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Cockblocktopus
Apr 18, 2009

Since the beginning of time, man has yearned to destroy the sun.


Vivian Darkbloom posted:

It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game?

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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Vivian Darkbloom posted:

It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game?
I feel like it’s just 1936-100.

jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight

Vivian Darkbloom posted:

It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game?

railroads in england i think?

Soylent Pudding
Jun 22, 2007

We've got people!


Secret Denmark?

Barnaby Barnacle
May 25, 2010
Start date should be 24th of May 1819, surely.

Jazerus
May 24, 2011


Vivian Darkbloom posted:

It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game?

well, victoria ascended to the throne in 1837

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Barnaby Barnacle posted:

Start date should be 24th of May 1819, surely.
24th of August 1818.

Zeron
Oct 23, 2010
Someone posted a Q&A on reddit that answers a lot of questions asked in the thread.

Earlier start dates aren't ruled out, just not going to be in on release. No mission trees or focus trees. It seems like they're focusing on making each nation unique by A. Their starting situations can be vastly different and B. Unique differences to interest groups. Artisans are out, it sounds like there's a "guild-based" factory equivalent for early game.

Most importantly...

quote:

Answered by @Paul "PDJR_Alastorn" Depre: There's quite a neat system about this that goes further than Vicky2. Your flag can change to reflect not only your system of government but others factors such who is your overlord, etc.

MORE. FLAGS.

Giving out this much info on announcement makes me hopeful that release isn't going to be years off.

Nothingtoseehere
Nov 11, 2010


I'm betting on roughly 18 months to release.

Tuna-Fish
Sep 13, 2017

Vivian Darkbloom posted:

It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game?

Belgian revolt?

Pylons
Mar 16, 2009

https://forum.paradoxplaza.com/forum/threads/vickynomics-panel.1475691/ Here are some cool slides from the economics panel they did earlier.

Super Jay Mann
Nov 6, 2008

Zeron posted:

Someone posted a Q&A on reddit that answers a lot of questions asked in the thread.

Earlier start dates aren't ruled out, just not going to be in on release. No mission trees or focus trees. It seems like they're focusing on making each nation unique by A. Their starting situations can be vastly different and B. Unique differences to interest groups. Artisans are out, it sounds like there's a "guild-based" factory equivalent for early game.

Most importantly...


MORE. FLAGS.

Giving out this much info on announcement makes me hopeful that release isn't going to be years off.

Vicky 3 breaks new ground by implementing the most innovative, rich, and immersive procedural flag generation system video games have ever seen.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
It’s not a joke. Victoria ascended in 1837 and Johan “Tex” Andersen moved the start back a year to have the Texas Revolution playable. The original end date wasn’t even 1936, it was 1920.

Lol at scrubs who didn’t play original un expacced V1 for a thousand hours while the rest of the school went on dates.

Randarkman
Jul 18, 2011

I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath.

I almost feel like the Great War should be left out of the simulation all together and be a dynamic game over condition, though I'm pretty sure that wouldn't be terribly popular and might be bad at actually incentivising players to build up large standing armies alliance networks.

AnEdgelord
Dec 12, 2016

Randarkman posted:

I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath.

I almost feel like the Great War should be left out of the simulation all together and be a dynamic game over condition, though I'm pretty sure that wouldn't be terribly popular and might be bad at actually incentivising players to build up large standing armies alliance networks.

nah the long 19th century just isn't complete without a giant hellwar or two to cap it off, I don't care how bad the game is at representing it, it being in is non-negotiable

ilitarist
Apr 26, 2016

illiterate and militarist

Edgar Allen Ho posted:

Lol at scrubs who didn’t play original un expacced V1 for a thousand hours while the rest of the school went on dates.

We true connoisseurs have ready started circlejerking about the glory of past days that the new game can never reproduce, and just to be sure we went as far as Victoria 1. All hail manual POP promotion and more importantly POP divide! Hard-coded Opium Wars! Britain refusing Machine Parts export halting humanity industrial development for a decade! All of this is true hardcore V2 newfags can't fathom.

Enjoy
Apr 18, 2009

ilitarist posted:

We true connoisseurs have ready started circlejerking about the glory of past days that the new game can never reproduce, and just to be sure we went as far as Victoria 1. All hail manual POP promotion and more importantly POP divide! Hard-coded Opium Wars! Britain refusing Machine Parts export halting humanity industrial development for a decade! All of this is true hardcore V2 newfags can't fathom.

Remember, if a pop is on 39,999, wait for the next tick before quitting because the game rounds down when saving!

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


A date with Queen Vicky and a pointy boi

Pylons
Mar 16, 2009

Vicky 2 is the only PDX game I ever felt like going until the end date to because it's the only one that feels like it's building towards a big conclusion rather than just kind of.. ending.

Gaius Marius
Oct 9, 2012

It had those cool leader portraits on the end screen too

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Pylons posted:

Vicky 2 is the only PDX game I ever felt like going until the end date to because it's the only one that feels like it's building towards a big conclusion rather than just kind of.. ending.

