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ultrafilter posted:Mystic Knight can't use the Brave Blade. Yes, but freelancer can. Fair point though, because if I want freelancer using something else in its bag of tricks for a given fight, picking the brave blade means I'm still stuck with assassin's dagger/enhancer on the mystic knight.
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# ? Jul 1, 2021 17:01 |
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# ? Apr 19, 2024 04:34 |
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Cattail Prophet posted:2. Brave Blade Y/N? On the one hand, black mage makes randoms a nonissue, monk's gonna need the levels anyway since I've got no other way to make it useful besides "shittier black mage," my only chicken knife friendly command is !Focus which isn't ideal, and flare brave blade backed up by monk strength sounds pretty spicy. On the other hand, there are a lot worse things to be than a shittier black mage, this team's ability slots are pretty much free real estate so it's not like it's going to hurt to fit !Focus in, mystic knight passes on a pretty solid agility score to make those flare blades potentially even spicier, and of course gently caress the brave blade.
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# ? Jul 1, 2021 17:02 |
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e: oops new-page'd
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# ? Jul 1, 2021 17:10 |
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KataraniSword posted:Reasons that you would generally want to do the tablet dungeons after the first: To be clear for newbies, Leviathan is not mandatory at the end of Istory falls, you can just walk past him and get out. I usually go there because it's an easy fast dungeon for Hermes sandals money. Like if all it had at the end was a pair of Hermes sandals, I would totally zip through it for that. And Fork Tower is usually easy with mirage vest trick, reflect rings, & fast forward, anyway. But also, I just don't like to go into the void until I'm ready to end the game, YMMV.
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# ? Jul 1, 2021 17:20 |
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The catch sheet says to grab Sandcrawlers for the Seal Guardians, but is that ideal for parties who can't do multi-target attacks? If I get "Lucky" and Maelstrom works on all 4 crystals, aren't I just going to get blasted by the crystals?
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# ? Jul 1, 2021 17:32 |
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I mean, even without AoE attacks, if you have everyone ready you can kill 3 crystals in quick succession. And I think you're pretty unlikely to get all 4 of them with it in the first case. I did it and personally only hit 2 of them. At any rate, if you're really worried you can catch Aquathorns around Bal, and they just cast single target death. Though, I'd imagine you'd probably only have one person with maxxed out Beastmaster around that point unless you're grinding.
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# ? Jul 1, 2021 17:41 |
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Freelancer wants brave blade even less than knight does. Why bother with 150 flat when you can get apollo harp, dragon lance, maneater and artemis bow to hit Shinryu/NED weaknesses. And if you're fighting Omega and your only damage comes from physicals you'd rather pick a weapon that quarters defenses, like axes. No other fight needs brave blade at all.
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# ? Jul 1, 2021 19:01 |
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If you're fighting omega, you're gonna want 2 chars running bolt3 blade so you wouldn't really want to go with axes on the freelancer.
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# ? Jul 1, 2021 19:05 |
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The obvious answer is to job fair the Monk to a Ninja or Ranger. Otherwise I think !Focus CK for MK is a good bet, MK’s pretty poor for damage without elemental weaknesses or Flare Blade, and CK will help a lot there. The real question is what the gently caress is the Monk going to do?
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# ? Jul 1, 2021 19:15 |
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pyromance posted:If you're fighting omega, you're gonna want 2 chars running bolt3 blade so you wouldn't really want to go with axes on the freelancer.
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# ? Jul 1, 2021 19:19 |
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#2 sword comes five minutes before the end of the game though. Part of the fun of a Brave Blade run is arriving in World 3 and instantly going from ~1500 to ~4500 damage.
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# ? Jul 1, 2021 19:50 |
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pyromance posted:If you're fighting omega, you're gonna want 2 chars running bolt3 blade so you wouldn't really want to go with axes on the freelancer. In general one offensive option is best against Omega IMO. Too many offensive characters and you’re asking to get countered to death. But yeah Brave Blade no.
