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Some heated criticisms over a game not yet released
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# ? Jun 7, 2021 05:00 |
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# ? Apr 29, 2024 15:24 |
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https://twitter.com/tippydoodles/status/1401651002705596419Metapod posted:Some heated criticisms over a game not yet released While true, we did just have an open beta, and it isn't like stuff like the menus and the lobbies are gonna change. I'm still excited, tho, and I'm bummed I gotta wait until the 11th unless my copy gets shipped early
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# ? Jun 7, 2021 05:03 |
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i rly dont care much about the fundamental changes bc i can always play AC+ at the old folks home but god the hitstop on the wallsplat makes me want to die
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# ? Jun 7, 2021 05:33 |
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I hope they add some colors later on that are similar to the Ky and Sol flips in the deluxe edition or whatever that do effects as well. Granted other characters don't have as obvious counterparts, but they're a good idea and changing effect colors is neat.
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# ? Jun 7, 2021 05:33 |
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Goddamn this is a savage article https://twitter.com/TheOptionSelect/status/1401693439117434880
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# ? Jun 7, 2021 06:06 |
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Lol
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# ? Jun 7, 2021 06:35 |
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In Training posted:"Strive sucks because it doesn't have M.O.M. Mode" is a awesome take i think its a weird omission since poo poo like SFA3 world tour or MOM mode is really fun for a lot of casual players and it seems to be their audience
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# ? Jun 7, 2021 07:03 |
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It still strikes me as a missed opportunity that nobody has made a roguelite single player fighting game where you build your character's moveset as you go along, or I guess like take damage or health buffs or invincible dash or something if you don't like the move options. Not having overlapping motions would give some structure right from the start. Granted programming AI would probably be the hard part for indie devs who might be more likely to do this sort of thing. If you're really ambitious, let people take characters they've finished runs with online, with zero expectation of competitive balance.
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# ? Jun 7, 2021 07:31 |
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Good luck to all those about to Bulshit Blaze it tomorrow, see you fellas in three days!
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# ? Jun 7, 2021 07:32 |
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chumbler posted:It still strikes me as a missed opportunity that nobody has made a roguelite single player fighting game where you build your character's moveset as you go along, or I guess like take damage or health buffs or invincible dash or something if you don't like the move options. Not having overlapping motions would give some structure right from the start. Granted programming AI would probably be the hard part for indie devs who might be more likely to do this sort of thing. River City Girls hits pretty close to this.
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# ? Jun 7, 2021 07:42 |
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Big Scary Owl posted:Goddamn this is a savage article oof
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# ? Jun 7, 2021 07:51 |
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chumbler posted:It still strikes me as a missed opportunity that nobody has made a roguelite single player fighting game where you build your character's moveset as you go along, or I guess like take damage or health buffs or invincible dash or something if you don't like the move options. Not having overlapping motions would give some structure right from the start. Granted programming AI would probably be the hard part for indie devs who might be more likely to do this sort of thing. That's literally Absolver.
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# ? Jun 7, 2021 07:52 |
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chumbler posted:It still strikes me as a missed opportunity that nobody has made a roguelite single player fighting game where you build your character's moveset as you go along, or I guess like take damage or health buffs or invincible dash or something if you don't like the move options. Not having overlapping motions would give some structure right from the start. Granted programming AI would probably be the hard part for indie devs who might be more likely to do this sort of thing. Tobal and Ergheiz quest modes are kinda like that
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# ? Jun 7, 2021 08:17 |
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Wasn't there a Mortal Kombat game where in the story mode your person could learn everyone's moves?
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# ? Jun 7, 2021 08:28 |
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Gutcruncher posted:I enjoyed strive a lot during the beta but I can absolutely understand the frustration or disappointment in a developer basically alienating their existing audience going after some hypothetical audience that may never come. Doesn't help that we've all seen this cycle happen with games over and over, developers taking their audience for granted or actively alienating them while going all-in on chasing an audience of higher perceived value that indeed may not actually exist outside the heads of their executives. (it also happens in other industries, and with political parties) Reiley posted:River City Girls hits pretty close to this. Eh, I dunno about that? While some moves are more useful than others (and aerials are kinda broken, especially Kyoko's Scrooge McDuck-style bounce) it feels more like unlocking a full moveset than building your own style, IMO.
