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Enjoy
Apr 18, 2009

post ur line infantry battle scenes

https://www.youtube.com/watch?v=rh6C4Zpvngc

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Dreylad
Jun 19, 2001

Enjoy posted:

post ur line infantry battle scenes

https://www.youtube.com/watch?v=rh6C4Zpvngc

https://www.youtube.com/watch?v=rt4mYUKjzn0

hobbesmaster
Jan 28, 2008


Imagine being Italian and going to the Soviet Union, asking for 15,000 soldiers to create a movie and them saying “sure!”

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
What do you guys think about the fact that the game will roughly have around the same amount of ticks as EU4? I'm relieved because I really don't like how short Vic II feels, but I'm also wondering how it'll scale in-game because it's such a jump.

Dreylad
Jun 19, 2001

hobbesmaster posted:

Imagine being Italian and going to the Soviet Union, asking for 15,000 soldiers to create a movie and them saying “sure!”

it loving rules

feller
Jul 5, 2006


BillBear posted:

What do you guys think about the fact that the game will roughly have around the same amount of ticks as EU4? I'm relieved because I really don't like how short Vic II feels, but I'm also wondering how it'll scale in-game because it's such a jump.

I personally love how short vicky2 is. It's the only paradox game I've played to the end-date more than once in. The focus on things other than painting the map might mean I still play to the end of Vicky3 though. In EU/CK/Stellaris there's no point in continuing after a while anyway.

Tuna-Fish posted:

What I really loved about the original Vicky was how broken it was in so many ways. You could do crazy poo poo like play Uruguay, use a few tricks to implement all social and political reforms asap, and then all the immigration from Europe came to you.

Which was particularly great, because Uruguay had just one state, and in early Vicky 1, capitalists gave a a factory output efficiency bonus without stacking penalty, so what you did was build a level 1 factory of all good types, then have one craftsmen and one clerk pop in each, and then turn every single other pop you have into capitalists.

So pretty soon you have a tiny country with >50M pop, with a few factory workers that each have a hundred capitalists looking over their shoulders, and the whole setup is ridiculously profitable, as you can compete with the industrial output of the rest of the world while only taking enough input products to run a single level 1 factory.

I love this

pdxjohan
Sep 9, 2011

Paradox dev dude.

Cockblocktopus posted:

Victoria 2 never fully clicked for me (or Paradox apparently?) but the expansion Wiz put out right after joining the company made it playable and a lot more interesting. Very excited to buy this and stare at maps!

Eh.. Wiz didnt do the expansions for v2. That was podcat and darkrenown

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer
I agree with the posters who enjoyed Vicky 1 more than 2 despite 2 being much easier to play and aesthetically pleasing. I always assumed it was because I was in high school and had lower standards, but I think you guys are right that the insane jankiness of turning independent Texas into a 100M population super state or whatever made it more fun.

3 still looks very good and I will definitely excitedly play it. If it can make the internal politics a bit more interesting that'd be good.

I'm curious how immigration is gonna end up - I kinda don't like the idea of making it more deterministic and hardcoded to big events like the famine, if only because attracting immigrants and moving your population around is one of the more fun bits of the era.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

It’s always been sorta deterministic with the US getting a huge boost to immigration and countries with more liberal or socialist policies being more attractive than reactionary hellholes. Given that we’re only simulating 100 years a bit of railroading like a massive wave of Irish emigration is good.

Lawman 0
Aug 17, 2010

Luigi Thirty posted:

It’s always been sorta deterministic with the US getting a huge boost to immigration and countries with more liberal or socialist policies being more attractive than reactionary hellholes. Given that we’re only simulating 100 years a bit of railroading like a massive wave of Irish emigration is good.