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# ? Jul 1, 2021 20:46 |
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Vadun posted:The catch sheet says to grab Sandcrawlers for the Seal Guardians, but is that ideal for parties who can't do multi-target attacks? It’s really party dependent. Some Beast parties I don’t bother grinding multiple captures, some I grind out immediately. A “safe” thing to do is get all the crystals just above their berserk threshold and then release 4 things with strong Fight commands, but that requires a lot of grinding (that you might have done to trivialize MeatDeath anyway). With one capture, you can leave the forest and save right before the fight to rapidly try, and it’s worth tossing out Maelstroms to hopefully eliminate tough crystals.
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# ? Jul 1, 2021 20:50 |
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Jose Valasquez posted:full writeup and shin/omega coming soon, but I did my own toxx I’ve been thinking about this run since before the fiesta started, I did some research by reading these guides, which were invaluable. I couldn’t have pulled this off without the work already done by these two: https://lparchive.org/Final-Fantasy-V-Advance-(by-Dr-Pepper)/ https://gamefaqs.gamespot.com/snes/588331-final-fantasy-v/faqs/30049 But, neither of those were using fiesta rules, so there was still plenty to figure out along the way. Picking the right classes was going to be key. From reading the guides, I knew that a Beastmaster was going to be absolutely essential. Beyond being a pretty broken class that can one shot a ton of bosses, enemies that are captured don’t give exp. So I started with Beastmaster as my Wind job. This Beastmaster guide got me through the first several bosses no problem. I caught some Goblins outside of Tule, they hilariously cast Flare when released. They don’t have much HP so catching them is actually kinda tricky even at a low level. I eventually found a combination of unarmed punches and knife pokes that got them into critical HP range and captured a few.
That brought me up to my next job decision point. Blue Mage was the obvious choice. The combo of Dark Spark, Level 2 Old, and Level 5 Death was just too good to pass up. There was just one problem, my levels were 2/2/2/3, the lowest possible levels you can complete the game with, and you have to be at least level 5 to get L5 Death. So I made the difficult decision to level up Faris to 5. Someday I want to go back and see if it is doable with fiesta rules with everyone at min level, but I didn’t want to get stuck somewhere in this attempt. This put me at 2/2/2/5 which is where my levels stayed for the rest of the run. Liquidflame went down to another Bandersnatch Blaster The battle with Iron Claw during the Karnak 500 has unavoidable exp. If you kill everything normally it gives you 900 exp which pushes everyone to 4/4/4/5. However, if you kill the Sergeant first the wolves will flee and you only get 40 exp. The wolves don’t attack on their own, so I used the whip to paralyze the Sergeant and slowly killed him and let the wolves run away. I also killed off Butz because he is slightly closer to level 3 than Lenna and Galuf and would have leveled up. I went with Time Mage for my third job, my thinking being that as long as I could get to World 3 I could fall back on Quickleak if nothing else. I didn’t do the math on this though... At level 5 Faris had 35 mp and Quick is a 77mp spell. Even with a Gold Hairpin I didn’t have enough mp for Quick. Honestly Time Mage was kind of a dud for this run compared to the other classes. Slow, Stop, Comet, Gravity, and Teleport all had their uses, but none of them were really make or break. Oh well, if I try for a 2/2/2/3 run maybe this gets swapped for Chemist or something. At this point I needed to get some job levels because I needed to mix and match my job abilities between fights. Abusing catch would be possible, but it would be very time consuming and would require constant attention. Luckily, there is an early repeatable fight that gives 0 exp and 1 ABP, the Garulas that run away outside of Walse Tower. Side note: My philosophy with fiesta runs is to do what is humanly possible, but I have no problem with quality of life improvements to keep it fun. For example, repeating dungeons over and over because of bad RNG on a boss isn’t fun or interesting, so I’m ok with using save states. Mindlessly grinding for hours isn’t fun or interesting, so I’m ok with automating it because the challenge of automating it is way more fun and interesting than the challenge of walking back and forth for hours fighting Garulas. So, I wrote a Lua script that walks back and forth fighting Garula over and over gaining 1 ABP at a time. Then I turned on Turbo Mode and waited while I slowly mastered each of the 3 jobs I had on everyone. The script itself was fairly simple and took about 30 minutes to put together. I had something similar already from my quadzerker run last year. Now, with my freshly mastered jobs I was ready to continue. Nothing terribly interesting for the next few fights:
The launchers/flamethrowers were pretty annoying, but I threw 4 rods at each Soul Cannon - L5 death takes out launchers but not before they gave me old and reduced my level from 2 to 1 After they were down I spammed enough Lightning rods to take out the cannon before it had a chance to wave cannon me. This was the first time I used the Equip Rods ability, I put it on my Beastmaster so that they could snap rods too. Archeoavis has a trick where if any of the forms die by sap damage the fight ends without the next form spawning. An Aegir from near Karnak and a Ronkan Knight combo for ~1500 damage and sap. Before losing Galuf I needed to decide what my last job was going to be. Gil was a significant bottleneck up to this point and it was only going to get worse the more I had to throw Phoenix Downs around. I strongly considered Thief so that I could steal stuff to sell and Flee, but I worried that would handicap me in future fights. Once I had the airship I found a spot of ocean directly south of Walse that has an encounter that gives 2000 gil and 0 exp (Shout out to Dragondarch’s encounter guide which was incredibly useful for encounter manipulation throughout the run) The Corbetts there can be Controlled and they have a Maelstrom like attack, so killing them was fairly easy, but I needed to rest at an Inn after every battle so it was tedious and time consuming. So, over the course of the next couple days I wrote a Lua script that would do it for me. This was part of the run that was most fun for me personally, it was a very tricky thing to write and involved digging into parts of the GBA memory that haven’t been mapped out yet. The script will Quicksave/Quickload to manipulate the encounter, sail back and forth until it gets into an encounter, control both Corbetts and kill them or reload from a pre-battle savestate if I die, then fly to Walse, stay at the Inn, fly back, and start all over again. It came out to about 350 lines of code and I’m quite proud of it. After days of work I let it run for a few hours until I had stocked up on phoenix downs and ethers and had some money left over until the next time I could find a good gil grinding spot. With money taken care of I picked Bard for my final job, not even so much for Sing, but for Hide. Hide was my only chance of surviving any kind of AOE attack and gave me a way to wait out Doom timers without getting smashed. Sing was the icing on the cake.
Now I was at the point of no return so I looked ahead a bit to make sure I wasn’t going to screw myself over. Initially I was worried about the solo Gilgamesh fight because I didn’t have Galuf around to Catch anything, but he’s vulnerable to Gravity and that takes him out in one shot. The Big Bridge has the next bit of exp that has to be avoided. The first Little Chariot fight is unavoidable and they can’t be caught. The other way to avoid experience is to kill something with Doom, for whatever reason that doesn’t give exp. The only source of Doom prior to Big Bridge is from catching Jackanapes from the basement of Walse Castle. This was tricky, it absorbed all elements and was immune to any useful status effects other than Control. It could hit itself for decent damage under Control after using Off Guard, but it would always counter that with Moon Flute. Its other Control command was Encircle, which thankfully didn’t work on itself, so I could at least keep it locked down, but I still had to figure out how to damage it with non-elemental magic. Remember how I said Self Destruct probably wouldn’t be useful? Well... I used it to take of 95 HP at a time until they were catchable. It was painful. That left Bridge Gilgamesh to plan for. He’s vulnerable to Old, but I didn’t have Level 2 Old yet. I did have the Ancient Sword from the Ronka Ruins purely by chance, that has a 33% chance of inflicting Old. Once he’s old a carefully timed L5 death will take him out. The bosses after that all had W2 based strategies, so I jumped in the portal and carried out the plan. The rest of the game was pretty straight forward. These classes are broken so bad.
Overall, this was a really fun run. Each boss was a fun puzzle. Jose Valasquez fucked around with this message at 00:51 on Jul 3, 2021 |
# ? Jul 1, 2021 22:30 |
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Samuel Clemens posted:#2 sword comes five minutes before the end of the game though. Part of the fun of a Brave Blade run is arriving in World 3 and instantly going from ~1500 to ~4500 damage. Counterpoint: taking away Mystic Knight's best weapon is dumb
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# ? Jul 1, 2021 23:34 |
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Jose Valasquez posted:Remember how I said Self Destruct probably wouldn’t be useful? Well... I used it to take of 95 HP at a time until they were catchable. It was painful. I was gonna say that setting up ???? seems like it would have been the better play here, but apparently ???? has to deal with magic evasion, which Jackanapes has a lot of.
