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HoI lets us imply that we're sending kids to the front, V3 better let me make it explicit.
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# ? May 27, 2021 21:48 |
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# ? Apr 23, 2024 20:10 |
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Crazycryodude posted:V2 didn't represent anybody outside able-bodied working males at all, yeah. Your "population" number in the ledger or whatever took the number of POPs and multiplied it by 4 to account for the wife and 2 kids but it had zero effect on gameplay it was purely cosmetic. Presumably the fact that when men were killed in war their families died too also had an effect on population growth
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# ? May 27, 2021 21:52 |
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Gort posted:Presumably the fact that when men were killed in war their families died too also had an effect on population growth No, you don't understand. There's no men, no women, no children pops. There are just pops. Growth was applied as a % year over year to the number of pops based on province liferating and other modifiers. Separately, there is a x4 multiplier for display purposes, only when looking at total population at the top of the screen or in the ledger. This is explained as being because man, wife, 2 kids, but critically none of the man, wife, or kids is ever actually an in-game construct. There's just a number
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# ? May 27, 2021 22:18 |
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I don't know. The idea that the person informing the widow of a soldiers death carrying a loaded pistol and a few extra magazines is a lot funnier.
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# ? May 27, 2021 22:24 |
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Can we go full Tsarist Russia and not only have no widowers pension, but just straight up don't pay our life-time service conscripted soldiers and leave them to die in the street once their body is no longer at a useful level of functionality?
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# ? May 27, 2021 22:58 |
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lollllllllllllll
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# ? May 27, 2021 22:59 |
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Baronjutter posted:lollllllllllllll a brain made entirely out of store bought gelatin
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# ? May 27, 2021 23:00 |
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What does he think Strasserism is
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# ? May 27, 2021 23:02 |
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Zedhe Khoja posted:Can we go full Tsarist Russia and not only have no widowers pension, but just straight up don't pay our life-time service conscripted soldiers and leave them to die in the street once their body is no longer at a useful level of functionality? That ain't just tsarist Russia, that's SOP for everyone in the first half of the period. At least with the british you had to volunteer for lifelong thankless toil for the Queen.
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# ? May 27, 2021 23:04 |
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Victoria 3: historically inaccurate cuckolded video game
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# ? May 27, 2021 23:07 |
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Edgar Allen Ho posted:That ain't just tsarist Russia, that's SOP for everyone in the first half of the period. or you were pressganged into it
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# ? May 27, 2021 23:08 |
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Beamed posted:or you were pressganged into it That's what I said, volunteer.
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# ? May 27, 2021 23:09 |
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Making the steam forums lose its poo poo because we're not trying to be racist/fascist when designing V3 is a highlight of my week.
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# ? May 27, 2021 23:15 |
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Edgar Allen Ho posted:That's what I said, volunteer. Wiz posted:Making the steam forums lose its poo poo because we're not trying to be racist/fascist when designing V3 is a highlight of my week.
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# ? May 27, 2021 23:16 |
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Baronjutter posted:lollllllllllllll Man, it's hard to decide which of these is my favorite. I think I'll go with 3, but it's a close one Edit: Awww, they took it down. I was hoping to find more racist salt in the discussion pages Kaza42 fucked around with this message at 23:31 on May 27, 2021 |
# ? May 27, 2021 23:24 |
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I really hope Paradox pulls this off. Vicky 2 made my brain melt trying to understand the economy. Am I reading that "everything we know" reddit post right and you can turn yourself into an actual worker's socialist state instead of just 'socialism = literally stalin'?
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# ? May 27, 2021 23:25 |
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Baronjutter posted:lollllllllllllll The sad thing is they actually believe this and aren't just trolling.
