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AnoHito
May 8, 2014

My hype is like Imperator in reverse. I was initially pretty excited for Imperator which was deflated with dev diary and piece of information released about the game.

With Vicky 3, I started kind of wary that they'd screw it up, but basically every single thing they say is good poo poo that has me rubbing my hands together with glee.

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ThaumPenguin
Oct 9, 2013

Oh right, everyone keep in mind that Paradox devs, like most working Swedes, will have pretty much all of July off, so we might not get much in the ways of teasers or dev diaries for a while.

the pole or the dole
May 21, 2009
Really wanna play this game, wanna crash some economies

Arrath
Apr 14, 2011


ThatBasqueGuy posted:

if each nations railroad don't have different gauges with varying small stat changes requiring special tooling factories, I will lose my ability to feel human

While obviously a joke and way too in the weeds a sort of divergent tree of rail gauges could have an impact.

Like in the foreign investment front, want your troops to mobilize and move faster across friendly territory? Want to beat the huns to the front and get that first move? Well you better invest in your poor friendly buffer nation's rail infrastructure if you don't want to waste precious days changing trains at the border..

Ghost of Mussolini
Jun 26, 2011

Arrath posted:

a sort of divergent tree of rail gauges could have an impact.

inshallah

Cheatum the Evil Midget
Sep 11, 2000
I COULDN'T BACK UP ANY OF MY ARGUEMENTS, IGNORE ME PLEASE.
Cellulose based nautical objects

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
Any news about Jan Mayen yet?

e-dt
Sep 16, 2019

https://twitter.com/Martin_Anward/status/1410236691575570436

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Wait... the game actually breaks pops down into individuals?!?

dead gay comedy forums
Oct 21, 2011


*eyes glisten*

petite-bourgeoisie

total sicko mode engaged

Arrath
Apr 14, 2011


Waiting for the modern day mod to have inventions like smartphones and social media that increase the politically inactive cohort cause they're content enough with tentacle porn readily available.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

dead gay comedy forums posted:

*eyes glisten*

petite-bourgeoisie

total sicko mode engaged

Something Awful Games Forum Posters
Interest Group
This Pop Primary Interest Group is Sickos

Yaoi Gagarin
Feb 20, 2014

AAAAA! Real Muenster posted:

Wait... the game actually breaks pops down into individuals?!?

It probably just stores those numbers that you see there. The entire concept of pops is a clever trick to *avoid* ever simulating individuals.

Gaius Marius
Oct 9, 2012

VostokProgram posted:

It probably just stores those numbers that you see there. The entire concept of pops is a clever trick to *avoid* ever simulating individuals.

They'll get there eventually, the "Real world" is just Vicky 8

Hellioning
Jun 27, 2008

Arrath posted:

Waiting for the modern day mod to have inventions like smartphones and social media that increase the politically inactive cohort cause they're content enough with tentacle porn readily available.

Yes, because when I think of the impact of Smartpones and Social Media on the political world, I definitely think of it making people less political.

...Unless that was :thejoke: and I just missed it.

Yaoi Gagarin
Feb 20, 2014

The internet being invented starts a timer which eventually leads to world war 3

Regarde Aduck
Oct 19, 2012
Probation
Can't post for 46 minutes!
Grimey Drawer
yeah the unashamed tentacle perverts are not politically inactive, they're the alt-right

(the ashamed tentacle perverts are Dengists)

e-dt
Sep 16, 2019

AAAAA! Real Muenster posted:

Wait... the game actually breaks pops down into individuals?!?

I assume it's the same as how in Vicky2 you could see little pie charts of ideology for each pop, except the percentages are rounded off into individuals for display (because it doesnt look very good to have pops with 22.5 conservatives and 11.3 liberals (or in Vic3 45.7 industrialists and 23.4 intelligentsia) , even if it is basically the same simulation-wise)

Mantis42
Jul 26, 2010

Hellioning posted:

Yes, because when I think of the impact of Smartpones and Social Media on the political world, I definitely think of it making people less political.

...Unless that was :thejoke: and I just missed it.

The pops will self identify as one random extreme ideology but won't actually do anything but generate posts.

