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It took me at least 70 hours to clear the map of drug lords, not counting gathering collectibles (I stopped doing that about 2/3rds of the way through).
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# ? May 6, 2021 13:01 |
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# ? Apr 20, 2024 02:29 |
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drkeiscool posted:It took me at least 70 hours to clear the map of drug lords, not counting gathering collectibles (I stopped doing that about 2/3rds of the way through). Thanks, that makes sense based on my pace so far. I will stop doing some of the side missions, I think. Wildlands is some good Ubisoft-ing but even I have a limit.
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# ? May 6, 2021 16:04 |
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A friend recently got into Warframe, and we realized the page is a little out of date. I may have gone overboard, so feel free to cut this down to the section of general tips:Wiki update posted:Warframe is mainly a co-operative MMO. Feel free to use the wikia page to sort through all the jargon, pre-requisites, and assorted confusion: http://warframe.wikia.com/wiki/WARFRAME_Wiki
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# ? May 9, 2021 07:31 |
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That seems like a really good info post, but definitely too much for a BIP. I'd say post the whole thing somewhere so we can link to it (the Warframe thread, maybe?), but cut down to the absolute essentials for the page itself. Remember, this is before someone boots up the game, it needs to be advice they can process and internalize while having only the most general of context.
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# ? May 9, 2021 12:11 |
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I started playing Warframe a couple of months ago, so I pared the post down to what I would have liked to know to begin with. Almost all of the post, unfortunately, is very relevant information you'll need to understand to engage with the game. It's a long established free to play game with years and years of accrued systems, many of which make less sense than they probably should. The Void Relic part could maybe be cut, but it's one of those things the game pushes in your face fairly early on without a lot of explanation, and it's important to understand for co-op.quote:Warframe is mainly a co-operative MMO. Solo play is possible, but playing co-op and joining a guild lets you progress much faster. The wikia page is useful to sort through all the jargon, pre-requisites, and assorted confusion: http://warframe.wikia.com/wiki/WARFRAME_Wiki
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# ? May 9, 2021 13:11 |
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Anyone have anything for For The King? In trade, I have something for SnowRunner - The tutorial sends you to Alaska near the end. Go right back to Michigan; the mud there is less treacherous than the Alaskan snow and ice - Hang on to the Chevrolet pickup the game starts you off with; it can be customized to be a fairly capable Scout early on, which are great for finding watchtowers or checking out new road - The Tayga 6436 is an excellent all-around heavy truck that you can find and unlock as soon as you get your first garage. This is highly recommended - https://www.maprunner.info/ is a one-stop wiki/map for all your exploration needs - including the aforementioned Tayga - There are some goofy control and UI design decisions, but the game is usually good about displaying available controls in menus. Look carefully in e.g. the map and garage menus - To transfer vehicles between regions, they need to be in the garage, then you Retain them (space on keyboard, X on xbox)
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# ? May 9, 2021 14:41 |
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Formatted it in a wiki-friendly way and put it up.
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# ? May 9, 2021 22:16 |
Resident Evil 8: Village - Do not sell meat for cash! It is not renewable! You will open up a much better path for it later in the story, but you are not told this when you first start being able to collect it. - The first area after the village cannot be accessed again after you leave it. - The game follows the RE4 tradition of having treasures that can be combined to make far more valuable ones. You can tell if this is true by the item description, if they are named as "combinable". Some of the second halves of those items are spaced far apart, so don't sell off the pieces unless you are truly desperate. - The map will have each room go from red to blue when all items are taken from it. Said items can be anywhere. Under chairs, inside drawers, even glinting gems in the ceiling. If you want to clean the place out make sure you look up. - Some horror games demand you stop and fight enemies. This is not one of them. If you can just book it right past enemies then do so. Yes you can get items and cash from their bodies, but a bullet you don't have to spend is often better than one you have to buy. CuddleCryptid fucked around with this message at 14:09 on May 10, 2021 |
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# ? May 10, 2021 14:06 |
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CuddleCryptid posted:Resident Evil 8: Village - Just like RE4, upgrading weapon capacity fully refills your weapon. Burning all the ammo you have loaded will give you a ton of free ammo on more expensive weapons. - Some weapons have upgrade parts that increase capacity. These also fully refill your weapon, so holding off on equipping them will let you use them as an instant reload in a fight.
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# ? May 10, 2021 18:24 |
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CuddleCryptid posted:- Do not sell meat for cash! It is not renewable!
