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monsterfuckers are more powerful than they've ever been before, Darkstalkers could 100% come back if they put the budget and effort into it, which i doubt they would
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# ? May 5, 2021 01:34 |
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# ? Apr 19, 2024 12:15 |
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Countblanc posted:monsterfuckers are more powerful than they've ever been before, Darkstalkers could 100% come back if they put the budget and effort into it, which i doubt they would A Darkstalkers dating sim would print money
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# ? May 5, 2021 01:41 |
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It's honestly kind of hard to envision how a regular 3d or even Strive-style Darkstalkers would look. Like having volume would somehow detract from the look in a way I can't really explain. Getting the stretching and such right would be really hard. It would also naturally have to have the old Morrigan sprite in it somewhere.
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# ? May 5, 2021 01:43 |
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Xand_Man posted:A Darkstalkers dating sim would print money the issue si capcom would never make a sincere one itd be some lame 2 hour long jokey thing thats forgotten about in a week
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# ? May 5, 2021 01:43 |
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bring back namco high
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# ? May 5, 2021 01:52 |
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Xand_Man posted:A Darkstalkers dating sim would print money Monster Prom already exists! it did pretty well for itself IIRC e: it is specifically a competitive dating sim, so you could even have tournaments in theory
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# ? May 5, 2021 01:52 |
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I think the real question here is why isn't every fighting game a dating sim? KoF pioneered it.
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# ? May 5, 2021 01:59 |
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chumbler posted:It's honestly kind of hard to envision how a regular 3d or even Strive-style Darkstalkers would look. Like having volume would somehow detract from the look in a way I can't really explain. Getting the stretching and such right would be really hard. I dunno, Morrigan and Felicia translated pretty well in MvC3.
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# ? May 5, 2021 02:04 |
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Smoking Crow posted:i mean, there's 10 billion different types of fps and that genre's fine Most FPS play the same, your gun is either tracking or predicting. Most subcategories of FG are fundamentally different where you can improve at all of them by playing many of them but it's hard to jump between them because so many of them are fundamentally different from one another. Compared to many other types of games a large community is fragmented into many smaller subcommunities in a way that I think hurts making new franchises.
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# ? May 5, 2021 02:13 |
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a lot of Darkstalkers characters are constantly transforming or pulling weird crap out of nowhere, and the ones who have made the transition to modern 3D games are mostly (Hsien-Ko / Lei-Lei aside) the ones who do that stuff the least, plus the usual bias towards popularity
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# ? May 5, 2021 02:14 |
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the transforming stuff was definitely a concern in the 360 era when the darkstalkers revival was still supposedly happening/mvc3 was released but i think we're past that from both a technical standpoint and just from 3d animators being better at that kind of stuff
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# ? May 5, 2021 02:17 |
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absolutely anything posted:the transforming stuff was definitely a concern in the 360 era when the darkstalkers revival was still supposedly happening/mvc3 was released but i think we're past that from both a technical standpoint and just from 3d animators being better at that kind of stuff Yeah Jedah and Venom in MvCI of all things shows Capcom can model transformation poo poo just fine
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# ? May 5, 2021 02:21 |
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Tuxedo Catfish posted:Monster Prom already exists! it did pretty well for itself IIRC what Monster Prom just jumped up my backlog
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# ? May 5, 2021 04:03 |
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Smoking Crow posted:i dont think most major game studios are gonna made a whole new IP for a while tbh Valve been ignoring every franchise for like 5+ years cause they wanna make a new IP. Also VR was a heck of a sidetrack. FanaticalMilk posted:Be careful what you wish for: Yeesh, glad SF4 and MK9 showed that you don't have to reinvent the wheel with a new fighting game. Can even leave it 2-D, just make it pretty. Reminds me of when New Super Mario Bros became the best selling nintendo game and the old people at nintendo were like 'But.... we thought young people hate literally everything thats more than 10 minutes old' Blaise330 fucked around with this message at 04:14 on May 5, 2021 |
# ? May 5, 2021 04:07 |
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Xand_Man posted:what Don't get too excited, the character designs and art are like 90% of what's good about the game.
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# ? May 5, 2021 05:44 |
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I have a stupid request: Could someone please help me find the video clip of Chris Hu saying "Best Bipson"? I've been looking for it for a long time and I can't remember when it was said or which event it was and it doesn't seem to be in any "Best of Chris Hu" videos.
