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Shaggar posted:the land segments also really suck and are too big and empty.
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# ? Jun 1, 2021 15:53 |
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# ? Apr 25, 2024 02:40 |
Yes they suck bigly
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# ? Jun 1, 2021 16:16 |
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jesus WEP posted:are they somehow worse than the first game’s? well imagine the first game's land segments expanded without adding anything of interest. also designed to be a maze. PIZZA.BAT posted:yeah i think i'm getting close to the end and it's been pretty disappointing so far. agree with all of your points. the things they added to make it 'fresh' either aren't fun or are deliberately handicapped. like the snow speeder looked really cool but lol surprise it doesn't work over water for some reason? why?? the seatruck is kinda cool, but by the time you get all the modules you dont really need it. also protip for surviving the land segments: the prawn w/ jump mod is so much better than the snow fox. you can jump and hit right/left and fuckin zoom across the map and the snow worms cant do poo poo to you. i think if the snow segments were way more limited and they got rid of a bunch of the maziness and the snowfox and just made it a thing where you're surviving out there slowly exploring and expanding bases forward into colder areas that would have maybe worked better. the way it stands now you just kind of fly around with the prawn, scan the 1 or 2 things out there and thats it.
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# ? Jun 1, 2021 16:17 |
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Shaggar posted:well imagine the first game's land segments expanded without adding anything of interest. also designed to be a maze.
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# ? Jun 1, 2021 16:21 |
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like in the first game the land elements were exciting because they were rare and it was kind of a relief to come across them after being in the water forever. also i really cant understate how bad some of the hand holding is. like they still dont have a map because thats supposed to make things interesting, but from the start your computer is giving you way points and then once you meet some of the other characters they start giving you waypoints. and i think the reason tehy did this is not just because they wanted to make it easier for folks who complained about it from the first game, but because alot of the poo poo you have to find is hidden away in tiny little corners. In the first one you were exploring downwards and the new things that you found were new resources and new entrances to lower levels, rather than a thing sitting in a little alcove that looks identical to 50 others. when you needed to find certain alien things you could find them from exploring or by reading poo poo that suggested their existence rather than an alien calling you and telling you where to go. (thats not a joke thats how it works). Shaggar fucked around with this message at 16:28 on Jun 1, 2021 |
# ? Jun 1, 2021 16:24 |
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yeah when it started vomiting waypoints at me was when i started losing my patience with it. like i'm still going to finish it because it's still fun but the whole point is exploration and it's not exploring if they're just telling you where to go. it's frustrating too because the one time i hit the thing i knew from the first game, 'oh look it's a huge drop off a bit of a distance from my starting point and i just got some depth upgrades, let's see what's down here!' the game just straight up punishes you because surprise that's actually the edge of the map. all the points of interest are tiny crevices that are easy as hell to miss on a map that's about 1/4 of the size as the first one. so the only way to organically discover things is to pour over every square inch of the map which is basically impossible in the underwater caves as they're just straight up mazes. so then the game just rolls its eyes and gives you waypoints and ugh.... come on it's disappointing because it points to the developers not understanding why the first game was so good edit: what's even better is sometimes it doesn't give you the waypoints either! like i'd spent about five hours over the weekend cruising around trying to find *something* that would give me a lead as to where to go and i eventually gave up and consulted a wiki to see what i was missing. surprise surprise, it's through another easy to miss crevice that you're given zero indication you should be even looking for. Marguerit's underwater base PIZZA.BAT fucked around with this message at 16:39 on Jun 1, 2021 |
# ? Jun 1, 2021 16:35 |
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I skipped ahead on some bits and now am at 2/3 parts of the mobile vehicle bay and have been searching for the third part for over 2 hours now even though I should have had it about 3 hours ago. frustrating.