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# ? Jul 2, 2021 00:17 |
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nrook posted:
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# ? Jul 2, 2021 00:31 |
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Cattail Prophet posted:I was gonna say that setting up ???? seems like it would have been the better play here, but apparently ???? has to deal with magic evasion, which Jackanapes has a lot of. I wish I could say I considered this and found self destruct better, but I just never bothered getting ???? and didn't even think about it, lol If it didn't have the magic evasion thing it definitely would have been quicker since it eliminates the phoenix down and hi-potion steps each turn
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# ? Jul 2, 2021 00:43 |
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If you had Chemist you could've made every enemy level 2 and Goblin Punched them to death slowly.
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# ? Jul 2, 2021 00:44 |
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How do I beat the fork tower magic boss (omniscience?) with two time mages and no reflect rings?
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# ? Jul 2, 2021 01:09 |
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Drunk Nerds posted:How do I beat the fork tower magic boss (omniscience?) with two time mages and no reflect rings? Time Mage has Comet, which damages Omniscient without causing him to Reset.
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# ? Jul 2, 2021 01:16 |
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You can also common steal reflect rings from lemures in Phoenix tower 1f with the thief knife
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# ? Jul 2, 2021 01:18 |
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StrangeAeon posted:yes I couldn't equip it with my team (Samurai/Ninja/Thief/Mystic Knight) so I made him a Freelancer to show off the power. Hellioning posted:
A !Throw was attempted, but ultimately it had to be sold for cash.
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# ? Jul 2, 2021 02:04 |
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blakelmenakle posted:
And that is, I believe, 5. I'm still embarrassed that the chicken knife and brave blade are unthrowable (why tho) but still, good enough.
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# ? Jul 2, 2021 03:12 |
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Hellioning posted:I'm still embarrassed that the chicken knife and brave blade are unthrowable (why tho) I assume the answer to this is that they couldn't find a way to insert the specific variable damage equations into the throw damage calculation. Oh no, why am I reading the SNES address bus register specification, what is wrong with me?
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# ? Jul 2, 2021 05:17 |
So cool.Samuel Clemens posted:#2 sword comes five minutes before the end of the game though. Part of the fun of a Brave Blade run is arriving in World 3 and instantly going from ~1500 to ~4500 damage.
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# ? Jul 2, 2021 05:18 |
DalaranJ posted:I assume the answer to this is that they couldn't find a way to insert the specific variable damage equations into the throw damage calculation.
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# ? Jul 2, 2021 05:21 |
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Doom Goon posted:And yet they do have it statically set as you can Gunch with them (1 for Chicken Knife and 150 for Brave Blade). Hmm, and gunch uses the same damage value as throw. That is strange.
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# ? Jul 2, 2021 05:30 |
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Jose Valasquez posted:Overall, this was a really fun run. Each boss was a fun puzzle. What a hell of a writeup, that owns. I'm glad my dumb little spreadsheet helped. Does Goblin flare actually one shot Magissa? I feel really stupid for not suggesting that if so. You'd have to pocket one through Ship Graveyard but that's not the worst thing...
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# ? Jul 2, 2021 05:42 |
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CourtlyHades296 posted:Time Mage has Comet, which damages Omniscient without causing him to Reset. Jose Valasquez posted:You can also common steal reflect rings from lemures in Phoenix tower 1f with the thief knife Ty!
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# ? Jul 2, 2021 14:28 |
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DalaranJ posted:I assume the answer to this is that they couldn't find a way to insert the specific variable damage equations into the throw damage calculation. In FF4, you can throw the Excalibur, but not the Crystal sword (a.k.a. Ragnarok). I always assumed that they didn't want you accidentally getting rid of the best weapon in the game. Something similar may be behind the thinking here.
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# ? Jul 2, 2021 14:32 |
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TooMuchAbstraction posted:In FF4, you can throw the Excalibur, but not the Crystal sword (a.k.a. Ragnarok). I always assumed that they didn't want you accidentally getting rid of the best weapon in the game. Something similar may be behind the thinking here. They should've just coded in an increasingly annoyed Lady of the Lake. e: wait poo poo i read it backwards
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# ? Jul 2, 2021 14:57 |
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Kyrosiris posted:What a hell of a writeup, that owns. I'm glad my dumb little spreadsheet helped. I didn't start writing stuff down until well after Magissa, so I had to go from memory and that's the only one I wasn't 100% sure about. I know I did something different from the guide and that whatever I did it was a 1 shot kill. I wasn't able to use rods at that point, so I'm pretty sure it was a Goblin flare. I'm not sure what else it would have been.