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# ? May 10, 2021 19:20 |
Pierzak posted:What the gently caress? You can kill fish and chickens and such, but they are limited resources (as in "marked on the map behind keyed doors" limited) and are part of the permanent upgrade system. But the game does a naughty thing of telling you to give the meat to the shopkeeper before telling you the upgrade path even exists, so a lot of people (myself included) sold valuable materials for pennies without knowing it was needed for something else. CuddleCryptid fucked around with this message at 20:04 on May 10, 2021 |
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# ? May 10, 2021 20:01 |
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CuddleCryptid posted:Resident Evil 8: Village
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# ? May 11, 2021 03:16 |
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RE8 Watching a streamer it did seem like selling an upgraded weapon got you a price comparable to the money spent upgrading it. Also the attached mods stay on it (and are weapon specific like usual in RE) if you buy it back.
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# ? May 11, 2021 03:47 |
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Scalding Coffee posted:I am guessing that just like RE4, there are tiers of weapons and you can get by with the starter ones and saving your money to splurge on the top gear? Yeah there are like 3 each of shotguns and pistols, but each tier isn't necessarily better than the last one. The second shotgun for instance has a very wide spread, but the third is a tighter cone and does better single target damage, etc
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# ? May 11, 2021 03:48 |
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Could someone with wiki access update the first tip on the Roboquest page? One of the recent updates changed the exp orbs color from purple to blue, but as there are currently only one type of orb that drop now it's probably safe to just drop the color descriptor entirely. Maybe make it "the small orbs", since they are consistently tiny.
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# ? May 11, 2021 04:19 |
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StoryTime posted:I started playing Warframe a couple of months ago, so I pared the post down to what I would have liked to know to begin with. Almost all of the post, unfortunately, is very relevant information you'll need to understand to engage with the game. It's a long established free to play game with years and years of accrued systems, many of which make less sense than they probably should. The Void Relic part could maybe be cut, but it's one of those things the game pushes in your face fairly early on without a lot of explanation, and it's important to understand for co-op. Thank you both!
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# ? May 11, 2021 07:19 |
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Zaodai posted:Could someone with wiki access update the first tip on the Roboquest page? One of the recent updates changed the exp orbs color from purple to blue, but as there are currently only one type of orb that drop now it's probably safe to just drop the color descriptor entirely. Maybe make it "the small orbs", since they are consistently tiny. I've done this.
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# ? May 11, 2021 11:00 |
Anything for Ikenfell or Monster Sanctuary?
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# ? May 16, 2021 02:50 |
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MockingQuantum posted:Monster Sanctuary? Monster 1: Buff (or use a multi-hit ability if you've already buffed) Monster 2: Buff or use an ability with the most hits Monster 3: Big single-hit ability (either aoe to clear the enemy team or single-target if you want to just ruin a single target). This means Teamwork (the buff where you get an additional hit per attack) is really good, and any "do an additional hit for x% <stat>" is really good on your 1st or 2nd monsters. Early on this won't come up too much, but it's useful to think about when you're looking at a monster's talent trees and wondering where they could fit into a party. 2. Also: Buffs are really good and useful in this game, but dedicated Buffing Monsters are a thing you'll start to see more of later in the game, so don't sweat it too much early; I used the very first bird you encounter with the "throw Teamwork and the attack/spell damage buffs" ability for probably the first half of the game. 3. You will be able to replay any boss fight later on in the game, which is good to know because (1) you shouldn't sweat not getting a 4- or 5-star result the first time you fight them, and (2) those results are the only way to get an egg and thus that monster, for some monsters/bosses in the game. Not that they're necessarily gamebreakingly strong, either. 4. All the starters are good in their own ways (and there's a pretty robust wiki breaking down every single monster in the game, if you want to see what unique-ish stuff some get, like "can equip an additional item in <slot type>"), but easy mode is definitely picking the frog then making him a buffing/taunting/poisoning healtank later.
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# ? May 16, 2021 03:30 |
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Been playing Nier Replicant, been reading the wiki pages on it and the original. Would it be a fair assessment to have a tip along the lines of "there's no downside to simply picking the weapon with the highest attack value out of each category, weight in particular has a negligible impact"? I haven't gone in-depth on the mechanics but it sure seems like it. Also this whole tip: quote:If you are going after sidequests, be aware that there are two points of no return. The first part of the game has a specific theme which becomes apparent fairly early on. Once the game tells you you have finished this theme, almost all current quests will become locked out shortly after (the fishing questline is, I think, the only exception). If you're doing sidequests, get them done before you go to the next plot location. The second point of no return is similar to the first, and the game actually tells you that it's a point of no return when you get there. quote:If you're going for 100% sidequests, make sure you have 50% completed before you pick up the Vapor Moss. I hope it was the Vapor Moss in the original too.
