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RBA Starblade posted:A lot of what X3:AP does is straight better than X4 even now, but the problem is that everything you need to do to get to that stuff is drastically worse I've been playing for a while and even with 5+ of my trade ships covering a region that has both weapons factories and outposts no one has anything in stock. Pathfinding seems weird in general though, if I set a trader to Universe they'll sometimes get stuck on standby/"searching for trade route" but they trade fine if I set them to trade in a sector +5 jumps. Everything worked fine for me until Xenon Ks started appearing in the hub, I think having Xenon in the most travelled sector in the game might just be breaking everything. Probably the most infuriating bug in FL right now is the one that makes local AI start attacking enemy ships again when you claim them, it seems to happen about half the time if you're fighting in a populated sector and a enemy bails out. All of these are supposed to be fixed in 1.2 along with a bunch of other bugs, though Flavahbeast fucked around with this message at 04:56 on Jun 3, 2021 |
# ? Jun 3, 2021 04:18 |
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# ? Apr 19, 2024 00:31 |
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FrickenMoron posted:I personally think it's a waste of dev time that could be spent making the core of the game better. It does seem like an extremely weird thing to decide to try to do and certainly I'm not willing to turn mods off for it so it's pretty useless to me. I would be surprised if there is a great deal of interest in it given that it seems a bit out of the scope of the general experience of the game.
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# ? Jun 3, 2021 08:43 |
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I'm not sure what their plan is either. The X series (at least since 3. I don't know about 2) has lived and died on its mod scene.
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# ? Jun 4, 2021 18:22 |
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Travic posted:I'm not sure what their plan is either. The X series (at least since 3. I don't know about 2) has lived and died on its mod scene. 2 had a bunch of mods too, it's where modding of the series got really started (i.e. the spk format was originally for X2).
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# ? Jun 4, 2021 19:38 |
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I have grown tired of managing modified large miners. I will now use swarms of disposable medium miners, purchased scores at a time, thrown like logs on a fire for all of my mining operations.
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# ? Jun 13, 2021 03:20 |
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4.10 beta is now available for download! https://forum.egosoft.com/viewtopic.php?f=192&t=405397 Pretty big list of changes overall, I'm a bit wary of the changes to fleet delivery missions and danger zones working OOS etc.
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# ? Jun 14, 2021 10:52 |
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quote:Fixed attacking capital ships staying outside weapon range. sounds good quote:Fixed explosions of large objects not doing damage. I wonder how much damage we're talking about
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# ? Jun 14, 2021 23:52 |
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apparently quite a bit lol thats cool but it makes me want to buy fighter wings even less
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# ? Jun 15, 2021 00:07 |
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Flavahbeast posted:apparently quite a bit lol What X4 really needs is a "fleet designer" option where it basically lets you slap down templates not just of individual ships, but of entire fleets, and then any fleets that are missing pieces will just queue up their own construction orders to refill, like resupplying with drones or missiles. The main thing that makes fighter wings such a pain (aside from the issue that a lot of ships just do not have enough docking bays and so they take forever to deploy all their fighters) is having to manually replace all these ships that are extremely easily killed.
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# ? Jun 15, 2021 00:10 |
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The Cheshire Cat posted:What X4 really needs is a "fleet designer" option where it basically lets you slap down templates not just of individual ships, but of entire fleets, and then any fleets that are missing pieces will just queue up their own construction orders to refill, like resupplying with drones or missiles. The main thing that makes fighter wings such a pain (aside from the issue that a lot of ships just do not have enough docking bays and so they take forever to deploy all their fighters) is having to manually replace all these ships that are extremely easily killed. There is a mod for that! https://steamcommunity.com/sharedfiles/filedetails/?id=2106438676
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# ? Jun 15, 2021 00:59 |
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quote:Improved flight pathing for small ships docking at Tokyo. This was driving me insane. I never hung out with my Tokyos insector because of it. Going to have to log in and see how good it is now (it's probably still really bad)
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# ? Jun 15, 2021 14:52 |
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The Cheshire Cat posted:What X4 really needs is a "fleet designer" option where it basically lets you slap down templates not just of individual ships, but of entire fleets, and then any fleets that are missing pieces will just queue up their own construction orders to refill, like resupplying with drones or missiles. The main thing that makes fighter wings such a pain (aside from the issue that a lot of ships just do not have enough docking bays and so they take forever to deploy all their fighters) is having to manually replace all these ships that are extremely easily killed. My ideal game is X with more cool and weird poo poo to see that can somehow turn into Homeworld for fleet management and combat.
