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e: you know, forget it. :snypa:
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# ? May 20, 2021 12:39 |
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# ? Apr 24, 2024 06:24 |
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That fix certainly sounds effective, if extremely mysterious.
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# ? May 20, 2021 13:23 |
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quote:Fixed case where AI logic was countering itself. Sounds like somehow the AI's orders were contradictory somehow, probably in multiple places, even, thus making it go in circles.
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# ? May 20, 2021 13:30 |
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That... was way more replies than I expected!Hellioning posted:Claim more space. And Tyler Too! posted:Open more branch offices! Serephina posted:Reform your government for amusing shenanigans, flipping ethics backwards and forth for minor gain. Zane posted:repress bad political factions. that takes a lot of influence. scaterry posted:spam habitats until you slowly die from colony management PittTheElder posted:Build Megastructures and Ecumenopoleis isndl posted:If you're capped on influence, you don't have enough gateways. Cease to Hope posted:a bunch of stuff Yes my edicts are perfect for what I'm doing and I do not have spare capacity though I could work on having it as my population continues to grow. My gov is Imperial because that helps with my faction problem, according to the wiki. I have been ignoring the senate because my weight is fairly low but I'll have to see if I can do anything worthwhile.
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# ? May 20, 2021 13:43 |
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You need to leave the beta to get the full and mysterious live 3.0.3 experienceLordMune posted:I will remind you that we do not have infinite manpower nor infinite time for this hotfix. AI work will continue in future updates. Splicer fucked around with this message at 14:19 on May 20, 2021 |
# ? May 20, 2021 14:16 |
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Splicer posted:What burned me out of actual bug reporting was presenting a set of clear typos/logic errors and seeing then untouched for several major patches. While that was under a previous regime (a whole bunch got fixed in 3.0), it's still discouraging to hear what sounds like we'll have to wait for a major release cycle for any new issues like that to be fixed. I think I might spend a day or two of work and contribute some clear and obvious script fixes to the unofficial patch mod. Possibly out of spite.
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# ? May 20, 2021 15:14 |
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ShadowHawk posted:Yeah, me too. Some are over a year old now, and the AI still has a bunch of gaping holes that literally are one-line fixes (many were posted in the feedback threads!). It's looking like there isn't going to be another patch until the next DLC. man I remember like a year or two ago I tried to ask the unofficial patch mod dev to submit bug reports for his stuff so that stellaris didn't become a full-on bethesda situation where people always install some rando's unofficial fixes mod that probably has a bunch of outdated fixes of its own he wasn't interested
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# ? May 20, 2021 15:23 |
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But submitting bug reports is so rewarding!
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# ? May 20, 2021 16:07 |
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So I just declared an AI Empire as the crisis just for fun, but it seems it may have turned them into the crisis? Like within a month they were supernovaing this star. Or maybe they'd been working on that for ages and I correctly dropped the hammer on them by pure coincidence Also I really wish the Tempest was guaranteed or something. I like seeing either it or the Khan wreck poo poo, and it's all too common that I get neither.
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# ? May 20, 2021 16:24 |
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PittTheElder posted:Also I really wish the Tempest was guaranteed or something. I like seeing either it or the Khan wreck poo poo, and it's all too common that I get neither.
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# ? May 20, 2021 16:26 |
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Tarnop posted:But submitting bug reports is so rewarding! Says Sisyphus as the boulder rolls back down the hill. PittTheElder posted:So I just declared an AI Empire as the crisis just for fun, but it seems it may have turned them into the crisis? Like within a month they were supernovaing this star. Or maybe they'd been working on that for ages and I correctly dropped the hammer on them by pure coincidence The game I've been screenshotting from had me bordering the group of raiders that became the Khanate. Let me tell you, it's fun to watch from a distance, but when they're in your own back yard it's a pain in the rear end playing whackamole with their raiding fleets until you find the Chosen.
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# ? May 20, 2021 16:27 |
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Warmachine posted:The game I've been screenshotting from had me bordering the group of raiders that became the Khanate. Let me tell you, it's fun to watch from a distance, but when they're in your own back yard it's a pain in the rear end playing whackamole with their raiding fleets until you find the Chosen. Why not just beeline the chosen
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# ? May 20, 2021 16:40 |
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MrL_JaKiri posted:Why not just beeline the chosen I did, as soon as I spotted them. The problem was their fleets went everywhere and without perfect vision, there's a lot of places to hide in a 1000 star galaxy. The game got map cancer from how many little Khanate colonies sprung up.
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# ? May 20, 2021 16:43 |
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LordMune posted:I will remind you that we do not have infinite manpower nor infinite time for this hotfix. AI work will continue in future updates. When I read the post which paraphrased 'apparently this will be the last patch for this update whatever that means,' I was aggravated briefly before I realized that whatever the actual statement meant it probably wasn't "we will absolutely not look at old Stellaris code until we're done developing new content for the next big update." I feel weird about doing this, but I wanted to at least be able to say to you "Stellaris still has rough edges which bother me but I had resolved after major post-2.0 bug fixes ended that I was probably done with it forever, and I'm super glad I gave it a shot for 3.0 because y'all smoothed over most of what still really aggravated me and I've been having a lot of fun since the update release with a game I already had 1,000 hours in when it dropped," before you're forced to flee the thread for emotional health reasons again.