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# ? May 5, 2021 05:46 |
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chumbler posted:It's honestly kind of hard to envision how a regular 3d or even Strive-style Darkstalkers would look. Like having volume would somehow detract from the look in a way I can't really explain. Getting the stretching and such right would be really hard. I dunno. MvC 3 and SF4 had some pretty wild facial expressions and other stuff they did with the models, and the techniques have only really improved over time. Interesting bit: if you find a video of DBFZ where they lock the camera for the cinematic supers, you can see how some supers will squash, stretch and expand limbs to fool the viewer into a perspective. Android 21 and Teen Gohan are good examples of this, as their hands will become massive for their Lv. 3 to give the illusion of depth for their attack. chumbler posted:It would also naturally have to have the old Morrigan sprite in it somewhere. Darkness Illusion just summons Sprite Morrigan for the attack on a 10% chance, so people think it's a shitpost for the first few days.
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# ? May 5, 2021 06:00 |
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J.A.B.C. posted:I dunno. MvC 3 and SF4 had some pretty wild facial expressions and other stuff they did with the models, and the techniques have only really improved over time. Makes a lot of sense given DBFZ tries to recreate the show's look as faithfully as possible, and animation does exactly that all the time. It's just a matter of working with the design and knowing when to cheat. (often) Of course, Smash Bros has done the same thing for years, and while Ultimate mostly downplays it, there's a lot of squash and stretch visible with the cartoony characters like Mario and especially with Banjo and Kazooie. Darkstalkers absolutely has appeal, even as a neglected franchise a lot of its characters are popular, and at this point its wild and varied character designs and aesthetic are absolutely a draw compared to more restrained fighting games. (and as said, sexy monsters have never been more popular, and Darkstalkers has something for every flavour of depravity) Specifically, I imagine it'd have a lot of appeal to audiences who wouldn't be interested in other fighting games full of relatively generic martial artists/ninjas/soldiers/anime swordsmen.
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# ? May 5, 2021 08:23 |
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Elephant Ambush posted:I have a stupid request: https://youtu.be/di52SYOcf7k at the end
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# ? May 5, 2021 08:52 |
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Reiley posted:Most FPS play the same, your gun is either tracking or predicting. Most subcategories of FG are fundamentally different where you can improve at all of them by playing many of them but it's hard to jump between them because so many of them are fundamentally different from one another. Compared to many other types of games a large community is fragmented into many smaller subcommunities in a way that I think hurts making new franchises. Most fighting games play the same, you either do chain combos or link combos. Arzachel fucked around with this message at 09:50 on May 5, 2021 |
# ? May 5, 2021 09:46 |
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Arzachel posted:Most fighting games play the same, you either to chain combos or link combos.
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# ? May 5, 2021 09:48 |
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I dial my combos
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# ? May 5, 2021 09:51 |
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really it's about making the opponent's hp go down by anticipating their actions and doing good inputs, clearly proving fps and fighting games are the same, also magic the gathering
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# ? May 5, 2021 09:57 |
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RoadCrewWorker posted:really it's about making the opponent's hp go down by anticipating their actions and doing good inputs, clearly proving fps and fighting games are the same, also magic the gathering A magic the gathering (or just general spellcaster themed) fighting game sounds cool as hell.
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# ? May 5, 2021 10:02 |
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Its not that controversial to say fighting games are mostly similar. You think the same guys kill it in every new game because theyre superhuman geniuses? Theyre not
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# ? May 5, 2021 10:04 |
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It just makes you sound extremely lame to do the reductive "Duh actually, characters are functions" type thing.
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# ? May 5, 2021 11:42 |
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Lord_Magmar posted:A magic the gathering (or just general spellcaster themed) fighting game sounds cool as hell. There are a few attempts on this but I can't really think of a particularly good one/one that doesn't devolve into more of an action game brawler than a traditional fighter.
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# ? May 5, 2021 11:49 |
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unfortunately the major magic fighting game today is the horse game
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# ? May 5, 2021 12:33 |
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dragon enthusiast posted:unfortunately the major magic fighting game today is the horse game I'm pretty sure Uma Musume isn't a fighting game, but YMMV.
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# ? May 5, 2021 12:50 |
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Arzachel posted:Most fighting games play the same, you either do chain combos or link combos. To make this less of a drive-by shitpost, sub-genres in fps are strongly rooted in movement options/properties which serve as a basis for all the other gameplay design decisions. You stand around a corner pre-aiming in CSGO because movement fucks with your accuracy and taking damage slows you to a crawl. You flick and track more when playing arena shooters because there's super strong movement options available to change your position. Someone good at a certain style of fps will be able to transfer his skillset to a different sort of game but there's a obvious learning curve. All this will sound very similar to fighting games, so the take "fps are all the same, unlike fighting games" seems silly to me.
