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Raenir Salazar
Nov 5, 2010

College Slice
South America starting on fire I think would work really well for experienced players who want to try their hand at forging their own destiny in a trial by fire; especially if it actually models things like the various larger than life personalities like Simon Bolivar running about; and combat/war is a bit more complex than the current EU4/V2 system of raising regiments and smashing stacks against other stacks or worrying about your debt/war exhaustion et cetera; commanding an insurgency could be fun and Paradox has a lot of untapped ground it could try its hand at with asymmerical gameplay.

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
In theory this is the sort of thing where different start dates would make sense, except that prior experience of paradox games suggests that everyone would immediately pick the earliest possible start date even when all the content has been built around the later one.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

JosefStalinator posted:

I'm curious how immigration is gonna end up - I kinda don't like the idea of making it more deterministic and hardcoded to big events like the famine, if only because attracting immigrants and moving your population around is one of the more fun bits of the era.

ThatBasqueGuy posted:

From what I was reading it sounded like migration was way less deterministic, and was more a result of relative standards of living and freedoms, with crises like the irish potato famine happening as an organic result of gameplay
Yeah, I don't really see how they could make it more deterministic than the V2 version. Immigration based on standards of living, political freedom and cultural similarity is a MUCH better system than the "Immigration is for the new world, specifically the US" system. Like, historically, Denmark got quite a lot of Swedish immigration due to them getting a shot at a less adventurous journey to an economic wonderland, with a decent chunk never continuing the journey to the US. And AFAIK, Russia also had an idea about boosting its own population like the US was doing, though obviously it was not quite as attractive a proposition. A liberalized Russia though should probably be able to attract a bunch of people from neighboring regions.

The thing I'm most worried about here would be famines being natural disasters, rather than man made. Like, the reduction in production should be natural, but it should be the response of the government that determines if it's a famine - with some interests groups obviously not being in the business of helping people.

Frionnel posted:

Eh, doing that means you have to deal with the american wars of independence against Spain and Portugal right off the bat, which would be pretty hard to pull off dynamically. Makes more sense to start after the dust has settled.

Frionnel posted:

Plus, i'll fully admit that i'm biased since i'm from the region (Brazil) and would rather have a recognizable scenario where i get to play these countries right off the bat.
For a lot of them, you could, if you modeled them as satellite states rather than colonial territory.

Raenir Salazar posted:

South America starting on fire I think would work really well for experienced players who want to try their hand at forging their own destiny in a trial by fire; especially if it actually models things like the various larger than life personalities like Simon Bolivar running about; and combat/war is a bit more complex than the current EU4/V2 system of raising regiments and smashing stacks against other stacks or worrying about your debt/war exhaustion et cetera; commanding an insurgency could be fun and Paradox has a lot of untapped ground it could try its hand at with asymmerical gameplay.
Yeah, having one region of the map being in a state of flux right from the start seems cool to me. If they make the stateless societies work in a future DLC, then that might be a decent base to build your suggested asymmetrical gameplay.

Dr. Video Games 0031
Jul 17, 2004

BgRdMchne posted:

Ck starts in 1066 and eu a few years before the fall of Constantinople

Constantinople's fate was already set in stone by the time EU4 starts. The Byzantine Empire should die 99% of the time. And CK is much more procedural/less historical than the other games.

Charlz Guybon
Nov 16, 2010

Raenir Salazar posted:

South America starting on fire I think would work really well for experienced players who want to try their hand at forging their own destiny in a trial by fire; especially if it actually models things like the various larger than life personalities like Simon Bolivar running about; and combat/war is a bit more complex than the current EU4/V2 system of raising regiments and smashing stacks against other stacks or worrying about your debt/war exhaustion et cetera; commanding an insurgency could be fun and Paradox has a lot of untapped ground it could try its hand at with asymmerical gameplay.

I mean, the main player base is in Europe and North America right? Inexperienced players from there are probably going to pick great European powers or the USA.

So, I don't think Pdox has to worry about S.A. being a hard start.

ilitarist
Apr 26, 2016

illiterate and militarist

Edgar Allen Ho posted:

You don't even need a mod to have period music btw. Turn music volume in the game down and then find one of the appx 10 million spotify or youtube playlists for "habsburg military marches" or "sea shanties" "socialist music" or "turkmenistani folk"

I want every strategy game to have music designed the same way as in CK3. It's ambient on the edge of your consciousness most of the time until you get a feast or war. Made me realize that hearing inspiring Hollywood score in Imperator or Stellaris while I decide where to build a farm was always wrong.

karmicknight
Aug 21, 2011

Charlz Guybon posted:

I mean, the main player base is in Europe and North America right? Inexperienced players from there are probably going to pick great European powers or the USA.

