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Merge/retrain rules actually. It could just use some auto management options. It’s why in Rome/M2 you weren’t just doomstacking. When your best units get ground down far from home you have to make an actual choice on how to proceed.
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# ? May 3, 2021 13:11 |
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# ? Apr 18, 2024 12:58 |
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R2 DeI does similar thing: you have 3 types of pops in any settlement, representing nobles, citizen and the rest. So if you roll with elite stack then replenishing the losses will take ages while local noble population gets built from 0. There's some messing about with it, where the game decides you either can replenish with all of your units or none (that's how it feels to me), so I wish I could just designate who should refill.
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# ? May 3, 2021 13:18 |
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Edgar Allen Ho posted:Merge/retrain rules actually. It could just use some auto management options. I never got around to playing M2 but it's for things like this that RTW was the most fun and interesting campaign even all these years later. That you could actually destroy a faction by blockading its ports was incredible. The AI played by the exact same rules you did. I don't know that I'd feel the same way going back but at the time it was engaging in a way the modern ones can't quite recapture. I'm sure I'd see right through the AI now and it pose no challenge to me at all but going from AoE2 to RTW totally blew my mind at the time.
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# ? May 3, 2021 13:37 |
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Funky See Funky Do posted:
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# ? May 3, 2021 13:54 |
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alex314 posted:R2 DeI does similar thing: you have 3 types of pops in any settlement, representing nobles, citizen and the rest. So if you roll with elite stack then replenishing the losses will take ages while local noble population gets built from 0. There's some messing about with it, where the game decides you either can replenish with all of your units or none (that's how it feels to me), so I wish I could just designate who should refill. Yeah and it leads to some nice mechanical stuff like Romans being OP for being able to recruit strong infantry from the proles but lacking the super elite warrior class of barbarian nobles. Also makes Sparta interesting since they split it as spartans, the other tribes and the helots. Spartas main strength in battle is much higher stamina on its hoplites but losing them is super painful since it takes a long time to produce Spartans so they end up becoming eclipsed by allied tribes and conquered auxiliaries which the reforms reflect Man, I love DeI. I wish they could get the turn times and loading to not be huge though
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# ? May 3, 2021 19:33 |
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My current Sly Fox of Jing campaign is going places, Liu Bei is Emperor and Liu Biao retired to be the Grand Excellency of the Masses. Absolutely huge battles between a gigantic Kingdom of Wei and my army of vassals. e: done! Flipswitch fucked around with this message at 22:56 on May 3, 2021 |
# ? May 3, 2021 21:19 |
Auto replenishment is a super handy for rolling around dropkicking nerds from one end of the map to the other but I dunno, I like how the old system made losing men in your best and/or favourite units feel more impactful. I could be fist deep in Mordor during a Third Age campaign but if my best guys get hosed up I gotta run away and replace them. Made things feel a little more strategic.
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# ? May 3, 2021 22:28 |
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DaysBefore posted:Auto replenishment is a super handy for rolling around dropkicking nerds from one end of the map to the other but I dunno, I like how the old system made losing men in your best and/or favourite units feel more impactful. I could be fist deep in Mordor during a Third Age campaign but if my best guys get hosed up I gotta run away and replace them. Made things feel a little more strategic. Yeah, and made some pyrrhic losses as the defender feel good too. Now everything just heals to full health in a turn or two.
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# ? May 3, 2021 22:45 |
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I kinda feel like its a chicken/egg thing with the reinforcements/taking losses thing. If the AI was better in that it didnt need to spam a billion stacks to be competitive, I wouldnt mind as much if my units took longer to replenish. But as it is these days, I would rather have faster replenishment because the AI is just constantly at your throat.
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# ? May 3, 2021 23:01 |
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I definitely miss auto-replen in RTW. The problem is really with auto-resolve: you can't hold those expensive units back in auto-resolve so they get chipped down quick even when you're just auto-resolving clear wins. So I end up fighting more uncompetitive battles manually, which makes the campaign take forever. It really just ends up being another reason for me to not recruit high end units. Edit: Getting towards the end of Three Kingdoms 2010, and it can't be overstated how much of my desire for TK games comes from wanting to fix the timeline so so many cool people don't die for Liu Bei. Pang Tong deserved better. Also one thing CA didn't really capture about these battles is how many of them were multi-day affairs that ended when one side ran out of supplies or had their supplies captured or destroyed. Can't blame them since Total War doesn't really have a way to show prolonged stalemate-type battles, but it might be neat if there were supply points or trains for armies that showed up behind the starting area and could be raided to cause morale penalties. Randallteal fucked around with this message at 07:26 on May 4, 2021 |
# ? May 3, 2021 23:55 |
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It'd be a nice quality of life feature to be able to mark units out as reserves in auto-resolve; discount them from affecting battle results but also ensure they don't take any casualties. Even in later TW games with automatic replenishment you occasionally end up obliged to fight lop-sided battles because a wounded elite unit will be destroyed in the auto-resolve results.