I mean modeling disease outbreaks might be a good idea honestly.
Like it would give a good reason why fully industrialized, modern states fully outclass simpler ones by the end of the timeline and might let you even use things like infrastructure damage and decay.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


From what I was reading it sounded like migration was way less deterministic, and was more a result of relative standards of living and freedoms, with crises like the irish potato famine happening as an organic result of gameplay

Fuligin
Oct 27, 2010

wait what the fuck??

pdxjohan posted:

Eh.. Wiz didnt do the expansions for v2. That was podcat and darkrenown

They probably mean that random patch you guys dropped a few years (iirc) back. It's true that vic2 didn't really hit its stride until heart of darkness landed with the flashpoint system in any case

The Narrator
Aug 11, 2011

bernie would have won
Excited to see if there's an iteration of the crisis system; it was a great way of creating tension /grudges between the great powers that could eventually build up to the Great War (and gave you something to do as a secondary power with territory held by someone else).

I also like what NNM did with some form of peace conferences following Great Wars, where you could declare your interest in how a specific power was going to be carved up (adding badboy for more involvement), then being able to say, e.g. that territory should go straight to you, become a mandate or actually truly be made independent.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

The Narrator posted:

Excited to see if there's an iteration of the crisis system; it was a great way of creating tension /grudges between the great powers that could eventually build up to the Great War (and gave you something to do as a secondary power with territory held by someone else).

I also like what NNM did with some form of peace conferences following Great Wars, where you could declare your interest in how a specific power was going to be carved up (adding badboy for more involvement), then being able to say, e.g. that territory should go straight to you, become a mandate or actually truly be made independent.

Yeah I don't know how they're going to handle great wars in V3 but something that always struck me is that the peace conference system from HoI4 would probably make a lot more sense in a Victoria game than it does in Hearts of Iron, because the thing about HoI is that once you get the peace conference that's basically the end of the game, there's not really any reason to strategically carve up territory because you don't need it for anything by that point, but in Victoria you actually will have time left to manage your winnings.

The Narrator
Aug 11, 2011

bernie would have won
From Wiz on Reddit: no fixed number of Great Powers. Rank is set by prestige compared to the worldwide average.

Pakled
Aug 6, 2011

WE ARE SMART

The Narrator posted:

From Wiz on Reddit: no fixed number of Great Powers. Rank is set by prestige compared to the worldwide average.

That seems like a sensible way to handle it. In my experience, the #7, #8, sometimes even #5 and #6 GP slots in Vicky 2 are often really marginal powers that realistically don't have any business being considered in the same league as the other GPs.

Gaius Marius
Oct 9, 2012

Pakled posted:

That seems like a sensible way to handle it. In my experience, the #7, #8, sometimes even #5 and #6 GP slots in Vicky 2 are often really marginal powers that realistically don't have any business being considered in the same league as the other GPs.

I mean Austria Hungary and Italy didn't exactly rank in real history compared to the big boys

BgRdMchne
Oct 31, 2011

Gaius Marius posted:

I mean Austria Hungary and Italy didn't exactly rank in real history compared to the big boys

I could easily gp Belgium with only expanding in Africa and concentrating on boosting prestige by going for early inventions. Never felt like a gp when playing that way. It didn’t feel like I was in a position to push influence.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

BgRdMchne posted:

I could easily gp Belgium with only expanding in Africa

...and also in Victoria II

Eiba
Jul 26, 2007


The fact that Anarchism and Communism are both modeled as different things and there's no mention of "anarcho-liberals" means that, no matter how janky and broken Victoria 3 is, it will be the best game ever. Because currently that's Victoria 2 and that game has problems.

The Narrator posted:

From Wiz on Reddit: no fixed number of Great Powers. Rank is set by prestige compared to the worldwide average.
What the gently caress. Is there a way to see all of Wiz's posts on Reddit? I have no idea how Reddit works, and don't want to, and deeply resent legitimate information being posted there. That's a great change, but come one, Wiz. Remember your roots. Randomly post really exciting specific answers here, if you're going to post them anywhere.

Gaius Marius
Oct 9, 2012

BgRdMchne posted:

I could easily gp Belgium with only expanding in Africa and concentrating on boosting prestige by going for early inventions. Never felt like a gp when playing that way. It didn’t feel like I was in a position to push influence.

I think that that's probably more a representation of Vickys inability to consider geography. I base this on zero data but I'd be willing to bet that by nearly every metric Belgium would've ranked above AH or the ottomans during the period. It was only that it was sitting dead center of the three strongest powers that stopped it from being able to effectively impose it's will like say GB or Germany

Charlz Guybon
Nov 16, 2010
Everything looks really good, but I still maintain an 1815-1920 date would work much better than the 1836-1936 mark.