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# ? May 16, 2021 18:29 |
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My Lovely Horse posted:I hope it was the Vapor Moss in the original too. It was.
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# ? May 16, 2021 18:34 |
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My Lovely Horse posted:I hope it was the Vapor Moss in the original too. I distinctly recall from The Dark Id's LP that on the PS3 there was an extra wrinkle: Part 1 had 51% of the game's side quest for no apparent reason other than the developers just absolutely hating completionists
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# ? May 16, 2021 19:22 |
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I've come to find a few things that would be very useful for Shenmue 2 and 3, other then "don't play them" Shenmue II - When you start the game, spend all your money as soon as you can buying lighters and toys from the first vendors you see. - You'll need $500 at one point to progress the plot in Hong Kong, and at least $500 for the same reason in Kowloon. - Earning money in Kowloon is significantly harder then in Hong Kong, so have a comfortable amount saved before leaving the city. - To quickly earn money find a high/low gambler with a large max bet, then simply save/reload to win every time - The collectables in the game serve no purpose other then to be sold at pawn shops - Fangmei has a relatively long, detailed sidequest that is very hard to get. You have to talk to her, or walk by and have her talk to you multiple times, with Ryo giving the 'correct' answers to increase her affection for Ryo, then finding her in certain spots throughout the city at certain times to progress the quest. - There is much less side content then Shenmue 1, and most of it is very out of the way or gated by certain requirements. Finding it without a walk-through would be prohibitively time consuming. - You only need to succeed in airing out the books on time once to access the library. Then you'll get rewarded a few times with a martial arts technique. Once that is done it is faster to simply drop the books as often as you can to finish the minigame in a much shorter time - If you explore, there are some unmarked alleys that serve as shortcuts to other city areas - There's a certain series of QTEs between areas where failure at any point in the chain sets you all the way back to the beginning of the area rather then the beginning of the QTE. It's during the hunt for Yuanda Zhu where you have to cross long wood planks over missing floors. Shenmue III - Earning money is the key to literally everything in the game, chopping wood, selling herbs, or fishing are the only 'honest' ways to earn money - Herbs do not respawn, and you'll need herbs for some sidequests and pawn shop rewards. Don't sell any cinnamon or white peony in Bailu for cash. - To quickly earn money, wait until you can access Sunset Hill. The fortune teller will give you your lucky color, and you can go to the gambler in Sunset Hill and play Flower Wind Dragon Moon, play max bet, and pick you color. Save/reload until you win about 20k tokens, then use the prize exchange/pawn shop pipeline for quick cash - Martial arts moves are going to be found for sale from shops(expensive), or from turning in item sets at the pawn shop. Most pawn shop item sets come from herbs, gatchas, lucky hit prizes, or side quest rewards. Most of these items are not obtainable anywhere else. - The gatcha capture rates for some rares are extremely low, potentially 1/100 or less - Check food cost versus HP gained. It will often be cheaper to buy 50 carrots then 10 dumplings if they heal the same amount. - The main plot will basically stop and gate you from progress until you level up your Kung Fu sufficiently (either from an endurance check or combat getting too difficult), so "keeping up" with training during the game will save time in the long run.
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# ? May 16, 2021 21:54 |
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The websites post for Battle Brothers is pointing me in a good direction, but is there anything else I should know? Are the DLCs worth it?
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# ? May 17, 2021 00:21 |
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Thinking about another one for Nier, along the lines of if you want 100% sidequests start gardening early or it'll be a right pain in the rear end, if you want 100% trophies start it even earlier. But while it feels helpful it would also require the wiki to explain what gardening means and basically have a whole walkthrough for that one sidequest, which is too in-depth. "If you want 100% sidequests, the quest Life in the Sands requires time-consuming gardening. While it's not available until late in the game, you can and should get started on the gardening as soon as you can." Longer version with the strategy: "If you want 100% sidequests, the quest Life in the Sands requires time-consuming gardening to get 10 pink moonflower seeds. As soon as you can, plant gold and blue moonflower seeds alternatingly in each row of your garden. Harvest them only once they've wilted. This should give you some indigo seeds. Repeat the process with red and indigo seeds and you should hopefully get enough pink seeds." I don't know, I actually think it's too detailed and out of scope, but I'm putting it out there cause it takes so long to do this at the end of the game. I mean, yeah, you can cheese it with the system clock and timezones but that feels definitely out of scope. e: compromise: "If you want 100% sidequests, the late-game quest Life in the Sands requires time-consuming gardening to get 10 pink moonflower seeds. You can start gardening much earlier than the quest becomes available, and doing it as soon as you can will save you some waiting time down the line." My Lovely Horse fucked around with this message at 11:19 on May 18, 2021 |
# ? May 18, 2021 08:40 |
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moosecow333 posted:The websites post for Battle Brothers is pointing me in a good direction, but is there anything else I should know? All of the DLCs are worth it if you like the game. Beasts & Exploration adds a couple things you have to be really careful about loving with (Schrats and Hexens, and to a lesser degree Alps) but is overall good. Warriors of the North is pretty great overall but unless you're a masochist it does mean you'll eventually stop spending time in the north because the barbarians have absolutely gnarly end-game fights without an accompanying increase in reward for winning against them. Still worth it for everything else in the DLC. Blazing Deserts adds a ton of content that's pretty decently balanced with the main game's difficulty. The retinue system is extremely useful and lets you specialize your company in a way you can't without the DLC. FWIW I'd also update the wiki to something like: quote:When negotiating a contract, the number of skulls at the top of the window shows the difficulty of the contract. Pay rises based on how difficult it is, but it can be smart to stick to 1-skull contracts if you're having difficulty progressing.
