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South America starting on fire I think would work really well for experienced players who want to try their hand at forging their own destiny in a trial by fire; especially if it actually models things like the various larger than life personalities like Simon Bolivar running about; and combat/war is a bit more complex than the current EU4/V2 system of raising regiments and smashing stacks against other stacks or worrying about your debt/war exhaustion et cetera; commanding an insurgency could be fun and Paradox has a lot of untapped ground it could try its hand at with asymmerical gameplay.
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# ? May 23, 2021 05:56 |
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# ? Apr 29, 2024 18:46 |
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In theory this is the sort of thing where different start dates would make sense, except that prior experience of paradox games suggests that everyone would immediately pick the earliest possible start date even when all the content has been built around the later one.
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# ? May 23, 2021 06:06 |
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JosefStalinator posted:I'm curious how immigration is gonna end up - I kinda don't like the idea of making it more deterministic and hardcoded to big events like the famine, if only because attracting immigrants and moving your population around is one of the more fun bits of the era. ThatBasqueGuy posted:From what I was reading it sounded like migration was way less deterministic, and was more a result of relative standards of living and freedoms, with crises like the irish potato famine happening as an organic result of gameplay The thing I'm most worried about here would be famines being natural disasters, rather than man made. Like, the reduction in production should be natural, but it should be the response of the government that determines if it's a famine - with some interests groups obviously not being in the business of helping people. Frionnel posted:Eh, doing that means you have to deal with the american wars of independence against Spain and Portugal right off the bat, which would be pretty hard to pull off dynamically. Makes more sense to start after the dust has settled. Frionnel posted:Plus, i'll fully admit that i'm biased since i'm from the region (Brazil) and would rather have a recognizable scenario where i get to play these countries right off the bat. Raenir Salazar posted:South America starting on fire I think would work really well for experienced players who want to try their hand at forging their own destiny in a trial by fire; especially if it actually models things like the various larger than life personalities like Simon Bolivar running about; and combat/war is a bit more complex than the current EU4/V2 system of raising regiments and smashing stacks against other stacks or worrying about your debt/war exhaustion et cetera; commanding an insurgency could be fun and Paradox has a lot of untapped ground it could try its hand at with asymmerical gameplay.
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# ? May 23, 2021 06:16 |
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BgRdMchne posted:Ck starts in 1066 and eu a few years before the fall of Constantinople Constantinople's fate was already set in stone by the time EU4 starts. The Byzantine Empire should die 99% of the time. And CK is much more procedural/less historical than the other games.
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# ? May 23, 2021 06:28 |
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Raenir Salazar posted:South America starting on fire I think would work really well for experienced players who want to try their hand at forging their own destiny in a trial by fire; especially if it actually models things like the various larger than life personalities like Simon Bolivar running about; and combat/war is a bit more complex than the current EU4/V2 system of raising regiments and smashing stacks against other stacks or worrying about your debt/war exhaustion et cetera; commanding an insurgency could be fun and Paradox has a lot of untapped ground it could try its hand at with asymmerical gameplay. I mean, the main player base is in Europe and North America right? Inexperienced players from there are probably going to pick great European powers or the USA. So, I don't think Pdox has to worry about S.A. being a hard start.
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# ? May 23, 2021 06:40 |
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Edgar Allen Ho posted:You don't even need a mod to have period music btw. Turn music volume in the game down and then find one of the appx 10 million spotify or youtube playlists for "habsburg military marches" or "sea shanties" "socialist music" or "turkmenistani folk" I want every strategy game to have music designed the same way as in CK3. It's ambient on the edge of your consciousness most of the time until you get a feast or war. Made me realize that hearing inspiring Hollywood score in Imperator or Stellaris while I decide where to build a farm was always wrong.
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# ? May 23, 2021 06:43 |
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Charlz Guybon posted:I mean, the main player base is in Europe and North America right? Inexperienced players from there are probably going to pick great European powers or the USA. The classic Victoria piece of advice is always "Start in Brazil" because Brazil in Vicky is basically in the perfect position for the player to start slow and build up into being a power of relevance.
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# ? May 23, 2021 06:50 |
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karmicknight posted:The classic Victoria piece of advice is always "Start in Brazil" because Brazil in Vicky is basically in the perfect position for the player to start slow and build up into being a power of relevance. Dr. Video Games 0031 posted:Constantinople's fate was already set in stone by the time EU4 starts. The Byzantine Empire should die 99% of the time.
