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FAUXTON
Jun 2, 2005

spero che tu stia bene

Skyarb posted:

The possibilities in conquest are far greater than any of the other mindless meat grinder modes.

this doesn't count the best mode, war pigeons

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ScootsMcSkirt
Oct 29, 2013

my problem with conquest is that there's no progression during any given match. I dont mean like unlocks, but more like a narrative progression.

When you play rush or operations, there's a clear beginning, middle, and end to each match. There are moments where it looks like a team is about to lose, but then they can clutch it and keep the match going. Its obvious when a team is at the final point and everyone throws everything they have to try and win the match

Compare with conquest where the only progression is start of the match control point madgrab -> middle match chaos and musical chairs. The round just keeps going till an arbitrary score or time limit is reached, then it just ends. There's nothing to signify the round is about to end other than the scoreboard and the tempo doesnt really change once the teams start fighting each other.

Things did get a bit better when destruction was added since now the maps end up as blasted hellscapes near the end, and BF1 added behemoths so it was apparent when one team was getting stomped. Still, I wish there was at least like a whole team retreat at the end, kinda like Titanfall, or something concrete to fight for instead of arbitrary point values; something where it was obvious when one team was about to win

Honestly, im not even sure what Dice could do without drastically changing what conquest is. Rush and operations are very linear modes for a reason, and adding something concrete to conquest without getting rid of its sandbox nature, would be tough. Carrier assault or titan mode comes to mind, but those also have their own problems

Gahmah
Nov 4, 2009
Player/Commander pick/ban draft placeable control points?

RCarr
Dec 24, 2007

I’ll take conquest over having to throw yourself at meatgrinder choke points over and over any day.

Orv
May 4, 2011
I mean maybe the huge map sizes and spread out fights will mean that you get less of the bad parts of Conquest, that's the hope anyway.

Infidelicious
Apr 9, 2013

Orv posted:

I mean maybe the huge map sizes and spread out fights will mean that you get less of the bad parts of Conquest, that's the hope anyway.

Huge map sizes and spread out fights ARE the bad parts of conquest.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"
The problem with Conquest in the last couple of games (BF1 and BFV) is that the sandbox elements and "fun" elements that were either actual gameplay decisions or unintended player discoveries have been clamped down on. The "sandbox" mode of Conquest isn't much of a sandbox when creativity is limited.

Orv
May 4, 2011

Infidelicious posted:

Huge map sizes and spread out fights ARE the bad parts of conquest.

Eh, don't really agree. For me my least favorite part of Conquest is dying to that fourth or fifth or whatever guy that pops up behind you because suddenly there's eighty enemies on a cap point that was empty a second ago. But that's probably just me being grumpy in my old age.

Inspector Hound
Jul 14, 2003

Conquest would be fixed by unlimited tank and missile truck spawns from each teams base, yes, agreed

e and attack helicopters should take one RPG

Orv
May 4, 2011
Depending on how much a tank costs to summon you might actually get your wish!

Infidelicious
Apr 9, 2013

Orv posted:

Eh, don't really agree. For me my least favorite part of Conquest is dying to that fourth or fifth or whatever guy that pops up behind you because suddenly there's eighty enemies on a cap point that was empty a second ago. But that's probably just me being grumpy in my old age.

I don't see the point of a 64 player game where I see 5 dudes at any time and then drive / walk across the map to see a whole 5 more dudes, personally.


Biggest issue with conquest is that the entire AAA FPS industry sucks at designing fun multiplayer maps, because each map is bespoke and hundreds of thousands of manhours and designed for a single player mission, and also has to be playable for 32 different game modes.

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer
The best game mode is whichever one you play with at least 2 squads of goons, the more goon squads the better the game mode.

Which auto-disqualifies any mode that doesn't have squads, which is a good thingTM. Looking at you lovely battle royale mode whose name I can't even remember.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



The best fun in Conquest is deciding you don't want to play Musical Chairs anymore and deciding that you will take, hold and defend a point. This gets even more fun if the point you decide is the one closest to the enemy team's uncappable, enraging them. Additional multipliers applied for each friend, or squad of goons, you bring to this activity.

I still prefer the attack/defend modes though because the game hands you the action and chaos on a platter. Though those have the highest potential for the worst map design (Yes I'm talking about you, loving bunkers beneath the giant mountain canons in the "Italians Feel Bad About Themselves" maps in BF1).

dog nougat
Apr 8, 2009

Alkydere posted:

The best fun in Conquest is deciding you don't want to play Musical Chairs anymore and deciding that you will take, hold and defend a point. This gets even more fun if the point you decide is the one closest to the enemy team's uncappable, enraging them. Additional multipliers applied for each friend, or squad of goons, you bring to this activity.

