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The Switch thread has suffered enough. This is the thread for arguing about whether weapon durability in Breath of the Wild is good or bad. If you argue about that anywhere else you'll be told to post about it here instead. Moderators reserve the right to randomly 6er anyone who posts in this thread because their posting weapon broke. By posting in this thread you forfeit the right to get mad about joke 6ers.
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# ? Jun 16, 2021 20:42 |
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# ? Apr 18, 2024 12:45 |
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I think weapon durability is
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# ? Jun 16, 2021 20:44 |
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Sorry, my post broke.
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# ? Jun 16, 2021 20:45 |
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It’s good, all weapons are disposable. Just throw them and pick up new ones it’s fine.
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# ? Jun 16, 2021 20:49 |
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hatty posted:It’s good, all weapons are disposable. Just throw them and pick up new ones it’s fine.
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# ? Jun 16, 2021 20:50 |
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use a weapon, let it break, find a new one. the world is big, the weapons are there. use them, my friend. i like this weapon, but someday it will break. letting go is key to moving forward.
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# ? Jun 16, 2021 20:51 |
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In a perfect world we wouldn’t need weapons and they would all break on their own. Breath of the Wild is commentary on what the world should be.
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# ? Jun 16, 2021 20:52 |
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Mega64 posted:I think weapon durability is a valuable tool in the toolbox of game design elements, which can be used to craft fun experiences if used well, like any other game design element
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# ? Jun 16, 2021 20:57 |
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watching people lose their minds over armsthrift in fire emblem awakening was very funny. They would just go apeshit over a skill that meant they had to buy one less weapon at their next shopping trip.
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# ? Jun 16, 2021 20:58 |
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Weapon durability in BotW is never a big deal because the game is incredibly generous with weapons. If your current weapon broke, chances are you have several duplicates in your inventory, or you are a short distance away from a chest that has one. You are never without a weapon when you need one, and ultimately the itemization revolves around durability to the point where you basically need to change it completely if you decide to turn it off. However, I do recognize that the psychology of knowing your weapon can break can cause mental blocks in quite a few people, to the point where they can't enjoy the game. And while I do not understand it, I respect it. Thank you for coming to my TED talk.
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# ? Jun 16, 2021 21:01 |
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I enjoyed that treasure chests could actually have rewards I wanted in them, which is something many games fail at. A weapon in a chest didn't need to be better than my current weapon to be a good find, and that was an important, load-bearing pillar of what made botw fun. You'd have to come up with something else to take its place if you changed it
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# ? Jun 16, 2021 21:04 |
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Weapon durability should be a difficulty option you toggle on or off at any time
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# ? Jun 16, 2021 21:04 |
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I don't own a switch and have no opinion but I do know that anyone who disagrees with me is a god drat moron
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# ? Jun 16, 2021 21:06 |
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I will probably dive into my first go at BOTW after I finish my playthroughs of the original FFVII, Shadow of the Tomb Raider, Trials of Mana, and Guild Wars 2 Living Seasons 4 & 5. Weapon durability is cool.
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# ? Jun 16, 2021 21:06 |
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weapon durability in most games can be a massive pain in the rear end cause they usually just slap that system in seemingly without considering knock-on effects. Its mostly a busy-work tax that makes the player take time and resources so that the weapons that they worked hard for dont become useless after a set period of time. They dont want the player replacing the weapons with new ones, but instead want to inconvenience them for going too long without returning to home base or spending currency or crafting resources but they didnt do that in BOTW because theres no way to repair any weapons. Every weapon, with a few exceptions, is meant to be broken and easily replaced. Almost every enemy drops new weapons when defeated so running out of swords should never be a concern outside of the early-game or specific challenges. Instead of forcing the player to go back to town to repair their favorite gear, they instead are pushed to explore new areas and look for chests that will hopefully contain new weapons. There are a ton of different looking weapons that also provide a bit of flavor as well, which is far from unique for this kind of game but the difference is that a typical player might actually use most of them in a playthrough. This is because the game pushes players to use almost any weapon they get their hands on, even or sometimes especially, if its not as good as the other weapons they have. This gracefully avoids a super common issue in openworld games where theres no reason to ever use a weapon that does even slightly less damage than the weapon one is using i very much like the system, but at the same time I dont trust most other developers to implement similar systems in their games because there is a lot more going on thats not very apparent with how BOTW handles it.