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# ? May 23, 2021 07:13 |
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ilitarist posted:I want every strategy game to have music designed the same way as in CK3. It's ambient on the edge of your consciousness most of the time until you get a feast or war. Made me realize that hearing inspiring Hollywood score in Imperator or Stellaris while I decide where to build a farm was always wrong. the stellaris score during the exploration phase is perfect the first couple times through though
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# ? May 23, 2021 07:15 |
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A Buttery Pastry posted:Yeah, I don't really see how they could make it more deterministic than the V2 version. Immigration based on standards of living, political freedom and cultural similarity is a MUCH better system than the "Immigration is for the new world, specifically the US" system. Like, historically, Denmark got quite a lot of Swedish immigration due to them getting a shot at a less adventurous journey to an economic wonderland, with a decent chunk never continuing the journey to the US. And AFAIK, Russia also had an idea about boosting its own population like the US was doing, though obviously it was not quite as attractive a proposition. A liberalized Russia though should probably be able to attract a bunch of people from neighboring regions. I'm most intrigued by the immigration mechanic, as its worded in the post. It seems like the right combinations of factors between two countries could create big shifts of very specific populations to a very specific destination. Which is definitely a thing that happens. It's pretty fascinating stuff. If you've ever been to the Museum at Ellis Island, they do a whole thing about it. Could this be the game that can organically recreate Suriname, a South American country where the largest ethnic group is East Indian, and the official language is Dutch?
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# ? May 23, 2021 07:15 |
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Veryslightlymad posted:I'm most intrigued by the immigration mechanic, as its worded in the post. It seems like the right combinations of factors between two countries could create big shifts of very specific populations to a very specific destination. Which is definitely a thing that happens.
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# ? May 23, 2021 08:25 |
I used to play Belgium, Netherlands and Mexico a lot in Vicky 2, plus Germany and Italy occasionally to unite, and the UK occasionally to get on Mr Laissez-Faire’s Wild Ride. Everything that’s been written about V3 so far looks great.
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# ? May 23, 2021 08:32 |
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I mean if Vicky is going to not as war focused than having a start date where a ton of countries are in a forever war does seem counterproductive
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# ? May 23, 2021 08:32 |
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something else i hope organically happens is that players will stride into 1914 arrogantly thinking "well ive definitely eclipsed all the other powers, time to steamroll them for their colonies", and then their entire country falls apart in an apocalyptic hellwar their economy couldnt possibly handle
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# ? May 23, 2021 08:54 |
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A Buttery Pastry posted:Yeah, immigration more like this is actually something I modded into V2, though obviously never to the degree they're suggesting here, so I'm definitely excited for it. Plus the whole immigration waves thing might also throw a spanner in the works in some scenarios. Like, what happens if one takes place right as the US is fighting a bloody civil war? Would a war discourage immigration, and send the Irish to Peru instead? That sounds like a pretty cool thing to have happen occasionally, with a confluence of circumstances causing one country to be greatly boosted and the balance of power in a region shifting irrevocably. This did not seem to happen in real life
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# ? May 23, 2021 08:55 |
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Charlz Guybon posted:This did not seem to happen in real life Beamed posted:something else i hope organically happens is that players will stride into 1914 arrogantly thinking "well ive definitely eclipsed all the other powers, time to steamroll them for their colonies", and then their entire country falls apart in an apocalyptic hellwar their economy couldnt possibly handle Actually, that has to be an achievement, right? Being the sole Great Power, every other country being too insignificant to claim the title?
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# ? May 23, 2021 09:11 |
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Really excited about what's been teased so far. National gardening is my jam, and why I still occasionally boot up EUIV for M&T. I do kind of dislike that they announced it so early that they can't even hint at a release date, but I guess after Leviathan they had to throw something out to lighten the mood. With that said, I can't wait to re-enact the Battle of Tsushima.
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# ? May 23, 2021 11:07 |
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Friar John posted:I do kind of dislike that they announced it so early that they can't even hint at a release date The fact that Wiz said he's been working on it for three years already, and the fact that they had some screenshots to show, makes me naively hopeful that the release might not be tooooo far away? Like next year hopefully?
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# ? May 23, 2021 11:39 |
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They probably didn’t announce a release date as with their current issues they do not need a delay or worse yet an absolutely broken release. So it’s better to announce a date when your sure you can make it
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# ? May 23, 2021 11:45 |
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CharlestheHammer posted:They probably didn’t announce a release date as with their current issues they do not need a delay or worse yet an absolutely broken release.
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# ? May 23, 2021 11:49 |
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The Christmas Patch was actually Dan (podcat)'s idea, I was one of the three people working on it but I don't think it would be fair to call it the "Wizpatch". I also did some design and implementation on Heart of Darkness but again, it was mainly podcat's show back then.
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# ? May 23, 2021 12:15 |
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Eiba posted:The fact that Anarchism and Communism are both modeled as different things and there's no mention of "anarcho-liberals" means that, no matter how janky and broken Victoria 3 is, it will be the best game ever. Because currently that's Victoria 2 and that game has problems. Not my fault you guys aren't asking the important questions
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# ? May 23, 2021 12:16 |
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Wiz posted:Not my fault you guys aren't asking the important questions
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# ? May 23, 2021 12:34 |
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A Buttery Pastry posted:I asked you the most important question: Have you read Das Kapital? Dynamic Karl Marx confirmed.
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# ? May 23, 2021 12:38 |
Wiz can you confirm we will still have graphs and charts monitoring population demographics like ideology (or interest groups), class, and ethnicity, etc?
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# ? May 23, 2021 13:12 |
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Wiz posted:Not my fault you guys aren't asking the important questions Is the Byzantine empire still formable?