So, I don't think Pdox has to worry about S.A. being a hard start.

The classic Victoria piece of advice is always "Start in Brazil" because Brazil in Vicky is basically in the perfect position for the player to start slow and build up into being a power of relevance.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

karmicknight posted:

The classic Victoria piece of advice is always "Start in Brazil" because Brazil in Vicky is basically in the perfect position for the player to start slow and build up into being a power of relevance.
But who listens to advice?

Dr. Video Games 0031 posted:

Constantinople's fate was already set in stone by the time EU4 starts. The Byzantine Empire should die 99% of the time.
The same argument works for the Spanish possessions in the Americas.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


ilitarist posted:

I want every strategy game to have music designed the same way as in CK3. It's ambient on the edge of your consciousness most of the time until you get a feast or war. Made me realize that hearing inspiring Hollywood score in Imperator or Stellaris while I decide where to build a farm was always wrong.

the stellaris score during the exploration phase is perfect the first couple times through though

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

A Buttery Pastry posted:

Yeah, I don't really see how they could make it more deterministic than the V2 version. Immigration based on standards of living, political freedom and cultural similarity is a MUCH better system than the "Immigration is for the new world, specifically the US" system. Like, historically, Denmark got quite a lot of Swedish immigration due to them getting a shot at a less adventurous journey to an economic wonderland, with a decent chunk never continuing the journey to the US. And AFAIK, Russia also had an idea about boosting its own population like the US was doing, though obviously it was not quite as attractive a proposition. A liberalized Russia though should probably be able to attract a bunch of people from neighboring regions.

I'm most intrigued by the immigration mechanic, as its worded in the post. It seems like the right combinations of factors between two countries could create big shifts of very specific populations to a very specific destination. Which is definitely a thing that happens.

It's pretty fascinating stuff.

If you've ever been to the Museum at Ellis Island, they do a whole thing about it.

Could this be the game that can organically recreate Suriname, a South American country where the largest ethnic group is East Indian, and the official language is Dutch?

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Veryslightlymad posted:

I'm most intrigued by the immigration mechanic, as its worded in the post. It seems like the right combinations of factors between two countries could create big shifts of very specific populations to a very specific destination. Which is definitely a thing that happens.

It's pretty fascinating stuff.

If you've ever been to the Museum at Ellis Island, they do a whole thing about it.

Could this be the game that can organically recreate Suriname, a South American country where the largest ethnic group is East Indian, and the official language is Dutch?
Yeah, immigration more like this is actually something I modded into V2, though obviously never to the degree they're suggesting here, so I'm definitely excited for it. Plus the whole immigration waves thing might also throw a spanner in the works in some scenarios. Like, what happens if one takes place right as the US is fighting a bloody civil war? Would a war discourage immigration, and send the Irish to Peru instead? That sounds like a pretty cool thing to have happen occasionally, with a confluence of circumstances causing one country to be greatly boosted and the balance of power in a region shifting irrevocably.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






I used to play Belgium, Netherlands and Mexico a lot in Vicky 2, plus Germany and Italy occasionally to unite, and the UK occasionally to get on Mr Laissez-Faire’s Wild Ride.

Everything that’s been written about V3 so far looks great.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
I mean if Vicky is going to not as war focused than having a start date where a ton of countries are in a forever war does seem counterproductive

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


something else i hope organically happens is that players will stride into 1914 arrogantly thinking "well ive definitely eclipsed all the other powers, time to steamroll them for their colonies", and then their entire country falls apart in an apocalyptic hellwar their economy couldnt possibly handle :allears:

Charlz Guybon
Nov 16, 2010

A Buttery Pastry posted:

Yeah, immigration more like this is actually something I modded into V2, though obviously never to the degree they're suggesting here, so I'm definitely excited for it. Plus the whole immigration waves thing might also throw a spanner in the works in some scenarios. Like, what happens if one takes place right as the US is fighting a bloody civil war? Would a war discourage immigration, and send the Irish to Peru instead? That sounds like a pretty cool thing to have happen occasionally, with a confluence of circumstances causing one country to be greatly boosted and the balance of power in a region shifting irrevocably.