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# ? Jun 16, 2021 21:11 |
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throwing a nearly broken sword at a bokoblin is fun
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# ? Jun 16, 2021 21:15 |
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Mega64 posted:In a perfect world we wouldn’t need weapons and they would all break on their own. Empty? quote:Weapon durability is cool. It is, though BotW's implementation is not
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# ? Jun 16, 2021 21:16 |
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There is not much more satisfying in BoTW than throwing a weapon into an enemy's face and having it splash into dozens of glowing blue fragments and knocking them on their rear end, then pulling out another weapon and whaling on their prone body. I fukkin' love it.
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# ? Jun 16, 2021 21:33 |
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it's bad
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# ? Jun 16, 2021 21:35 |
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Weapon durability is gay and so am I
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# ? Jun 16, 2021 21:39 |
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OG Resident Evil taught me to never use my herbs and ammo until the very end, at which point I'd feel silly for having a poo poo tonne of health and weapon reserve that's never going to be used again. BotW taught me every weapon is disposable because you're just going to find new, equally powerful ones soon enough.
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# ? Jun 16, 2021 21:46 |
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it sucks. but the game is good anyway
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# ? Jun 16, 2021 21:48 |
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I like it. Nintendo knows how to make systems I at best tolerate in other games seem really good.
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# ? Jun 16, 2021 21:49 |
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BotW low durability is fine but I would bump it up 20% if I could.
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# ? Jun 16, 2021 21:50 |
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it would have been better if you could buy or craft weapons
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# ? Jun 16, 2021 22:01 |
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also it would have been better if the master sword recharged durability any time you weren't in combat, not just after it broke, because exploring for 15 minutes and then having it break on the first swing of combat sucked. yes this was important enough to doublepost.
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# ? Jun 16, 2021 22:04 |
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Muscle Tracer posted:it would have been better if you could buy or craft weapons I have good news then
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# ? Jun 16, 2021 22:13 |
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it sucks
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# ? Jun 16, 2021 22:13 |
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cheetah7071 posted:I enjoyed that treasure chests could actually have rewards I wanted in them, which is something many games fail at. A weapon in a chest didn't need to be better than my current weapon to be a good find, and that was an important, load-bearing pillar of what made botw fun. You'd have to come up with something else to take its place if you changed it i was almost never glad to find a weapon in a chest. my inventory was almost always full so either the weapon wasnt as good and i'd just leave it there or it was as good or better and i'd have to do some inventory management. i was almost more excited to find armor or even guardian cores. the inventory management is really my main issue with weapon durability. its interesting at first but after a certain point it just becomes busywork also going on a tangent here but i would like stasis a lot better if hitting an object frozen with it didnt damage your weapon
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# ? Jun 16, 2021 22:19 |
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Link shouldnt be violent in the first place. He was asleep for 100 years and then just comes in and acts like he owns the place with no context of the history. It seems like everyone around Hyrule is co-existing peacefully. Like yeah, those "enemies" are going to attack you, Link waltz into an area with violent intent, they are defending themselves. Just don't have weapons!
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# ? Jun 16, 2021 22:35 |
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It’s good because it makes the combat more dynamic by pushing you out of your comfort zone and forcing you to engage with other systems in a semi random manner.
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# ? Jun 16, 2021 22:37 |
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ScootsMcSkirt posted:but they didnt do that in BOTW because theres no way to repair any weapons. Every weapon, with a few exceptions, is meant to be broken and easily replaced. Almost every enemy drops new weapons when defeated so running out of swords should never be a concern outside of the early-game or specific challenges. Instead of forcing the player to go back to town to repair their favorite gear, they instead are pushed to explore new areas and look for chests that will hopefully contain new weapons. I think this is key to the whole thing. I have my issues with the durability system, but I think what made it work at all was that you couldn't repair weapons. If you could, I think it would very quickly turn into a chore where you feel compelled to go to a town or checkpoint of some sort to repair your good stuff on a regular basis. Instead, they're fully disposable. They're ammunition. You use them, they break, you pick up something else. The biggest issues come from the general lack of weapon variety, so the system doesn't shine as much as it should, and inflated endgame enemy health pushing you really hard to stock up on high-damage weapons instead of just using bombs and whatever weapons you can find. The core idea of the system, though, is I think worth iterating on, and it's a balance issue more than anything.