I still prefer the attack/defend modes though because the game hands you the action and chaos on a platter. Though those have the highest potential for the worst map design (Yes I'm talking about you, loving bunkers beneath the giant mountain canons in the "Italians Feel Bad About Themselves" maps in BF1).

Yeah, some of my best times in 4 were defending the southern most island point on paracel storm with 4 other goons. The floodzone map or whatever was pretty fun too, but it doesn't show up too often anymore. Loved running around as the US in that map w/ the aav and just grenade laucher spamming everywhere. It was fun to just chill in it and wait for squads of pubbies to just ignore it and open up on them once they were too close to run away or hide :allears:

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Rumor going around that Battlefield One is going to be offered for free next week? We could see a similar huge influx of players as Battlefield 4 and I can't wait.

Fart Car '97
Jul 23, 2003

RCarr posted:

I’ll take conquest over having to throw yourself at meatgrinder choke points over and over any day.

That's a map design issue and not inherent to a game mode. BFV sucked rear end but Breakthrough was probably the best single game mode they've worked up and I hope they expand on it a bit. There's plenty of room to keep the structure of Breakthrough with larger maps that focus the action in a few areas without necessarily forcing people into choke points.

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic

Propaganda Hour posted:

Rumor going around that Battlefield One is going to be offered for free next week? We could see a similar huge influx of players as Battlefield 4 and I can't wait.

That would require BF1 to be as fun as BF4.


I hope they fix the weird ticket bleed for conquest. I get that they're trying to make it so teams getting stomped don't empty out and kill the server, but their fixes for it the last two battlefields just made it so come from behind and down to the last ticket wins happen so much more rarely.

Kibayasu
Mar 28, 2010

Fart Car '97 posted:

That's a map design issue and not inherent to a game mode. BFV sucked rear end but Breakthrough was probably the best single game mode they've worked up and I hope they expand on it a bit. There's plenty of room to keep the structure of Breakthrough with larger maps that focus the action in a few areas without necessarily forcing people into choke points.

Having separate “sectors” in Conquest seems like it might be trying to do that.

sunday at work
Apr 6, 2011

"Man is the animal that thinks something is wrong."
Bring back no time limit Front Lines.

Perestroika
Apr 8, 2010

Raskolnikov2089 posted:

That would require BF1 to be as fun as BF4.


I hope they fix the weird ticket bleed for conquest. I get that they're trying to make it so teams getting stomped don't empty out and kill the server, but their fixes for it the last two battlefields just made it so come from behind and down to the last ticket wins happen so much more rarely.

It is. :colbert:

Or, well, parts of it are. I actually just recently reinstalled 1 alongside 4 for the nostalgia fix, and holy poo poo it's such an improvement in certain areas. The gunplay, the movement, the overall visual clarity, I'd forgotten just how much better those were.

dog nougat
Apr 8, 2009

sunday at work posted:

Bring back no time limit Front Lines.

:hmmyes:

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Raskolnikov2089 posted:

That would require BF1 to be as fun as BF4.


I hope they fix the weird ticket bleed for conquest. I get that they're trying to make it so teams getting stomped don't empty out and kill the server, but their fixes for it the last two battlefields just made it so come from behind and down to the last ticket wins happen so much more rarely.

BF1 is more fun than BF4 though you did highlight one of the only two complaints I have about BF1

Infidelicious
Apr 9, 2013

sunday at work posted:

Bring back no time limit Front Lines.

This. Moonscape shootmans purgatory was legit amazing.

FAUXTON
Jun 2, 2005

spero che tu stia bene

Propaganda Hour posted:

Rumor going around that Battlefield One is going to be offered for free next week? We could see a similar huge influx of players as Battlefield 4 and I can't wait.

gently caress, that's gonna be awesome

Spuckuk
Aug 11, 2009

Being a bastard works



I just can't get on with the grandpa guns

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Spuckuk posted:

I just can't get on with the grandpa guns

Shotguns in BF have never been better than they were in BF1 (save for slug sniping in BC2)

codo27
Apr 21, 2008

Hopper posted:

The best game mode is whichever one you play with at least 2 squads of goons, the more goon squads the better the game mode.


Yeah, me and Sab, an admitted rookie at BF4 played last night but it was in a server where the clan who ran the server just dominated the vehicles and you couldn't spawn on Shanghai without being swatted by a tank, chopper or boat. It wasn't fun. But if even one good goon squad could turn the tide, two would be nearly automatic wins I'd imagine

Sab669
Sep 24, 2009

That was the worst game I've had since reinstalling a few weeks ago :v: but yes I don't have many hours logged in the series as a whole

Kazinsal
Dec 13, 2011



We definitely need to put together a BF4 PC night where we just get as many goons as possible into the same team and turn a server upside down.