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# ? Jun 15, 2021 15:21 |
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Give me the Economy side of X and the combat finesse of Starsector. Ideally with the exploration too and colony building.
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# ? Jun 15, 2021 15:49 |
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I've only seen a bit of X4 when it released, and now it has two expansions? Seems you can get the collector's ed for $55 on steam sales, would you say it's worth it? When my friend was playing he was having a hard time with getting other space stations to build him new ships because every station seemed to be completely out of resources and it was kind of incomprehensible to figure out how to build your own station.
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# ? Jun 25, 2021 03:11 |
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Depends on how much $55 is to you, but I would say the game works a lot better on the whole than it did at the start, it's had some balance passes and stuff to make the economy generally work better, there's some mods you can install to add extra functionality and tweak the feel, and the expansions add some much needed content to the game that it was lacking at launch.
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# ? Jun 25, 2021 03:26 |
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FWIW, I played 30 hours around launch and shelved it because the game was barebones and kinda broken too. I came back a few weeks ago and got both DLCs and sunk in 300 hours by now. The no resources for ships issue is kinda fixed, hull parts are still an issue for bigger ships but you wont have an issue ordering M/S or L sized ships even. The DLCs add a lot to the game so I really recommend them. Theres a third DLC in the works even that will focus on piracy and pirate factions.
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# ? Jun 26, 2021 06:31 |
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The Collectors Edition is the full game, you really need those DLCs.
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# ? Jun 26, 2021 11:47 |
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FrickenMoron posted:Give me the Economy side of X and the combat finesse of Starsector. Ideally with the exploration too and colony building. Just take the flight feel from Elite and transplant it into X4. I doubt Elite would even miss the flight stuff, they certainly aren't doing anything interesting with it.
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# ? Jun 26, 2021 12:07 |
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Antigravitas posted:Just take the flight feel from Elite and transplant it into X4. I doubt Elite would even miss the flight stuff, they certainly aren't doing anything interesting with it. I don't think there's a space game I've played since 2015 where the thought "this would be if they just stole elite's flight model" hasn't intruded at least once a play session, but the monkeys paw would be that they'd take elite's implementation of supercruise too Ursine Catastrophe fucked around with this message at 03:36 on Jul 10, 2021 |
# ? Jul 10, 2021 03:33 |
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FrickenMoron posted:Theres a third DLC in the works even that will focus on piracy and pirate factions. Oh? I hadn't heard about that, any more detailed info? Antigravitas posted:Just take the flight feel from Elite and transplant it into X4. I doubt Elite would even miss the flight stuff, they certainly aren't doing anything interesting with it. Never played elite because the gameplay doesn't look interesting to me but the flight model certainly looks and sounds beautiful in motion. Definitely an area I don't rate X4 in so much. Still haven't really gotten over the change from X3 to rebirth to be honest, X3 wasn't great in a lot of respects but it felt a lot more high stakes which I think made up for it. OwlFancier fucked around with this message at 12:45 on Jul 10, 2021 |
# ? Jul 10, 2021 12:42 |
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I think all that's known about it so far is what's on the German government's declaration page: https://www.bmvi.de/SharedDocs/DE/Artikel/DG/games-projekte/x4-ahoy.html
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# ? Jul 10, 2021 15:37 |
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tildes posted:Is there a good (ideally written?) intro guide for this game? I liked Mount and Blade and Starsector, so this seems potentially pretty up my alley. For some reason I thought it was a literal 4x game. If you are new to the game, start out by shooting crystals out in the asteroid fields. You need to motorboat around the rocks and keep an eye out for a flashing light on a asteroid. Once you see it, fly over, shoot the crystal, and pick up the pieces by pressing the 'O' key (not zero, the letter). Once you get enough, head to a station go to the Trader and you can sell them for easy credits. Or you can do the manual trading thing but crystals are faster way to get some credits to buy a better boat to run around in.