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# ? Jun 7, 2021 08:52 |
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boz posted:Wasn't there a Mortal Kombat game where in the story mode your person could learn everyone's moves? Yeah and I remember everyone hating it. Also I think they introduced Bo Rai Cho in that mode.
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# ? Jun 7, 2021 09:38 |
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boz posted:Wasn't there a Mortal Kombat game where in the story mode your person could learn everyone's moves? Armageddon mostly but it was kind of there in uh..the one..before it. Not Deadly Alliance. Deception?
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# ? Jun 7, 2021 09:55 |
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Street Fighter EX3's Ace is a customisable RPG fighter dude, basically.kirbysuperstar posted:Armageddon mostly but it was kind of there in uh..the one..before it. Not Deadly Alliance. Deception? Armageddon had a full-on character creator, but I don't remember how it worked because gently caress that game. Deception had the story mode with Shujinko, who'd learn moves from other MK characters over the course of the story and when you beat it you'd unlock him as a regular fighter. There was no customisation element whatsoever, he was just a dude with other peoples' moves, like a really lame Seth/Dural. Also his name is literally "protagonist", never forget.
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# ? Jun 7, 2021 10:12 |
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Deception is the one that was kinda like Mortal Kombat RPG in that you went around building up your character in the story mode. I don't think anybody really liked Shujinko however and canonically his last appearance in the series was when Cassie Cage showed up and beat the poo poo out of him for no reason lmao.
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# ? Jun 7, 2021 10:13 |
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chumbler posted:It still strikes me as a missed opportunity that nobody has made a roguelite single player fighting game where you build your character's moveset as you go along, or I guess like take damage or health buffs or invincible dash or something if you don't like the move options. Not having overlapping motions would give some structure right from the start. Granted programming AI would probably be the hard part for indie devs who might be more likely to do this sort of thing. Fantasy Strike does something like this, the survival mode is a deckbuilder thing where you get cards that modify your char's stats or moveset after each fight. Pretty fun actually.
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# ? Jun 7, 2021 10:59 |
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There was a N64 fighting game that let you create characters and built your moveset by fighting others. Deadly Arts or something like that.
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# ? Jun 7, 2021 11:12 |
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Sonic Battle on the GBA had that too with Emerl. The system has problems though namely having to grind out a bunch of points to be able to equip a full moveset. Also the story starts getting kind of bullshit and you need to figure out some cheese for it.
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# ? Jun 7, 2021 11:13 |
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Doesn't help the first real boss fight is against Knuckles who hits like a train while you have like two actual moves at that point.
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# ? Jun 7, 2021 12:08 |
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chumbler posted:It still strikes me as a missed opportunity that nobody has made a roguelite single player fighting game where you build your character's moveset as you go along, or I guess like take damage or health buffs or invincible dash or something if you don't like the move options. Not having overlapping motions would give some structure right from the start. Granted programming AI would probably be the hard part for indie devs who might be more likely to do this sort of thing. Absolver?
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# ? Jun 7, 2021 14:34 |
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Absolver would be way better if it wasnt a lovely darksouls
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# ? Jun 7, 2021 14:56 |
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Real hurthling! posted:Absolver would be way better if it wasnt a lovely God Hand
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# ? Jun 7, 2021 15:21 |
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Mysticblade posted:Sonic Battle on the GBA had that too with Emerl. The system has problems though namely having to grind out a bunch of points to be able to equip a full moveset. Also the story starts getting kind of bullshit and you need to figure out some cheese for it.
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# ? Jun 7, 2021 15:24 |
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BurningCourage posted:Fantasy Strike does something like this, the survival mode is a deckbuilder thing where you get cards that modify your char's stats or moveset after each fight. Pretty fun actually. I remember playing that and wondering why some of those EX moves weren't playable, since some of them really spiced things up
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# ? Jun 7, 2021 16:28 |
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Big Scary Owl posted:Goddamn this is a savage article I mean I can count on one hand the times that lag has been a factor after a week of regular play so… gotta farm those clicks I guess. The lobby poo poo really is inexcusable though.
