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God forbid they introduce a dynamic philosophy system based on CK3's religion system or something, it's not like this is the time period of enlightenment or republicanism or anything.
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# ? May 6, 2021 13:26 |
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# ? Apr 25, 2024 20:17 |
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Gamerofthegame posted:plenty of hardcoded things, some ideas like pops, etc Internal politics
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# ? May 6, 2021 13:27 |
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Honestly yeah if there's one thing that would justify a new release of a new map game it's probably... a new map. Trim out all the stuff that they don't want to maintain (non-1444 start dates, random new world, etc.), update the map, add in a couple new systems from other Paradox games (some kind of sieging automation please), and you've got EU5. You could do a new map with an expansion Divine Wind-style but that's probably not tenable with the EU4 DLC model, especially since they already vocally hate maintaining one post-1444 map.
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# ? May 6, 2021 13:32 |
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Gamerofthegame posted:I don't think eu5 would work well just because I am not sure how you could revolutionize it enough to make a selling point. Ck3 worked because it really hyped up religion as a society defining aspect, but I am not sure that sort of thing would work in a eu context I thought CK3 needed something revolutionary to work but it turned out it didn't. EU5 can take the game into a lot of new directions. Internal politics with proper parties and government reforms - after all, this is the period of transition from feudalism to absolutism and later to various forms of representative governments. They can double down on the economy and trade aspect, making so that trade goods really affect stuff in a variety of ways, and thus colonization is suddenly interesting. They can make naval stuff cool... somehow. But they don't have to. EU4 but a little better is cool. And I include dropping half of mechanics and streamlining half of what's left in "better" category.
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# ? May 6, 2021 13:40 |
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the big systems i could see being revamped for eu5 are estates, mercenaries, and states/territories. the systems they've never nailed down to begin with
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# ? May 6, 2021 14:39 |
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The Imperator levy/legion system plus better mercs would be a good way to represent the transition from feudal and mercenary armies to standing armies
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# ? May 6, 2021 14:53 |
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After some time people will realize Imperator had everything they wanted of EU5.
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# ? May 6, 2021 15:03 |
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ilitarist posted:After some time people will realize Imperator had everything they wanted of EU5. Well it does now, it took a little bit to get there though. But keep characters out of it and leave them in ck3. Their presence is actively detrimental in imperator, especially for republics.
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# ? May 6, 2021 15:11 |
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Edgar Allen Ho posted:The Imperator levy/legion system plus better mercs would be a good way to represent the transition from feudal and mercenary armies to standing armies The levy/legion system is neat in some ways, but it has some scaling problems as a small nation - because there's a 4 levy minimum you need to expand a lot within your starting region to get that 5th levy, while taking one province in a new region nets you another 4 instantly. And then with mercs, even the smallest merc doubles your army size. So the first minor in an area to either get a 2nd region, manage or hire mercs, or to a lesser extent get the xth pop which finally gives the 5th levy, can suddenly eat all their 4 levy neighbours.
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# ? May 6, 2021 15:31 |
As a relatively recent newcomer to PDS games (when Stellaris launched) I’d really love for EU4 to get the CK3 treatment. Nice new map, throw out a bunch of bad old systems, integrate the ones that were good into the base game, come up with a handful of new things/new UI and ship it in a really clean technical state. I’m sure that’s hard as hell to do but I really struggle to get into the current game regardless of how much volume of content it has.
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# ? May 6, 2021 16:10 |
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I’ve sunk way too much money in this thing. I don’t even want to think about doing it again
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# ? May 6, 2021 16:17 |
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Theres a lot of static systems like the trade network or fixed colonial regions that should really be reworked as dynamic systems in an EU5. Would make it a lot more fun to play outside of Europe. Colonisation could also probably be made more interesting than send a colonist -> wait for colony to fill up. Its a war game anyway, why not let people deal with the continuous smaller regional armed conflicts that occurred during the colonisation of places like North America?
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# ? May 6, 2021 17:50 |
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Yeah the fact that the western hemisphere and its mechanics are not in the same galaxy as even the pop history, let alone the academic history, is a big thing they could finally address with EU5.