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# ? May 27, 2021 23:27 |
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Here's an assorted collection of dev posts from the Pdox forums with info.Wiz posted:Dependents earn an income, this income is less than the workforce earns but still incredibly important to poor pops if there isn't minimum wages/social programs. Also, more liberal countries start with at least some women in the workforce to represent female factory workers, etc. So we are definitely not aiming to simulate all women as housewives. Wiz posted:Without going too much into detail I can say that the aim is have fewer but more dangerous rebellions, and more forms of 'limited' civil unrest so the constant first resort of angry pops isn't rising up and marching on the capital. We also want all rebellions to have the potential for foreign involvement. Wiz posted:There are indeed pops working in railroads, ports, etc and they do not function without them Wiz posted:Subjects' GDP and military power gives prestige to overlords in V3, so it shouldn't be a huge issue in terms of keeping Austria a GP (and shared market means they can still access Hungarian goods). I'm skeptical that it makes sense historically, though. Wiz posted:It is possible to annex and curtail subject autonomy without going to war, but there's a risk of other countries getting involved and turning it into a proper conflict. lachek posted:Hey, lead designer (and Swedish/Canadian!) here lachek posted:There will be no direct interaction with Pops. I definitely see your point about feeling a strong connection to your people that way, but there are two major problems with it:
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# ? May 28, 2021 00:54 |
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So, does that preclude the old national focus system to encourage the development of certain pop types, like encouraging clergymen up to 4%?
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# ? May 28, 2021 01:02 |
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Zeron posted:Here's an assorted collection of dev posts from the Pdox forums with info. newfoundland is the new bhutan
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# ? May 28, 2021 01:07 |
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Thank God about that last bit, I can’t imagine why anyone would want to replicate the experience of hunting down POP stacks in V1 to split all those over 40k population. Pure busywork misery.
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# ? May 28, 2021 01:07 |
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HerpicleOmnicron5 posted:So, does that preclude the old national focus system to encourage the development of certain pop types, like encouraging clergymen up to 4%? I think so, the impression I get is your pop %s are going to be driven mainly by your national policies, their wealth, and available jobs (which is driven by buildings etc). I won't miss them tbh, there was a pretty optimal way to use them that you did pretty much every game so it sounds like the kind of thing they don't want in the game anymore. lachek posted:For now I can say that there will be no manual pop promotion (my mouse hand hurts just thinking about it!) but what industries you expand and what tech levels they have will govern what types of jobs are available. Pops who qualify for those new jobs will take them if they offer better pay. Wiz posted:What we're aiming for is to give the player the agency to try and direct their country the way they please - but not with any guaranteed success. You make the choices, but that also means you have to deal with the consequences and reactions from the people in your nation who disagree with those choices and who might seek to overturn them. I wonder if they're going to expand the education system into being more than a tech/funding thing and just represent it as a full on industry? If nothing else an Education/Healthcare DLC sounds like a sure winner later on.
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# ? May 28, 2021 01:17 |
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BRING BACK POP SPLITTING YOU COWARDS!
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# ? May 28, 2021 01:22 |
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would it be feasible to have a cumulative tracker of migrants to/from your nation throughout the course of the game? i've been replaying vicky 2, and it kinda stinks as a new world nation that you can't see how your population is changing because everyone just gets blobbed into Yankee/Uruguayan/whatever primary culture after a few years. i've like quadrupled the population of central america via migration, i want to know how many horribly sunburned irish people have moved here.
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# ? May 28, 2021 01:23 |
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ANOTHER SCORCHER posted:Thank God about that last bit, I can’t imagine why anyone would want to replicate the experience of hunting down POP stacks in V1 to split all those over 40k population. Pure busywork misery. V1 also made you promote every pop manually
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# ? May 28, 2021 02:16 |
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Vivian Darkbloom posted:V1 also made you promote every pop manually The joys of buying tons of coffee off of the world market to promote your farmers to craftsmen...
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# ? May 28, 2021 02:23 |
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It sounds like buildings are attempting to compromise by not being as micro-heavy as Ricky, but still being as rewarding as being the one who is industrializating your nation that it had.
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# ? May 28, 2021 02:25 |
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Zeron posted:Here's an assorted collection of dev posts from the Pdox forums with info. Charlz Guybon fucked around with this message at 02:48 on May 28, 2021 |
# ? May 28, 2021 02:41 |
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Charlz Guybon posted:What's this one about Hungary about? Hungary is part of the the Austrian Empire, so of course they should have access to their markets. The only reason that wouldn't be the case is if the Hungarians win an independence war or their is a GrossDuetchland situation (That should spin off a puppet Kingdom of Hungary and Croatia). In the first case the Austrians would obviously not be a great power. In the second Austria doesn't exist, even if they were the ones who founded GrossDeutchland. Looks like its a response in a thread about representing hungary as a subject.