Gaius Marius
Oct 9, 2012

Charlz Guybon posted:

Everything looks really good, but I still maintain an 1815-1920 date would work much better than the 1836-1936 mark.

I was thinking one way to be able to mix up the start scenario would be to have different what ifs as starting points. So you could have a historical start, one if Napoleon successfully implemented the continental system and became dominate, one where the bonaparte's somehow maintain the throne but come to a shaky peace. And then some more out there ones. Like GB controlling NA, Japan controlling Korea and maybe Manchuria. Ottomans being able to modernize and not lose Egypt, the tribes of NA confederating in some way and becoming players, or A full on African Universalist scenario

Frionnel
May 7, 2010

Friends are what make testing worth it.

Charlz Guybon posted:

Everything looks really good, but I still maintain an 1815-1920 date would work much better than the 1836-1936 mark.

Eh, doing that means you have to deal with the american wars of independence against Spain and Portugal right off the bat, which would be pretty hard to pull off dynamically. Makes more sense to start after the dust has settled.

Cockblocktopus
Apr 18, 2009

Since the beginning of time, man has yearned to destroy the sun.


Fuligin posted:

They probably mean that random patch you guys dropped a few years (iirc) back. It's true that vic2 didn't really hit its stride until heart of darkness landed with the flashpoint system in any case

Yeah, Heart of Darkness was a huge leap forward but the Wizpatch helped it reach its full potential. I'm sure it's an oversimplification to say "Wiz made Paradox good" but his hire happened in the middle of a bunch of small changes that really got Paradox firing on all cylinders and let them release a pretty hot streak of really great titles out of the gate instead of "ehh it's Paradox, give it a couple patches and you'll have a good game."

I don't think it's too controversial to say that the most recent installment of each main Paradox series is the best and most accessible version of each series, nostalgia for HoI2 and Ricky aside. I've only been on the bandwagon since mid-EU3 but I feel like they've come a long way as a studio, which is both why the recent bumps in the road have been concerning and why I'm still willing to give them the benefit of the doubt and be excited for Vicky 3 even if Vicky 2 never clicked for me.

e:

Frionnel posted:

Eh, doing that means you have to deal with the american wars of independence against Spain and Portugal right off the bat, which would be pretty hard to pull off dynamically. Makes more sense to start after the dust has settled.

I feel like you could do something neat with the American Wars of Independence by making it functionally impossible for Spain to hold on to the colonies but have the disintegration of the Empire be somewhat dynamic. Sometimes Gran Colombia never forms, sometimes it lasts forever, sometimes you get Megaperu, sometimes Spain manages to hold on to Argentina but loses everything else, sometimes the rebellion spills over to Portugal, sometimes you get an independent Cuba or Puerto Rico as well...

Cockblocktopus fucked around with this message at 04:23 on May 23, 2021

Gaius Marius
Oct 9, 2012

Someone post the warren spector article

Gaius Marius fucked around with this message at 04:24 on May 23, 2021

Charlz Guybon
Nov 16, 2010

Frionnel posted:

Eh, doing that means you have to deal with the american wars of independence against Spain and Portugal right off the bat, which would be pretty hard to pull off dynamically. Makes more sense to start after the dust has settled.

It's easier to set up interesting conflicts right off the bat than to program a game that will have a recognizable world war one style conflict go off correctly eighty years down the line.

The American Wars of independence against Spain are pivotal to the history of the 19th century. There's no good excuse for leaving them out.

Also, starting in 1815 gives a great challenge for people to play as Napoleon.

Raenir Salazar
Nov 5, 2010

"According to Wikipedia" there is a black hole that emits zionist hawking radiation where my brain should have been

I really should just shut the fuck up and stop posting forever
College Slice

Charlz Guybon posted:

It's easier to set up interesting conflicts right off the bat than to program a game that will have a recognizable world war one style conflict go off correctly eighty years down the line.

The American Wars of independence against Spain are pivotal to the history of the 19th century. There's no good excuse for leaving them out.

Also, starting in 1815 gives a great challenge for people to play as Napoleon.

