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I didn't play XI until after I played XII (TZA) and I loved XII. I was (and am) a massive MMO addict though.
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# ? May 30, 2021 07:38 |
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# ? Jun 9, 2024 16:20 |
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Evil Fluffy posted:I know Yoko Taro has a rep for being extremely weird but this is just a terrible idea period. You can't see the final ending of the original Nier without deleting your save game entirely In Automata they made it optional but it was still heavily encouraged to "sacrifice" your save to help others in an actually very cool moment It would've been cool if there was some sort of potential permanent effect the raid had on your character but that goes against pretty much everything FF14 stood for. Imagine they brought back FF11's level downs just for this one dungeon
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# ? May 30, 2021 09:37 |
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THE AWESOME GHOST posted:Imagine they brought back FF11's level downs just for this one dungeon haha yeah imagine that https://twitter.com/nova_crystallis/status/1091994619385184256
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# ? May 30, 2021 09:38 |
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ApplesandOranges posted:Wiki seems to say so but I honestly can't remember if/when it's stated in-game. He could certainly have been behind it. From a week ago but since I just started playing the game again (what can I say, it just clicks with me in a lot of respects)... Vayne is part of the whole theater he and Gabranth put on for Reks. I don't mean behind the scenes, he's actually in the cutscene. "We *were* going to let Dalmasca keep some of their sovereignty, but since you've done such a terrible thing you people can't be trusted." "Dalmasca will never bow to you!" "And her people will curse you for it." Leave Raminas alive and Vayne could still have the unconditional rule he desired, but resentment would be directed at him. Create a scapegoat and not only will the people's bitterness be directed away from him blunting active resistance, but he has an excuse back home. Larsa, for example, believes his brother to be a good man at first and it's all a misunderstanding. The facade may be paper-thin and the actual political players (including his father) know Vayne's a bastard, but the facade serves a purpose nonetheless. Also, leaving old rulers around is so sloppy, gives the people someone to rally behind even if the person's capitulating. Ashe would be out of the picture too if Ondore hadn't faked her death.
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# ? May 30, 2021 09:42 |
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Harrow posted:FFXII has some of the best English voice work in the series so this is a good call. Balthier alone is worth it. I wish they'd re-recorded some of it. Vaan in particular sounds pretty bad, like he recorded his lines on a cassette player. It actually reminds me of the way some characters sound in the original Spyro games but I don't know enough about audio to know why.
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# ? May 30, 2021 09:53 |
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kirbysuperstar posted:haha yeah imagine that Oh right I never got into eureka/Bozja forgot this was a thing
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# ? May 30, 2021 10:46 |
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THE AWESOME GHOST posted:Oh right I never got into eureka/Bozja forgot this was a thing You can't actually rank down in Bozja, you just lose mettle. Eureka actually levels you down (and then you forget, go and try and kill the things you were fighting before and immediately die again...).
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# ? May 30, 2021 11:10 |
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stev posted:I wish they'd re-recorded some of it. Vaan in particular sounds pretty bad, like he recorded his lines on a cassette player. It actually reminds me of the way some characters sound in the original Spyro games but I don't know enough about audio to know why. Something I've never really thought about before is that Xenosaga Episode II came out around the same time as FFXII.... a year or two apart I think. Okay looking it up it's two years but still kinda close in time and both on the PS2. They're the only JRPGs I've played like this and dunno why. Something about space on the disk? Original Xenosaga was on I think something called a dual layer DVD. I had a friend in Australia back then who really wanted to play it(those poor souls only got Episode II. A crueler fate I cannot imagine) but knowing about this special kind of disk was important in...ya know. But anyway, maybe FFXII is just too huge. FFXII HD is bigger than both FFX and X-2 HD combined.
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# ? May 30, 2021 12:35 |
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NikkolasKing posted:Something I've never really thought about before is that Xenosaga Episode II came out around the same time as FFXII.... a year or two apart I think. Okay looking it up it's two years but still kinda close in time and both on the PS2. They're the only JRPGs I've played like this and dunno why. Something about space on the disk? My friend only played episode II because it had a cool chick on the cover. The only thing I know about the game is that they say Albedo and Rubido a lot.