This did not seem to happen in real life

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Charlz Guybon posted:

This did not seem to happen in real life
True. Looking it up, the average over that period was only like a 5% drop compared to the previous 5 years. The fact that the main immigration areas were the ones essentially not affected by the war probably did a lot of heavy lifting there though, so an earlier war where the South was in a stronger position might tip the scales enough that people decide against going to the US.

Beamed posted:

something else i hope organically happens is that players will stride into 1914 arrogantly thinking "well ive definitely eclipsed all the other powers, time to steamroll them for their colonies", and then their entire country falls apart in an apocalyptic hellwar their economy couldnt possibly handle :allears:
Yeah, the game encouraging you to go all in on beating up your rivals, and being willing to risk it all because you're pretty sure they'll break before you do, would really be the ideal way to end a campaign where you're serious about being THE great power.

Actually, that has to be an achievement, right? Being the sole Great Power, every other country being too insignificant to claim the title?

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!
Really excited about what's been teased so far. National gardening is my jam, and why I still occasionally boot up EUIV for M&T. I do kind of dislike that they announced it so early that they can't even hint at a release date, but I guess after Leviathan they had to throw something out to lighten the mood.

With that said, I can't wait to re-enact the Battle of Tsushima.

fuf
Sep 12, 2004

haha

Friar John posted:

I do kind of dislike that they announced it so early that they can't even hint at a release date

The fact that Wiz said he's been working on it for three years already, and the fact that they had some screenshots to show, makes me naively hopeful that the release might not be tooooo far away? Like next year hopefully?

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
They probably didn’t announce a release date as with their current issues they do not need a delay or worse yet an absolutely broken release.

So it’s better to announce a date when your sure you can make it

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

CharlestheHammer posted:

They probably didn’t announce a release date as with their current issues they do not need a delay or worse yet an absolutely broken release.

So it’s better to announce a date when your sure you can make it
Yeah, the announcement without a date gets them like 95% of the hype, given how thirsty people were for the game. This way they avoid a delay, and get to juice the hype again later.

Wiz
May 16, 2004

Nap Ghost
The Christmas Patch was actually Dan (podcat)'s idea, I was one of the three people working on it but I don't think it would be fair to call it the "Wizpatch". I also did some design and implementation on Heart of Darkness but again, it was mainly podcat's show back then.

Wiz
May 16, 2004

Nap Ghost

Eiba posted:

The fact that Anarchism and Communism are both modeled as different things and there's no mention of "anarcho-liberals" means that, no matter how janky and broken Victoria 3 is, it will be the best game ever. Because currently that's Victoria 2 and that game has problems.

What the gently caress. Is there a way to see all of Wiz's posts on Reddit? I have no idea how Reddit works, and don't want to, and deeply resent legitimate information being posted there. That's a great change, but come one, Wiz. Remember your roots. Randomly post really exciting specific answers here, if you're going to post them anywhere.

Not my fault you guys aren't asking the important questions :colbert:

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Wiz posted:

Not my fault you guys aren't asking the important questions :colbert:
I asked you the most important question: Have you read Das Kapital?

Wiz
May 16, 2004

Nap Ghost

A Buttery Pastry posted:

I asked you the most important question: Have you read Das Kapital?

Dynamic Karl Marx confirmed.

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer
Wiz can you confirm we will still have graphs and charts monitoring population demographics like ideology (or interest groups), class, and ethnicity, etc?

Gaius Marius
Oct 9, 2012

Wiz posted:

Not my fault you guys aren't asking the important questions :colbert:

Is the Byzantine empire still formable?

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


The other thing I really hope they preserve in Vicky 3 I'd the feeling of, idk, melancholy and ominous buildup in the endgame.

Like yeah you've achieved your goals and are now the number one great power, but you've created a world of haves and have-nots and those have-nots are radicalising and your ability to control them is slipping. And in the process all the countries you've been wailing on have radicalised as well, because all you've really done is made them fertile ground for ideologies purely dedicated to your overthrow.

And the world order you've shed all this blood for are slowly slipping away because securing all of it is taking more resources than you have, and it's all building up to the big one and the world will never be the same again afterwards.

Now a lot of that is just historical determinism and projecting the historical 20s and 30s onto the game but Vicky2 really works to give you that feeling and build that narrative. I hope Vicky3 can do that as well.

Serperoth
Feb 21, 2013




Wiz posted:

Not my fault you guys aren't asking the important questions :colbert:

How many Bulgarias are there going to be?