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# ? May 4, 2021 13:41 |
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Warhammer autoresolve will delete entire full health units in a clear victory autoresolve while everyone else takes no losses
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# ? May 4, 2021 14:05 |
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Edgar Allen Ho posted:Warhammer autoresolve will delete entire full health units in a clear victory autoresolve while everyone else takes no losses
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# ? May 4, 2021 14:12 |
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Medieval 2 remaster when ? (actually I lie, what I really want is Medieval 3 Kingdoms, but that would still be methadone to my heroin)
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# ? May 4, 2021 16:57 |
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rise of islam TW with playable Muhammad when
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# ? May 4, 2021 17:04 |
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I did 20 hours od Rome remaster, I'm probably about 10 hours from finishing the campaign. I like that archers no longer have pinpoint accuracy for high angle shots. Definitely don't enjoy phalanxes being able to switch spear points so fast and massacre my cavalry that rearcharged them. Still I'm having fun, pretty nice to get one of TW games where you can just go forth and conquer. No point in building tall if you can max out all of your provinces without issues.
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# ? May 4, 2021 18:09 |
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Communist Thoughts posted:rise of islam TW with playable Muhammad when They get all they way to just before release before someone tells them that showing him is a bad idea so he ends up just being a bit of calligraphy that runs around the battlefield gibbing people
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# ? May 4, 2021 20:39 |
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Do what Iranian/Turkish art does for Muhammad and his family. Make them hooded robes with glowing white light where their face and hands would stick out.
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# ? May 4, 2021 21:06 |
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Agean90 posted:They get all they way to just before release before someone tells them that showing him is a bad idea so he ends up just being a bit of calligraphy that runs around the battlefield gibbing people That way it can feel as though we are playing a dominions total war game which would be amazing.
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# ? May 4, 2021 21:09 |
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The actual life of Muhammad part isn't that good for a total war game, just start it with Abu Bakr. Muhammad didn't even conquer all of Arabia. Abu Bakr is the TW-style start.
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# ? May 4, 2021 21:17 |
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Terrible Opinions posted:Do what Iranian/Turkish art does for Muhammad and his family. Make them hooded robes with glowing white light where their face and hands would stick out. i don't know about the iranians, but the turks don't do that. they just draw him as a guy
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# ? May 4, 2021 21:29 |
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Looks like this is indeed mainly an Iranian Shia thing and most of the art is actually Ali. Still cool looking.
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# ? May 4, 2021 22:10 |
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Play RTWR and it just makes me realize how few factions were actually in that game
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# ? May 4, 2021 22:35 |
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achillesforever6 posted:Play RTWR and it just makes me realize how few factions were actually in that game True, but I'd argue that the factions are so different from one another (more so than in the more modern games) that faction diversity is much greater overall.
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# ? May 4, 2021 22:49 |
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Breetai posted:True, but I'd argue that the factions are so different from one another (more so than in the more modern games) that faction diversity is much greater overall. I assume you're excluding warhammer because it's not real or w/e, but do you really think rtw1 factions are more diverse than 3k?
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# ? May 4, 2021 22:53 |
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yikes! posted:I assume you're excluding warhammer because it's not real or w/e, but do you really think rtw1 factions are more diverse than 3k? Absolutely! You've got Crazy Ahistoric Ancient Egypt, Carthage, Rome, Greece/Macedon and various barbarians. In 3K you have Han, Nanman (which are super cool don't get me wrong) and Yellow Turbans.
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# ? May 4, 2021 23:01 |
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HerpicleOmnicron5 posted:Absolutely! You've got Crazy Ahistoric Ancient Egypt, Carthage, Rome, Greece/Macedon and various barbarians. In 3K you have Han, Nanman (which are super cool don't get me wrong) and Yellow Turbans. this is what rtw fans actually believe
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# ? May 4, 2021 23:20 |
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The 3K factions share so many units though.