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# ? Jul 10, 2021 20:21 |
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Another good newbie moneymaking tactic is to take station defense or criminal hunting missions - station defense you basically don't have to do anything because the station itself will be more than capable of fighting off whatever the mission spawns in, and the criminal hunting missions just require you to blow up civilian ships that will get flagged as hostile; the biggest threat is missing and accidentally turning the station hostile with friendly fire (if you do this you can just leave the area for a while and eventually it will reset to neutral)
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# ? Jul 10, 2021 20:36 |
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A fun thing I tripped across the other day was "buying a ship counts as boarding it" so if you take any of the "And...Action!" pirate missions that require boarding a specific type of ship, you can grab them and treat them as cash-back bonuses for just buying the ship in question Relatedly, is there any sort of cap on "number of missions taken at the same time"? I've been hoarding ones with no time limit that fall into the category of "I'll probably take care of this, if I'm in the area, with the right stuff, eventually, probably" and hoping that doesn't bite me in the rear end later
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# ? Jul 11, 2021 01:23 |
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I wish I could sell some civilian ships to the Yaki since i got some station building missions for them but theyre not really estabilishing their own eco, all ships they order are Moreya and the M ship. I got a mission to build a defense station for them but added a hull part factory on top of it but it's up to me to supply it.
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# ? Jul 11, 2021 08:27 |
FrickenMoron posted:I wish I could sell some civilian ships to the Yaki since i got some station building missions for them but theyre not really estabilishing their own eco, all ships they order are Moreya and the M ship. I got a mission to build a defense station for them but added a hull part factory on top of it but it's up to me to supply it.
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# ? Jul 11, 2021 16:47 |
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Zereth posted:Can you build them yourself and then sell the ships to a Yaki shipyard? You have to have +10 rep with them just to buy the ship's blueprint and have +20 rep with someone just to buy the S/M ship wharf blueprint to build the ship as well. Some races may allow you to buy the wharf blueprint at +10 so you have to fly around and check. Don't worry, the wharf blueprint is basically the same, no matter who you buy it from........except for the Terrans. They are special snowflakes.
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# ? Jul 11, 2021 17:18 |
No I was suggesting obtaining some basic backbone economics ships through whatever means, and then selling them to the Yaki.
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# ? Jul 12, 2021 00:07 |
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Zereth posted:No I was suggesting obtaining some basic backbone economics ships through whatever means, and then selling them to the Yaki. I wanted to do this but never got around to it before stopping playing X4 for a bit. Would be curious to see. IIRC I remember reading somewhere on the ego forums maybe or the modding discord that the Yaki don't even have economy ai scripts which is why they don't build their own once you clear the sector. So you'd have to only take build missions and heap on a lot of extra modules each time to get an economy. Alternatively, if you're modding, use the sell station mod to sell stations to the Yaki so you can get a more vanilla looking set of stations rather than some huge mega "defense" station because build missions are so rare. But if I had to guess I think that selling the ships means they'll be taken to the wharf to be disappeared. And since IIRC they don't have a shipyard it means they'll never end up building any kind of fleet or doing any sector taking anyway, so they probably don't even have scripts to do so. Another option might be using the aforementioned cheat script to transfer ownership of ships to the Yaki without going through the selling procedure which might get them to default to some vanilla routine where they do trading or mining or whatever. Shrimp or Shrimps fucked around with this message at 00:27 on Jul 12, 2021 |
# ? Jul 12, 2021 00:22 |
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So dumb question that I either "can't find a real answer to" or "can't find the right combination of things to look for to answer it": I've been selling illegal goods, but since the buy requests tend to be small and I don't want my big haulers to be pulled over with 3,000 tons of illegal cargo as they drift slowly from station to station, I'd like to have a weed warehouse with a bunch of storage where my big haulers show up and dump all their poo poo at, and a bunch of small couriers with repeating orders and limited cargo space actually distribute it. The problem is I can't for the life of me figure out how to do that without babysitting it. - I can't set up a repeating order to "dump", just "buy" or "sell". - I can't set up things in the logical view to simultaneously "buy everything that comes in" and "sell everything that comes in"; it seems to only allow for setting a balance point where "below this I'll buy, above it I'll sell". - I can manually "sell" for 0cr to the station when it has no demand, but the repeating buy/sell orders have a minimum/cap so as soon as it hits the "sell" portion it bounces because 0cr is less than the minimum it's allowed to sell at. Is there something buried in the UX that I haven't found that allows for this, or is this "esoteric weird approach the game wasn't built to handle" territory
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# ? Jul 13, 2021 13:50 |
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Ursine Catastrophe posted:So dumb question that I either "can't find a real answer to" or "can't find the right combination of things to look for to answer it": Where are you buying the illegal wares from? The way i'd try to handle it is as follows: - Set up station with container and docks - Make a buy order for illegal ware X, set buy price 1 below the min price you want to sell it for - Place buy and sell amounts manually (max out buy and sell min sell amount to 1) - Set up a repeat order to buy ware X at your illegal station of choice and sell it to your container dock. Ideally now your repeat order will keep supplying the station up to the max ware amount you set while your station traders will actually sell them. I cant guarantee that this works, from what I've read repeat order trades want to make profit. This probably works much better with tatertrade.