Demiurge4
Aug 10, 2011


Sniff, I'm so happy I could cry.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Would be nice if it gave a % breakdown after the number of individuals so you could tell at a glance how much of each pop was politically inactive, for example. Maybe there's another UI element which already does it better and they're trying to avoid clutter.

hot cocoa on the couch
Dec 8, 2009


engineers part of the trade unionists group :thunk:

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Invention discovered: Posting As Praxis

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

hot cocoa on the couch posted:

engineers part of the trade unionists group :thunk:
Currently, Swedish engineers have like a 90% unionization rate. We're not talking modern American programmers here.

Charlz Guybon
Nov 16, 2010
Edit: Sorry, wrong paradox thread

Reveilled
Apr 19, 2007

Take up your rifles

Mantis42 posted:

The pops will self identify as one random extreme ideology but won't actually do anything but generate posts.

Not too bad of an idea really, getting people to become politically inactive should be a strong play for monarchies in the period, removing pressure on them to reform, with the caveat that should militancy rise too high, politically inactive pops are much more willing to go straight to extreme ideologies.

feller
Jul 5, 2006


A lot of american engineers are in unions too even, like the speea

dead gay comedy forums
Oct 21, 2011


hot cocoa on the couch posted:

engineers part of the trade unionists group :thunk:

all dutiful members in good standing of the brotherhood of locomotive engineers and trainmen

Enjoy
Apr 18, 2009
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-6-interest-groups.1481423/

quote:

Hello once again and welcome back to yet another Victoria 3 dev diary. Where previous dev diaries have been focusing on the economy, we’re now going to switch gears to another core pillar of the Victoria series - internal politics! More specifically, we’re going to be talking about Interest Groups, which form the nucleus of Victoria 3’s political gameplay.

What then, are Interest Groups? Fundamentally, an Interest Group is a collection of pops that espouse certain political views and want to change the country to be more in line with those views. Interest Groups are drawn from a number of different templates, but will vary in their exact views from country to country, based on factors such as the local religion, which social movements have appeared in the country or the personal views of their leader.

As mentioned, Interest Groups are fundamentally made up of Pops - all individuals in all Pops are either members of an Interest Group or Politically Inactive, with the ratio in each based on factors such as Profession, Wealth, Literacy etc. Individuals inside Pops contribute Political Strength to their Interest Group of choice, with the amount they contribute again dependent on multiple factors, the main ones being their material Wealth and the status (and/or votes!) they are offered under the nation’s power structure.

For example, a single wealthy Aristocrat in an Oligarchy will provide hundreds or even thousands times the political strength of a poor laborer. The total Political Strength of all Pops in an Interest Group is what gives it its level of Clout - the amount of political weight it can assert on the country and the government. It’s important to note though that Pops are not unified in which Interest Groups they support - individuals within Pops are the ones who decide their Interest Group, and a single Pop can potentially have individuals supporting every Interest Group in the game (in different numbers).

Some Pops have no political strength at all, usually due to being disenfranchised under the nation’s laws (such as people of a religion or culture that is discriminated against, or women in countries that haven’t instituted women’s suffrage). These Pops are ‘outside the system’ so to speak, unable to demand reform through the regular political system of Interest Groups, and instead having to rely on other methods to put pressure on the government, but we won’t focus on those today.

As mentioned above, Interest Groups have a number of ideologies which determine their views on which laws the country should or should not enact. Different Interest Groups will have different ideologies (the Landowners are significantly more conservative than the Trade Unions, for example - shocking, I know!) but these are not entirely set in stone - they can change over the course of the game and will also vary based on the current leader of the Interest Group, who comes with his or her own personal ideology and view of the world. Additionally, some Interest Groups in certain countries have unique ideologies colored by their religion and culture, such as the Confucian Scholars Interest Group in Qing China who (unsurprisingly) espouse a Confucian ideology.

I mentioned previously that Interest Groups have a level of Clout based on the total Political Strength of their constituent Pops. Clout is calculated by comparing their Political Strength to that of the other Interest Groups in the country - if all the Interest Groups in Belgium put together have 100k Political Strength and the Landowners have 30k, they correspondingly get 30% of the Clout in Belgium. The Interest Group’s Clout will determine their classification - Powerful, Influential or Marginalized.