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# ? Jun 1, 2021 17:35 |
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man you guys seem pretty salty about the game. dang. i thought it was pretty good. it does feel smaller than the first one, yeah, but i think some of that can be chalked up to already knowing how every mechanic works. the main simplifications they've made are the voiced story obviously and the reduced blueprint scanning. lol @ complaining that there are too many waypoints and then that you can't find maida's base. if you follow the beacon that says "pilot's last detected location" it's literally in a straight line from there, yes inside a cave but it's not hard to find i did end up doing some parts out of order and completed the sister storyline much earlier than expected, even before finding marguerit's greenhouse or outpost zero but idk, it still worked out all right. the only immersive sim game i've ever seen that has a plan for literally everything the player can do is deus ex. Sagebrush fucked around with this message at 17:41 on Jun 1, 2021 |
# ? Jun 1, 2021 17:37 |
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i'd gone into the caves under the spaceship multiple times but each time i zigged instead of zagging. at that point i could see that i'd already scanned the sea monkey nests and would just turn around and leave. it doesn't have any of the areas where it will funnel you into where it wants you to go next, instead giving you a twisty maze where if you get turned around at any point it becomes very easy to miss the one turn they actually expected you to make. i would have been ok with the more complicated cave systems if they'd given you a more convenient way to keep track of where you have and haven't been that didn't involve creating hundreds of beacons Sagebrush posted:i did end up doing some parts out of order and completed the sister storyline much earlier than expected, even before finding marguerit's greenhouse or outpost zero but idk, it still worked out all right. the only immersive sim game i've ever seen that has a plan for literally everything the player can do is deus ex. yeah i did this as well. it's part of the problem of trying to introduce more narrative to a game like this. it's going to be very easy for the player to do things out of order and when that inevitably happens they're going to be taken out of the moment PIZZA.BAT fucked around with this message at 17:51 on Jun 1, 2021 |
# ? Jun 1, 2021 17:46 |
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theres a tool to create breadcrumbs for back tracking but i didnt create it because inventory space is already at a premium
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# ? Jun 1, 2021 17:52 |
They should have merged some tools together for late game. Make me a repair tool with a laser cutter built in. The scan tool can include waypoint markers and a flashlight. I never used the mineral detector, the flashlight, the breadcrumber, the physics thing or the teleport tool. I didn't mind lugging all that stuff around in the cyclops but the seatruck is far more limited and even with the cargo module it still can't haul poo poo. It felt more like an expansion than a sequel. I did use the snow fox but it wasn't fun to drive and I just wanted the on land parts to be over. I also never found the avalanched base until the breadcrumb at the end of the game led me there even though you started the game there originally in early access. I spent less time discovering stuff and more time hopping between waypoints than the first game, even though there was less space to explore in general. It wasn't a bad game but it wasn't near as fun as the original.
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# ? Jun 1, 2021 18:06 |
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Shaggar posted:theres a tool to create breadcrumbs for back tracking but i didnt create it because inventory space is already at a premium yeah the problem isn't backtracking necessarily- i never really had a problem with that. the problem is knowing which caves still have more to them if you keep looking vs which ones are dead ends. the first subnautica handled this by having everything funnel into the end game if you went deep enough. it didn't matter which direction you came from. this one has tons and tons of dead ends and also game progressing caves which look exactly like dead ends
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# ? Jun 1, 2021 18:08 |
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I'm getting my money's worth, but I wish the PS4 version was more stable. The crashes are making me tolerate the pop-in less. I love the PDA voice, though. I wish they'd gone harder on the advertising slogans, though.
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# ? Jun 1, 2021 18:18 |
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I'm bouncing off Darkest Dungeons pretty hard. I like the tone/theme but I'm have a really hard time enjoying core mechanic ("grind furiously in order to die slightly slower") and, while I understand that this is the whole game in a nutshell (and I even like the idea), I'm finding it militantly un-fun to actually play.