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# ? May 18, 2021 10:02 |
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My Lovely Horse posted:Thinking about another one for Nier, along the lines of if you want 100% sidequests start gardening early or it'll be a right pain in the rear end, if you want 100% trophies start it even earlier. But while it feels helpful it would also require the wiki to explain what gardening means and basically have a whole walkthrough for that one sidequest, which is too in-depth. You could just replace that with "Don't do Life in the Sands."
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# ? May 18, 2021 13:58 |
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nah, contextless "don't do this" is the least helpful sort of tip on the wiki. saying 'here's what you would have to do to do this, and judge yourself if you want to' is much better in every way
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# ? May 18, 2021 14:14 |
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I think it could be as simple as "look up a guide", there's plenty of spoiler free guides out there that explain how to do it in proper detail, and at no point in-game does anyone tell you, so you'll have to look it up unless you want to experiment on your own (you don't want to do this) e: or yeah, even just mentioning that the task will take IRL weeks (or clock manipulation) would probably let people know whether they care enough to try it or not
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# ? May 18, 2021 14:18 |
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A better tip might be "If you want to 100% side quests without a huge time sink, you'll probably just need to look them up." EDIT : With a "Especially flowers. Flowers take days and days of real time or clock manipulation." EDIT EDIT : Also would probably just shove this image in the beforeIplay honestly. https://lparchive.org/NIER/Update%2009/9-niersidequestchart.png Tylana fucked around with this message at 14:25 on May 18, 2021 |
# ? May 18, 2021 14:19 |
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yeah i'd be fine with 'gardening is an intentionally long-term side mechanic that takes real life days to progress on, so decide whether you want to do that or not as early as possible to save time later on. if you do want to complete that part of the game, use a guide <like this one>'
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# ? May 18, 2021 14:21 |
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"The late-game sidequest Life in the Sands involves gardening, which is based on real time and will take several real-life days to complete (or require you to manipulate the system clock). You can start the required gardening much earlier than the quest becomes available, and getting started as soon as you can will save you some waiting time down the line. There's no noteworthy reward for doing the quest, so feel free to skip it, but if you want 100% on sidequests, use a guide <like this one> for the details."
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# ? May 18, 2021 14:27 |
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Anything for Empire of Sin?
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# ? May 21, 2021 02:51 |
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Anything for Pathfinder: Kingmaker? I'm familiar with table top Pathfinder, but I'm about to start the video game.
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# ? May 21, 2021 21:01 |
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Other than the stuff already up there, the main thing I've heard from people playing it during lockdown is the questlines can be janky and buggy and softlock you out of completing various things (and maybe one of the mainline quests?) so it might be worth googling some of that if you aren't too precious about spoilers. And at the very least, keep a good backlog of saves to cycle through.