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# ? Jul 13, 2021 14:07 |
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FrickenMoron posted:Where are you buying the illegal wares from? The way i'd try to handle it is as follows: This part right here is the issue I'm running into with it-- the UI absolutely refuses to allow the sell amount to be less than the buy amount. You can put sell > buy and drop whatever you have extra, but the game seems to think you're crazy if you want to do anything involving "importing a resource for anything that's not hoarding it or crafting with it". If this is the point where I need to start looking into mods to fix it then it is what it is, I just wanted to verify there wasn't something I was missing outside of "you can't do that, the closest you can get is setting up a factory and cooking the meth yourself".
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# ? Jul 13, 2021 20:24 |
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Just leave the buy/sell amounts on a trade station set to automatic, it'll work.
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# ? Jul 13, 2021 21:48 |
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https://www.youtube.com/watch?v=8WoYC8ixF_0 Apparently they are introducing free axis rotation for the station builder, which should allow some interesting designs.
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# ? Jul 24, 2021 19:18 |
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after getting really tired of spreadsheet simulator with material supply chains I took a break for a bit to steal someone else's ships instead of making my own and now I'm in a kuraokami doing donuts around a dead-in-the-water asgard waiting for my boarding crew to cut through the hull, a process that I have to assume involves convincing rabbits to chew through the hull, given how long it's taking game is good
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# ? Jul 26, 2021 23:25 |
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Oh yeah boarding takes forever, I normally get the peeps aboard and then go do something else and am randomly surprised about new green ship on map
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# ? Jul 27, 2021 00:01 |
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I've been doing that for the most part, it's just that this one time they've meandered into being one sector away from suiciding into a sector full of xenon and I don't want to lose the boarding crew
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# ? Jul 27, 2021 00:09 |
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The hull breach portion of the boarding process completes in a fraction of the time if you damage the hull down to about 80% or so. If you leave it at 100% you're in for a tremendously long wait.
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# ? Jul 27, 2021 01:05 |
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I know, I'm willing to take my lumps in waiting if it means I'm not taking rep hits from every individual killed turret, defense drone and fighter in the process (apparently killing the 200 crewmen on board doesn't matter) e: there's probably some meta-commentary here about the value of life vs. items in the far future where the only economy that exists explicitly relies on people being at war and peacetime would cause the entire universe to slowly grind to a complete halt Ursine Catastrophe fucked around with this message at 01:11 on Jul 27, 2021 |
# ? Jul 27, 2021 01:08 |
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# ? Apr 19, 2024 00:31 |
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BlankSystemDaemon posted:chglcu hinted at it in their post, but in the bar where you save loadouts for the build, there's a die icon which randomizes the layout and adds the necessary connectors based on which blueprints you have (so if you're going for a particular style, avoid buying blueprints from races you don't want). perusing old pages just for the sake of finding other guide dang it style things (like finding out I've been throwing money out the window by jumping straight to wharfs because everyone that said "wharfs make bank" said that before the prices NPCs pay you got nerfed in 4.0 ) and I just wanted to say thanks for mentioning this because it explains something that bugged the absolute poo poo out of me-- I was throwing together the minimum requirements for Duke's quest into a box, hit the "randomize" a couple times, accepted and walked away, and came back several hours later asking "where the gently caress did all these terran connectors come from" and thought I had just hosed up massively placing things
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# ? Jul 27, 2021 02:43 |