what's the Kislev roster expected to be? I assume a pretty big cavalry focus given the Polish/Russian/Steppe mishmash
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# ? May 4, 2021 23:15 |
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# ? Apr 24, 2024 08:41 |
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I think they're supposed to have a lot of hybrid units (like that one spearman/archer in the screenshot)
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# ? May 4, 2021 23:35 |
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From what I've heard, the tabletop version of Kislev had flexible ranged/melee hybrid infantry, fast shock cavalry, and stellar skirmish cavalry - all with relatively light armor. They get gunpowder weapons, including cannons, muskets, and the original War Wagons. They have at least one unique magic path: Ice, which focuses on murdering the poo poo out of heavily armored infantry, and also potentially something that goes along with the Baba Yaga-esque witchcraft (which might instead just steal poo poo from Shadow/Death/etc.). Bear Cavalry are new but guaranteed to exist now (based on articles on the Old World released a year ago by Games Workshop). Jury's still out on whether they will get any monstrous units.
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# ? May 4, 2021 23:37 |
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Saw a gif earlier of the warhammer fest line up. Saturday is "its a mystery". I guess they'll be making the old world official with some Hams 3 stuff to boot.
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# ? May 5, 2021 01:04 |
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I do like that hour glass design for the Winds. Will make it much easier tell just how much gas your wizards have left.
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# ? May 5, 2021 01:31 |
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Apparently that image is from a mission called "Assault the Brass Citadel" second image
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# ? May 5, 2021 01:33 |
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Leak details.quote:The battle was called Assault on the Brass Citadel and the map is said citadel.
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# ? May 5, 2021 01:36 |
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DaysBefore posted:what's the Kislev roster expected to be? I assume a pretty big cavalry focus given the Polish/Russian/Steppe mishmash Depending on how much they pull from old rosters, they should have an archer/great axe hybrid infantry, a handgunner/halberdier hybrid infantry, lots of shock cavalry, low armor all around, war wagons (presumably buffed), and some horse archers. We know they will almost certainly have some elite armored ice witch/warriors using bows and "blades" as well as bear cavalry of some kind.
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# ? May 5, 2021 01:39 |
I would like to play TW3
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# ? May 5, 2021 01:42 |
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"Like the Dark Crusade stronghold battles" is music to my ears
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# ? May 5, 2021 01:54 |
I haven't played it but I remember hearing that the Throt - or maybe Drycha? - quest battle played pretty differently, with on-map objectives to smash up rather than just armies. Sounds like that's gonna be the new normal in TW3
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# ? May 5, 2021 02:12 |
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Barf bears! Really sounds like they're shaking things up this time around, and for some reason it never even occured to me that they'd be showing TW stuff off at the fest. Wonder if they'll reveal the last DLC there too.
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# ? May 5, 2021 02:20 |
When's the festival? Ah who am I kidding, ill just wait for 500 new posts itt
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# ? May 5, 2021 02:22 |
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Comrade Blyatlov posted:When's the festival? Ah who am I kidding, ill just wait for 500 new posts itt It's happening now until the 8th, all online this year.
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# ? May 5, 2021 02:47 |
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DaysBefore posted:I haven't played it but I remember hearing that the Throt - or maybe Drycha? - quest battle played pretty differently, with on-map objectives to smash up rather than just armies. Sounds like that's gonna be the new normal in TW3 Drycha's quest battle to unlock her bff murder tree starts out like a stealth mission. You're given the objective to destroy three Elf obelisks with branching paths towards each one, and Elven patrols running around. After you start your assault on the first they'll move to reinforce the others, then rally around the final one. It usually just results in the Elves coming in piecemeal or the typical battle AI kicking in and making them beeline to blob up, but it's different and with the new leaks it absolutely retroactively smacks of a trial run at this kinda thing.
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# ? May 5, 2021 03:34 |
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Blessed leakers. That all sounds amazing. I want more.
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# ? May 5, 2021 07:46 |
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A point that a friend of mine makes that I haven't seen elsewhere is that the addition of mid-battle deployables are a positive sign for the inclusion of the cathayan terracotta soldiers that form into battlements when they die.
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# ? May 5, 2021 15:05 |
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https://twitter.com/totalwar/status/1389942969189519360 Lets loving goooooooooooooooooo
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# ? May 5, 2021 15:13 |
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lmao at the recycled ork "waaugh" coming from that bloodthirster
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# ? May 5, 2021 15:28 |
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YT for some video that's not completely rear end https://www.youtube.com/watch?v=qCNl6l6yvDA
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# ? May 5, 2021 15:36 |
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That big ice spike seems to have more physicality than most other TWW spells with the way it pushes units around. Guessing it lasts for a while and can be used as a kind of wall?
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# ? May 5, 2021 15:39 |
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If the new TWW3 previous are next week, maybe the mystery date on the Warhammer Fest calendar is about the Old World project? It’s big enough to warrant both a mystery box hype and its own day, and while Total Warhammer 3 is a big deal, the various video games based on GW properties seem like afterthoughts at this event.