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# ? May 4, 2021 23:24 |
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HerpicleOmnicron5 posted:The 3K factions share so many units though. True, but except for the Romans, RTW factions barely have any different units. Macedon for example has four tiers of pikemen, four tiers of cavalry, peltasts, and archers. You won't even get the higher tiers of pikemen and cavalry for like 80 turns so really most of your game is spent using the same 6-8 units. In Barbarian invasion there are even less. I guess there are mercenaries but those are generally just guys you can already get but wearing green tunics.
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# ? May 4, 2021 23:35 |
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Jamwad Hilder posted:True, but except for the Romans, RTW factions barely have any different units. Macedon for example has four tiers of pikemen, four tiers of cavalry, peltasts, and archers. You won't even get the higher tiers of pikemen and cavalry for like 80 turns so really most of your game is spent using the same 6-8 units. In Barbarian invasion there are even less. Egypt gets camel riders and chariots and poo poo, Macedon and Greece get phalanxes, cavalry and archers, Carthage gets elephants. Barbarians perform very differently to everyone east of them, and that's without even mentioning any of the horse people. You get a much more different feel with some factions than others in RTW from their unit lists. 3K makes its differentiation through faction mechanics and officers.
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# ? May 5, 2021 01:19 |
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There's six, sort of. Han, Yellow Turbans, Jin, Mandate Turbans, Bandits and Nanman. But Jin barely counts and is sequestered to its own start date anyway.
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# ? May 5, 2021 04:36 |
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Do we have to have the same tired discussion every other week?
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# ? May 5, 2021 05:10 |
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Jamwad Hilder posted:True, but except for the Romans, RTW factions barely have any different units. Macedon for example has four tiers of pikemen, four tiers of cavalry, peltasts, and archers. You won't even get the higher tiers of pikemen and cavalry for like 80 turns so really most of your game is spent using the same 6-8 units. In Barbarian invasion there are even less. I give up. Explain what you mean?
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# ? May 5, 2021 08:12 |
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I think they're saying that the non-Roman factions tend to have rosters that are pretty thin when you look at them in terms of unit classes rather than unit types total.
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# ? May 5, 2021 09:08 |
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The basic Han factions in 3K have:
The Nanman and Yellow Turbans have dramatically different rosters with different strengths and weaknesses, even if they all have "Shielded Spearmen" and "Non-Shielded Spearmen" they all behave and perform differently in battle. Rome: Total War factions like Greeks/Macedon/Diadochi have:
Romans have:
So yes obviously Rome: Total War has the vastly superior unit variety.
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# ? May 5, 2021 15:03 |
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Because of how they used by the various factions. A Roman army will be different from a Greek one, while my Wei army will be exactly the same as my Wu because the best strategy for the two factions is the same. Like all that matters for the Han is whatever infantry, bows, charge cavalry, trebuchets. Eimi fucked around with this message at 15:16 on May 5, 2021 |
# ? May 5, 2021 15:11 |
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Xander77 posted:I've re-read this like three times, trying to figure out what each part is saying on its own and how they are connected to each other. I'm saying that a faction that has militia pikemen, pikemen, slightly better pikemen, and Royal Pikemen is not roster diversity and that slowly unlocking different pikemen over 100 turns is uninteresting. Then I said that the rosters in the expansion (Barbarian Invasion) are even worse. For example the Saxon roster in that game has 8 units. 9 if you include General's Bodyguard as a unit.
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# ? May 5, 2021 15:33 |
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There's also chariots, elephants, and SCREECHING WOMEN!
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# ? May 5, 2021 15:39 |
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Eimi posted:Because of how they used by the various factions. A Roman army will be different from a Greek one, while my Wei army will be exactly the same as my Wu because the best strategy for the two factions is the same.
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# ? May 5, 2021 15:40 |
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# ? Apr 18, 2024 12:58 |
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Also while factions in 3K have the same units they generally don't get access to all of them due to being gated behind the tech tree. So you can end up using different units throughout the game because the different starting areas make certain branches better than others which means you unlock the higher tier units of that type earlier than a different faction, who's researching differently.
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# ? May 5, 2021 15:43 |