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# ? May 23, 2021 13:15 |
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The other thing I really hope they preserve in Vicky 3 I'd the feeling of, idk, melancholy and ominous buildup in the endgame. Like yeah you've achieved your goals and are now the number one great power, but you've created a world of haves and have-nots and those have-nots are radicalising and your ability to control them is slipping. And in the process all the countries you've been wailing on have radicalised as well, because all you've really done is made them fertile ground for ideologies purely dedicated to your overthrow. And the world order you've shed all this blood for are slowly slipping away because securing all of it is taking more resources than you have, and it's all building up to the big one and the world will never be the same again afterwards. Now a lot of that is just historical determinism and projecting the historical 20s and 30s onto the game but Vicky2 really works to give you that feeling and build that narrative. I hope Vicky3 can do that as well.
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# ? May 23, 2021 13:18 |
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Wiz posted:Not my fault you guys aren't asking the important questions How many Bulgarias are there going to be?
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# ? May 23, 2021 13:19 |
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Wiz posted:Not my fault you guys aren't asking the important questions what have you used as literature besides the obvious Das Kapital? Wealth of Nations? anything Engels? anything by Lenin? anything else academic?
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# ? May 23, 2021 13:21 |
Vicky 2 did a very good job of modelling that, but the absolute leader in the field of “expand your insatiable industrial economy till your next war is WW1” remains Imperialism.
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# ? May 23, 2021 13:22 |
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Without either events or focus trees I have 0 confidence "dynamic south american revolutions" would result in anything but godawful CK 867-looking South Americas, especially before any expansions come out. Expansion fodder? Sure.
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# ? May 23, 2021 13:38 |
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Edgar Allen Ho posted:Without either events or focus trees I have 0 confidence "dynamic south american revolutions" would result in anything but godawful CK 867-looking South Americas, especially before any expansions come out. Expansion fodder? Sure. I agree, Independence wars are such a complicated mess they are better suited towards content that focuses on them
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# ? May 23, 2021 13:45 |
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Wiz please build in an AzeriMod alt history scenario.
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# ? May 23, 2021 14:37 |
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Wiz posted:Not my fault you guys aren't asking the important questions Also will it be possible to, like the French and Russians in the Ottoman Empire, become Protector of your co-religionists in other countries?
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# ? May 23, 2021 14:49 |
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karmicknight posted:The classic Victoria piece of advice is always "Start in Brazil" because Brazil in Vicky is basically in the perfect position for the player to start slow and build up into being a power of relevance. I never played Brazil. I learned Vicky 1 playing Ottomans.
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# ? May 23, 2021 14:54 |
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Wiz posted:Not my fault you guys aren't asking the important questions I've got a question about characters: are they historical beyond the ones in-game at the start, or randomly generated? Will we see people who were born well after 1836 like Lenin and David Lloyd George?
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# ? May 23, 2021 15:09 |
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Will you be able to start diplomatic warfare over reforms in other countries (i.e. force the US to end slavery in 1840 as UK)
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# ? May 23, 2021 15:10 |
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Wiz posted:Not my fault you guys aren't asking the important questions Will you be using nato symbols or something more stylized for troop tokens
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# ? May 23, 2021 15:18 |
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Friar John posted:Ok, something that's been on my mind because it was a big problem with Imperator - how will you differentiate playing different countries? Will there be historical events or chains? It's always a tricky thing cause factions can be different in, well, different ways. Like you know how early RTS like Warcraft 1 had factions that looked completely differebtly but were almost identical? Imperator and many such games are the opposite. You might have 2 factions with the same graphics and cilture (and thus available events) but extremely different starting positions. In case of release version of Imperator factions felt very different depending on geography, trade goods in starting provinces and populace. Like everyone likes Bosporus. It's your usual Greek state like dozebs of hours but it has a unique environment (a lot of nomads around), unique population (again, Nomads) and trade goods make for an interesting military problems (your Greek traditions are all about heavy infantry but you don't get iron to build them and instead have access to horse archers which are great). I like this approach more than EU4 and updated Imperator genetic bonuses in form of ideas, heritages and missions. I get that it gives you flavor and immersion, but then it destroys all the immersion by making it so that you England that won 100 years war and is now a European land power is still supposed to make a wooden wall out of fleet. Victoria 2 was good about it cause it had very little of country-specific stuff. Usually minor events or decisions that give some prestige. Really American Civil War is the only big "scripted" event, even German unification was mostly freeform. Instead you get flavourful events based on your situation. Like national minorities being suppressed (in case of USA early versions had a hilarious event about allowing signs in Dixie language) or colonies being angry. There weren't many of those but they were well written and felt right. I'd prefer those to EU4 approach of France being specifically more likely to get a revolution in 18th century.
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# ? May 23, 2021 15:22 |
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# ? Apr 29, 2024 18:46 |
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ilitarist posted:
This is still in (and universal to all countries as a generic event), and is also lowkey the reason im really glad that language is getting modled for pops
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# ? May 23, 2021 15:25 |