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# ? Jul 2, 2021 15:31 |
Run 3: Dancer, Red Mage, Red Mage (yep, another), and White Mage... without running. I can hear the groans (even from myself), but trust me, this run could've been worse. Red Mages are good in World 1, that's just a fact, even if you're mostly just doing swords and healing it'll be a little long but it'll be fine. World 2 was the problem, but thanks to Sleep, Toad, and Mini (and later Berserk/Power Staff and Blink from the White Mage) random encounters were mostly just slow slogs that I should've spent more rods and Ethers on (Reflect Rings helped). Thankfully, !Dance also doesn't wake monsters so it was a lot of slowly beating up nerfed enemies. And as for bosses well my White Mage made it so I had Protect, Shell in World 2, real healing, all that good stuff. At World 3 I had Lamia Tiaraed !Dances and 2 Rune Blades (which I should've gotten earlier) to get through those pesky defensive enemies and I just ran through that. There's another important synergy in that White Mage gets !Dualcast and of course there's Ribbons/!Dances. I didn't even have to do any extra grinding to beat Omega (boy does Shell and like actual healing sure help on Omega)! Jose Valasquez posted:
I'm... not sure what happened to that Neo Exdeath there. Caveat: I did flee on my way back to Omega afterwards but I shouldn't have even bothered, I think I got ~6k total out of it from the Dancer. nrook posted:
Red Metal posted:You ever notice how some summons drop items that you have to use before you can summon them? I don't know why that is, but that doesn't mean I can't make a out of it! Aerdan posted:https://twitter.com/aerdan/status/1402644546073288705 Shyfted One posted:$1 for each unique (not default or even Cactuar since that's become common) NED sprite submitted for victory. This is per each replacement option per person. So I'll only accept 1 Neo X Death, Yiazmat, etc victory shot per person. I want to see a variety! Max of $75? Koobes posted:
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# ? Jul 2, 2021 15:37 |
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My broken brain is trying to figure out how to do this without the 2 extra levels on Faris. I would either need to find a way to learn L5 Death at level 3 via level manipulation or find an alternative for all the L5 death kills. Chemist could boost levels and then I could Dark Spark myself to get to a level divisible by 5, but I don't think I have a way to get Dragon Fangs without getting exp. Bard can boost the levels but not until way too late. I would also need to swap out Time for Summoner or Oracle to have enough MP prior to getting a Gold Hairpin. Alternatively, without L5 death I would need different strats for:
Hmmm... that looks doable...
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# ? Jul 2, 2021 16:04 |
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# ? Jul 2, 2021 16:35 |
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Okay so I guess I sold the thief knife. I'm really bad at fork tower, thinking of strategies with only two people is hard for me. What's the best way tro beat omniscience with monk, ranger, time mag, chemist? Get mix going on the time mag and just whittle him down witth comet 500 hp at a time? e: nm I had it equipped lol e2: It keeps saying "couldn't steal" when I hit the lemur. I just keep trying right? God, I forgot how frustrating some of the things are with the FFFJF. I just want to go underwater and get meteor and beat the game for charity! Drunk Nerds fucked around with this message at 16:43 on Jul 2, 2021 |
# ? Jul 2, 2021 16:35 |
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Give !Time to three people, Reflect Ring up, and call down the sky. Monk or Ranger can solo minotaur easily.
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# ? Jul 2, 2021 16:39 |
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Galick posted:Give !Time to three people, Reflect Ring up, and call down the sky. Monk or Ranger can solo minotaur easily. I can't beat minotaurf without the chemist leveling up my monk. I'm at level 31 am I doing something wrong?
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# ? Jul 2, 2021 16:43 |
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# ? Apr 19, 2024 04:34 |
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Try at level 35 or so. Monk really wants levels to stay useful in the late game.
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# ? Jul 2, 2021 16:47 |