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# ? May 5, 2021 12:54 |
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Lord_Magmar posted:A magic the gathering (or just general spellcaster themed) fighting game sounds cool as hell. Hard agree. A game where the majority of the cast has Nine the Phantom vibes? That'd metal as hell.
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# ? May 5, 2021 13:20 |
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Lord_Magmar posted:A magic the gathering (or just general spellcaster themed) fighting game sounds cool as hell. You should try Touhou Hisoutensoku to potentially scratch that itch to sling spellcards and magic everywhere.
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# ? May 5, 2021 14:03 |
If I go from CS:GO to Siege, that's gonna be a pretty harsh change, but there are obvious similarities despite radical differences. If I then go to Titanfall 2 or one of the jumpy Cods, that's just a completely different world, and even going from regular CoD MP to Warzone is a pretty big step. I know people who will win most Warzone bouts, and end up with a 2/50 K/D in a regular MP game, and vice versa. Then you've get to stuff like Overwatch where a *lot* of the things you need to survive in the other games are secondary to what makes a good OW player. With all that said, I can get to an average level in pretty much any shooter in a few hours, but I don't know if that's because of general FPS knowledge or more than two decades of video games. Also, like I mentioned, I haven't played fighting games in a long time and it's not the type of game I have a lot of innate knowledge about, so I don't know how this relates to fighters, but if nothing else I think it paints a picture of FPS games. Black Griffon fucked around with this message at 14:35 on May 5, 2021 |
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# ? May 5, 2021 14:10 |
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Arzachel posted:so the take "fps are all the same, unlike fighting games" seems silly to me. unlike fighting games where you just ex dp, duh
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# ? May 5, 2021 14:30 |
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Black Griffon posted:If I go from CS:GO to Siege, that's gonna be a pretty harsh change, but there are obvious similarities despite radical differences. If I then go to Titanfall 2 or one of the jumpy Cods, that's just a completely different world, and even going from regular CoD MP to Warzone is a pretty big step. I know people who will win most Warzone bouts, and end up with a 2/50 K/D in a regular MP game, and vice versa. Then you've get to stuff like Overwatch where a *lot* of the things you need to survive in the other games are secondary to what makes a good OW player. With all that said, I can get to an average level in pretty much any shooter in a few hours, but I don't know if that's because of general FPS knowledge or more than two decades of video games. Not to mention if you start including stuff like Quake or various tribes games (RIP) where the movement requires practice in and of itself to be any good at it. Like you could take the best COD or CS:GO player in the world and they'd get absolutely spanked by any decent quake player just due to that alone. Don't matter how accurate you are (outside of rails) if your opponent can zoom away and basically lap you on powerups Weird Pumpkin fucked around with this message at 14:43 on May 5, 2021 |
# ? May 5, 2021 14:41 |
Yeah, that's sort of what I was getting at with TiFa 2, but Quake or Tribes is obviously a far better example. Or LawBreakers, a game which was MURDERED.
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# ? May 5, 2021 14:46 |
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I feel like Lawbreakers just had so much going against it, tougher game when those types of FPS were trying to water it down a bit for people, the more unreal engine whatever character designs when everything was trying to be bright and quirky, all that kind of stuff.
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# ? May 5, 2021 15:04 |
Oh yeah, it was cursed from the start, but there was just something about it that really charmed me, and I was good at it. Also, in addition to all the stuff we've talked about, we have the world of single player FPS games and the way they're meant to be played. A Nightmare (or UN, inshallah) run of Doom 16 plays in a very specific way that doesn't translate to competitive play, but is still just as much a representation of one specific kind of FPS skill. Speed-running older FPS games, legendary Halo runs, all that stuff plays in pretty unique ways.
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# ? May 5, 2021 15:16 |
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The post should've been aiming at the more obvious reason why fps is popular and it's because it's a super low bar to even be competent at the main attribute of shooters.
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# ? May 5, 2021 15:24 |
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# ? Apr 19, 2024 12:15 |
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I think critically its also you get to shoot back even while getting rocked in a shooter. In a fighting game you gotta sit there eating some serious poo poo when you get tagged My Sirlin-Brained Fighting Game concept is one where very few moves put you into actual hit stun and the game is mostly just chipping people out and creating damage setups where they have to choose a pile of chip hits or get tagged for a true combo, aka Senko No Ronde but on the ground. Barudak fucked around with this message at 15:31 on May 5, 2021 |
# ? May 5, 2021 15:27 |