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# ? May 30, 2021 13:27 |
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WaltherFeng posted:My friend only played episode II because it had a cool chick on the cover. They do. And the battle system consists of waiting a good 6 seconds before every fight: 2 seconds for the transition and 4 seconds for the models to individually load as you sit staring at nothing in silence. I've never seen that before, either. Xenosaga II is a very unique game. But my point was just that EP1 had dual DVD thing and each subsequent Xeno game was just put on two normal DVDs. Maybe FFXII and EP2 were tryingto conserve disk space with their horribly compressed audio. That's al li can guess being totally tech illiterate.
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# ? May 30, 2021 13:52 |
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Certain models of the PS2 had trouble reading dual layer DVDs, especially early models, so they probably stopped using them after getting complaints. The Zodiac Age has better quality audio for voices than the PS2 versions, right? But they still sound pretty muffled. Maybe they couldn’t record in a proper sound studio with decent mics. MGS1 had to be re-recorded for the Twin Snakes because you could hear cars passing by in the uncompressed audio.
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# ? May 30, 2021 14:17 |
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I do audio engineering and can probably answer this! Short answer is yes, it is due to compression. Why XII’s VO audio sounds so wonky is its complete lack of dynamic range - if a line is whispered or screamed, it’s at the same “volume”, for simplicity’s sake. This introduces distortion. For XII, you notice it especially when someone makes an “s” sound. This lack of dynamic range allows for the audio file to be smaller than if it included the full spectrum. When you encode an audio file at a lower bit rate, it crushes the dynamic range, while also starting to lop off a lot of the higher frequencies, which is why it starts to sound muffled. For TZA, I actually didn’t notice too much of an improvement in audio quality. This makes me wonder if a) they couldn’t find the uncompressed files, or b) if it was actually recorded at a low bitrate for some bizarre reason, maybe in anticipation that it would be squashed and save on processing time?
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# ? May 30, 2021 15:36 |
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jokes posted:XII is much maligned by people who didn’t play EQ/FFXI or CRPGs I think, because FFXII appeals heavily to people who liked those things. I played those games. 12 is still bad.
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# ? May 30, 2021 16:54 |
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HD DAD posted:I do audio engineering and can probably answer this! Short answer is yes, it is due to compression. Why XII’s VO audio sounds so wonky is its complete lack of dynamic range - if a line is whispered or screamed, it’s at the same “volume”, for simplicity’s sake. This introduces distortion. For XII, you notice it especially when someone makes an “s” sound. This lack of dynamic range allows for the audio file to be smaller than if it included the full spectrum. When you encode an audio file at a lower bit rate, it crushes the dynamic range, while also starting to lop off a lot of the higher frequencies, which is why it starts to sound muffled. My understanding is they did not have the uncompressed files. It was mentioned that audio would be improved but not fixed in the promotional stuff.
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# ? May 30, 2021 16:56 |
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Oh neat, FF4 turns 30 in a couple of months.
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# ? May 30, 2021 16:57 |
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CAPTAIN CAPSLOCK posted:I played those games. 12 is still bad. Unfortunately, you are wrong tho FF12 is actually both fun and cool
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# ? May 30, 2021 17:01 |
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Mega64 posted:Oh neat, FF4 turns 30 in a couple of months. Wow, same!
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# ? May 30, 2021 17:09 |
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The remaster is really nice visually. The textures are like brushstrokes rather than the usual uprezzed mess of pixels and it all feels very warm, especially in Rabanastre.
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# ? May 30, 2021 17:10 |
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zodiac age fixed a lot of what i hated about original ff12 (namely everyone having the same licenses and the game speed being excruciatingly slow) so i think that specific version is good
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# ? May 30, 2021 17:13 |
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TZA is good, but PC FF12 with some overhaul/QoL mods? Baby you got yourself a stew!
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# ? May 30, 2021 17:14 |
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There is something hosed up about how the Ivalice games treat Bangaa.
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# ? May 30, 2021 17:28 |
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Mega64 posted:There is something hosed up about how the Ivalice games treat Bangaa. As the pre-eminent martial race? They're by far the strongest in my FFTA playthroughs.
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# ? May 30, 2021 17:29 |
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Mega64 posted:Oh neat, FF4 turns 30 in a couple of months. FF4 turns 30 and FF10 just turned 20. FF14 is already 12 What is time
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# ? May 30, 2021 17:32 |
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Maybe I should say more the characters in the Ivalice games. Bangaa are treated fine as far as mechanics and stuff go, at least for the standard “this fantasy race is good at X while this fantasy race is good at Y” thing in RPGs go. Now I want to see a hack for the TA games that lets all races be all jobs, though that’d be hell to mod in even without getting into all the custom sprites necessary... Still, I want Moogle Assassins, kupo.