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# ? May 28, 2021 02:46 |
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reignonyourparade posted:Looks like its a response in a thread about representing hungary as a subject. What...they definitely shouldn't be independent.
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# ? May 28, 2021 02:49 |
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Do we know how big markets can get? Would the British Empire all be one market?
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# ? May 28, 2021 02:50 |
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Charlz Guybon posted:What's this one about Hungary about? Hungary is part of the the Austrian Empire, so of course they should have access to their markets. The only reason that wouldn't be the case is if the Hungarians win an independence war or there is a GrossDuetchland situation (That should spin off a puppet Kingdom of Hungary and Croatia). In the first case the Austrians would obviously not be a great power. In the second Austria doesn't exist, even if they were the ones who founded GrossDeutchland. It was in response to a hypothetical about how it would be handled if Hungary was depicted as a subject nation instead of as full on part of the nation (they don't plan on having it as a subject nation). I just quoted it because it's good to know that there are additional benefits for having vassals/subjects that aren't just market based.
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# ? May 28, 2021 02:51 |
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Vivian Darkbloom posted:Do we know how big markets can get? Would the British Empire all be one market? Markets sound kind of like the replacement for spheres of influence from V2, except anyone can have them, not just great powers. So the British Empire + various other countries would indeed be one market.
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# ? May 28, 2021 02:52 |
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Charlz Guybon posted:What...they definitely shouldn't be independent. Which wiz is basically saying in that thread, that specific post was just in response to "okay but if they were what would the game consequences of that be"
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# ? May 28, 2021 02:56 |
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Zeron posted:Here's an assorted collection of dev posts from the Pdox forums with info. Patriot's Revolt is 1837 so...
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# ? May 28, 2021 03:06 |
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Yeah I'm not sure about subject military power being good for your prestige. Their military victories, sure, but the size of their military sounds like the opposite of prestige enhancing to me, should it surpass or even equal that of the overlord. Like, I see it as the overlords thinking of themselves as lovely parents and the subjects as kids, they're proud that they beat another kid (or even a parent) in a fight, but if the kid's getting as big as the parent then that becomes an avenue of mockery. Same with their GDP - them not being a failure is good, but them being more successful than yours is kinda embarassing.
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# ? May 28, 2021 03:08 |
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Welp guess my first game is going to be Lower Canada
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# ? May 28, 2021 03:08 |
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HerpicleOmnicron5 posted:Yeah I'm not sure about subject military power being good for your prestige. Their military victories, sure, but the size of their military sounds like the opposite of prestige enhancing to me, should it surpass or even equal that of the overlord. Like, I see it as the overlords thinking of themselves as lovely parents and the subjects as kids, they're proud that they beat another kid (or even a parent) in a fight, but if the kid's getting as big as the parent then that becomes an avenue of mockery. Same with their GDP - them not being a failure is good, but them being more successful than yours is kinda embarassing. Well I imagine the idea is that holding a country more powerful than yours in your grip is more awe inspiring than holding a OPM with no army. The consequences of a subject having a better military/economy than yours is that they're likely to beat you up/be too troublesome to hold onto and stop being your subject. If you can hold on to them in spite of that, well you deserve the acclaim. It doesn't matter if India has a bigger military/economy than the UK if they aren't stopping either from being used primarily to the benefit of the UK.
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# ? May 28, 2021 03:41 |
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Welp. Reinstalled Vicki 2
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# ? May 28, 2021 03:44 |
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# ? Apr 23, 2024 20:10 |
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Zeron posted:Well I imagine the idea is that holding a country more powerful than yours in your grip is more awe inspiring than holding a OPM with no army. The consequences of a subject having a better military/economy than yours is that they're likely to beat you up/be too troublesome to hold onto and stop being your subject. If you can hold on to them in spite of that, well you deserve the acclaim. It doesn't matter if India has a bigger military/economy than the UK if they aren't stopping either from being used primarily to the benefit of the UK. I suppose that makes sense, especially with the India example, though I wager that the only reason that didn’t cause mockery is racism.
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# ? May 28, 2021 03:53 |