Yeah one of the things about Vicky is that it generally had a good thrust of industrializing in the early game, colonizing in the midgame, and then world wars in the late game (or for an uncivilized nation, westernizing in the early game, industrializing in the midgame, and then world wars in the late game). CK is great but one of the issues it has is that the game at 1400 is not really that much different than at 1066. EU4 does have eras which do shift how you play, but there's often not really a lot of reason to take your nation through the whole game since you typically accomplish whatever your main goal is well before that. Victoria's phases all feed into each other very nicely and the great wars are a nice cap on the whole thing to really put to a test how well you've built yourself up.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Why are you all tempting me to pick up Vicky 2 again... especially since I know I’ll just end up doing another “modernize the Ottomans” playthrough.

PerniciousKnid
Sep 13, 2006

Wiz posted:

There's several different models of communism/socialism simulated, worker-owned co-ops is good if you want high standard of living for the workers, state-owned factories is good if you want a more loyal elite to give some examples.

I hope the team ensured accuracy by consulting a board-certified Marxist.

e-dt
Sep 16, 2019

Can wages be pushed up by trade union struggle?

PerniciousKnid
Sep 13, 2006

Randarkman posted:

I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath.

I almost feel like the Great War should be left out of the simulation all together and be a dynamic game over condition, though I'm pretty sure that wouldn't be terribly popular and might be bad at actually incentivising players to build up large standing armies alliance networks.

What does Vicky need to simulate TGW beyond destroying your population?

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
goons wanting the game to start in 1815, that the game doesn't have a world war and have nukes is the reason why goons ain't designing victoria 3.

Danann
Aug 4, 2013

time to annoy the devs for new end date dlc that only ends in 2036

Fuligin
Oct 27, 2010

wait what the fuck??

Randarkman posted:

I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath.

I almost feel like the Great War should be left out of the simulation all together and be a dynamic game over condition, though I'm pretty sure that wouldn't be terribly popular and might be bad at actually incentivising players to build up large standing armies alliance networks.

Disagree. 1936 gives time for a great war or two + the ultimately disastrous outcome of whatever ludicrously punitive treaty you inflict.

BBJoey
Oct 31, 2012

I love to suddenly lose my game as Peru-Bolivia because Germany and France got into a big fight

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


The obvious takeaway was that Versaillis was too lenient, i'm gonna shatter germany

Vivian Darkbloom
Jul 14, 2004


Tuna-Fish posted:

Belgian revolt?

That was 1830, wasn't it? I remember in Vicky the Netherlands could choose not to sign the Treaty of London, but even if you win the war it isn't really worth it to keep Belgium.

Pharohman777
Jan 14, 2012

by Fluffdaddy
There totally needs to be a newspaper event if Bakunin is alive and a 'socialist' state degenerates into stalinist oppression.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Pharohman777 posted:

There totally needs to be a newspaper event if Bakunin is alive and a 'socialist' state degenerates into stalinist oppression.

Toothless man yells at clouds

feller
Jul 5, 2006


Star posted:

Why are you all tempting me to pick up Vicky 2 again... especially since I know I’ll just end up doing another “modernize the Ottomans” playthrough.

That's one of my favorite vicky campaigns. Austria and Mexico are also very good imo.

Raenir Salazar
Nov 5, 2010

"According to Wikipedia" there is a black hole that emits zionist hawking radiation where my brain should have been

I really should just shut the fuck up and stop posting forever
College Slice
It would be neat if V3 models how the organization, structure, training, and doctrine of armies developed both organically, as a result of wartime experience, and innovation so raising and keeping an army in the field in 1836 feels different from in 1870 and different again by 1916.

Jazerus
May 24, 2011


ThatBasqueGuy posted:

The obvious takeaway was that Versaillis was too lenient, i'm gonna shatter germany

just make sure that germany never forms at all. no germany, no problem (there will still probably be problems)

Randarkman
Jul 18, 2011

PerniciousKnid posted:

What does Vicky need to simulate TGW beyond destroying your population?

I just feel like the Victoria games are really bad at doing wars, especially large wars and that putting alot of effort into improving the military aspect of the game would probably not really be worth it in the end because that's not really what the game is about and why I feel like extending the game all the way up to 1936 isn't really that great. I can easily see how people disagree though.

Raenir Salazar
Nov 5, 2010

"According to Wikipedia" there is a black hole that emits zionist hawking radiation where my brain should have been

I really should just shut the fuck up and stop posting forever
College Slice
I've had multiplayer games that simulated the Great War / Total War fairly well. Massive armies; digging in; lots of casualties over small number of provinces changing hand, your economies being shredded to dust and the war dragging on because no one wants less than total victory. But this is with Vanilla Victoria II.

Dr. Video Games 0031
Jul 17, 2004



Trains visible on the map? Choo-choo, mother fuckers.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe
The main thing that makes Great Wars annoying Victoria is that it's just a real slog ordering all those units around. I feel like some kind of simplified version of the battle planner from HoI4 would help a lot there, even just the ability to designate a front line and have your mobilized troops automatically spread themselves evenly along it rather than piling up on your rally points.

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