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# ? Jun 16, 2021 22:42 |
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I could barely deal with the irritating durability system that didn't encourage me to experiment or whatever and just encouraged me to turn the game off, but it was also mixed with the stamina being stingy as gently caress (yeah you could get more stamina as the game went on, I didn't play far enough to get any meaningful difference). It would've been one thing if stamina was only tied to climbing, but it also being tied to running sucked. And it wasn't just simply, you run out of stamina, you go back to normal speed while it recharges. You hit a fatigue state. Hated that! I hit a fatigue state in real life after 2 seconds, I don't need that poo poo following me into video games!!! They should give Link the rocket shoes form Ratchet and Clank.
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# ? Jun 16, 2021 23:05 |
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Durability isn't the problem it's the combat. Combat in BotW is as fun as you want to make it, but ultimately, if you're trying to just win and get on with your life, it's just fastest to spin-to-win or flurry rush your way to victory. Seeing as the rewards for fighting aren't interesting, that the weapon types you get aren't particularly complex, and that all your fights become very repetitive very fast, it's just far easier and more interesting to skip it when you can. If you don't fight your weapons won't break so who cares about durability.
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# ? Jun 17, 2021 00:01 |
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Weapons in BotW are just like Joycons, actually. Send them back to Nintendo once they are hosed and use the new ones you get.
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# ? Jun 17, 2021 11:57 |
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Weapon durability in any game doesn't add anything to the gameplay other than the tedium of Yet Another Resource To Manage. It doesn't make things more difficult, it makes things more annoying, thus, it shouldn't be in games I don't really care that "you can just pick up another weapon". I don't want to use that weapon, I want to use this one 100YrsofAttitude posted:If you don't fight your weapons won't break so who cares about durability. "I don't drive so who cares about gas prices"
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# ? Jun 17, 2021 14:48 |
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When they break you should've been able to take the chunks, throw them into the cooking pot with other ingredients and make real weird poo poo.
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# ? Jun 17, 2021 14:51 |
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I liked that while there were a billion weapons I actually picked used most of them instead of lugging them to a shop and selling them all. I liked keeping specialized weapons for different purposes and having to plan around them possibly breaking. In the early game i had this rad flaming sword that I kept for ages because just having it equiped topped up my heat gauge and let me explore snowy areas before i had the right gear. I can see why people may find it annoying but like if you had just accepted that weapons are impermanent items and chilled out you would have had a great time y'know. Its like getting mad at the power pills in pac man for running out or that guns require ammo in shooters. It is what it is, roll with it.
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# ? Jun 17, 2021 16:15 |
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cheetah7071 posted:watching people lose their minds over armsthrift in fire emblem awakening was very funny. They would just go apeshit over a skill that meant they had to buy one less weapon at their next shopping trip. Armsthrift is huge in Awakening. Forged Brave swords cost an arm and a leg and a character without armsthrift can get through two or three in a single map.
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# ? Jun 17, 2021 16:34 |
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# ? Apr 18, 2024 12:45 |
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GreenBuckanneer posted:Weapon durability in any game doesn't add anything to the gameplay other than the tedium of Yet Another Resource To Manage. I would argue resource management, as a general statement, is a perfectly valid difficulty lever. It does, in fact, make things more difficult if your strongest weapons are also a sharply limited resource. I think BotW doesn't really use the system the way it could--greater weapon variety and less enemy health inflation would go a long way towards making improvisation more fun and more viable--but I think that is a balance issue more than anything and could be solved in a sequel without removing the durability system. The greatest mistake would be making weapons repairable, because that would change them from an expendable resource into a thing to be maintained. External Organs posted:When they break you should've been able to take the chunks, throw them into the cooking pot with other ingredients and make real weird poo poo. This would be fun
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# ? Jun 17, 2021 16:44 |