Davincie
Jul 7, 2008

Wiz posted:

Not my fault you guys aren't asking the important questions :colbert:

what have you used as literature besides the obvious Das Kapital? Wealth of Nations? anything Engels? anything by Lenin? anything else academic?

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Vicky 2 did a very good job of modelling that, but the absolute leader in the field of “expand your insatiable industrial economy till your next war is WW1” remains Imperialism.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Without either events or focus trees I have 0 confidence "dynamic south american revolutions" would result in anything but godawful CK 867-looking South Americas, especially before any expansions come out. Expansion fodder? Sure.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Edgar Allen Ho posted:

Without either events or focus trees I have 0 confidence "dynamic south american revolutions" would result in anything but godawful CK 867-looking South Americas, especially before any expansions come out. Expansion fodder? Sure.

I agree, Independence wars are such a complicated mess they are better suited towards content that focuses on them

Cockblocktopus
Apr 18, 2009

Since the beginning of time, man has yearned to destroy the sun.


Wiz please build in an AzeriMod alt history scenario.

Friar John
Aug 3, 2007

Saint Francis be my speed! how oft to-night
Have my old feet stumbled at graves!

Wiz posted:

Not my fault you guys aren't asking the important questions :colbert:
Ok, something that's been on my mind because it was a big problem with Imperator - how will you differentiate playing different countries? Will there be historical events or chains?

Also will it be possible to, like the French and Russians in the Ottoman Empire, become Protector of your co-religionists in other countries?

Randarkman
Jul 18, 2011

karmicknight posted:

The classic Victoria piece of advice is always "Start in Brazil" because Brazil in Vicky is basically in the perfect position for the player to start slow and build up into being a power of relevance.

I never played Brazil. I learned Vicky 1 playing Ottomans.

Pakled
Aug 6, 2011

WE ARE SMART

Wiz posted:

Not my fault you guys aren't asking the important questions :colbert:

I've got a question about characters: are they historical beyond the ones in-game at the start, or randomly generated? Will we see people who were born well after 1836 like Lenin and David Lloyd George?

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Will you be able to start diplomatic warfare over reforms in other countries (i.e. force the US to end slavery in 1840 as UK)

Archduke Frantz Fanon
Sep 7, 2004

Wiz posted:

Not my fault you guys aren't asking the important questions :colbert:

Will you be using nato symbols or something more stylized for troop tokens

ilitarist
Apr 26, 2016

illiterate and militarist

Friar John posted:

Ok, something that's been on my mind because it was a big problem with Imperator - how will you differentiate playing different countries? Will there be historical events or chains?

It's always a tricky thing cause factions can be different in, well, different ways. Like you know how early RTS like Warcraft 1 had factions that looked completely differebtly but were almost identical? Imperator and many such games are the opposite. You might have 2 factions with the same graphics and cilture (and thus available events) but extremely different starting positions. In case of release version of Imperator factions felt very different depending on geography, trade goods in starting provinces and populace. Like everyone likes Bosporus. It's your usual Greek state like dozebs of hours but it has a unique environment (a lot of nomads around), unique population (again, Nomads) and trade goods make for an interesting military problems (your Greek traditions are all about heavy infantry but you don't get iron to build them and instead have access to horse archers which are great). I like this approach more than EU4 and updated Imperator genetic bonuses in form of ideas, heritages and missions. I get that it gives you flavor and immersion, but then it destroys all the immersion by making it so that you England that won 100 years war and is now a European land power is still supposed to make a wooden wall out of fleet.

Victoria 2 was good about it cause it had very little of country-specific stuff. Usually minor events or decisions that give some prestige. Really American Civil War is the only big "scripted" event, even German unification was mostly freeform. Instead you get flavourful events based on your situation. Like national minorities being suppressed (in case of USA early versions had a hilarious event about allowing signs in Dixie language) or colonies being angry. There weren't many of those but they were well written and felt right. I'd prefer those to EU4 approach of France being specifically more likely to get a revolution in 18th century.

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ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


ilitarist posted:


Victoria 2 was good about it cause it had very little of country-specific stuff. Usually minor events or decisions that give some prestige. Really American Civil War is the only big "scripted" event, even German unification was mostly freeform. Instead you get flavourful events based on your situation. Like national minorities being suppressed (in case of USA early versions had a hilarious event about allowing signs in Dixie language) or colonies being angry. There weren't many of those but they were well written and felt right. I'd prefer those to EU4 approach of France being specifically more likely to get a revolution in 18th century.

This is still in (and universal to all countries as a generic event), and is also lowkey the reason im really glad that language is getting modled for pops

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