And then the possibility of Napoleon in South America.

hobbesmaster
Jan 28, 2008

Charlz Guybon posted:

It's easier to set up interesting conflicts right off the bat than to program a game that will have a recognizable world war one style conflict go off correctly eighty years down the line.

The American Wars of independence against Spain are pivotal to the history of the 19th century. There's no good excuse for leaving them out.

Also, starting in 1815 gives a great challenge for people to play as Napoleon.

In short: “March of Eagles II when”

Pakled
Aug 6, 2011

WE ARE SMART

Eiba posted:

What the gently caress. Is there a way to see all of Wiz's posts on Reddit? I have no idea how Reddit works, and don't want to, and deeply resent legitimate information being posted there. That's a great change, but come one, Wiz. Remember your roots. Randomly post really exciting specific answers here, if you're going to post them anywhere.

https://old.reddit.com/user/pdx_wiz?sort=new

Click "Context" under a comment to see the comment chain he's replying to (if any).

Pakled fucked around with this message at 04:37 on May 23, 2021

Archduke Frantz Fanon
Sep 7, 2004

no one has answered the most important question of what will the counters look like

karmicknight
Aug 21, 2011

Charlz Guybon posted:

It's easier to set up interesting conflicts right off the bat than to program a game that will have a recognizable world war one style conflict go off correctly eighty years down the line.

The American Wars of independence against Spain are pivotal to the history of the 19th century. There's no good excuse for leaving them out.

Also, starting in 1815 gives a great challenge for people to play as Napoleon.

Just loving play March of the Eagles, dude.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


^ March of the Eagles is nothing like Victoria, I don't think you're making a lot of sense with that post.

That said, I'd like them to get 1836 working to their spec, which requires a lot less changes, before I see them begin juggling other important historical contexts as well.

Dreylad
Jun 19, 2001
can't wait for the continunation of Let's Play! Serbia

BgRdMchne
Oct 31, 2011

Frionnel posted:

Eh, doing that means you have to deal with the american wars of independence against Spain and Portugal right off the bat, which would be pretty hard to pull off dynamically. Makes more sense to start after the dust has settled.

Paradox give me a game devoted to the Haitian revolution where I can play as the slave holding mulattos. And let me know if there’s a better/more appropriate word for people with both white and black heritage in this context.

Dr. Video Games 0031
Jul 17, 2004

Paradox has said before that they prefer starting things in a stable year because it's just easier to develop content when you don't have to account for a ton of wildly divergent possibilities right from year 1. It also helps to give players a semi-stable foothold when starting a new campaign.

BgRdMchne
Oct 31, 2011

Dr. Video Games 0031 posted:

Paradox has said before that they prefer starting things in a stable year because it's just easier to develop content when you don't have to account for a ton of wildly divergent possibilities right from year 1. It also helps to give players a semi-stable foothold when starting a new campaign.

Ck starts in 1066 and eu a few years before the fall of Constantinople

Gaius Marius
Oct 9, 2012

People would riot if they couldn't blay as byz though. And they'd be right too.

Frionnel
May 7, 2010

Friends are what make testing worth it.
It also makes sense for a video game. Start things slow with smaller, more regional conflicts but steadily building up in scale until you have the world war as the climax.

And it's not like the wars of independence are being ignored. Rather, you're dealing with the immediate aftermath. The continent is filled with newborn countries that have next to no infrastructure or national identity, borders are mostly a suggestion and incredibly contested, the governments are incredibly unstable, often representing only the elite in the immediate area of the capital and might collapse at any moment. Portugal and Spain have suffered a catastrophic defeat and have to look elsewhere if they still want to be imperial powers.

Plus, i'll fully admit that i'm biased since i'm from the region (Brazil) and would rather have a recognizable scenario where i get to play these countries right off the bat.

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Frionnel
May 7, 2010

Friends are what make testing worth it.

BgRdMchne posted:

Ck starts in 1066 and eu a few years before the fall of Constantinople

Fair for CK i guess but CK2 still accounted for a post Hastings scenario and it's more correct to say that EUIV starts exactly one day after the Battle of Varna.

drat, quote is not edit.

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