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# ? Jun 1, 2021 19:14 |
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my ps5 is here and installing stuff, woot
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# ? Jun 1, 2021 19:24 |
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Schadenboner posted:I'm bouncing off Darkest Dungeons pretty hard. I like the tone/theme but I'm have a really hard time enjoying core mechanic ("grind furiously in order to die slightly slower") and, while I understand that this is the whole game in a nutshell (and I even like the idea), I'm finding it militantly un-fun to actually play. this is a game i did not enjoy for all of these reasons
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# ? Jun 1, 2021 19:26 |
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yeah, I’ve tried darkest dungeon a good half-dozen times and have bounced off it every time for all of the reasons listed above
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# ? Jun 1, 2021 19:47 |
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it took a little while but im very into subnautica 1 now. glad i didnt jump straight into 2, it sounds like it replaces the thrill of exploration with a tedious box ticking exercise
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# ? Jun 1, 2021 19:59 |
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still a little peeved that i lost my seamoth after grounding it on a shore while i went for a wander only to find on my return that it was now buried and inaccessible
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# ? Jun 1, 2021 20:30 |
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I lost my first seamoth by parking it a couple of meters above crush depth and when I came back it was in pieces might have been a bug but I choose to believe something big came along and pushed it down
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# ? Jun 1, 2021 20:33 |
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ConanTheLibrarian posted:it took a little while but im very into subnautica 1 now. glad i didnt jump straight into 2, it sounds like it replaces the thrill of exploration with a tedious box ticking exercise yeah it could have been a lot better. i'm having some fun with it and have had some exciting finds, but it feels like a lot of the time i'm just puttering around in circles in the seatruck over the same terrain trying to find a cave somewhere. it took me forever to find one land area until i stumbled on a crack in some glacier.
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# ? Jun 1, 2021 20:44 |
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subnautica was going ok for me but then one of those fanged eels spawned directly below the escape pod and hosed me up everytime i came or went so i stopped playing
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# ? Jun 1, 2021 20:52 |
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haveblue posted:I lost my first seamoth by parking it a couple of meters above crush depth and when I came back it was in pieces IIRC your vehicles retain a bit of momentum if you're not careful when exiting. I lost a 'moth that way, too.
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# ? Jun 1, 2021 21:04 |
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i got eaten by a spiky trap while carrying a beacon and now my game has a beacon permanently stuck 6 feet under the sea floor inside the spiky trap's "stomach"
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# ? Jun 1, 2021 21:33 |
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lmao owned. atleast you can turn it off in the PDA.
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# ? Jun 1, 2021 21:39 |
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Sagebrush posted:i got eaten by a spiky trap while carrying a beacon and now my game has a beacon permanently stuck 6 feet under the sea floor inside the spiky trap's "stomach"
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# ? Jun 1, 2021 21:46 |
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i'm still plugging away at bl3 and the ice-t cameo was appreciated and might be the genuinely funniest stuff in the game so far
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# ? Jun 2, 2021 17:21 |
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https://www.youtube.com/watch?v=NNTbJ6fWV2I
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# ? Jun 2, 2021 23:25 |
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I can't stay mad at you because the Yakuza series is so good
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# ? Jun 2, 2021 23:43 |
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lol why are you even mad at me in the first place
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# ? Jun 2, 2021 23:44 |
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if ur mad at smoka ur a cop
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# ? Jun 2, 2021 23:49 |
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Cat Face Joe posted:if ur mad at smoka ur a cop You're coming with me.
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# ? Jun 2, 2021 23:52 |
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Cat Face Joe posted:if ur mad at smoka ur a cop
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# ? Jun 3, 2021 04:07 |
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Cat Face Joe posted:if ur mad at smoka ur a cop https://www.youtube.com/watch?v=Yhe7rcDUTeI
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# ? Jun 3, 2021 04:14 |
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just bought slipways and trying it out. pretty decent little puzzler, a bit limited in scope, probably will keep playing it for an hour here and there
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# ? Jun 3, 2021 19:36 |
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https://twitter.com/ClickHole/status/1400134437581606916
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# ? Jun 3, 2021 19:49 |
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Cat Face Joe posted:if ur mad at smoka ur a cop
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# ? Jun 3, 2021 19:52 |
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ffffffff
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# ? Jun 3, 2021 20:01 |
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imagine buying software on a plastic disc at a physical store
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# ? Jun 3, 2021 20:19 |
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# ? Apr 25, 2024 02:40 |
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Sagebrush posted:imagine buying software
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# ? Jun 3, 2021 20:21 |