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# ? Jun 7, 2021 16:38 |
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night slime posted:Are the ports for the Guilty Gear steam bundle good? I bought them because it was cheap but didn't think about that until later no, it wouldn't let me rebind buttons
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# ? Jun 7, 2021 17:06 |
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I feel like someone probably posted this before but here's all of VF5 FINAL Showdown's Special Win Animations 1) You are not ready for some of the poo poo here 2) This is probably one of the most GIFable vids I've seen in a while https://www.youtube.com/watch?v=b1bPzlPdt-k
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# ? Jun 7, 2021 17:09 |
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BurningBeard posted:I mean I can count on one hand the times that lag has been a factor after a week of regular play so… gotta farm those clicks I guess. i don't play with certain friends because i know the connection will be unplayable they're getting punished for the crime of "living in a lower income neighborhood"
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# ? Jun 7, 2021 17:11 |
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exquisite tea posted:Deception is the one that was kinda like Mortal Kombat RPG in that you went around building up your character in the story mode. I don't think anybody really liked Shujinko however and canonically his last appearance in the series was when Cassie Cage showed up and beat the poo poo out of him for no reason lmao. By the end of MKX, Raiden was corrupted into being a total dick and he remembered that in the original timeline, Shujinko was going to unknowingly resurrect Onaga while basically gifting him the MK version of the Infinity Gauntlet. So he just told Cassie that this old guy was terrorizing people and let her unknowingly tie up that loose end.
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# ? Jun 7, 2021 17:12 |
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BurningBeard posted:I mean I can count on one hand the times that lag has been a factor after a week of regular play so… gotta farm those clicks I guess. I don't mean to sound like I'm flaming you, but "Works For Me" is never really a legitimate defense of something.
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# ? Jun 7, 2021 17:14 |
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BurningBeard posted:I mean I can count on one hand the times that lag has been a factor after a week of regular play so… gotta farm those clicks I guess. The Option Select is the fighting game version of The Onion, Hard Times, The Hard Drive, etc.
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# ? Jun 7, 2021 17:18 |
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Megaman's Jockstrap posted:I feel like someone probably posted this before but here's all of VF5 FINAL Showdown's Special Win Animations This video is also a good showcase on just how goddamn limited the customization options in Ultimate Showdown are
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# ? Jun 7, 2021 17:18 |
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Oh I don’t take it personally, but I think the problems with the game are overstated. Give it six months. People will be happy for VF, the netcode will be a minor annoyance by and large, and we’ll all forget it. Like I feel 99% sure this is going to be the case. There are obviously going to be edge cases that are lovely, that sucks. I’m not denying that. Or even the fact that it’s a relatively low effort port with some level of cynicism behind it, but man, seeing poo poo like that just makes me feel like people are trying to be mad about video games. And I don’t see the point. Nazzadan posted:The Option Select is the fighting game version of The Onion, Hard Times, The Hard Drive, etc. e: Context is important. lol
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# ? Jun 7, 2021 17:21 |
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feature length documentary about the making of killer instinct's audio is up https://www.youtube.com/watch?v=77hYy4hlzuM
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# ? Jun 7, 2021 17:26 |
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VF5 US has felt nothing but lovely to me online and I'm wired in, playing against other people near me who are also wired in, and have had nothing but 4bar matches so far. Definitely not an overstated problem for me at least.
My Crab is Fight fucked around with this message at 17:34 on Jun 7, 2021 |
# ? Jun 7, 2021 17:26 |
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# ? Apr 29, 2024 15:24 |
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The VF5 netcode is just so weird. Most of my matches have been excellent but being server-based that’s absolutely not universal. I can’t imagine the worst VF5 matches being as bad as the average Samsho or KOF14 though so it’s at least better than the typical delay-based.
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# ? Jun 7, 2021 17:35 |