Kibayasu
Mar 28, 2010

There are certain maps I just outright avoid in BF4 (or at least wait a few minutes to see how a round plays out in the early stages) because they attract the worst of the best jet/helicopter pilots. Since the maps have no or extremely limited AA options those pilots get to feel like a big player as no one except another jet/helicopter can do anything to them and they’re good enough to kill anything except another 1% jet/helicopter player.

Basically any Naval Strike conquest maps, Siege of Shanghai, the China map with the wrecked casino boat, Flood Zone, Rogue Transmission, and Paracel Storm (and others I’m probably forgetting) are maps that get me immediately looking to the sky.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




I look forward to more full servers and (hopefully) fewer hackers crashing the few populated servers there currently are

Inspector Hound
Jul 14, 2003

Kibayasu posted:

There are certain maps I just outright avoid in BF4 (or at least wait a few minutes to see how a round plays out in the early stages) because they attract the worst of the best jet/helicopter pilots. Since the maps have no or extremely limited AA options those pilots get to feel like a big player as no one except another jet/helicopter can do anything to them and they’re good enough to kill anything except another 1% jet/helicopter player.

Basically any Naval Strike conquest maps, Siege of Shanghai, the China map with the wrecked casino boat, Flood Zone, Rogue Transmission, and Paracel Storm (and others I’m probably forgetting) are maps that get me immediately looking to the sky.

I saw someone use a deployable AA to great effect on Shanghai, and just loving around with the SOFLAM I got like three kill assists almost immediately on...the big desert one, the really big one. That's what I'll be trying on big maps going forward, along with packing a stinger religiously.

Clavavisage
Nov 12, 2011
is bf4 optimized to run at 1440p 16:9? I can run the game maxed out now but it feels like i'm going after targets way out of my range while everyone else just locks on to my head.

Kibayasu
Mar 28, 2010

Inspector Hound posted:

I saw someone use a deployable AA to great effect on Shanghai, and just loving around with the SOFLAM I got like three kill assists almost immediately on...the big desert one, the really big one. That's what I'll be trying on big maps going forward, along with packing a stinger religiously.

Silk Road is good for lasers because there’s nowhere to hide but on maps like Shanghai a pilot has all the time in the world to hide behind a building. First you have to lock, then someone else with a launcher has to lock and fire, then the helicopter will pop ECM, and then assuming they haven’t killed you because the lock indicator has shown you exactly where they are you have to start all over again to get an actual hit.

Use an IGLA if you’re going to be using AA launchers though. It has a much, much longer lock range and higher damage. You just have to hold the lock after you launch.

codo27
Apr 21, 2008

You hear a lot about the 50 kdr pilots itt but honestly that match last night was one of a rare few I've ever encountered where it felt that helpless. Maybe it's cause I play hardcore

Symetrique
Jan 2, 2013




codo27 posted:

You hear a lot about the 50 kdr pilots itt but honestly that match last night was one of a rare few I've ever encountered where it felt that helpless. Maybe it's cause I play hardcore

Hardcore isn't really a popular mode, especially with the tryhard pilots. You're unlikely to see any of the really good ones if thats the only mode you play.

Crafty
Dec 9, 2003

I CAN'T SEE SHIT.












xbox one is the best
Try hard helicopter pilots are the worst, I’m running into a few of them now I’ve started playing bf4 again. It usually feels like I’m the only one that’s bothered by them too, everyone else is just running around doing other things. Help me, I can’t let this bastard not die!

Kibayasu
Mar 28, 2010

codo27 posted:

You hear a lot about the 50 kdr pilots itt but honestly that match last night was one of a rare few I've ever encountered where it felt that helpless. Maybe it's cause I play hardcore

Most will definitely avoid hardcore because their vehicle health won’t regenerate, they won’t have spotting, and won’t have map markings.

Crafty posted:

Try hard helicopter pilots are the worst, I’m running into a few of them now I’ve started playing bf4 again. It usually feels like I’m the only one that’s bothered by them too, everyone else is just running around doing other things. Help me, I can’t let this bastard not die!

Correction, everyone else will be running around but also complaining in chat about no one else is killing the guy in the helicopter.

Inspector Hound
Jul 14, 2003

I gotta get my chops back with the RPG, nothing like doing a quick calculation, slinging a rocket at thin air, and getting the kill after you're already around the corner

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Julius CSAR
Oct 3, 2007

by sebmojo

Kibayasu posted:

Most will definitely avoid hardcore because their vehicle health won’t regenerate, they won’t have spotting, and won’t have map markings.

Which is crazy because in BF1 if you tap then tap+hold the throttle down button or trigger it will cut the engine and you can just silently glide over the top of the map listening for other aircraft then just roll and pull into a dive on top of them and smoke them in one pass. I mean, it worked for the Red Baron. Hardcore is great for flying in BF1.

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