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# ? May 20, 2021 18:58 |
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LonsomeSon posted:When I read the post which paraphrased 'apparently this will be the last patch for this update whatever that means,'
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# ? May 20, 2021 19:06 |
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Splicer posted:To leap unnecessarily to my own defense, "This will most likely be the last patch we release for 3.0" is the literal text from the diary, not a paraphrase, or even taken out of context. I was dumping out the highlights and I felt that was relevant. Ironically I could probably have phrased my own uncertainty better than "whatever that means". True that. I don't even know what your post is supposed to achieve besides lowering our impressions of you. No normal human being looks at that sentence and goes down the route of, I don't know, imagining the devs evily cackling to each other while high-fiving each other over never, ever doing a new patch ever again? I've simply interpreted this as "instead we'll put any further fixes into 3.1, which is a minor update we will now start working on", because that makes at least sense Edit: In hindsight, my post probably came out a bit too harsh. I just found the idea of someone thinking this too funny and kind of jumped the gun. Libluini fucked around with this message at 19:26 on May 20, 2021 |
# ? May 20, 2021 19:20 |
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quote:Fixed the Research Institute building not properly converting to Planetary Supercomputer when conquered by Gestalt empires, and vice versa. Aw, my strats
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# ? May 20, 2021 19:42 |
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Yeah, I more took that to mean they've fixed what they wanted to fix and their time will be spent on the next patch(presumably 3.1), which won't be coming out for a while yet. Nemesis was a pretty substantial expansion, so I imagine 3.1 will be accompanied by some minor content DLC, like another themed event or species pack, or possibly even nothing at all.
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# ? May 20, 2021 19:46 |
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I didn't mean to call anyone out, just wanted to clarify what was meant since the patch note post seemed unclear to some. This hotfix is indeed intended to be the last of the 3.0.X updates, but I'd encourage you to keep an open mind about what that implies until we can talk more about it. You won't be forgotten.LonsomeSon posted:I feel weird about doing this, but I wanted to at least be able to say to you "Stellaris still has rough edges which bother me but I had resolved after major post-2.0 bug fixes ended that I was probably done with it forever, and I'm super glad I gave it a shot for 3.0 because y'all smoothed over most of what still really aggravated me and I've been having a lot of fun since the update release with a game I already had 1,000 hours in when it dropped," before you're forced to flee the thread for emotional health reasons again. I've been having an enormously lovely day for completely unrelated reasons, and I appreciate this. Thanks!
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# ? May 20, 2021 20:19 |
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quote:Espionage operations no longer gain 1 Insight no matter how bad the roll, contrary to what is stated on the UI. They now need a score of at least 2 to gain an insight. If the die rolls 10 and the score is below 2, an insight will still be gained to prevent operations from freezing entirely. So rolls below 2 don't grant insight, except they do?
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# ? May 20, 2021 20:32 |
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And Tyler Too! posted:So rolls below 2 don't grant insight, except they do? No, a roll of 10 now always gives insight no matter how hard it is, but in general you will not get "free" insight no matter what when you are doing extremely hard operations for some reason. (This is all unless I'm mistaken.)
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# ? May 20, 2021 20:36 |
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Pondering coming back to Stelllaris after some time away. Which of these are must-have, which are nice-to-have, and which should I not bother with: 1. Ancient Relics Story Pack 2. Lithoids Species Pack 3. Federations 4. Necroids Species Pack 5. Nemesis I have no desire/plans to play Lithoids or Necroids but I suppose they add flavor to the galaxy?
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# ? May 20, 2021 20:41 |
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alcaras posted:Pondering coming back to Stelllaris after some time away. it covers more than what you're asking but Cease to Hope posted:In roughly descending order of essential-ness: i would not recommend lithoids, necroids, or synthetic dawn just to add flavor to the galaxy if you don't want to play those playstyles though. robot empires are just a big block of pops that immediately die off when you conquer them, and the differences of lithoids and necroids get less noticeable later in the game, especially when they're just a minority.
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# ? May 20, 2021 20:43 |
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alcaras posted:Pondering coming back to Stelllaris after some time away. Ancient Relics is great, if you enjoy the story content it's a must have. Federations is alright. Nemesis is great (no idea how it works if you get nemesis and not federations... Can you become the custodian?) The two species packs are good, for species packs. They both add new shipsets and both have pretty varied play styles but neither is likely to blow your mind. If they sound interesting get them, if not, pass.
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# ? May 20, 2021 21:04 |
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LordMune posted:I didn't mean to call anyone out, just wanted to clarify what was meant since the patch note post seemed unclear to some. This hotfix is indeed intended to be the last of the 3.0.X updates, but I'd encourage you to keep an open mind about what that implies until we can talk more about it. You won't be forgotten. FWIW I hope you and your team have some fun at PDXCON
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# ? May 20, 2021 21:12 |
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Libluini posted:True that. I don't even know what your post is supposed to achieve besides lowering our impressions of you. No normal human being looks at that sentence and goes down the route of, I don't know, imagining the devs evily cackling to each other while high-fiving each other over never, ever doing a new patch ever again?
