all his missiles, I guess. More power to him!

bibliosabreur posted:

Huh. Didn't have the Toms turn and fight with their Sidewinders? R-60s are only limited all-aspect, if I remember correctly, whereas AIM-9Ls and -Ms are happily all-aspect.

I thought it might be because they were hitting their fuel limit - I ordered them to turn and attack, but the AI just went RTB anyways - but this makes more sense:

quote:

Near as Alikchi and I can tell, if one my units engages a hostile in Alikchi's turn, his units won't go offensive until mine have finished attacking. Hence the AIM-7 kill.

Alikchi fucked around with this message at 01:26 on Apr 21, 2021

Alikchi
Aug 18, 2010

Thumbs up I agree

USN Turn 4



Onward! Two Prowlers, escorted by two Tomcats, enter HARM range of the Spoon Rest radar near H2.



Missiles away!



Please turn away more quickly before you wander into AAA range.



That's better.



The HARMs began their dive on the Iraqi radar.



Blammo! Another hole opened in the Iraqi air defence system. Congrats to 30 Days and his crew.



Prowlers and Tomcats head back for the carriers..



As another wave launches. This Prowler pair has orders to target the Shilkas that JSTARS spotted in Yooper's turn.

Off to the east, I can see a wave of USAF, RAF and Saudi aircraft angling towards Baghdad...

Alikchi fucked around with this message at 19:24 on Apr 21, 2021

Yooper
Apr 30, 2012


USAF Turn 5

2330 ZULU



Everything is shaping up well! My Tornado GR.1A should be the first one to fire on the SA-2F site. This should, with any luck, knock out the radar on the site and allow us easy entry. Beyond that we've got a ton of F-15's up in the air.





Hmm, we know where it is. Which is good. But it's not radiating. Which is bad. Hopefully the moment it emits the Tornado will loft one and knock it out. Just in case the Tornado is past I'll set the Weasel to also fire a HARM. It's about this moment one realizes this is exactly the sort of mission these things were designed for...



Luckily a giant rear end radar has to emit to be useful so our F-4G lets loose a HARM.



Whammo! Tall King is down.



Tornado finally gets the SA-2F to emit! But it's now dodging a SAM the size of a telephone pole.



Swing and a miss!



Really?



Argh!



Hmm. I think we're going to need to do a SEAD Patrol and just get the Weasels out in force to wreck this place.



Well poo poo.

At that we send our units back to base and I'll get the patrol up on the next round. The IKE framework is requiring me to break some bad micromanaging habits. I need to think more like a commander and less like a micro-manager in chief.

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22
Gulf Dorf me, Yooper, call sign Eggman

bibliosabreur
Oct 21, 2017
Oooof. A loss to an SA-2 has got to sting.

Yooper
Apr 30, 2012


USAF Turn 6



Right! So Alikchi and I have been discussing the last two turns and we think we know what's going on. By killing the radars the AAA and SAM's have to acquire the inbound targets differently. So the OODA loop is very long. Our fast jets fly by, don't get seen, and have to linger for a long time. This is not optimal. I'm going to send up my Weasels on a patrol around Baghdad and anything that pops up and emits will eat a HARM. Or at least that's the plan...



In a nutshell we're going to keep the Weasels aloft and eyeing up Baghdad. The radar will likely die first and hopefully a whole lot more!



I'm also setting off the first strike with the F-111's. I've got one batch rocking...



4-6 feet of concrete!



The crowd favorite. Paveways. 4 each! I want to get one strike out before the suns comes up.



F-111's up! Looks like the OECM birds have radars on, we'll correct that on my next turn.



Weasels are up and out too. So hopefully in the next hour we'll see some action.

Dance Officer
May 4, 2017

It would be awesome if we could dance!
Officer Dance Officer is reporting in for duty on a Tornado GR1A

Alikchi
Aug 18, 2010

Thumbs up I agree

USN - Turns 5 & 6





00:00:00 Zulu. The Prowlers heading for the Shilkas have a problem - the Shilkas refuse to light up their radars. Their OODA loop is all messed up. I switch their mission from a direct strike on the Shilkas to patrol and prosecution SEAD. If the enemy flips a radar on, the Prowlers should react and take it out.



To supplement the Prowlers, I launch a group of three Intruders, led by Commander Pthighs. The southern Shilka (and a 57mm AA battery) that JSTARS spotted are a bit exposed. I’m gambling that the Intruders can take them out without straying into range.



00:19:13 Zulu: The Iraqis launch another fighter, a Hawkeye spots it, and a pair of F-14s (of VF-32 “Swordsmen”) go after it.



00:20:00 Zulu. Jay Bird radar indicates that this is another Fishbed.





Sparrow away!



He’s trying to evade..



.. without success.



My Turn 6 is relatively quiet. The Intruders are slowly edging towards H2/H3, while Yooper’s Wild Weasel Phantoms advance in the east.



Finally, my F/A-18s, A-7s and A-6s are almost fully rearmed. The next few turns should see a lot of poo poo get blown up.

bibliosabreur
Oct 21, 2017
This is the first time I've seen the 3D rendering tool in action! My understanding is that it costs a pretty penny on top of CMO's absurd grog price.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
its not really great with CMO but if you play any of the flight sim style games its pretty cool

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Alikchi
Aug 18, 2010

Thumbs up I agree

bibliosabreur posted:

This is the first time I've seen the 3D rendering tool in action! My understanding is that it costs a pretty penny on top of CMO's absurd grog price.

It goes on sale sometimes - I think I got it for 10 or 15 bucks. But yes, the stuff you can do with it and DCS is really cool. CMO.. mostly glamour shots. Gun dogfights are great fun to watch though

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