Interest Groups also have a level of Approval, which is based on factors such as how much they approve of the country’s laws, whether they are in government or in opposition, and how many of their individual members are Loyalists or Radicals (more on those in a later dev diary). There are numerous other factors that can affect Approval as well, such as how you react to certain events or decisions that you take.

Together, the classification and Approval of an Interest Group determines which Traits are active for an Interest Group at any given time, and how impactful they are. There are different traits, positive and negative, with positive traits being activated when an Interest Group is happy and negative ones when they are… not so happy. If an Interest Group is Powerful, the effects of any traits they have active (good or bad) are stronger, while an Interest Group that is Marginalized cannot activate traits at all, as they are too weak to exert an effect on the whole country.

Traits are, of course, not the only way that Interest Groups can affect a country, and it’s even possible for one (or several!) angry Interest Groups to start a civil war, potentially bringing in foreign countries to support them.

Now, something that’s been a hotly debated topic in the community in regards to Interest Groups is Political Parties and whether they will be a part of Victoria 3 so I want to briefly touch on this. What I can tell you for now is that we are currently looking into a solution where parties can form in certain countries as constellations of Interest Groups holding a shared political platform. This is something that’s by no means fully nailed down at this point though, so don’t take this as a 100% firm commitment to how they would function. What I can tell you for sure is that we will come back to this particular topic later!

That’s all for today, though we’ll certainly be coming back to the subject of Interest Groups and looking at the different types you will encounter in later dev diaries. With July and summer vacations coming up, we’re going to take a short break from Development Diaries, but we’ll be back on July 22nd as Mikael returns to continue talking about politics in Victoria 3, on the subject of Laws.

Takanago
Jun 2, 2007

You'll see...
Someone's gonna make a mod that adds a "Going Galt" trait to Industrialists which reduces investment pool contributions by 100% when they are unhappy

Enjoy
Apr 18, 2009
I'm happy to see laws on separation of church and state are in the game, religion was a tiny part of V1 and V2 but it was really important to people and politics at the time (just less so than in the previous centuries)

fuf
Sep 12, 2004

haha
hmm I know political parties would be cool but I hope they don't feel like they have to tack on an extra unplanned layer just to appease our idiotic whims

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

fuf posted:

hmm I know political parties would be cool but I hope they don't feel like they have to tack on an extra unplanned layer just to appease our idiotic whims

--George Washington, ca. 1796

Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

fuf posted:

hmm I know political parties would be cool but I hope they don't feel like they have to tack on an extra unplanned layer just to appease our idiotic whims

I’d really rather them lay groundwork for potential expansions than put any hard effort into political parties, yeah

dead gay comedy forums
Oct 21, 2011


quote:

What I can tell you for now is that we are currently looking into a solution where parties can form in certain countries as constellations of Interest Groups holding a shared political platform

emergent political parties arising from interest groups is an absolutely amazing idea in a very correct direction while also being holy loving poo poo hard to program and probably going to cause hilarious clusterfucks both technical and in gameplay

ilitarist
Apr 26, 2016

illiterate and militarist
If they're doing political parties then interest groups have to be static. Cause parties should certainly change their policy with time. If parties bade their chamging agendas on certain interest groups and those groups themselves change thier agendas then it's inconvievable. Inconcievable, I tell you!

Takanago
Jun 2, 2007

You'll see...
ok but imagine this:

quote:

Trade Unionists
300 individuals in this interest group support the Labour Party
150 individuals in this interest group support the Socialist Party
100 individuals in this interest group support the Communist Party
50 individuals in this interest group support the Socialist Labour Party
30 individuals in this interest group support the Non-Revisionist Democratic Socialism Party

Industrialists
500 individuals in this interest group support the Liberal Party

The ruling party is the Liberal Party

Wiz
May 16, 2004

Nap Ghost

fuf posted:

hmm I know political parties would be cool but I hope they don't feel like they have to tack on an extra unplanned layer just to appease our idiotic whims

We're not going to add them if we don't feel they add to the game.

really queer Christmas
Apr 22, 2014

Takanago posted:

ok but imagine this:

:hai:

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dead gay comedy forums
Oct 21, 2011


Wiz posted:

We're not going to add them if we don't feel they add to the game.

our man got this

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