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# ? May 20, 2021 21:33 |
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alcaras posted:Pondering coming back to Stelllaris after some time away.
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# ? May 20, 2021 21:53 |
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alcaras posted:Pondering coming back to Stelllaris after some time away. imo: Ancient Relics and Federations are must-haves Lithoids and and Necroids are nice-to-have (Necrophage is such a cool/fun start, Necroids is borderline must-have) Nemesis is must-have if you want to become the crisis or the galactic custodian/emperor, nice-to-have otherwise (I do like the espionage system quite a lot)
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# ? May 20, 2021 21:56 |
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LordMune posted:I didn't mean to call anyone out, just wanted to clarify what was meant since the patch note post seemed unclear to some. This hotfix is indeed intended to be the last of the 3.0.X updates, but I'd encourage you to keep an open mind about what that implies until we can talk more about it. You won't be forgotten. If I was god emperor of earth I would make sure you guys all got a raise and as many resources and as much time as you needed to fix every single bug and problem in stellaris before ever expecting any new marketable DLC.
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# ? May 20, 2021 22:09 |
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Splicer posted:Yeah I don't know if I can't talk today or what but that's definitely not what I was going for tbh I don't understand libluini's post at all. I think 3.03 is in a good spot, but I wouldn't mind a 3.1 patch light on features and heavy on bug fixes. I wish there was a way for paradox to make money off a big bug fix push that wasn't awful for the consumer. feller fucked around with this message at 22:21 on May 20, 2021 |
# ? May 20, 2021 22:19 |
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yikes! posted:tbh I don't understand libluini's post at all. The president of the company I work for has been quoted saying, "Bug fixes don't sell software." This is probably indicative of the attitude of the money side of the software industry as a whole. My response to this is "Broken software actively loses customers," but the guy hasn't said the trigger phrase in an earshot of me so I haven't been able to fall on my sword over this yet.
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# ? May 20, 2021 22:46 |
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Warmachine posted:The president of the company I work for has been quoted saying, "Bug fixes don't sell software." This is probably indicative of the attitude of the money side of the software industry as a whole. It’s really about the franchise brand. We all know a Stellaris 2 announcement is coming, probably in the next few years. Polishing Stellaris sets up Stellaris 2 for launch day and pre-launch sales. Hopefully their management understands that.
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# ? May 20, 2021 22:59 |
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Warmachine posted:The president of the company I work for has been quoted saying, "Bug fixes don't sell software." This is probably indicative of the attitude of the money side of the software industry as a whole. Devs: Hey we fixed these bugs. And now we fixed those as well. Oh by the way, want to buy some dlc? Me: Devs: ... There are no issues. Oh by the way, want to buy some dlc? Me:
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# ? May 20, 2021 23:25 |
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Did they patch out the ability to get the First Contact war achievement against spaceborne entities? I found the crystallines in this run and killed one of their groups, but it didn't grant it. Do I have to wipe out their home system? I never assigned an envoy to them. Also, the game isn't following my restrictions on empires. I'm trying for the Opposites Attract federation but the three custom empires I locked to always spawn ... don't.
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# ? May 20, 2021 23:30 |
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Yeah, it's just that in my experience the money havers are short sighted and don't understand indirect income streams. Anyway, the mod list in the OP is a bit thin--anyone have any recommendations on that front? I'm looking to make thumbing through the Workshop less tedious and I don't really have anything specific in mind.
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# ? May 20, 2021 23:35 |
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yikes! posted:I think 3.03 is in a good spot, but I wouldn't mind a 3.1 patch light on features and heavy on bug fixes. I think that's what LordMune was trying to imply would be happening, just without being able to explicitly state it.
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# ? May 20, 2021 23:38 |
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Warmachine posted:Yeah, it's just that in my experience the money havers are short sighted and don't understand indirect income streams. A bunch of mods got broken when 3.0 hit and I think things are still stabilizing
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# ? May 20, 2021 23:53 |
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Baronjutter posted:If I was god emperor of earth I would make sure you guys all got a raise and as many resources and as much time as you needed to fix every single bug and problem in stellaris before ever expecting any new marketable DLC.
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# ? May 21, 2021 01:15 |
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Warmachine posted:The president of the company I work for has been quoted saying, "Bug fixes don't sell software." This is probably indicative of the attitude of the money side of the software industry as a whole. I'd make it a bit shorter - "Bugs lose customers" is pretty much all you need to say.
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# ? May 21, 2021 02:19 |
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# ? Apr 24, 2024 06:24 |
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Duodecimal posted:Did they patch out the ability to get the First Contact war achievement against spaceborne entities? I found the crystallines in this run and killed one of their groups, but it didn't grant it. Do I have to wipe out their home system? I never assigned an envoy to them. check your starting spawn systems? if any of them overlap (even the normal ones), only at most one custom empire will spawn with that initializer
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# ? May 21, 2021 02:37 |