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# ? May 21, 2021 21:08 |
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Dr_Amazing posted:Anything for Pathfinder: Kingmaker? I'm familiar with table top Pathfinder, but I'm about to start the video game. Well, the big one is there's a lot of stuff they made many changes to pnp rules to make it work in the game, or just because they could. Don't assume anything should work just because it does in the tabletop version. The UI is pretty good at explaining what does and doesn't work. The wiki advice is kind of wrong about the companions. They are all perfectly fine, just not optimized for extreme hard mode. On normal following a min-max build they will absolutely demolish the game enemies in general. There's a common glitch where everything randomly slows down like tactical slow-mode, hitting V then pausing/unpausing usually restores everything to normal. Install the Bag of Tricks mods. Popular features - Increase character move speed by 2x - Remove needing rations - Party all moves at the same speed - remove weight limits - Early on, cheat wands of restoration to deal with the constant stat damage - Rogues get unlimited attempts to pick locks Character building - There are trap choices. The game can be easily min-maxed with proper combinations of 4-5 different classes. If you are unfamiliar with 3.5 ed D&D check the Ineffect Build guides for characters for templates. Pure classes that seem obvious like paladin, sorcerer, cleric, are completely viable on their own as well. - You always need a character with the highest perception possible, including feats, for the game in general - Spells target fortitude, reflex, and willpower. Every creature will have at least one of them as their "weak" stat so you want a mix of spells that go against all three - Crowd Control is king for 90% of the game. Direct damage spells are somewhat less useful unless using feats that improve them (metamagic etc) - For spontaneous casters, you can find spell recommendations per level, and you can probably figure it out yourself by midgame what will and won't be useful - Blindfight is an extremely OP feat due to the nature of the game. - Teamwork feats are also extremely OP - Sneak attack damage is OP due to its implementation The game - Keep multiple save files. Some things may occur that have major consequences hours later that you may think are absolute bullshit game design choices. - Place towns far away from the capital. You unlock fast travel between towns/cities at a point in the game - Kingdom mode is bad in general. Set it to effortless but not automatic for the easiest time and RP the choices. Make sure to be leveling up advisors as a priority, or cheat yourself BP otherwise you can end up in an unstoppable failure spiral. - The Hellknights kingdom quest is a steaming pile of poo poo you cannot avoid. It is a KS backer quest, so just put up with it and resolve as soon as you can - Advisors unlock new positions by leveling up high enough. Divine unlocks Arcane for example - Rush Arcane to level 3/4, where you will unlock teleport gates as a building feature. Simply building one in each location is enough to fast travel to and from there - The timing is pretty stressful for the first few chapters but isn't that bad after. - You will lose a party member via a cutscene when you finish a certain chapter. The next chapter starts with "make a choice who to help" as if you must pick one to save and one to lose, but if you pick Amari and rush the main quest to save her friend, you have plenty of time to then go regain the other party member - When you found a town, travel there right away and look for a named NPC. That will be one of your artisans. Other then that, post in the KM thread. I kept posting and asking questions as I played and usually got good advice for any problems. I played a pure sorcerer that felt like it turned the game into easy mode once I got enough CC spells, plus you have tons of high exp reward persuasion checks. Tylana posted:Other than the stuff already up there, the main thing I've heard from people playing it during lockdown is the questlines can be janky and buggy and softlock you out of completing various things (and maybe one of the mainline quests?) so it might be worth googling some of that if you aren't too precious about spoilers. And at the very least, keep a good backlog of saves to cycle through. This has almost all been fixed by now for Kingmaker. There's one specific quest that was thought to be bugged the entire time but wasn't it just required a completely insane perception check. It's the "find the tomb" mission you get, where you have to find a random storybook event, then complete a kingdom project to lower the perception check 2x and then hope you can find it. pentyne fucked around with this message at 21:43 on May 21, 2021 |
# ? May 21, 2021 21:40 |
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Anything NEW for Phantom Brave (Steam)? I understand the page was for the older console versions.
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# ? May 21, 2021 23:17 |
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Another thing for Nier I'd definitely want to know in advance: The Junk Heap area is a major source for weapon upgrade components, but don't go out of your way to farm them. The game makes you go through there a lot of times as it is, and upgrading isn't really necessary.
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# ? May 23, 2021 11:31 |
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Also worth noting for Pathfinder: Kingmaker that the expansion character class (Kineticist) is so good that it almost becomes pay-to-win (as funny as it is to say that about a single-player game). If I was ever having trouble with a big boss battle, I would just say "screw this" and actually use my main character's Kineticist abilities to instantly destroy the entire fight by simultaneously keeping every enemy knocked down and being constantly pelted by boulders until they died. This is important to know in the sense that you might not want to trivialize combat (or might!) by mid-game
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# ? May 23, 2021 18:33 |
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# ? Apr 20, 2024 02:29 |
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Dr. Quarex posted:Also worth noting for Pathfinder: Kingmaker that the expansion character class (Kineticist) is so good that it almost becomes pay-to-win (as funny as it is to say that about a single-player game). If I was ever having trouble with a big boss battle, I would just say "screw this" and actually use my main character's Kineticist abilities to instantly destroy the entire fight by simultaneously keeping every enemy knocked down and being constantly pelted by boulders until they died. This is important to know in the sense that you might not want to trivialize combat (or might!) by mid-game This sounds awesome and should probably be close to the top because stuff like this: pentyne posted:- There are trap choices. would make me do a double-take and consider playing something else.
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# ? May 23, 2021 19:09 |