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# ? May 30, 2021 17:32 |
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Mega64 posted:There is something hosed up about how the Ivalice games treat Bangaa. The worst part is that Bangaa, Seeq and Moogles make up a huge proportion of FFXII's population but the party consists of five humans and a rabbit.
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# ? May 30, 2021 17:35 |
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THE AWESOME GHOST posted:FF4 turns 30 and FF10 just turned 20. FF14 is already 12 And FFXIII-2 turns 10. Also still a couple more months to go for FFX, even longer if we count NA release I need time to play other games! FFX 20th anniversary run gotta wait. Also if anyone wants an FFX mod, lemme know. It's interesting. Not the hardest mod I've ever seen, just changes up gameplay like boss moves, buffs not being permanent, etc..
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# ? May 30, 2021 17:37 |
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My FF XII story is I couldn’t stand the fucker on PS2 and dismissed it as a really brown looking offline MMO. The Zodiac Age introduced enough changes and QOL improvements that my opinion changed and I came to greatly enjoy the environments, flowery dialogue, and gameplay loop of doing tons of hunts and unlocking new skills and gear. It’s good. But largely thanks to having the option to speed up gameplay and assign multiple jobs per character.
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# ? May 30, 2021 18:05 |
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THE AWESOME GHOST posted:FF4 turns 30 and FF10 just turned 20. FF14 is already 12 Time is mostly fine, for me the really wild thing to think about is that there was only ten years between Final Fantasy IV and Final Fantasy X.
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# ? May 30, 2021 18:14 |
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Kanfy posted:Time is mostly fine, for me the really wild thing to think about is that there was only ten years between Final Fantasy IV and Final Fantasy X. There were 6 mainline games in the '90s, 5 in the '00s and 2 in the '10s. I wouldn't be surprised if XVI is the only one to release in the '20s.
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# ? May 30, 2021 18:21 |
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Well one of the '10's games got realised twice lol
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# ? May 30, 2021 18:33 |
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"the voice acting's audio quality is really loving weird" is the first thing I thought while playing this game so no I don't think they improved it at all for TZA
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# ? May 30, 2021 21:00 |
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They did what they could I think, but the original, uncompressed audio files don't exist anymore so there was only so much that could be done short of rerecording the whole thing.
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# ? May 30, 2021 21:07 |
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Probably not why most people play FF, but if Disco Elysium could do it, not sure what Square's excuse is. VO talent gets paid more I guess.
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# ? May 30, 2021 21:28 |
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tbf DE had to do it. They couldn't get back all of the original actors and when your game needs full voce acting now you don't want the character's voice to start switching mid conversation.
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# ? May 30, 2021 21:48 |
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Even in JRPG circles Nier Replicant just came out with rerecorded VO.
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# ? May 30, 2021 21:49 |
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FF 12 is probably in my top 5. 9 is my favorite and 14 is my 2nd favorite, Shadowbringers in particular.
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# ? May 30, 2021 22:32 |
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stev posted:Even in JRPG circles Nier Replicant just came out with rerecorded VO. Well there was no English voice acting for brother Nier so I guess they figured they might as well go whole hog
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# ? May 30, 2021 22:37 |
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That's a blockbuster series like NieR though, not some budget niche franchise like Final Fantasy. (How much money did they spend on the development of FF14 and FF15 alone? Of course they've made their money back on both and then some, but still.)
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# ? May 30, 2021 22:42 |
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Weren't they unable to get a hold of Gabranth's VA anymore, hence why Keith Ferguson voices him in the Dissidia games?
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# ? May 30, 2021 22:43 |
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# ? Jun 9, 2024 16:20 |
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I imagine they thought about it and some compressed audio wasn't deemed to be enough of a problem to warrant spending money and time on hiring the actors again, renting out the studio space, paying audio engineers, etc etc. For Nier that wasn't an option since new content and a new protagonist and all. I suppose they could have Tales of Vesperia Definitive Edition'd it but I don't think anyone should be doing that. Blockhouse fucked around with this message at 22:55 on May 30, 2021 |
# ? May 30, 2021 22:52 |