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# ? May 6, 2021 19:40 |
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Gamerofthegame posted:plenty of hardcoded things, some ideas like pops, etc edit: should have gone to the new page before responding AAAAA! Real Muenster fucked around with this message at 20:01 on May 6, 2021 |
# ? May 6, 2021 19:58 |
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Haha...as another tribute to my Byzantium game, I am going for the "Georgia on my Mind" achievement. I just finished invading Aq Qoyunlu in a no CB war and took 2 of the 3 states I need in the Caucuses (the colony on South Georgia Island is almost done and the two states of Georgia I'll need in America will be easy as pie to get). I should release the land in the name of Imereti as a true tribute, but I'll probably release it as Georgia since they own the cores on the land and it'll be easier. Or maybe I'll just keep the land, I'm kind of undecided at the moment.
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# ? May 7, 2021 04:09 |
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Dynamic trade routes in EUV would be real neat.
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# ? May 7, 2021 05:51 |
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Seriously. Colonialism is probably the central idea of the series, it'd be cool if that part was more realistic, with Asian trade being a loving boom town, Europe most a poor backwater at game start, and then European states managing to hook themselves into that trade and making bank. It'd be cool if there was actually a reason for Portugal to go to India.
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# ? May 7, 2021 08:42 |
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The issue with that is that in 1444 European dominance is not exactly set in stone. And people would want it to be. Even now you don't see Europeans having empires as big and sprawling as they had in history. Just like Hearts of Iron 4 has to make a lot of unlikely things guaranteed (like Germany being allowed to go wild with annexations till Poland) because they happened in history and having WW2 game where half of the time Allies just punish Germany in 1937 and everyone lives in peace is not fun. If they do it "realistically" they'll have to add complex and unintuitive systems making sure AI Europe starts weak but most of the time becomes hegemon. If they don't then it would feel forced, like Europeans having a better tech growth for some reason.
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# ? May 7, 2021 09:12 |
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ilitarist posted:But this are all good things. The "at the moment" part is what worries me.
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# ? May 7, 2021 10:06 |
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I don't quite understand the problem. Of course there will be tons of DLC for CK3 or EUV to buy, but isn't it better to buy DLC for a new game instead of an old game where the mechanics just pile up and up and up and it's a total mess? Because if they don't make EUV, you will just continue to buy DLC for EUIV.
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# ? May 7, 2021 10:48 |
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PittTheElder posted:Seriously. Colonialism is probably the central idea of the series, it'd be cool if that part was more realistic, with Asian trade being a loving boom town, Europe most a poor backwater at game start, and then European states managing to hook themselves into that trade and making bank. It'd be cool if there was actually a reason for Portugal to go to India.
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# ? May 7, 2021 11:15 |
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ilitarist posted:The issue with that is that in 1444 European dominance is not exactly set in stone. And people would want it to be. Even now you don't see Europeans having empires as big and sprawling as they had in history. yeah the funny part about making a game that tries to be a "simulator", or at least has simulation elements, is that sometimes you discover that what happened in real life turns out to have been a very unlikely event and when trying to replicate it using "historical" parameters (however dubious those initial conditions may be sometimes, sociological simulation is hard), it happens very rarely. Most people playing a game called Europa Universalis expect to see, for example, a dominant English/British colonial empire, which some may argue was the result of some unlikely and fortunate circumstances that may be hard to replicate in a game without just boosting the hell out of them. A bunch of weird poo poo happened in our timeline to get us where we are today and it may be hard to reliably reproduce that, depending on how gamey/simulationist you want to be
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# ? May 7, 2021 14:32 |
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hot cocoa on the couch posted:yeah the funny part about making a game that tries to be a "simulator", or at least has simulation elements, is that sometimes you discover that what happened in real life turns out to have been a very unlikely event and when trying to replicate it using "historical" parameters (however dubious those initial conditions may be sometimes, sociological simulation is hard), it happens very rarely. Most people playing a game called Europa Universalis expect to see, for example, a dominant English/British colonial empire, which some may argue was the result of some unlikely and fortunate circumstances that may be hard to replicate in a game without just boosting the hell out of them. A bunch of weird poo poo happened in our timeline to get us where we are today and it may be hard to reliably reproduce that, depending on how gamey/simulationist you want to be
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# ? May 7, 2021 15:35 |
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There’s a question, given how global the game is now if Europa Universalis is even the best name. Munda Universalis?