Dr Christmas fucked around with this message at 15:41 on May 5, 2021 |
# ? May 5, 2021 15:39 |
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Mordja posted:That big ice spike seems to have more physicality than most other TWW spells with the way it pushes units around. Guessing it lasts for a while and can be used as a kind of wall? Magic has always seemed to me like the most 'trust us, something cool is happening' aspect of the WH2. If they can give more of a kick to magic in 3 that will be amazing.
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# ? May 5, 2021 15:58 |
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I hope the model of a mostly open map with deployables available to the defender to create chokepoints ect. will be used as a revamp for seige battles in general in TW3. It seems like a good way to offer an advantage to the defender while avoiding the endless monotony of walls.
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# ? May 5, 2021 17:33 |
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I honestly hope they keep the single wall style of sieges, that's the only good change to sieges in Warhammer. - Get rid of towers, gently caress em. - Attackers can instant-buy siege towers and battering rams but at some kind of cost, either army vigor debuffs are steep gold costs. Ladders should be restricted to certain melee infantry, grant siege attacker and don't debuff vigor when used. Melee should excel in sieges. - Artillery. On. The. Walls. - Missile infantry can fire 360° when on the walls so you can't abuse blind corners. - Customizable garrisons. - Magic missiles can target wall sections. - Ruined wall sections and gate houses need to be big enough for a cavalry unit to charge through without slowing down or snagging on poo poo. - Reduce the size of the attacker backfield by a poo poo ton, it's wasted space. Make the settlement bigger with larger spaces. - Multiple capture points
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# ? May 6, 2021 01:42 |
SteelMentor posted:https://twitter.com/totalwar/status/1389942969189519360 Woooo
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# ? May 6, 2021 01:48 |
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I wish garrison upgrades just gave you cash to recruit whatever you want. Being that they can't include dlc means some races have really poo poo garrison forces, while others are just annoying and weird.
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# ? May 6, 2021 01:48 |
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Sasgrillo posted:I honestly hope they keep the single wall style of sieges, that's the only good change to sieges in Warhammer. I would also like cavalry to be able to dismount.
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# ? May 6, 2021 02:18 |
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I legit don't care about dismounting cavalry because I imagine that'll be a big animation/asset tax for something that IMO is better solved by making it so that cavalry can still be effectively used in sieges. Make the streets wider or something, because that solves the other issue I have with sieges, which is terrible pathfinding.
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# ? May 6, 2021 03:06 |
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toasterwarrior posted:I legit don't care about dismounting cavalry because I imagine that'll be a big animation/asset tax for something that IMO is better solved by making it so that cavalry can still be effectively used in sieges. Make the streets wider or something, because that solves the other issue I have with sieges, which is terrible pathfinding. calvary being able to go around corners would be sick
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# ? May 6, 2021 03:33 |
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Being able to build fortifications would be incredibly dope. That battle at the Brass Keep sounds cool as hell. I hope they backport these improvements to the races from the first two games. Sieges have been the single biggest weak point of the Warhammer series, especially because they're so common. Hyped.
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# ? May 6, 2021 10:43 |
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Really, just giving the A.I the willingness to engage in even field battles that it has in Three Kingdoms would be a huge improvement.
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# ? May 6, 2021 13:32 |
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Vagabong posted:Really, just giving the A.I the willingness to engage in even field battles that it has in Three Kingdoms would be a huge improvement. This and the automatic formations when you click and drag units are the two things I need
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# ? May 6, 2021 13:42 |
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I want Warhammer 3 to be so good that I never turn warhammer 2 back on ever again. Which is what happened with Warhammer 1 when I got 2.
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# ? May 6, 2021 14:33 |
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I want Warhammer 3 not to require me to have Warhammers 1 and 2 simultaneously installed in order to activate the huge campaign
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# ? May 6, 2021 15:00 |
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Scandalous posted:I want Warhammer 3 not to require me to have Warhammers 1 and 2 simultaneously installed in order to activate the huge campaign You don't need to have warhammer 1 installed to play ME.
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# ? May 6, 2021 15:01 |
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Scandalous posted:I want Warhammer 3 not to require me to have Warhammers 1 and 2 simultaneously installed in order to activate the huge campaign You don't need Warhammer 1 installed to play Mortal Empires in 2, so I don't see why that'd change for 3.
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# ? May 6, 2021 15:02 |
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I could swear at first you had to have the first one installed in order to activate the races/ME, then you could delete it, and googling it shows I’m a loving imbecile and I should shut my stupid loving face god just shoot me E: ok now I WANT it to require all the games installed, plus every other Warhammer game. No HeroQuest (1991) on your HD? No hero units for you Scandalous fucked around with this message at 15:15 on May 6, 2021 |
# ? May 6, 2021 15:09 |
Do you need it installed to get some of the FLC? I remember having to do that to get some of the extra empire wizards.
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# ? May 6, 2021 15:14 |
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# ? Apr 24, 2024 08:41 |
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Scandalous posted:I could swear at first you had to have the first one installed in order to activate the races/ME, then you could delete it, and googling it shows I’m a loving imbecile and I should shut my stupid loving face god just shoot me
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# ? May 6, 2021 15:19 |