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# ? May 7, 2021 17:06 |
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Magna Mundi
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# ? May 7, 2021 17:15 |
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Sri.Theo posted:There’s a question, given how global the game is now if Europa Universalis is even the best name. Munda Universalis? Victoria 3
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# ? May 7, 2021 18:55 |
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Torrannor posted:I don't quite understand the problem. Of course there will be tons of DLC for CK3 or EUV to buy, but isn't it better to buy DLC for a new game instead of an old game where the mechanics just pile up and up and up and it's a total mess? Because if they don't make EUV, you will just continue to buy DLC for EUIV. there's no guarantee, especially after seeing Leviathan, that EUV will be anything of worth. I'd rather they simply stop piling on stuff on EUIV. It's (or was) a fun game and only needs to work out bugs and AI funkery to make it as perfect as it can be.
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# ? May 7, 2021 19:08 |
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Is that thing with republic admiral leaders with a bajillion monarch points still broken, and if so what's the easiest way to use it? I want to get in some variety of stupid gimmick run while I can.
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# ? May 7, 2021 22:13 |
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https://www.youtube.com/watch?v=hUy2Mekbqhs
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# ? May 8, 2021 04:25 |
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Roadie posted:Is that thing with republic admiral leaders with a bajillion monarch points still broken, and if so what's the easiest way to use it? I want to get in some variety of stupid gimmick run while I can. If you "opt in" to the most recent "beta" version on Steam (I think 1.31.0?) then it is. Milan has an event chain to flip to military republic (let your starting guy die heirless, flip to Ambrosian Republic, either go to war or have rebels -- you can probably attack Ferrara or Siena or Florence and hold your own, then let Sforza take over and flip you to military republic then STAY AS A MILITARY REPUBLIC NO MATTER WHAT). I think your first successor to Sforza will be meh points-wise but then just make sure you always have active generals and you'll be governed by a neverending line of 102 year olds with insane stats. You can still draw a lovely ruler sometimes and you'll quickly run out of Diplo point uses (max out your mercantilism when you can't develop more). Once your development takes off you should be able to field a bunch of mercenaries simultaneously without losing money. You can probably keep a medium coalition scared -- since you're playing tall you're scarier to the AI coalition calculations then you'd think for it being 1490 and you only having 15 provinces. It's honestly kind of tedious -- I haven't hit the Reformation and I've been playing on and off since the day the first hotfix came out -- but it's an interesting variation on the game that's more fun than just cheating in infinite points or starting at 32/32/32 tech. I think I've only had one ruler with a military stat in the hundreds but I've had plenty of diplo and admin stats over 999 (hundreds of millions for both categories; I think one of my rulers had an admin stat in the billions but past 1,000 it doesn't really matter).
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# ? May 8, 2021 04:58 |
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I alt-tabbed after a few years as O'ahu to say "hey, game seems playable" and then it crashed when I tried to go back to EU4. I appreciate O'ahu's turtle flag though. It's one of two places I've ever seen a wild sea turtle irl and the other one is Pensacola, Florida, a tag that must never exist
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# ? May 8, 2021 20:28 |
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I'm trying Majapahit but I need to save and qit to get that disaster going lol. Is it possible for Sunda to not hate you at the start of the game?
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# ? May 8, 2021 21:08 |
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In a co-op multilayer session, I must sadly report that Ottoman Rome Fell after about 30 years and is back in the hand of the pope. But Croatia is thriving and owns most of Hungary.
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# ? May 11, 2021 02:03 |
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I feel like EU5 will rework trade, again, and that'll be the big selling point. That and pops. Give us pops pdox
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# ? May 11, 2021 02:50 |
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EuV needs to just be meiou and taxes with a UI designed to support it
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# ? May 11, 2021 12:12 |
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Trade that doesn't have to move in one direction would be nice. Maybe areas with a large amount of development will both produce and steer more trade towards itself?
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# ? May 11, 2021 12:16 |
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Gaius Marius posted:EuV needs to just be meiou and taxes with a UI designed to support it I got a terribly timed itch to play EU4 right as Leviathan released and due to the state of the game I decided to scratch it by playing M&T instead since that's always lagging a few patches behind anyway. It's so loving good.
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# ? May 11, 2021 12:42 |
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Gaius Marius posted:EuV needs to just be meiou and taxes with a UI designed to support it
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# ? May 11, 2021 15:46 |
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https://forum.paradoxplaza.com/forum/threads/about-leviathan.1473454/
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# ? May 11, 2021 17:16 |
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# ? Apr 25, 2024 20:17 |
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Gaius Marius posted:EuV needs to just be meiou and taxes with a UI designed to support it
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# ? May 11, 2021 17:29 |